15:12:09  INFO      emu - GUI - Java version: 1.7.0_07 (1.7.0_07-b10)
15:12:09  INFO      emu - GUI - Java library path: lib/windows-amd64
15:12:09  INFO      emu - GUI - Jpcsp v0.6 2903:2911
15:12:09  INFO      emu - GUI - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05375
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = ???????????!
probably homebrew? false
15:12:09 DEBUG      hle - GUI - Loading HLE firmware up to version 405
15:12:09  INFO      emu - GUI - File EBOOT.OLD not found in directory.
15:12:09 DEBUG  runtime - GUI - RuntimeContext.reset
15:12:09  INFO compiler - GUI - Compiler MethodMaxInstructions: 3000
15:12:09 DEBUG      hle - GUI - Loading HLE firmware up to version 405
15:12:09  WARN   loader - GUI - Encrypted file detected! (~PSP)
15:12:09  INFO   loader - GUI - Calling crypto engine for PRX.
15:12:10 DEBUG   loader - GUI - Loader: Relocation required (PRX)
15:12:10 DEBUG   loader - GUI - PH#0: loading program 08804000 - file 0886D6F4 - mem 0886D6F4
15:12:10 DEBUG   loader - GUI - PH#0:
p_type 		 00000001
p_offset 	 00000080
p_vaddr 	 00000000
p_paddr 	 00061BA0
p_filesz 	 000696F4
p_memsz 	 000696F4
p_flags 	 00000005
p_align 	 00000010

15:12:10 DEBUG   loader - GUI - PH#1: loading program 0886D6F8 - file 0886D710 - mem 0888B648
15:12:10 DEBUG   loader - GUI - PH#1:
p_type 		 00000001
p_offset 	 00069778
p_vaddr 	 000696F8
p_paddr 	 00000000
p_filesz 	 00000018
p_memsz 	 0001DF50
p_flags 	 00000006
p_align 	 00000008

15:12:10 DEBUG   loader - GUI - PH alloc consumption 00087648 (mem 0001DF38)
15:12:10 DEBUG   loader - GUI - .bss: clearing section 0886D710 - 0888B648 (len 0001DF38)
15:12:10 DEBUG   loader - GUI - .rel.text: relocating 14649 entries
15:12:10 DEBUG   loader - GUI - .rel.lib.ent: relocating 1 entries
15:12:10 DEBUG   loader - GUI - .rel.lib.stub: relocating 63 entries
15:12:10 DEBUG   loader - GUI - .rel.rodata.sceModuleInfo: relocating 4 entries
15:12:10 DEBUG   loader - GUI - .rel.rodata.sceResident: relocating 6 entries
15:12:10 DEBUG   loader - GUI - .rel.rodata: relocating 1156 entries
15:12:10 DEBUG   loader - GUI - .rel.data: relocating 688 entries
15:12:10 DEBUG   loader - GUI - .rel.eh_frame: relocating 2 entries
15:12:10 DEBUG   loader - GUI - .rel.cplinit: relocating 2 entries
15:12:10  INFO   loader - GUI - Found ModuleInfo name:'moejyan' version:0101 attr:00000000 gp:00000000
15:12:10 DEBUG   loader - GUI - Reserving 0x87648 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
15:12:10 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='moejyan', type=PSP_SMEM_Addr, size=0x87648, addr=0x08804000: returns 0x08804000
15:12:10 DEBUG   loader - GUI - Processing Import #0: sceAudio
s_modulename	08865B58
s_version		0011
s_flags			4001
s_size			0005
s_imports		0009
s_nid			08865F04
s_text			08865914

15:12:10 DEBUG   loader - GUI - Processing Import #1: sceUtility
s_modulename	08865B68
s_version		0011
s_flags			4001
s_size			0005
s_imports		000A
s_nid			08865EDC
s_text			088658C4

15:12:10 DEBUG   loader - GUI - Processing Import #2: sceUmdUser
s_modulename	08865B78
s_version		0011
s_flags			4001
s_size			0005
s_imports		0004
s_nid			08865ECC
s_text			088658A4

15:12:10 DEBUG   loader - GUI - Processing Import #3: sceAtrac3plus
s_modulename	08865B88
s_version		0011
s_flags			0009
s_size			0005
s_imports		0007
s_nid			08865EB0
s_text			0886586C

15:12:10 DEBUG   loader - GUI - Processing Import #4: sceLibFont
s_modulename	08865B9C
s_version		0011
s_flags			0009
s_size			0005
s_imports		000A
s_nid			08865E88
s_text			0886581C

15:12:10 DEBUG   loader - GUI - Processing Import #5: sceRtc
s_modulename	08865BAC
s_version		0011
s_flags			4001
s_size			0005
s_imports		0002
s_nid			08865E80
s_text			0886580C

15:12:10 DEBUG   loader - GUI - Processing Import #6: sceMpeg
s_modulename	08865BB8
s_version		0011
s_flags			0009
s_size			0005
s_imports		0002
s_nid			08865E78
s_text			088657FC

15:12:10 DEBUG   loader - GUI - Processing Import #7: scePsmfPlayer
s_modulename	08865BC4
s_version		0011
s_flags			0009
s_size			0005
s_imports		000D
s_nid			08865E44
s_text			08865794

15:12:10 DEBUG   loader - GUI - Processing Import #8: sceImpose
s_modulename	08865BD8
s_version		0011
s_flags			4001
s_size			0005
s_imports		0001
s_nid			08865E40
s_text			0886578C

15:12:10 DEBUG   loader - GUI - Processing Import #9: IoFileMgrForUser
s_modulename	08865BE8
s_version		0011
s_flags			4001
s_size			0005
s_imports		000B
s_nid			08865E14
s_text			08865734

15:12:10 DEBUG   loader - GUI - Processing Import #10: Kernel_Library
s_modulename	08865C00
s_version		0011
s_flags			0001
s_size			0005
s_imports		0002
s_nid			08865E0C
s_text			08865724

15:12:10 DEBUG   loader - GUI - Processing Import #11: LoadExecForUser
s_modulename	08865C14
s_version		0011
s_flags			4001
s_size			0005
s_imports		0002
s_nid			08865E04
s_text			08865714

15:12:10 DEBUG   loader - GUI - Processing Import #12: ModuleMgrForUser
s_modulename	08865C28
s_version		0011
s_flags			4001
s_size			0005
s_imports		0007
s_nid			08865DE8
s_text			088656DC

15:12:10 DEBUG   loader - GUI - Processing Import #13: StdioForUser
s_modulename	08865C40
s_version		0011
s_flags			4001
s_size			0005
s_imports		0003
s_nid			08865DDC
s_text			088656C4

15:12:10 DEBUG   loader - GUI - Processing Import #14: SysMemUserForUser
s_modulename	08865C54
s_version		0011
s_flags			4000
s_size			0005
s_imports		0006
s_nid			08865DC4
s_text			08865694

15:12:10 DEBUG   loader - GUI - Processing Import #15: ThreadManForUser
s_modulename	08865C6C
s_version		0011
s_flags			4001
s_size			0005
s_imports		0019
s_nid			08865D60
s_text			088655CC

15:12:10 DEBUG   loader - GUI - Processing Import #16: UtilsForUser
s_modulename	08865C84
s_version		0011
s_flags			4001
s_size			0005
s_imports		0005
s_nid			08865D4C
s_text			088655A4

15:12:10 DEBUG   loader - GUI - Processing Import #17: sceSuspendForUser
s_modulename	08865C98
s_version		0011
s_flags			4000
s_size			0005
s_imports		0001
s_nid			08865D48
s_text			0886559C

15:12:10 DEBUG   loader - GUI - Processing Import #18: sceCtrl
s_modulename	08865CB0
s_version		0011
s_flags			4001
s_size			0005
s_imports		0003
s_nid			08865D3C
s_text			08865584

15:12:10 DEBUG   loader - GUI - Processing Import #19: sceDisplay
s_modulename	08865CBC
s_version		0011
s_flags			4001
s_size			0005
s_imports		0003
s_nid			08865D30
s_text			0886556C

15:12:10 DEBUG   loader - GUI - Processing Import #20: sceGe_user
s_modulename	08865CCC
s_version		0011
s_flags			4001
s_size			0005
s_imports		000A
s_nid			08865D08
s_text			0886551C

15:12:10  INFO   loader - GUI - Found 136 unresolved imports
15:12:10 DEBUG   loader - GUI - Processing header #0 at 0x08865960: moejyan
modulename	00000000
version		0000
attr		8000
size		04
vcount		04
fcount		0002
resident		08865CD8

15:12:10 DEBUG   loader - GUI - module_start found: nid=0xD632ACDB, function=0x0884D268
15:12:10 DEBUG   loader - GUI - module_stop found: nid=0xCEE8593C, function=0x0884D640
15:12:10 DEBUG   loader - GUI - module_info found: nid=0xF01D73A7, addr=0x08865B20
15:12:10  WARN   loader - GUI - module_sdk_version found: nid=0x11B97506, sdk_version=0x03090510
15:12:10 DEBUG   loader - GUI - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
15:12:10 DEBUG   loader - GUI - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
15:12:10  INFO   loader - GUI - 136 NIDS mapped
15:12:10 DEBUG hle.SysMemUserForUser - GUI - malloc partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
15:12:10 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
15:12:10 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
15:12:10 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
15:12:10 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
15:12:10  INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #0 = 800 x 600 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #1 = 800 x 600 x 32 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #2 = 640 x 480 x 16 @67Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #3 = 640 x 480 x 16 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #4 = 640 x 480 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #5 = 1280 x 1024 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #6 = 1366 x 768 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #7 = 1024 x 768 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #8 = 1360 x 768 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #9 = 720 x 480 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #10 = 720 x 480 x 32 @56Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #11 = 1024 x 768 x 32 @70Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #12 = 1024 x 768 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #13 = 1366 x 768 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #14 = 1360 x 768 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #15 = 720 x 480 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #16 = 1024 x 768 x 16 @70Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #17 = 720 x 480 x 16 @56Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #18 = 800 x 600 x 16 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #19 = 800 x 600 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #20 = 640 x 480 x 32 @67Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #22 = 640 x 480 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #23 = 640 x 480 x 32 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #24 = 1280 x 768 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #25 = 800 x 600 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #26 = 800 x 600 x 16 @56Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #27 = 640 x 480 x 32 @59Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #28 = 1280 x 1024 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #29 = 640 x 480 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #30 = 1024 x 768 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #31 = 1280 x 800 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #32 = 1440 x 900 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #33 = 1400 x 1050 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #34 = 720 x 480 x 16 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #35 = 1360 x 1024 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #36 = 720 x 480 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #37 = 1280 x 800 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #38 = 1024 x 768 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #39 = 1440 x 900 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #40 = 720 x 480 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #41 = 1360 x 1024 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #42 = 1400 x 1050 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #43 = 720 x 480 x 32 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #44 = 800 x 600 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #45 = 1280 x 768 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #46 = 800 x 600 x 32 @56Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #47 = 640 x 480 x 16 @59Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #48 = 640 x 480 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #49 = 1280 x 1024 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #50 = 720 x 576 x 32 @56Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #51 = 1280 x 720 x 16 @50Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #52 = 720 x 576 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #53 = 1680 x 1050 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #54 = 1280 x 720 x 16 @59Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #55 = 1280 x 720 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #56 = 1152 x 864 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #57 = 1600 x 900 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #58 = 1280 x 960 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #59 = 1280 x 720 x 32 @50Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #60 = 720 x 576 x 16 @56Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #61 = 720 x 576 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #62 = 1280 x 720 x 32 @59Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #63 = 1680 x 1050 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #64 = 1280 x 960 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #65 = 1600 x 900 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #66 = 1280 x 720 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #67 = 1152 x 864 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #68 = 720 x 576 x 16 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #69 = 720 x 576 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #70 = 1600 x 1200 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #71 = 1152 x 864 x 16 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #72 = 1600 x 1200 x 16 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #73 = 720 x 576 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #74 = 720 x 576 x 32 @72Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Available Display Mode #75 = 1152 x 864 x 32 @75Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Desktop Display Mode = 1680 x 1050 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - Current Display Mode = 1680 x 1050 x 32 @60Hz
15:12:11 DEBUG hle.sceDisplay - GUI - initGL called = true, OpenGL Version = 4.2.11931 Compatibility Profile Context
15:12:11  INFO       ge - GUI - Only GE Graphics: false
15:12:11  INFO       ge - GUI - Save Stencil To Memory: false
15:12:11  INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
15:12:11  INFO hle.sceAudio - GUI - Audio Blocking disabled: false
15:12:11  INFO hle.sceMpeg - GUI - Media Engine enabled
15:12:11  INFO      hle - GUI - Using the external audio decoder (SonicStage)
15:12:11  INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
15:12:11  INFO hle.sceFont - GUI - Loading font file 'gb3s1518.bwfon'. Font='gb3s1518.bwfon' Type='gb3s1518.bwfon'
15:12:11 DEBUG hle.ThreadManForUser - GUI - Creating root thread: entry=0x0884D268, priority=32, stackSize=0x400, attr=0x0
15:12:11 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
15:12:11 DEBUG  runtime - GUI - Switching to Thread root
15:12:11 DEBUG      emu - GUI - Patch file not found: java.io.FileNotFoundException: patches\ULJM05375.properties (The system cannot find the file specified)
15:12:11  INFO      emu - GUI - Using the following settings:
15:12:11  INFO      emu - GUI - Configuration / Region
15:12:11  INFO      emu - GUI -     Language                                 [English]
15:12:11  INFO      emu - GUI -     Button preference:                       ["X" for "Enter"]
15:12:11  INFO      emu - GUI -     Daylight savings:                        [Off]
15:12:11  INFO      emu - GUI -     Time zone offset in minutes (GMT+/-):    [0]
15:12:11  INFO      emu - GUI -     Time format:                             [24H]
15:12:11  INFO      emu - GUI -     Date format:                             [YYYY-MM-DD]
15:12:11  INFO      emu - GUI -     WLAN power saving mode:                  [Off]
15:12:11  INFO      emu - GUI -     Ad hoc channel:                          [Auto]
15:12:11  INFO      emu - GUI -     Nickname:                                []
15:12:11  INFO      emu - GUI - Configuration / Video
15:12:11  INFO      emu - GUI -     [ ] Disable VBO (automatically disabled if not supported)
15:12:11  INFO      emu - GUI -     [ ] Only GE graphics (not recommended for homebrew)
15:12:11  INFO      emu - GUI -     [ ] Use vertex cache
15:12:11  INFO      emu - GUI -     [ ] Use shaders (experimental)
15:12:11  INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
15:12:11  INFO      emu - GUI -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
15:12:11  INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
15:12:11  INFO      emu - GUI -     [ ] Enable saving GE screen to Textures instead of Memory
15:12:11  INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
15:12:11  INFO      emu - GUI -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
15:12:11  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
15:12:11  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
15:12:11  INFO      emu - GUI -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
15:12:11  INFO      emu - GUI -     [ ] Save Stencil to Memory (more accurate but slower)
15:12:11  INFO      emu - GUI -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
15:12:11  INFO      emu - GUI - Configuration / Audio
15:12:11  INFO      emu - GUI -     [ ] Disable audio threads
15:12:11  INFO      emu - GUI -     [ ] Disable audio channels (not recommended)
15:12:11  INFO      emu - GUI -     [ ] Disable audio blocking
15:12:11  INFO      emu - GUI - Configuration / Memory
15:12:11  INFO      emu - GUI -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
15:12:11  INFO      emu - GUI -     [ ] Ignore unmapped imports (not recommended)
15:12:11  INFO      emu - GUI - Configuration / Media
15:12:11  INFO      emu - GUI -     [X] Use Media Engine
15:12:11  INFO      emu - GUI -     [ ] Extract media files to tmp folder
15:12:11  INFO      emu - GUI -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
15:12:11  INFO      emu - GUI -     [ ] Use debug font (disable flash0 fonts)
15:12:11  INFO      emu - GUI - Configuration / Compiler
15:12:11  INFO      emu - GUI -     [X] Use compiler (dynarec)
15:12:11  INFO      emu - GUI -     [ ] Output profiler info to profiler.txt (only for compiler)
15:12:11  INFO      emu - GUI -     [3000] Maximum method size
15:12:11  INFO      emu - GUI - Configuration / Crypto
15:12:11  INFO      emu - GUI -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
15:12:11  INFO      emu - GUI -     [ ] Handle SAVEDATA in crypto mode
15:12:11  INFO      emu - GUI -     [ ] Extract original PGD files to the TMP folder
15:12:11  INFO      emu - GUI - Configuration / Display
15:12:11  INFO      emu - GUI -     Anti-aliasing:                           [OFF]
15:12:11  INFO      emu - GUI -     Resolution:                              [Native]
15:12:11  INFO      emu - GUI -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
15:12:11  INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
15:12:12  INFO       ge - GUI - Using RenderingEngineLwjgl31
15:12:12  INFO       ge - GUI - Using VBO
15:12:12  INFO       ge - GUI - OpenGL version: 4.2.11931 Compatibility Profile Context
15:12:12  INFO       ge - GUI - Shading Language version: 4.20
15:12:12  INFO       ge - GUI - GL_CONTEXT_FLAGS: 0x0
15:12:12  INFO       ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
15:12:12 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
15:12:12 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
15:12:12 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
15:12:13  INFO  runtime - Emu - Using Compiler
15:12:13 DEBUG compiler - root_9 - Compiling _S1_2_884D268
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D268 - addiu      $sp, $sp, -32
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D26C - lui        $v0, 0x0309 <=> li $v0, 0x03090000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D270 - sw         $s3, 12($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D274 - addu       $s3, $a0, $zr <=> move $s3, $a0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D278 - ori        $a0, $v0, 1296
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D27C - sw         $s2, 8($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D280 - addu       $s2, $a1, $zr <=> move $s2, $a1
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D284 - sw         $s1, 4($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D288 - sw         $s0, 0($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D28C - lui        $s0, 0x0000 <=> li $s0, 0x00000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D290 - sw         $ra, 16($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D294 - jal        0x088656BC [sceKernelSetCompiledSdkVersion395]
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D298 - addiu      $s1, $s0, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D29C - lui        $v0, 0x0003 <=> li $v0, 0x00030000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D2A0 - jal        0x0886569C [sceKernelSetCompilerVersion]
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2A4 - ori        $a0, $v0, 774
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D2A8 - beq        $s1, $zr, 0x0884D2DC
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2AC - lui        $t1, 0x0000 <=> li $t1, 0x00000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D2B0 - jal        0x0886562C [sceKernelGetSystemTimeLow]
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2B4 - nop
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2B8 - sll        $t0, $v0, 0x000B
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2BC - xor        $a3, $v0, $t0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D2C0 - jal        0x0886561C [sceKernelGetThreadId]
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2C4 - sw         $a3, 0($s0)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2C8 - lw         $a2, 0($s0)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2CC - xor        $a1, $a2, $v0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2D0 - xor        $a0, $a1, $s1
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2D4 - sw         $a0, 0($s0)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2D8 - lui        $t1, 0x0000 <=> li $t1, 0x00000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D2DC - addiu      $v1, $t1, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D2E0 - beq        $v1, $zr, 0x0884D370
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2E4 - addu       $a0, $v1, $zr <=> move $a0, $v1
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D2E8 - lui        $v1, 0x0000 <=> li $v1, 0x00000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2EC - addiu      $t3, $v1, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D2F0 - beq        $t3, $zr, 0x0884D2FC
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2F4 - addiu      $a2, $zr, 32 <=> li $a2, 32
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D2F8 - lw         $a2, 0($v1)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D2FC - lui        $v1, 0x0000 <=> li $v1, 0x00000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D300 - addiu      $t4, $v1, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D304 - beq        $t4, $zr, 0x0884D314
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D308 - lui        $a3, 0x0004 <=> li $a3, 0x00040000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D30C - lw         $t5, 0($v1)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D310 - sll        $a3, $t5, 0x000A
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D314 - lui        $a1, 0x0000 <=> li $a1, 0x00000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D318 - addiu      $t6, $a1, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D31C - beq        $t6, $zr, 0x0884D330
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D320 - lui        $t0, 0x8000 <=> li $t0, 0x80000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D324 - lw         $s0, 0($a1)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D328 - lui        $t7, 0x8000 <=> li $t7, 0x80000000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D32C - or         $t0, $s0, $t7
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D330 - lui        $s1, 0x0885 <=> li $s1, 0x08850000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D334 - addiu      $a1, $s1, -11396
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D338 - jal        0x0886564C [sceKernelCreateThread]
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D33C - addu       $t1, $zr, $zr <=> li $t1, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D340 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D344 - addu       $a1, $s3, $zr <=> move $a1, $s3
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D348 - jal        0x08865604 [sceKernelStartThread]
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D34C - addu       $a2, $s2, $zr <=> move $a2, $s2
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D350 - lw         $ra, 16($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D354 - lw         $s3, 12($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D358 - lw         $s2, 8($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D35C - lw         $s1, 4($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D360 - lw         $s0, 0($sp)
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D364 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D368 - jr         $ra
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D36C - addiu      $sp, $sp, 32
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x884D370 - lui        $t2, 0x0886 <=> li $t2, 0x08860000
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile <  0x884D374 - j          0x0884D2E8
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x884D378 - addiu      $a0, $t2, 31592
15:12:13 DEBUG compiler - root_9 - Compiling _S1_2_88656BC
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x88656BC - jr         $ra
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x88656C0 - syscall    0x0450B [sceKernelSetCompiledSdkVersion395]
15:12:13 DEBUG hle.SysMemUserForUser - root_9 - sceKernelSetCompiledSdkVersion395 sdkVersion=0x3090510
15:12:13 DEBUG  runtime - root_9 - syncThread currentThread=root_9, currentRuntimeThread=root_9
15:12:13 DEBUG  runtime - root_9 - syncEmulator immediately=false
15:12:13 DEBUG compiler - root_9 - Compiling _S1_2_886569C
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x886569C - jr         $ra
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x88656A0 - syscall    0x04515 [sceKernelSetCompilerVersion]
15:12:13 DEBUG hle.SysMemUserForUser - root_9 - sceKernelSetCompilerVersion compilerVersion=0x30306
15:12:13 DEBUG  runtime - root_9 - syncThread currentThread=root_9, currentRuntimeThread=root_9
15:12:13 DEBUG  runtime - root_9 - syncEmulator immediately=false
15:12:13 DEBUG compiler - root_9 - Compiling _S1_2_886564C
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x886564C - jr         $ra
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x8865650 - syscall    0x045BA [sceKernelCreateThread]
15:12:13 DEBUG hle.ThreadManForUser - root_9 - sceKernelCreateThread redirecting to hleKernelCreateThread
15:12:13 DEBUG hle.SysMemUserForUser - root_9 - malloc partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FBFC00
15:12:13 DEBUG hle.ThreadManForUser - root_9 - hleKernelCreateThread SceUID=0xB, name='user_main', PC=0x0884D37C, attr=0x80000000, priority=0x20, stackSize=0x40000
15:12:13 DEBUG hle.sceCtrl - root_9 - hleCtrlExecuteSampling
15:12:13 DEBUG hle.ThreadManForUser - root_9 - Triggering Interrupt VBLANK(0x1E)
15:12:13 DEBUG hle.ThreadManForUser - root_9 - End of Interrupt
15:12:13 DEBUG hle.sceCtrl - root_9 - hleCtrlExecuteSampling
15:12:13 DEBUG hle.ThreadManForUser - root_9 - Triggering Interrupt VBLANK(0x1E)
15:12:13 DEBUG hle.ThreadManForUser - root_9 - End of Interrupt
15:12:13 DEBUG  runtime - root_9 - syncThread currentThread=root_9, currentRuntimeThread=root_9
15:12:13 DEBUG  runtime - root_9 - syncEmulator immediately=false
15:12:13 DEBUG  runtime - root_9 - syncThread currentThread=root_9, currentRuntimeThread=root_9
15:12:13 DEBUG  runtime - root_9 - syncEmulator immediately=false
15:12:13 DEBUG compiler - root_9 - Compiling _S1_2_8865604
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile  > 0x8865604 - jr         $ra
15:12:13 DEBUG compiler - root_9 - CodeInstruction.compile    0x8865608 - syscall    0x045BC [sceKernelStartThread]
15:12:13 DEBUG hle.ThreadManForUser - root_9 - sceKernelStartThread redirecting to hleKernelStartThread
15:12:13 DEBUG hle.ThreadManForUser - root_9 - hleKernelStartThread SceUID=0xB, name='user_main', dataLen=0x21, data=0x09FFFED0, gp=0x00000000
15:12:13 DEBUG hle.sceCtrl - root_9 - hleCtrlExecuteSampling
15:12:13 DEBUG hle.ThreadManForUser - root_9 - Triggering Interrupt VBLANK(0x1E)
15:12:13 DEBUG hle.ThreadManForUser - root_9 - End of Interrupt
15:12:13 DEBUG  runtime - root_9 - syncThread currentThread=root_9, currentRuntimeThread=root_9
15:12:13 DEBUG  runtime - root_9 - syncEmulator immediately=false
15:12:13 DEBUG hle.ThreadManForUser - root_9 - Thread exit detected SceUID=9 name='root' return:0x00000000
15:12:13 DEBUG hle.ThreadManForUser - root_9 - sceKernelExitThread SceUID=9 name:'root' exitStatus:0x0
15:12:13 DEBUG  runtime - root_9 - Exiting Thread root(uid=0x9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:13 DEBUG hle.ThreadManForUser - root_9 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:13 DEBUG hle.ThreadManForUser - root_9 - ---------------------------------------- SceUID=b name:'user_main'
15:12:13 DEBUG  runtime - root_9 - Switching from Thread root to user_main
15:12:13 DEBUG  runtime - root_9 - End of Thread root - stopped
15:12:13 DEBUG  runtime - root_9 - End of Thread root - sync
15:12:13 DEBUG  runtime - root_9 - End of Thread root_9
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_884D37C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D37C - lui        $v1, 0x0000 <=> li $v1, 0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D380 - addiu      $sp, $sp, -1008
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D384 - addiu      $a2, $v1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D388 - sw         $s5, 996($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D38C - addiu      $s5, $sp, 80
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D390 - sw         $s3, 988($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D394 - addu       $s3, $a0, $zr <=> move $s3, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D398 - sw         $s2, 984($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D39C - addu       $s2, $a1, $zr <=> move $s2, $a1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3A0 - sw         $ra, 1000($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3A4 - sw         $s4, 992($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3A8 - sw         $s1, 980($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D3AC - beq        $a2, $zr, 0x0884D3C0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3B0 - sw         $s0, 976($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3B4 - lw         $a0, 0($v1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D3B8 - bne        $a0, $zr, 0x0884D3CC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3BC - addu       $s4, $zr, $zr <=> li $s4, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884D3C0 - jal        0x0884D900
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3C4 - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3C8 - addu       $s4, $zr, $zr <=> li $s4, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884D3CC - blez       $s3, 0x0884D40C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3D0 - addu       $s0, $s2, $zr <=> move $s0, $s2
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3D4 - addu       $s1, $sp, $zr <=> move $s1, $sp
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3D8 - sw         $s0, 0($s1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D3DC - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D3E0 - jal        0x08852648
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3E4 - addiu      $s4, $s4, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3E8 - addu       $a2, $s0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3EC - addiu      $s0, $a2, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3F0 - subu       $v1, $s0, $s2
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3F4 - slti       $a1, $s4, 20
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D3F8 - slt        $v0, $v1, $s3
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D3FC - beq        $a1, $zr, 0x0884D40C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D400 - addiu      $s1, $s1, 4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D404 - bnel       $v0, $zr, 0x0884D3DC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D408 - sw         $s0, 0($s1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D40C - sll        $t1, $s4, 0x0002
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D410 - lui        $a3, 0x0000 <=> li $a3, 0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D414 - addu       $t0, $t1, $sp
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D418 - addiu      $v0, $a3, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D41C - beq        $v0, $zr, 0x0884D4DC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D420 - sw         $zr, 0($t0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D424 - jal        0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D428 - addu       $a0, $s5, $zr <=> move $a0, $s5
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D42C - lui        $t2, 0x0885 <=> li $t2, 0x08850000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D430 - jal        0x088656E4 [sceKernelGetModuleIdByAddress]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D434 - addiu      $a0, $t2, -11672
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D438 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D43C - jal        0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D440 - addu       $a1, $s5, $zr <=> move $a1, $s5
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D444 - bltz       $v0, 0x0884D4AC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D448 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D44C - sw         $s5, 4($k0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D450 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D454 - jal        0x088523C8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D458 - addiu      $a0, $a1, -30204
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D45C - jal        0x088589FC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D460 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D464 - lui        $a0, 0x0000 <=> li $a0, 0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D468 - addiu      $s5, $a0, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D46C - beq        $s5, $zr, 0x0884D480
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D470 - lui        $a2, 0x0000 <=> li $a2, 0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D474 - addiu      $a0, $a2, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D478 - bne        $a0, $zr, 0x0884D494
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D47C - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D480 - addu       $a0, $s4, $zr <=> move $a0, $s4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884D484 - jal        0x088054C0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D488 - addu       $a1, $sp, $zr <=> move $a1, $sp
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D48C - jal        0x0885246C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D490 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884D494 - jal        0x088523C8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D498 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D49C - jal        0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4A0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D4A4 - j          0x0884D484
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4A8 - addu       $a0, $s4, $zr <=> move $a0, $s4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884D4AC - jal        0x0886568C [sceKernelExitThread]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4B0 - addiu      $a0, $zr, 1 <=> li $a0, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4B4 - lw         $ra, 1000($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4B8 - lw         $s5, 996($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4BC - lw         $s4, 992($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4C0 - lw         $s3, 988($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4C4 - lw         $s2, 984($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4C8 - lw         $s1, 980($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4CC - lw         $s0, 976($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4D0 - addiu      $v0, $zr, 1 <=> li $v0, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4D4 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4D8 - addiu      $sp, $sp, 1008
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D4DC - addiu      $a0, $s5, 616
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4E0 - addiu      $t4, $s5, 708
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4E4 - addiu      $t3, $s5, 800
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4E8 - sw         $t4, 8($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4EC - addiu      $v0, $s5, 20
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4F0 - addiu      $a1, $zr, 24 <=> li $a1, 24
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4F4 - sw         $t3, 12($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4F8 - sw         $zr, 0($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D4FC - sw         $a0, 4($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D500 - sw         $zr, 16($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D504 - addiu      $a1, $a1, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D508 - sb         $zr, 0($v0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D50C - bgez       $a1, 0x0884D504
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D510 - addiu      $v0, $v0, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D514 - lui        $t6, 0x0886 <=> li $t6, 0x08860000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D518 - addiu      $t5, $t6, 31604
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D51C - sw         $t5, 52($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D520 - addiu      $a2, $s5, 124
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D524 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D528 - sw         $zr, 48($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D52C - sw         $zr, 56($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D530 - sw         $zr, 60($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D534 - sw         $zr, 64($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D538 - sw         $zr, 68($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D53C - sw         $zr, 72($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D540 - sw         $zr, 76($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D544 - sw         $zr, 80($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D548 - sw         $zr, 84($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D54C - sw         $zr, 88($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D550 - sw         $zr, 92($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D554 - sb         $zr, 96($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D558 - addu       $s0, $a2, $a1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D55C - addiu      $a1, $a1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D560 - sltiu      $t7, $a1, 36
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D564 - bne        $t7, $zr, 0x0884D558
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D568 - sb         $zr, 0($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D56C - addiu      $t1, $zr, 0 <=> li $t1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D570 - addiu      $t0, $zr, 1 <=> li $t0, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D574 - addiu      $v0, $zr, 13070 <=> li $v0, 13070
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D578 - addiu      $v1, $zr, -21555 <=> li $v1, -21555
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D57C - addiu      $t9, $zr, 4660 <=> li $t9, 4660
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D580 - addiu      $t8, $zr, -6547 <=> li $t8, -6547
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D584 - addiu      $s3, $zr, -8468 <=> li $s3, -8468
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D588 - addiu      $s2, $zr, 5 <=> li $s2, 5
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D58C - addiu      $s1, $zr, 11 <=> li $s1, 11
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D590 - sw         $t0, 168($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D594 - sw         $t1, 172($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D598 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D59C - addiu      $a2, $zr, 276 <=> li $a2, 276
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5A0 - sh         $v0, 176($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5A4 - sh         $v1, 178($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5A8 - sh         $t9, 180($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5AC - sh         $t8, 182($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5B0 - sh         $s3, 184($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5B4 - sh         $s2, 186($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5B8 - sh         $s1, 188($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5BC - sw         $zr, 160($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5C0 - sw         $zr, 192($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5C4 - sw         $zr, 196($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5C8 - sw         $zr, 200($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5CC - sw         $zr, 204($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5D0 - sw         $zr, 208($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5D4 - sw         $zr, 212($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5D8 - sw         $zr, 252($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5DC - sw         $zr, 256($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5E0 - sw         $zr, 260($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5E4 - sw         $zr, 264($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5E8 - sw         $zr, 268($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5EC - sw         $zr, 272($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5F0 - sw         $zr, 276($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5F4 - sw         $zr, 280($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5F8 - sw         $zr, 284($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D5FC - sw         $zr, 288($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D600 - sb         $zr, 216($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D604 - sb         $zr, 224($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D608 - sw         $zr, 248($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D60C - sw         $zr, 328($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D610 - sw         $zr, 332($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D614 - sw         $zr, 336($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D618 - sw         $zr, 340($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D61C - sw         $zr, 596($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D620 - sw         $zr, 468($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D624 - sw         $zr, 600($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D628 - sw         $zr, 604($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D62C - sw         $zr, 608($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D630 - jal        0x088525D0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D634 - sw         $zr, 612($s5)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D638 - j          0x0884D44C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D63C - sw         $zr, 892($s5)
15:12:13 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
15:12:13 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
15:12:13 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_884D900
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D900 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D904 - sw         $s0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D908 - lui        $s0, 0x0887 <=> li $s0, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D90C - lw         $v1, -9544($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D910 - sw         $s2, 8($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D914 - addu       $s2, $a0, $zr <=> move $s2, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D918 - sw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D91C - bne        $v1, $zr, 0x0884D998
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D920 - sw         $s1, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D924 - lui        $v1, 0x0000 <=> li $v1, 0x00000000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D928 - addiu      $a0, $v1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D92C - beq        $a0, $zr, 0x0884D94C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D930 - lui        $s1, 0x0001 <=> li $s1, 0x00010000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D934 - lw         $a3, 0($v1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D938 - beq        $a3, $zr, 0x0884D9D8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D93C - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D940 - sll        $s1, $a3, 0x000A
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D944 - beq        $s1, $zr, 0x0884D99C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D948 - lw         $v0, -9544($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D94C - lui        $v0, 0x0886 <=> li $v0, 0x08860000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D950 - addiu      $a0, $zr, 2 <=> li $a0, 2
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D954 - addiu      $a1, $v0, 31664
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D958 - addiu      $a2, $zr, 3 <=> li $a2, 3
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D95C - addu       $a3, $s1, $zr <=> move $a3, $s1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D960 - jal        0x088656A4 [sceKernelAllocPartitionMemory]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D964 - addiu      $t0, $zr, 4096 <=> li $t0, 4096
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D968 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D96C - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D970 - blez       $v0, 0x0884D998
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D974 - sw         $v0, -9536($v1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D978 - jal        0x088656AC [sceKernelGetBlockHeadAddr]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D97C - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D980 - addu       $a3, $v0, $s1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D984 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D988 - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D98C - sw         $a3, -9540($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D990 - sw         $v0, -9548($a1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D994 - sw         $v0, -9544($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D998 - lw         $v0, -9544($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884D99C - beql       $v0, $zr, 0x0884D9D8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9A0 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D9A4 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9A8 - lw         $a1, -9548($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9AC - addu       $a0, $a1, $s2
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9B0 - sltu       $t0, $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D9B4 - bne        $t0, $zr, 0x0884D9D8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9B8 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9BC - lui        $t3, 0x0887 <=> li $t3, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9C0 - lw         $t2, -9540($t3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9C4 - sltu       $t1, $t2, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884D9C8 - bne        $t1, $zr, 0x0884D9DC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9CC - lw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9D0 - addu       $v0, $a1, $zr <=> move $v0, $a1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9D4 - sw         $a0, -9548($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D9D8 - lw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884D9DC - lw         $s2, 8($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9E0 - lw         $s1, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9E4 - lw         $s0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9E8 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884D9EC - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_88656A4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88656A4 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88656A8 - syscall    0x04520 [sceKernelAllocPartitionMemory]
15:12:13 DEBUG hle.SysMemUserForUser - user_main_b - sceKernelAllocPartitionMemory partitionid=0x2, name=UserSbrk, type=0x3, size=0x10000, addr=0x1000
15:12:13 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x10000, addr=0x00001000: returns 0x0888C000
15:12:13 DEBUG hle.ThreadManForUser - user_main_b - really deleting thread:'root'
15:12:13 DEBUG hle.ThreadManForUser - user_main_b - thread:'root' freeing stack 0x09FFFC00
15:12:13 DEBUG hle.SysMemUserForUser - user_main_b - free SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=a, partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
15:12:13 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:13 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:13 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:13 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:13 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:13 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:13 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_88656AC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88656AC - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88656B0 - syscall    0x0451C [sceKernelGetBlockHeadAddr]
15:12:13 DEBUG hle.SysMemUserForUser - user_main_b - sceKernelGetBlockHeadAddr uid=0xD
15:12:13 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:13 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_8852648
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile 0x8852648 - strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()
15:12:13 DEBUG compiler - user_main_b - Replacing CodeBlock at 0x08852648 (08852648-0x08852668, length 9) by strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_88525D0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile 0x88525D0 - memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:13 DEBUG compiler - user_main_b - Replacing CodeBlock at 0x088525D0 (088525D0-0x08852600, length 13) by memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_88523C8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88523C8 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523CC - lui        $a3, 0x0887 <=> li $a3, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523D0 - lw         $a2, -13364($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523D4 - lw         $a1, 328($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523D8 - sw         $ra, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88523DC - bnel       $a1, $zr, 0x088523F0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523E0 - lw         $a2, 4($a1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88523E4 - addiu      $a1, $a2, 332
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523E8 - sw         $a1, 328($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523EC - lw         $a2, 4($a1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88523F0 - slti       $a2, $a2, 32
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88523F4 - bne        $a2, $zr, 0x08852434
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523F8 - addiu      $a2, $a1, 4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88523FC - sw         $a0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8852400 - jal        0x08852518
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852404 - ori        $a0, $zr, 136 <=> li $a0, 136
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852408 - or         $a1, $v0, $zr <=> move $a1, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885240C - lw         $a0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8852410 - beq        $a1, $zr, 0x0885245C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852414 - lui        $a3, 0x0887 <=> li $a3, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852418 - sw         $zr, 4($a1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885241C - lw         $a2, -13364($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852420 - lw         $a2, 328($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852424 - sw         $a2, 0($a1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852428 - lw         $a2, -13364($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885242C - sw         $a1, 328($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852430 - addiu      $a2, $a1, 4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8852434 - lw         $a3, 0($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852438 - or         $v0, $zr, $zr <=> li $v0, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885243C - sll        $t0, $a3, 0x0002
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852440 - addiu      $a3, $a3, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852444 - sw         $a3, 0($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852448 - addu       $a1, $a1, $t0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885244C - sw         $a0, 8($a1)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852450 - lw         $ra, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852454 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852458 - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885245C - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852460 - lw         $ra, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852464 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852468 - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_88589FC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile 0x88589FC - nop[03E00008,00000000]()
15:12:13 DEBUG compiler - user_main_b - Replacing CodeBlock at 0x088589FC (088589FC-0x08858A00, length 2) by nop[03E00008,00000000]()
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_88054C0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88054C0 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054C4 - sw         $s0, 8($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054C8 - sw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88054CC - jal        0x0884F6F8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054D0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054D4 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054D8 - lui        $a1, 0x0880 <=> li $a1, 0x08800000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054DC - or         $a2, $zr, $zr <=> li $a2, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054E0 - addiu      $a0, $a0, 24680
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88054E4 - jal        0x088655EC [sceKernelCreateCallback]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054E8 - addiu      $a1, $a1, 21664
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054EC - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88054F0 - blez       $a0, 0x0880570C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054F4 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88054F8 - jal        0x0886571C [sceKernelRegisterExitCallback]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88054FC - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805500 - jal        0x08804268
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805504 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805508 - jal        0x08804288
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880550C - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805510 - jal        0x0881CAE0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805514 - lui        $a0, 0x0160 <=> li $a0, 0x01600000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805518 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880551C - ori        $a1, $zr, 4170 <=> li $a1, 4170
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805520 - jal        0x0881745C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805524 - addiu      $a0, $a0, -28680
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805528 - jal        0x088173FC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880552C - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805530 - jal        0x08817F50
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805534 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805538 - jal        0x08805488
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880553C - ori        $a0, $zr, 5 <=> li $a0, 5
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805540 - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805544 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805548 - ori        $a2, $zr, 5 <=> li $a2, 5
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880554C - jal        0x0881812C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805550 - addiu      $a1, $a1, -28580
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805554 - jal        0x08817EF0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805558 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880555C - jal        0x088043C0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805560 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805564 - jal        0x08865584 [sceCtrlSetSamplingMode]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805568 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880556C - ori        $a0, $zr, 8 <=> li $a0, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805570 - jal        0x0881BD90
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805574 - ori        $a1, $zr, 4 <=> li $a1, 4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805578 - jal        0x0881A5F8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880557C - lui        $a0, 0x0002 <=> li $a0, 0x00020000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805580 - jal        0x08805190
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805584 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805588 - jal        0x08816DF0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880558C - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805590 - jal        0x0881DC94
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805594 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805598 - jal        0x0881D53C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880559C - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055A0 - jal        0x0886580C [sceRtcGetCurrentTick]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055A4 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055A8 - lw         $a1, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055AC - lw         $a0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055B0 - jal        0x0881CE18
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055B4 - ori        $a0, $a0, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055B8 - ori        $a0, $zr, 48 <=> li $a0, 48
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055BC - jal        0x0881CB40
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055C0 - ori        $a1, $zr, 11 <=> li $a1, 11
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055C4 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055C8 - sw         $v0, -28584($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055CC - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055D0 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055D4 - ori        $a2, $zr, 15 <=> li $a2, 15
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055D8 - jal        0x0881ECC4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055DC - addiu      $a1, $a1, -28644
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055E0 - jal        0x088043E4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055E4 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055E8 - jal        0x08817AF0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055EC - ori        $a0, $zr, 3 <=> li $a0, 3
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055F0 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88055F4 - jal        0x08817AF0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055F8 - ori        $a0, $zr, 4 <=> li $a0, 4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88055FC - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805600 - jal        0x0881DD44
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805604 - or         $a1, $v0, $zr <=> move $a1, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805608 - jal        0x08805488
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880560C - ori        $a0, $zr, 7 <=> li $a0, 7
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805610 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805614 - jal        0x088183AC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805618 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880561C - jal        0x08817AF0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805620 - ori        $a0, $zr, 5 <=> li $a0, 5
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805624 - jal        0x0881E860
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805628 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880562C - jal        0x0881C210
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805630 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805634 - jal        0x0881BC14
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805638 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880563C - jal        0x08804740
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805640 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805644 - jal        0x0881CC38
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805648 - ori        $a0, $zr, 4 <=> li $a0, 4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880564C - jal        0x0881EC74
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805650 - or         $a0, $zr, $zr <=> li $a0, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8805654 - jal        0x0886557C [sceDisplayWaitVblankStartCB]
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805658 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880565C - jal        0x08861E68
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805660 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805664 - jal        0x0881BDD0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805668 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880566C - lui        $a0, 0x0888 <=> li $a0, 0x08880000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805670 - addiu      $s0, $a0, -26336
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805674 - jal        0x0881676C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805678 - lw         $a0, 380($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880567C - jal        0x0881CD20
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805680 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805684 - jal        0x0881EB30
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805688 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880568C - jal        0x08816CBC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805690 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805694 - jal        0x0881D470
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805698 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x880569C - jal        0x0881D7C8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056A0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056A4 - jal        0x0881C9C8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056A8 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056AC - jal        0x0881BB2C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056B0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056B4 - jal        0x0880412C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056B8 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056BC - jal        0x0881A47C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056C0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056C4 - jal        0x088165CC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056C8 - lw         $a0, 380($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056CC - jal        0x0881CD78
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056D0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056D4 - jal        0x0881EC08
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056D8 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056DC - jal        0x08816D08
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056E0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056E4 - jal        0x088052F8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056E8 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056EC - jal        0x0881A518
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056F0 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056F4 - jal        0x0881C1E0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88056F8 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88056FC - jal        0x0881BBE4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805700 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805704 - b          0x08805654
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805708 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x880570C - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805710 - lw         $s0, 8($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805714 - lw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805718 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880571C - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_884F6F8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F6F8 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6FC - sw         $ra, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F700 - jal        0x0884F5D4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F704 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F708 - lw         $ra, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F70C - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F710 - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_884F5D4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F5D4 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5D8 - sw         $s0, 8($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5DC - lui        $s0, 0x0887 <=> li $s0, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5E0 - addiu      $s0, $s0, -10504
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5E4 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5E8 - lw         $a0, 0($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5EC - ori        $a1, $zr, 0 <=> li $a1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5F0 - sw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F5F4 - beq        $a0, $zr, 0x0884F624
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5F8 - ori        $a3, $zr, 0 <=> li $a3, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F5FC - lui        $a0, 0x0001 <=> li $a0, 0x00010000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F600 - lw         $t0, 4($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F604 - bnel       $t0, $zr, 0x0884F614
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F608 - ori        $a3, $zr, 1 <=> li $a3, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F60C - b          0x0884F614
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F610 - sw         $a0, 4($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F614 - addiu      $a2, $a2, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F618 - lw         $t0, 0($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F61C - bne        $t0, $zr, 0x0884F600
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F620 - addiu      $a1, $a1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F624 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F628 - bne        $a3, $a0, 0x0884F6C4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F62C - addiu      $a0, $a1, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F630 - or         $a1, $a0, $zr <=> move $a1, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F634 - bltzl      $a1, 0x0884F6C8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F638 - lw         $a0, 0($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F63C - ori        $t1, $zr, 0 <=> li $t1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F640 - slt        $a2, $t1, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F644 - beq        $a2, $zr, 0x0884F6B4
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F648 - ori        $a3, $zr, 0 <=> li $a3, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F64C - or         $t0, $s0, $zr <=> move $t0, $s0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F650 - addu       $a3, $t0, $a3
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F654 - addiu      $a2, $t0, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F658 - lw         $t2, 12($t0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F65C - lw         $t3, 4($t0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F660 - slt        $t2, $t2, $t3
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F664 - beql       $t2, $zr, 0x0884F6A0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F668 - addiu      $t1, $t1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F66C - lw         $t2, 0($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F670 - lw         $t3, 4($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F674 - sw         $t2, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F678 - sw         $t3, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F67C - lw         $t2, 0($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F680 - lw         $t3, 4($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F684 - sw         $t2, 0($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F688 - sw         $t3, 4($a3)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F68C - lw         $t2, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F690 - lw         $t3, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F694 - sw         $t2, 0($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F698 - sw         $t3, 4($a2)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F69C - addiu      $t1, $t1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F6A0 - addiu      $t0, $t0, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6A4 - addiu      $a3, $a3, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6A8 - slt        $t2, $t1, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F6AC - bne        $t2, $zr, 0x0884F658
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6B0 - addiu      $a2, $a2, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F6B4 - addiu      $a0, $a1, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6B8 - or         $a1, $a0, $zr <=> move $a1, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F6BC - bgez       $a1, 0x0884F640
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6C0 - ori        $t1, $zr, 0 <=> li $t1, 0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F6C4 - lw         $a0, 0($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F6C8 - beq        $a0, $zr, 0x0884F6E8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6CC - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F6D0 - jalr       $ra, $a0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6D4 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6D8 - addiu      $s0, $s0, 8
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6DC - lw         $a0, 0($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F6E0 - bne        $a0, $zr, 0x0884F6D0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6E4 - nop
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F6E8 - lw         $s0, 8($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6EC - lw         $ra, 12($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6F0 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F6F4 - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_8822340
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8822340 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822344 - lui        $a0, 0x0889 <=> li $a0, 0x08890000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822348 - sw         $s0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x882234C - addiu      $s0, $a0, -29048
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822350 - sw         $zr, 4($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822354 - sw         $zr, 8($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822358 - sw         $ra, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x882235C - jal        0x0881A7AC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822360 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822364 - sw         $zr, 20($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822368 - sw         $zr, 24($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x882236C - sw         $zr, 28($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822370 - sw         $zr, 32($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822374 - sw         $zr, 36($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822378 - sw         $zr, 40($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x882237C - sw         $zr, 44($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822380 - mtc1       $zr, $f12
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822384 - sw         $zr, 48($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822388 - swc1       $f12, 52($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x882238C - swc1       $f12, 56($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822390 - sw         $zr, 72($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822394 - sw         $zr, 76($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8822398 - sw         $zr, 80($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x882239C - sw         $zr, 84($s0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88223A0 - jal        0x0881A96C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88223A4 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88223A8 - lw         $s0, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88223AC - lw         $ra, 4($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88223B0 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88223B4 - addiu      $sp, $sp, 16
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_881A7AC
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881A7AC - addiu      $a1, $zr, -1 <=> li $a1, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A7B0 - sw         $a1, 0($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A7B4 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A7B8 - sw         $zr, 12($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A7BC - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A7C0 - sw         $a1, 16($a0)
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_881A96C
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881A96C - lui        $a1, 0x3F80 <=> li $a1, 0x3F800000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A970 - mtc1       $a1, $f12
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A974 - sb         $zr, 61($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A978 - swc1       $f12, 52($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A97C - swc1       $f12, 56($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A980 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A984 - sb         $zr, 62($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A988 - addiu      $a2, $zr, -1 <=> li $a2, -1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A98C - sb         $a1, 60($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A990 - sw         $a2, 64($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A994 - jr         $ra
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A998 - sw         $a2, 68($a0)
15:12:13 DEBUG compiler - user_main_b - Compiling _S1_2_8843B64
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8843B64 - addiu      $sp, $sp, -16
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B68 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B6C - addiu      $a0, $a0, -19264
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B70 - sw         $zr, 36($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B74 - sw         $zr, 40($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B78 - sw         $zr, 44($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B7C - sw         $zr, 48($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B80 - sw         $zr, 60($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B84 - sw         $zr, 64($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B88 - sw         $zr, 68($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B8C - sw         $zr, 72($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B90 - sw         $zr, 132($a0)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B94 - addiu      $a0, $a0, 132
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843B98 - sw         $ra, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8843B9C - jal        0x0881ED98
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843BA0 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843BA4 - lw         $ra, 0($sp)
15:12:13 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843BA8 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8843BAC - addiu      $sp, $sp, 16
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_881ED98
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ED98 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ED9C - sw         $a1, 4($a0)
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_88655EC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88655EC - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88655F0 - syscall    0x0455E [sceKernelCreateCallback]
15:12:14 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateCallback uid:0xE, name:'ExitGame', thread:'user_main', PC:088054A0, $a0:00000000, $a1: 00000000, $a2: 00000000
15:12:14 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:14 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_886571C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886571C - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865720 - syscall    0x045E9 [sceKernelRegisterExitCallback]
15:12:14 DEBUG hle.LoadExecForUser - user_main_b - sceKernelRegisterExitCallback uid=0xE
15:12:14 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:14 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8804268
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8804268 - addiu      $sp, $sp, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880426C - or         $a0, $zr, $zr <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804270 - sw         $ra, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8804274 - jal        0x0886578C [sceImposeSetLanguageMode]
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804278 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880427C - lw         $ra, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804280 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804284 - addiu      $sp, $sp, 16
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_886578C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886578C - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865790 - syscall    0x0475A [sceImposeSetLanguageMode]
15:12:14 DEBUG hle.sceImpose - user_main_b - sceImposeSetLanguageMode lang=0(JAP), button=0
15:12:14 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:14 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8804288
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8804288 - addiu      $sp, $sp, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880428C - sw         $ra, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8804290 - jal        0x08805488
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804294 - or         $a0, $zr, $zr <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804298 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880429C - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88042A0 - jal        0x0881AE68
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042A4 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042A8 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042AC - sw         $v0, -28736($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88042B0 - jal        0x08805488
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042B4 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042B8 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042BC - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88042C0 - jal        0x0881AE68
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042C4 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042C8 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042CC - sw         $v0, -28732($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88042D0 - jal        0x08805488
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042D4 - ori        $a0, $zr, 3 <=> li $a0, 3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042D8 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042DC - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88042E0 - jal        0x0881AE68
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042E4 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042E8 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042EC - sw         $v0, -28728($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88042F0 - jal        0x08805488
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042F4 - ori        $a0, $zr, 2 <=> li $a0, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042F8 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88042FC - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8804300 - jal        0x0881AE68
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804304 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804308 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880430C - sw         $v0, -28724($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8804310 - jal        0x0881AF60
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804314 - ori        $a0, $zr, 768 <=> li $a0, 768
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8804318 - jal        0x0881AF60
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880431C - ori        $a0, $zr, 770 <=> li $a0, 770
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8804320 - jal        0x0881AF60
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804324 - ori        $a0, $zr, 771 <=> li $a0, 771
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804328 - lw         $ra, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880432C - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804330 - addiu      $sp, $sp, 16
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8805488
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8805488 - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880548C - sll        $a0, $a0, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805490 - addiu      $a1, $a1, -28680
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805494 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805498 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880549C - lw         $v0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_881AE68
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AE68 - addiu      $sp, $sp, -272
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE6C - sw         $s0, 256($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE70 - or         $s0, $a2, $zr <=> move $s0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE74 - sw         $s1, 260($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE78 - or         $s1, $a1, $zr <=> move $s1, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE7C - or         $a2, $a0, $zr <=> move $a2, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE80 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE84 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE88 - sw         $s2, 264($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE8C - sw         $ra, 268($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AE90 - jal        0x0885227C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE94 - addiu      $a1, $a1, 27088
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE98 - lui        $s2, 0x0002 <=> li $s2, 0x00020000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE9C - addiu      $s2, $s2, -31072
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEA0 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AEA4 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AEA8 - jal        0x08865704 [sceKernelLoadModule]
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEAC - or         $a2, $s1, $zr <=> move $a2, $s1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEB0 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AEB4 - bgez       $a0, 0x0881AED8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEB8 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AEBC - jal        0x0881AA98
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEC0 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AEC4 - jal        0x08865664 [sceKernelDelayThreadCB]
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEC8 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AECC - b          0x0881AEA4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AED0 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AED8 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEDC - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AEE0 - jal        0x088656F4 [sceKernelStartModule]
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEE4 - or         $t0, $s0, $zr <=> move $t0, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEE8 - lw         $s0, 256($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEEC - lw         $s1, 260($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEF0 - lw         $s2, 264($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEF4 - lw         $ra, 268($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEF8 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AEFC - addiu      $sp, $sp, 272
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_885227C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885227C - addiu      $sp, $sp, -128
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852280 - sw         $a2, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852284 - sw         $a3, 108($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852288 - sw         $t0, 112($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885228C - sw         $t1, 116($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852290 - sw         $t2, 120($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852294 - sw         $t3, 124($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8852298 - ori        $a2, $zr, 520 <=> li $a2, 520
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885229C - sw         $a0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522A0 - sh         $a2, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522A4 - sw         $a0, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522A8 - lui        $a0, 0x8000 <=> li $a0, 0x80000000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522AC - addiu      $a0, $a0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522B0 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522B4 - sw         $a0, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522B8 - lw         $a2, -13364($a2)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522BC - sw         $a0, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522C0 - lui        $a0, 0x0000 <=> li $a0, 0x00000000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522C4 - addiu      $a0, $a0, 96
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522C8 - sw         $a2, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522CC - andi       $a0, $a0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522D0 - addu       $a2, $sp, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522D4 - addiu      $a2, $a2, 8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522D8 - sw         $ra, 92($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88522DC - jal        0x0885311C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522E0 - addiu      $a0, $sp, 4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522E4 - lw         $a0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522E8 - sb         $zr, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522EC - lw         $ra, 92($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522F0 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88522F4 - addiu      $sp, $sp, 128
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_885311C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885311C - addiu      $sp, $sp, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853120 - or         $t1, $a1, $zr <=> move $t1, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853124 - or         $t2, $a2, $zr <=> move $t2, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853128 - lb         $t0, 0($t1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885312C - lw         $a3, 84($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853130 - or         $a2, $a0, $zr <=> move $a2, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853134 - sw         $ra, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8853138 - beq        $t0, $zr, 0x088531E4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885313C - or         $a0, $t2, $zr <=> move $a0, $t2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853140 - ori        $t2, $zr, 37 <=> li $t2, 37
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8853144 - bnel       $t0, $t2, 0x088531D8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853148 - addiu      $t1, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885314C - lb         $t0, 1($t1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8853150 - beql       $t0, $zr, 0x088531D8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853154 - addiu      $t1, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8853158 - addiu      $t1, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885315C - lb         $t0, 0($t1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853160 - slti       $t3, $t0, 65
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8853164 - beql       $t3, $zr, 0x08853188
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853168 - addiu      $t0, $t0, -69
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885316C - lb         $t3, 1($t1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8853170 - beq        $t3, $zr, 0x08853188
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853174 - addiu      $t0, $t0, -69
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853178 - addiu      $t1, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885317C - lb         $t0, 0($t1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8853180 - b          0x08853164
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853184 - slti       $t3, $t0, 65
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8853188 - sltiu      $t3, $t0, 35
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885318C - beql       $t3, $zr, 0x088531D8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853190 - addiu      $t1, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8853194 - sll        $t0, $t0, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853198 - lui        $at, 0x0887 <=> li $at, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885319C - addu       $at, $at, $t0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531A0 - lw         $at, -32144($at)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531A4 - jr         $at
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531A8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88531D8 - lb         $t0, 0($t1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88531DC - bne        $t0, $zr, 0x08853144
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531E0 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88531E4 - or         $t0, $a1, $zr <=> move $t0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531E8 - or         $t1, $a0, $zr <=> move $t1, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531EC - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531F0 - or         $a1, $a2, $zr <=> move $a1, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531F4 - or         $a2, $t0, $zr <=> move $a2, $t0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88531F8 - jal        0x08854BD4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88531FC - or         $a3, $t1, $zr <=> move $a3, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853200 - lw         $ra, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853204 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8853208 - addiu      $sp, $sp, 16
15:12:14 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:14 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:14 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:14 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:14 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8854BD4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854BD4 - addiu      $sp, $sp, -176
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BD8 - sw         $s1, 132($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BDC - sw         $zr, 52($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BE0 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BE4 - or         $s1, $a2, $zr <=> move $s1, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BE8 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BEC - sw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BF0 - addiu      $a2, $a2, -31640
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BF4 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BF8 - addiu      $a0, $a0, -31624
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854BFC - sw         $a2, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C00 - sw         $a0, 80($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C04 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C08 - addiu      $a0, $a0, -31588
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C0C - sw         $a0, 64($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C10 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C14 - addiu      $a0, $a0, -31608
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C18 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C1C - sw         $a0, 68($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C20 - addiu      $a2, $a2, -31580
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C24 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C28 - addiu      $a0, $a0, -31560
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C2C - sw         $a2, 60($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C30 - sw         $a0, 56($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C34 - sw         $s4, 144($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C38 - or         $s4, $a1, $zr <=> move $s4, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C3C - sw         $a3, 76($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C40 - sw         $s0, 128($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C44 - sw         $s2, 136($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C48 - sw         $s3, 140($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C4C - sw         $s5, 148($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C50 - sw         $s6, 152($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C54 - sw         $s7, 156($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C58 - sw         $fp, 160($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C5C - sw         $ra, 164($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854C60 - or         $s3, $s1, $zr <=> move $s3, $s1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C64 - ori        $s2, $zr, 37 <=> li $s2, 37
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C68 - addiu      $s5, $sp, 52
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C6C - addiu      $s7, $sp, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C70 - lui        $s6, 0x0887 <=> li $s6, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C74 - lui        $fp, 0x0887 <=> li $fp, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854C78 - lw         $a0, -13364($fp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C7C - lw         $a3, -12208($s6)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C80 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C84 - or         $a2, $s1, $zr <=> move $a2, $s1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854C88 - jal        0x08858380
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C8C - or         $t0, $s5, $zr <=> move $t0, $s5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C90 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854C94 - blezl      $s0, 0x08854CB4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C98 - subu       $s2, $s1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854C9C - lhu        $a0, 2($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CA0 - bne        $a0, $s2, 0x08854C78
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CA4 - addu       $s1, $s1, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CA8 - addiu      $s1, $s1, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CAC - b          0x08854CB4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CB0 - subu       $s2, $s1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854CB4 - or         $a3, $s2, $zr <=> move $a3, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CB8 - beq        $a3, $zr, 0x08854D70
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CBC - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CC0 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CC4 - andi       $a0, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CC8 - beql       $a0, $zr, 0x08854D34
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CCC - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854CD0 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CD4 - slt        $a0, $s2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CD8 - beq        $a0, $zr, 0x08854D0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CDC - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CE0 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CE4 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CE8 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CEC - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CF0 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CF4 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CF8 - addu       $a0, $a0, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CFC - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D00 - subu       $a0, $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D04 - b          0x08854D64
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D08 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D0C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D10 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D14 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D18 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D1C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D20 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D24 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D28 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D2C - b          0x08854D64
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D30 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8854D34 - bne        $a1, $zr, 0x08854D54
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D38 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D3C - bne        $a2, $zr, 0x08854D54
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D40 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D44 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D48 - sh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D4C - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D50 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D54 - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D58 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D5C - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D60 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D64 - lw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D68 - addu       $a0, $s2, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D6C - sw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8854D70 - blezl      $s0, 0x08856068
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D74 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D78 - lw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D7C - bgtz       $a0, 0x08854D98
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D80 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D84 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D88 - andi       $a0, $a0, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D8C - bnel       $a0, $zr, 0x08856068
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D90 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D94 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D98 - addiu      $s1, $s1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D9C - sw         $a0, 100($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DA0 - ori        $s5, $zr, 0 <=> li $s5, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DA4 - ori        $fp, $zr, 0 <=> li $fp, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DA8 - addiu      $s6, $zr, -1 <=> li $s6, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DAC - sb         $zr, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DB0 - addiu      $a2, $s1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DB4 - lb         $s0, 0($s1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DB8 - or         $s1, $a2, $zr <=> move $s1, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DBC - addiu      $a3, $s0, -32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DC0 - sltiu      $t1, $a3, 89
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854DC4 - beq        $t1, $zr, 0x08855788
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DC8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DCC - sll        $a3, $a3, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DD0 - lui        $at, 0x0887 <=> li $at, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DD4 - addu       $at, $at, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DD8 - lw         $at, -31488($at)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DDC - jr         $at
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DE0 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855788 - beq        $s0, $zr, 0x08856064
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885578C - addiu      $s7, $sp, 8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855790 - sb         $s0, 0($s7)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855794 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855798 - ori        $a3, $zr, 1 <=> li $a3, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885579C - sb         $zr, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557A0 - sw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557A4 - lb         $t2, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557A8 - andi       $a0, $s5, 132
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557AC - andi       $t0, $s5, 4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557B0 - sw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557B4 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557B8 - ori        $t1, $zr, 0 <=> li $t1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557BC - sw         $t0, 96($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557C0 - or         $t0, $t1, $zr <=> move $t0, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557C4 - lw         $t1, 100($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557C8 - lw         $s6, 80($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88557CC - beql       $t0, $zr, 0x088557D4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557D0 - or         $t1, $a3, $zr <=> move $t1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88557D4 - beq        $t2, $zr, 0x088557E4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557D8 - or         $s3, $t1, $zr <=> move $s3, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88557DC - b          0x088557F4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557E0 - addiu      $s3, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557E4 - andi       $a0, $s5, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88557E8 - beql       $a0, $zr, 0x088557F8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557EC - lw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557F0 - addiu      $s3, $t1, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557F4 - lw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88557F8 - bne        $a0, $zr, 0x08855994
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557FC - ori        $s2, $zr, 1 <=> li $s2, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855800 - subu       $s2, $fp, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855804 - blez       $s2, 0x08855990
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855808 - slti       $a0, $s2, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885580C - bne        $a0, $zr, 0x088558D0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855810 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855814 - beql       $a1, $zr, 0x08855890
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855818 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885581C - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855820 - slti       $a0, $a1, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855824 - bne        $a0, $zr, 0x08855860
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855828 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885582C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855830 - lw         $a1, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855834 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855838 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885583C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855840 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855844 - addiu      $a0, $a0, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855848 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885584C - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855850 - addiu      $a0, $a1, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855854 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855858 - b          0x088558C0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885585C - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855860 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855864 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855868 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885586C - lw         $a1, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855870 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855874 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855878 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885587C - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855880 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855884 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855888 - b          0x088558C0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885588C - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855890 - bnel       $a0, $zr, 0x088558A8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855894 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855898 - bne        $a2, $zr, 0x088558A4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885589C - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558A0 - sh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88558A4 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88558A8 - lw         $a1, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558AC - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558B0 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558B4 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558B8 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558BC - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88558C0 - addiu      $s2, $s2, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558C4 - slti       $a0, $s2, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558C8 - beq        $a0, $zr, 0x08855814
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558CC - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88558D0 - beq        $a1, $zr, 0x08855950
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558D4 - lw         $a3, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558D8 - lw         $a2, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558DC - slt        $a0, $s2, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558E0 - beq        $a0, $zr, 0x08855920
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558E4 - lw         $a1, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558E8 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558EC - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558F0 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558F4 - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558F8 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558FC - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855900 - addu       $a0, $a0, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855904 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855908 - subu       $a0, $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885590C - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855910 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855914 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855918 - b          0x08855990
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885591C - lb         $t2, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855920 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855924 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855928 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885592C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855930 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855934 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855938 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885593C - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855940 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855944 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855948 - b          0x08855990
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885594C - lb         $t2, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855950 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855954 - bne        $a1, $zr, 0x08855974
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855958 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885595C - bne        $a2, $zr, 0x08855974
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855960 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855964 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855968 - sh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885596C - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855970 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855974 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855978 - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885597C - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855980 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855984 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855988 - lb         $t2, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885598C - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855990 - ori        $s2, $zr, 1 <=> li $s2, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855994 - beq        $t2, $zr, 0x08855A4C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855998 - addiu      $a3, $sp, 48
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885599C - beql       $a1, $zr, 0x08855A14
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559A0 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88559A4 - lw         $a2, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559A8 - slti       $a0, $a2, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559AC - bne        $a0, $zr, 0x088559E8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559B0 - lw         $a1, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559B4 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559B8 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559BC - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559C0 - ori        $a2, $zr, 1 <=> li $a2, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559C4 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559C8 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559CC - addiu      $a0, $a0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559D0 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559D4 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559D8 - addiu      $a0, $a1, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559DC - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559E0 - b          0x08855B0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559E4 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88559E8 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559EC - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559F0 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559F4 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559F8 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559FC - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A00 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A04 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A08 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A0C - b          0x08855B0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A10 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855A14 - bne        $a1, $zr, 0x08855A30
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A18 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A1C - bne        $a2, $zr, 0x08855A30
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A20 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A24 - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A28 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A2C - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855A30 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A34 - ori        $a2, $zr, 1 <=> li $a2, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A38 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A3C - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A40 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A44 - b          0x08855B0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A48 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855A4C - andi       $a0, $s5, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A50 - beq        $a0, $zr, 0x08855B0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A54 - ori        $a0, $zr, 48 <=> li $a0, 48
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A58 - sb         $a0, 48($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A5C - beq        $a1, $zr, 0x08855AD4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A60 - sb         $s0, 49($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A64 - lw         $a2, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A68 - slti       $a0, $a2, 3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A6C - bne        $a0, $zr, 0x08855AA8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A70 - lw         $a1, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A74 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A78 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A7C - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A80 - ori        $a2, $zr, 2 <=> li $a2, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A84 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A88 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A8C - addiu      $a0, $a0, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A90 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A94 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A98 - addiu      $a0, $a1, -2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A9C - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AA0 - b          0x08855B0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AA4 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855AA8 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AAC - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AB0 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AB4 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AB8 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ABC - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AC0 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AC4 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AC8 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855ACC - b          0x08855B0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AD0 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855AD4 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AD8 - bne        $a1, $zr, 0x08855AF4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ADC - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AE0 - bne        $a2, $zr, 0x08855AF4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AE4 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AE8 - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AEC - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AF0 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855AF4 - addiu      $a1, $sp, 48
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AF8 - ori        $a2, $zr, 2 <=> li $a2, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AFC - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B00 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B04 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B08 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855B0C - lw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B10 - ori        $a3, $zr, 128 <=> li $a3, 128
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B14 - bne        $a0, $a3, 0x08855C94
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B18 - subu       $s0, $fp, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B1C - blez       $s0, 0x08855C94
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B20 - slti       $a0, $s0, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B24 - bne        $a0, $zr, 0x08855BE8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B28 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855B2C - beql       $a1, $zr, 0x08855BA8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B30 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855B34 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B38 - slti       $a0, $a1, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B3C - bne        $a0, $zr, 0x08855B78
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B40 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B44 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B48 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B4C - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B50 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B54 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B58 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B5C - addiu      $a0, $a0, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B60 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B64 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B68 - addiu      $a0, $a1, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B6C - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B70 - b          0x08855BD8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B74 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855B78 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B7C - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B80 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B84 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B88 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B8C - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B90 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B94 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B98 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B9C - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BA0 - b          0x08855BD8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BA4 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855BA8 - bnel       $a0, $zr, 0x08855BC0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BAC - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855BB0 - bnel       $a2, $zr, 0x08855BC0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BB4 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BB8 - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BBC - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BC0 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BC4 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BC8 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BCC - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BD0 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BD4 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BD8 - addiu      $s0, $s0, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BDC - slti       $a0, $s0, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BE0 - beq        $a0, $zr, 0x08855B2C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BE4 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855BE8 - beql       $a1, $zr, 0x08855C60
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BEC - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BF0 - lw         $a2, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BF4 - slt        $a0, $s0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BF8 - beq        $a0, $zr, 0x08855C34
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BFC - lw         $a1, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C00 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C04 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C08 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C0C - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C10 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C14 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C18 - addu       $a0, $a0, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C1C - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C20 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C24 - subu       $a0, $a1, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C28 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C2C - b          0x08855C94
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C30 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855C34 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C38 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C3C - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C40 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C44 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C48 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C4C - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C50 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C54 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C58 - b          0x08855C94
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C5C - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855C60 - bne        $a1, $zr, 0x08855C7C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C64 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C68 - bne        $a2, $zr, 0x08855C7C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C6C - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C70 - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C74 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C78 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855C7C - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C80 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C84 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C88 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C8C - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C90 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855C94 - lw         $s0, 100($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C98 - lw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C9C - subu       $s0, $s0, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CA0 - blez       $s0, 0x08855E24
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CA4 - slti       $a0, $s0, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CA8 - bne        $a0, $zr, 0x08855D6C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CAC - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855CB0 - beql       $a1, $zr, 0x08855D2C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CB4 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855CB8 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CBC - slti       $a0, $a1, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CC0 - bne        $a0, $zr, 0x08855CFC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CC4 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CC8 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CCC - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CD0 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CD4 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CD8 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CDC - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CE0 - addiu      $a0, $a0, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CE4 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CE8 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CEC - addiu      $a0, $a1, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CF0 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CF4 - b          0x08855D5C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CF8 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855CFC - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D00 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D04 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D08 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D0C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D10 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D14 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D18 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D1C - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D20 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D24 - b          0x08855D5C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D28 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855D2C - bnel       $a0, $zr, 0x08855D44
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D30 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855D34 - bnel       $a2, $zr, 0x08855D44
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D38 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D3C - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D40 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D44 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D48 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D4C - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D50 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D54 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D58 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D5C - addiu      $s0, $s0, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D60 - slti       $a0, $s0, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D64 - beq        $a0, $zr, 0x08855CB0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D68 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855D6C - beql       $a1, $zr, 0x08855DEC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D70 - lh         $a3, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D74 - lw         $a2, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D78 - slt        $a0, $s0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D7C - beq        $a0, $zr, 0x08855DBC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D80 - lw         $a1, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D84 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D88 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D8C - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D90 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D94 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D98 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D9C - addu       $a0, $a0, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DA0 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DA4 - subu       $a0, $a1, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DA8 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DAC - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DB0 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DB4 - b          0x08855E24
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DB8 - lw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855DBC - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DC0 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DC4 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DC8 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DCC - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DD0 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DD4 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DD8 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DDC - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DE0 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DE4 - b          0x08855E24
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DE8 - lw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855DEC - bne        $a3, $zr, 0x08855E08
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DF0 - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DF4 - bne        $a2, $zr, 0x08855E08
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DF8 - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DFC - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E00 - lh         $a3, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E04 - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855E08 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E0C - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E10 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E14 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E18 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E1C - lw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E20 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855E24 - beql       $a1, $zr, 0x08855E94
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E28 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855E2C - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E30 - slt        $a0, $a3, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E34 - beq        $a0, $zr, 0x08855E6C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E38 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E3C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E40 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E44 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E48 - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E4C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E50 - lw         $a1, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E54 - lw         $a2, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E58 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E5C - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E60 - subu       $a0, $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E64 - b          0x08855EC0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E68 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855E6C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E70 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E74 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E78 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E7C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E80 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E84 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E88 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E8C - b          0x08855EC0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E90 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855E94 - bne        $a1, $zr, 0x08855EB0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E98 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E9C - bne        $a2, $zr, 0x08855EB0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EA0 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EA4 - sh         $s2, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EA8 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EAC - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855EB0 - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EB4 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855EB8 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EBC - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855EC0 - lw         $a0, 96($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855EC4 - beq        $a0, $zr, 0x08856048
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EC8 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ECC - subu       $s0, $fp, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855ED0 - blez       $s0, 0x08856048
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ED4 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ED8 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EDC - slti       $a0, $s0, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EE0 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EE4 - lw         $s2, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855EE8 - bne        $a0, $zr, 0x08855FAC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EEC - ori        $s5, $zr, 1 <=> li $s5, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855EF0 - beql       $a1, $zr, 0x08855F6C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EF4 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855EF8 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EFC - slti       $a0, $a1, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F00 - bne        $a0, $zr, 0x08855F3C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F04 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F08 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F0C - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F10 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F14 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F18 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F1C - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F20 - addiu      $a0, $a0, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F24 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F28 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F2C - addiu      $a0, $a1, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F30 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F34 - b          0x08855F9C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F38 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F3C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F40 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F44 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F48 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F4C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F50 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F54 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F58 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F5C - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F60 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F64 - b          0x08855F9C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F68 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855F6C - bnel       $a0, $zr, 0x08855F84
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F70 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855F74 - bnel       $a2, $zr, 0x08855F84
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F78 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F7C - sh         $s5, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F80 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F84 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F88 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F8C - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F90 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F94 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F98 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F9C - addiu      $s0, $s0, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FA0 - slti       $a0, $s0, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FA4 - beq        $a0, $zr, 0x08855EF0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FA8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855FAC - beql       $a1, $zr, 0x08856018
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FB0 - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855FB4 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FB8 - slt        $a0, $s0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FBC - beq        $a0, $zr, 0x08855FF0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FC0 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FC4 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FC8 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FCC - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FD0 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FD4 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FD8 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FDC - addu       $a0, $a0, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FE0 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FE4 - subu       $a0, $a1, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FE8 - b          0x08856044
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FEC - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855FF0 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FF4 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FF8 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FFC - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856000 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856004 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856008 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885600C - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8856010 - b          0x08856044
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856014 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8856018 - bne        $a1, $zr, 0x08856034
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885601C - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8856020 - bne        $a2, $zr, 0x08856034
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856024 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856028 - sh         $s5, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885602C - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856030 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856034 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856038 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885603C - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856040 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856044 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856048 - slt        $a0, $a1, $fp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885604C - bnel       $a0, $zr, 0x08856054
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856050 - or         $a1, $fp, $zr <=> move $a1, $fp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856054 - lw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856058 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885605C - b          0x08854C60
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856060 - sw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856064 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856068 - andi       $a0, $a0, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885606C - bne        $a0, $zr, 0x08856088
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856070 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856074 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856078 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885607C - or         $a2, $zr, $zr <=> li $a2, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8856080 - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856084 - ori        $a3, $zr, 1 <=> li $a3, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856088 - lw         $v0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885608C - lw         $s0, 128($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856090 - lw         $s1, 132($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856094 - lw         $s2, 136($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856098 - lw         $s3, 140($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885609C - lw         $s4, 144($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560A0 - lw         $s5, 148($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560A4 - lw         $s6, 152($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560A8 - lw         $s7, 156($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560AC - lw         $fp, 160($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560B0 - lw         $ra, 164($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560B4 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560B8 - addiu      $sp, $sp, 176
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8858380
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858380 - addiu      $sp, $sp, -32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858384 - sw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858388 - sw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885838C - sw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858390 - sw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858394 - sw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858398 - sw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885839C - or         $s5, $a2, $zr <=> move $s5, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583A0 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583A4 - or         $s1, $a1, $zr <=> move $s1, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583A8 - or         $s2, $a2, $zr <=> move $s2, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583AC - or         $s3, $a3, $zr <=> move $s3, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583B0 - or         $s4, $t0, $zr <=> move $s4, $t0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583B4 - sw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88583B8 - beql       $a1, $zr, 0x088583C0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583BC - or         $s1, $sp, $zr <=> move $s1, $sp
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88583C0 - beql       $s2, $zr, 0x088583D4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583C4 - lw         $a0, 52($s0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88583C8 - beq        $s3, $zr, 0x088583E4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583CC - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583D0 - lw         $a0, 52($s0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88583D4 - beq        $a0, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583D8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88583DC - b          0x0885840C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583E0 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88583E4 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583E8 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583EC - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583F0 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583F4 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583F8 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88583FC - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858400 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858404 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858408 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885840C - jal        0x08852648
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858410 - nop
15:12:14 DEBUG compiler - user_main_b - Inlining call at 0x0885840C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858414 - slti       $a0, $v0, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858418 - bne        $a0, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885841C - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858420 - lw         $a0, 52($s0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858424 - jal        0x088589C8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858428 - addiu      $a1, $a1, -30856
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885842C - bne        $v0, $zr, 0x08858528
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858430 - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858434 - beq        $s2, $zr, 0x0885895C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858438 - lbu        $a0, 0($s5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885843C - slti       $a1, $a0, 129
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858440 - bne        $a1, $zr, 0x08858458
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858444 - slti       $a1, $a0, 224
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858448 - slti       $a1, $a0, 160
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885844C - bne        $a1, $zr, 0x0885846C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858450 - sltiu      $a1, $s3, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858454 - slti       $a1, $a0, 224
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8858458 - bne        $a1, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885845C - slti       $a1, $a0, 240
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858460 - beq        $a1, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858464 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858468 - sltiu      $a1, $s3, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885846C - bne        $a1, $zr, 0x08858488
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858470 - lbu        $s5, 1($s5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858474 - slti       $a1, $s5, 64
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858478 - beq        $a1, $zr, 0x088584B0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885847C - slti       $a1, $s5, 127
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858480 - b          0x088584BC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858484 - slti       $a1, $s5, 128
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858488 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885848C - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858490 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858494 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858498 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885849C - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584A0 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584A4 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584A8 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584AC - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88584B0 - bnel       $a1, $zr, 0x088584D0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584B4 - sll        $a0, $a0, 0x0008
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88584B8 - slti       $a1, $s5, 128
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88584BC - bne        $a1, $zr, 0x08858500
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584C0 - slti       $a1, $s5, 253
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88584C4 - beq        $a1, $zr, 0x08858500
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584C8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584CC - sll        $a0, $a0, 0x0008
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88584D0 - addu       $a0, $a0, $s5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584D4 - sh         $a0, 0($s1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584D8 - ori        $v0, $zr, 2 <=> li $v0, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584DC - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584E0 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584E4 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584E8 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584EC - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584F0 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584F4 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584F8 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88584FC - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858500 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858504 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858508 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885850C - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858510 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858514 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858518 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885851C - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858520 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858524 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858528 - lw         $a0, 52($s0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885852C - jal        0x088589C8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858530 - addiu      $a1, $a1, -30848
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858534 - bne        $v0, $zr, 0x088585F4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858538 - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885853C - beq        $s2, $zr, 0x0885895C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858540 - lbu        $a0, 0($s5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858544 - slti       $a1, $a0, 161
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858548 - bne        $a1, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885854C - slti       $a1, $a0, 255
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858550 - beq        $a1, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858554 - sltiu      $a1, $s3, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858558 - bne        $a1, $zr, 0x0885859C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885855C - lbu        $s5, 1($s5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858560 - slti       $a1, $s5, 161
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858564 - bne        $a1, $zr, 0x08858574
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858568 - slti       $a1, $s5, 255
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885856C - bne        $a1, $zr, 0x088585C4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858570 - sll        $a0, $a0, 0x0008
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858574 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858578 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885857C - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858580 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858584 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858588 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885858C - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858590 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858594 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858598 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885859C - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585A0 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585A4 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585A8 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585AC - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585B0 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585B4 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585B8 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585BC - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585C0 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88585C4 - addu       $a0, $a0, $s5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585C8 - sh         $a0, 0($s1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585CC - ori        $v0, $zr, 2 <=> li $v0, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585D0 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585D4 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585D8 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585DC - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585E0 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585E4 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585E8 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585EC - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585F0 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88585F4 - lw         $a0, 52($s0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88585F8 - jal        0x088589C8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88585FC - addiu      $a1, $a1, -30840
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858600 - bne        $v0, $zr, 0x0885891C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858604 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858608 - beql       $s2, $zr, 0x08858628
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885860C - sw         $zr, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858610 - lw         $a1, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858614 - beq        $a1, $zr, 0x08858650
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858618 - ori        $a0, $zr, 3 <=> li $a0, 3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885861C - b          0x08858658
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858620 - ori        $v0, $zr, 0 <=> li $v0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858628 - ori        $v0, $zr, 1 <=> li $v0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885862C - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858630 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858634 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858638 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885863C - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858640 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858644 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858648 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885864C - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858650 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858654 - ori        $v0, $zr, 0 <=> li $v0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858658 - sltu       $a2, $v0, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885865C - beq        $a2, $zr, 0x088588F4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858660 - or         $a1, $s5, $zr <=> move $a1, $s5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858664 - or         $a2, $s5, $zr <=> move $a2, $s5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858668 - lui        $t4, 0x0887 <=> li $t4, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885866C - lui        $t6, 0x0887 <=> li $t6, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858670 - ori        $a3, $zr, 74 <=> li $a3, 74
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858674 - ori        $t0, $zr, 66 <=> li $t0, 66
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858678 - ori        $t1, $zr, 64 <=> li $t1, 64
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885867C - ori        $t2, $zr, 40 <=> li $t2, 40
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858680 - ori        $t3, $zr, 36 <=> li $t3, 36
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858684 - ori        $v1, $zr, 27 <=> li $v1, 27
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858688 - addiu      $t7, $a2, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885868C - addiu      $t4, $t4, -11752
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858690 - addiu      $t6, $t6, -12184
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858694 - sll        $t5, $a0, 0x0005
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858698 - lbu        $t8, 0($a2)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885869C - sll        $a0, $a0, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88586A0 - beq        $t8, $a3, 0x08858750
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586A4 - addu       $a0, $t5, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88586A8 - beql       $t8, $t0, 0x0885873C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586AC - addiu      $a0, $a0, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88586B0 - beql       $t8, $t1, 0x08858714
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586B4 - addiu      $a0, $a0, 12
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88586B8 - beql       $t8, $t2, 0x08858728
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586BC - addiu      $a0, $a0, 8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88586C0 - beql       $t8, $t3, 0x08858700
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586C4 - addiu      $a0, $a0, 4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88586C8 - beq        $t8, $v1, 0x088586F0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586CC - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88586D0 - bne        $t8, $zr, 0x08858768
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586D4 - slti       $t9, $t8, 33
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586D8 - addiu      $a0, $a0, 24
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586DC - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586E0 - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586E4 - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88586E8 - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586EC - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88586F0 - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586F4 - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88586F8 - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88586FC - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858700 - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858704 - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858708 - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885870C - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858710 - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858714 - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858718 - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885871C - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858720 - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858724 - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858728 - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885872C - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858730 - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858734 - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858738 - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885873C - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858740 - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858744 - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858748 - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885874C - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858750 - addiu      $a0, $a0, 20
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858754 - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858758 - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885875C - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858760 - b          0x08858798
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858764 - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8858768 - bne        $t9, $zr, 0x08858780
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885876C - ori        $t5, $zr, 8 <=> li $t5, 8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858770 - slti       $t8, $t8, 127
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8858774 - beq        $t8, $zr, 0x08858784
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858778 - sll        $t5, $t5, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885877C - ori        $t5, $zr, 7 <=> li $t5, 7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858780 - sll        $t5, $t5, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858784 - addu       $a0, $a0, $t5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858788 - addu       $t5, $a0, $t4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885878C - addu       $a0, $a0, $t6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858790 - lw         $t5, 0($t5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858794 - lw         $a0, 0($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8858798 - sltiu      $t8, $t5, 7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885879C - beq        $t8, $zr, 0x088588BC
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587A0 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587A4 - sll        $t5, $t5, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587A8 - lui        $at, 0x0887 <=> li $at, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587AC - addu       $at, $at, $t5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587B0 - lw         $at, -30832($at)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587B4 - jr         $at
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88587B8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88588BC - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588C0 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588C4 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588C8 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588CC - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588D0 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588D4 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588D8 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588DC - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588E0 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88588F4 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588F8 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88588FC - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858900 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858904 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858908 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885890C - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858910 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858914 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858918 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885891C - beq        $s2, $zr, 0x0885895C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858920 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858924 - lbu        $a0, 0($s5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858928 - andi       $a0, $a0, 255
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885892C - sh         $a0, 0($s1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858930 - lbu        $v0, 0($s5)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858934 - sltu       $v0, $zr, $v0 <=> move $v0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858938 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885893C - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858940 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858944 - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858948 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885894C - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858950 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858954 - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858958 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885895C - or         $v0, $zr, $zr <=> li $v0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858960 - lw         $s0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858964 - lw         $s1, 8($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858968 - lw         $s2, 12($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885896C - lw         $s3, 16($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858970 - lw         $s4, 20($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858974 - lw         $s5, 24($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858978 - lw         $ra, 28($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885897C - jr         $ra
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8858980 - addiu      $sp, $sp, 32
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile 0x8852590 - memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:14 DEBUG compiler - user_main_b - Replacing CodeBlock at 0x08852590 (08852590-0x088525CC, length 16) by memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:14 DEBUG compiler - user_main_b - Compiling _S1_2_8855234
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854C60 - or         $s3, $s1, $zr <=> move $s3, $s1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C64 - ori        $s2, $zr, 37 <=> li $s2, 37
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C68 - addiu      $s5, $sp, 52
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C6C - addiu      $s7, $sp, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C70 - lui        $s6, 0x0887 <=> li $s6, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C74 - lui        $fp, 0x0887 <=> li $fp, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854C78 - lw         $a0, -13364($fp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C7C - lw         $a3, -12208($s6)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C80 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C84 - or         $a2, $s1, $zr <=> move $a2, $s1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854C88 - jal        0x08858380
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C8C - or         $t0, $s5, $zr <=> move $t0, $s5
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C90 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854C94 - blezl      $s0, 0x08854CB4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854C98 - subu       $s2, $s1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854C9C - lhu        $a0, 2($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CA0 - bne        $a0, $s2, 0x08854C78
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CA4 - addu       $s1, $s1, $s0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CA8 - addiu      $s1, $s1, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CAC - b          0x08854CB4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CB0 - subu       $s2, $s1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854CB4 - or         $a3, $s2, $zr <=> move $a3, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CB8 - beq        $a3, $zr, 0x08854D70
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CBC - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CC0 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CC4 - andi       $a0, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CC8 - beql       $a0, $zr, 0x08854D34
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CCC - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854CD0 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CD4 - slt        $a0, $s2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CD8 - beq        $a0, $zr, 0x08854D0C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CDC - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CE0 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CE4 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854CE8 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CEC - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:14 DEBUG compiler - user_main_b - Inlining call at 0x08854CE8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CF0 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CF4 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CF8 - addu       $a0, $a0, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854CFC - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D00 - subu       $a0, $a1, $s2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D04 - b          0x08854D64
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D08 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D0C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D10 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D14 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D18 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - Inlining call at 0x08854D14 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D1C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D20 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D24 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D28 - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D2C - b          0x08854D64
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D30 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8854D34 - bne        $a1, $zr, 0x08854D54
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D38 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D3C - bne        $a2, $zr, 0x08854D54
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D40 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D44 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D48 - sh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D4C - lh         $a1, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D50 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D54 - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D58 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D5C - jal        0x08854A50
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D60 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D64 - lw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D68 - addu       $a0, $s2, $a0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D6C - sw         $a0, 104($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8854D70 - blezl      $s0, 0x08856068
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D74 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D78 - lw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D7C - bgtz       $a0, 0x08854D98
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D80 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D84 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D88 - andi       $a0, $a0, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854D8C - bnel       $a0, $zr, 0x08856068
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D90 - lh         $a0, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D94 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8854D98 - addiu      $s1, $s1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854D9C - sw         $a0, 100($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DA0 - ori        $s5, $zr, 0 <=> li $s5, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DA4 - ori        $fp, $zr, 0 <=> li $fp, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DA8 - addiu      $s6, $zr, -1 <=> li $s6, -1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DAC - sb         $zr, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DB0 - addiu      $a2, $s1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DB4 - lb         $s0, 0($s1)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DB8 - or         $s1, $a2, $zr <=> move $s1, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DBC - addiu      $a3, $s0, -32
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DC0 - sltiu      $t1, $a3, 89
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8854DC4 - beq        $t1, $zr, 0x08855788
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DC8 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DCC - sll        $a3, $a3, 0x0002
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DD0 - lui        $at, 0x0887 <=> li $at, 0x08870000
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DD4 - addu       $at, $at, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DD8 - lw         $at, -31488($at)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DDC - jr         $at
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8854DE0 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855234 - lw         $a0, 76($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855238 - andi       $a1, $s5, 132
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885523C - addiu      $a0, $a0, 4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855240 - lw         $s7, -4($a0)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855244 - sw         $a0, 76($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855248 - andi       $a0, $s5, 4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885524C - sw         $a1, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855250 - sw         $a0, 96($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855254 - beql       $s7, $zr, 0x0885525C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855258 - lw         $s7, 64($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885525C - bltz       $s6, 0x088552B8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855260 - or         $a0, $s7, $zr <=> move $a0, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855264 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855268 - jal        0x08858984
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885526C - or         $a2, $s6, $zr <=> move $a2, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855270 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855274 - or         $a3, $v0, $zr <=> move $a3, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855278 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885527C - beq        $a3, $zr, 0x088552A8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855280 - lw         $t4, 92($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855284 - subu       $t1, $a3, $s7
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855288 - or         $a3, $s6, $zr <=> move $a3, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885528C - sw         $t1, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855290 - slt        $a0, $a3, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855294 - beql       $a0, $zr, 0x0885529C
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855298 - or         $a3, $t1, $zr <=> move $a3, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885529C - sw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88552A0 - b          0x088552D8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552A4 - slti       $t1, $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88552A8 - or         $a3, $s6, $zr <=> move $a3, $s6
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552AC - sw         $s6, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88552B0 - b          0x088552D8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552B4 - slti       $t1, $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88552B8 - jal        0x08852648
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552BC - or         $a0, $s7, $zr <=> move $a0, $s7
15:12:14 DEBUG compiler - user_main_b - Inlining call at 0x088552B8 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552C0 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552C4 - sw         $v0, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552C8 - or         $a3, $v0, $zr <=> move $a3, $v0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552CC - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552D0 - slti       $t1, $a3, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552D4 - lw         $t4, 92($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88552D8 - sb         $zr, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552DC - sw         $t4, 92($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88552E0 - b          0x088557C0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88552E4 - lb         $t2, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855788 - beq        $s0, $zr, 0x08856064
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885578C - addiu      $s7, $sp, 8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855790 - sb         $s0, 0($s7)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855794 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855798 - ori        $a3, $zr, 1 <=> li $a3, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885579C - sb         $zr, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557A0 - sw         $a3, 4($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557A4 - lb         $t2, 0($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557A8 - andi       $a0, $s5, 132
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557AC - andi       $t0, $s5, 4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557B0 - sw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557B4 - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557B8 - ori        $t1, $zr, 0 <=> li $t1, 0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557BC - sw         $t0, 96($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557C0 - or         $t0, $t1, $zr <=> move $t0, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557C4 - lw         $t1, 100($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557C8 - lw         $s6, 80($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88557CC - beql       $t0, $zr, 0x088557D4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557D0 - or         $t1, $a3, $zr <=> move $t1, $a3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88557D4 - beq        $t2, $zr, 0x088557E4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557D8 - or         $s3, $t1, $zr <=> move $s3, $t1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88557DC - b          0x088557F4
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557E0 - addiu      $s3, $t1, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557E4 - andi       $a0, $s5, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88557E8 - beql       $a0, $zr, 0x088557F8
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557EC - lw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557F0 - addiu      $s3, $t1, 2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88557F4 - lw         $a0, 88($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88557F8 - bne        $a0, $zr, 0x08855994
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88557FC - ori        $s2, $zr, 1 <=> li $s2, 1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855800 - subu       $s2, $fp, $s3
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855804 - blez       $s2, 0x08855990
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855808 - slti       $a0, $s2, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885580C - bne        $a0, $zr, 0x088558D0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855810 - nop
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855814 - beql       $a1, $zr, 0x08855890
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855818 - lh         $a0, 14($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885581C - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855820 - slti       $a0, $a1, 17
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855824 - bne        $a0, $zr, 0x08855860
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855828 - lw         $a2, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885582C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855830 - lw         $a1, 84($sp)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855834 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855838 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:14 DEBUG compiler - user_main_b - Inlining call at 0x08855834 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885583C - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855840 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855844 - addiu      $a0, $a0, 16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855848 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885584C - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855850 - addiu      $a0, $a1, -16
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855854 - sw         $a0, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855858 - b          0x088558C0
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885585C - andi       $a1, $a2, 512
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855860 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855864 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855868 - jal        0x08852590
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885586C - lw         $a1, 84($sp)
15:12:14 DEBUG compiler - user_main_b - Inlining call at 0x08855868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855870 - lw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855874 - lw         $a1, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855878 - lh         $a2, 12($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885587C - addu       $a0, $a0, $a1
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855880 - sw         $a0, 0($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855884 - sw         $zr, 8($s4)
15:12:14 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855888 - b          0x088558C0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885588C - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855890 - bnel       $a0, $zr, 0x088558A8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855894 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855898 - bne        $a2, $zr, 0x088558A4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885589C - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558A0 - sh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88558A4 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88558A8 - lw         $a1, 84($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558AC - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558B0 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558B4 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558B8 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558BC - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88558C0 - addiu      $s2, $s2, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558C4 - slti       $a0, $s2, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558C8 - beq        $a0, $zr, 0x08855814
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558CC - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88558D0 - beq        $a1, $zr, 0x08855950
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558D4 - lw         $a3, 84($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558D8 - lw         $a2, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558DC - slt        $a0, $s2, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558E0 - beq        $a0, $zr, 0x08855920
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558E4 - lw         $a1, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558E8 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558EC - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88558F0 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558F4 - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x088558F0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558F8 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88558FC - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855900 - addu       $a0, $a0, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855904 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855908 - subu       $a0, $a1, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885590C - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855910 - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855914 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855918 - b          0x08855990
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885591C - lb         $t2, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855920 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855924 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855928 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855924 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885592C - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855930 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855934 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855938 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885593C - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855940 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855944 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855948 - b          0x08855990
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885594C - lb         $t2, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855950 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855954 - bne        $a1, $zr, 0x08855974
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855958 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885595C - bne        $a2, $zr, 0x08855974
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855960 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855964 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855968 - sh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885596C - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855970 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855974 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855978 - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885597C - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855980 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855984 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855988 - lb         $t2, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885598C - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855990 - ori        $s2, $zr, 1 <=> li $s2, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855994 - beq        $t2, $zr, 0x08855A4C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855998 - addiu      $a3, $sp, 48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885599C - beql       $a1, $zr, 0x08855A14
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559A0 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88559A4 - lw         $a2, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559A8 - slti       $a0, $a2, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559AC - bne        $a0, $zr, 0x088559E8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559B0 - lw         $a1, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559B4 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559B8 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559BC - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559C0 - ori        $a2, $zr, 1 <=> li $a2, 1
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x088559BC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559C4 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559C8 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559CC - addiu      $a0, $a0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559D0 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559D4 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559D8 - addiu      $a0, $a1, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559DC - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559E0 - b          0x08855B0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559E4 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88559E8 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88559EC - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559F0 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x088559EC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559F4 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559F8 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88559FC - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A00 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A04 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A08 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A0C - b          0x08855B0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A10 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855A14 - bne        $a1, $zr, 0x08855A30
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A18 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A1C - bne        $a2, $zr, 0x08855A30
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A20 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A24 - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A28 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A2C - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855A30 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A34 - ori        $a2, $zr, 1 <=> li $a2, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A38 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A3C - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A40 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A44 - b          0x08855B0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A48 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855A4C - andi       $a0, $s5, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A50 - beq        $a0, $zr, 0x08855B0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A54 - ori        $a0, $zr, 48 <=> li $a0, 48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A58 - sb         $a0, 48($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A5C - beq        $a1, $zr, 0x08855AD4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A60 - sb         $s0, 49($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A64 - lw         $a2, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A68 - slti       $a0, $a2, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A6C - bne        $a0, $zr, 0x08855AA8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A70 - lw         $a1, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A74 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A78 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855A7C - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A80 - ori        $a2, $zr, 2 <=> li $a2, 2
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855A7C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A84 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A88 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A8C - addiu      $a0, $a0, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A90 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A94 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A98 - addiu      $a0, $a1, -2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855A9C - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AA0 - b          0x08855B0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AA4 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855AA8 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AAC - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AB0 - or         $a1, $a3, $zr <=> move $a1, $a3
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855AAC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AB4 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AB8 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ABC - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AC0 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AC4 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AC8 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855ACC - b          0x08855B0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AD0 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855AD4 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AD8 - bne        $a1, $zr, 0x08855AF4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ADC - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AE0 - bne        $a2, $zr, 0x08855AF4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AE4 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AE8 - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AEC - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AF0 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855AF4 - addiu      $a1, $sp, 48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855AF8 - ori        $a2, $zr, 2 <=> li $a2, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855AFC - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B00 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B04 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B08 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855B0C - lw         $a0, 88($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B10 - ori        $a3, $zr, 128 <=> li $a3, 128
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B14 - bne        $a0, $a3, 0x08855C94
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B18 - subu       $s0, $fp, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B1C - blez       $s0, 0x08855C94
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B20 - slti       $a0, $s0, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B24 - bne        $a0, $zr, 0x08855BE8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B28 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855B2C - beql       $a1, $zr, 0x08855BA8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B30 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855B34 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B38 - slti       $a0, $a1, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B3C - bne        $a0, $zr, 0x08855B78
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B40 - lw         $a2, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B44 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B48 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B4C - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B50 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855B4C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B54 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B58 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B5C - addiu      $a0, $a0, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B60 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B64 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B68 - addiu      $a0, $a1, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B6C - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B70 - b          0x08855BD8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B74 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855B78 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B7C - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855B80 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B84 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855B80 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B88 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B8C - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B90 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B94 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B98 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855B9C - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BA0 - b          0x08855BD8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BA4 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855BA8 - bnel       $a0, $zr, 0x08855BC0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BAC - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855BB0 - bnel       $a2, $zr, 0x08855BC0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BB4 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BB8 - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BBC - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BC0 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BC4 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BC8 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BCC - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BD0 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BD4 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BD8 - addiu      $s0, $s0, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BDC - slti       $a0, $s0, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BE0 - beq        $a0, $zr, 0x08855B2C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BE4 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855BE8 - beql       $a1, $zr, 0x08855C60
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BEC - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855BF0 - lw         $a2, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BF4 - slt        $a0, $s0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855BF8 - beq        $a0, $zr, 0x08855C34
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855BFC - lw         $a1, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C00 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C04 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C08 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C0C - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855C08 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C10 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C14 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C18 - addu       $a0, $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C1C - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C20 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C24 - subu       $a0, $a1, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C28 - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C2C - b          0x08855C94
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C30 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855C34 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C38 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C3C - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855C38 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C40 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C44 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C48 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C4C - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C50 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C54 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C58 - b          0x08855C94
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C5C - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855C60 - bne        $a1, $zr, 0x08855C7C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C64 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C68 - bne        $a2, $zr, 0x08855C7C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C6C - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C70 - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C74 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C78 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855C7C - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C80 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855C84 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C88 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C8C - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C90 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855C94 - lw         $s0, 100($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C98 - lw         $a3, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855C9C - subu       $s0, $s0, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CA0 - blez       $s0, 0x08855E24
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CA4 - slti       $a0, $s0, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CA8 - bne        $a0, $zr, 0x08855D6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CAC - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855CB0 - beql       $a1, $zr, 0x08855D2C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CB4 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855CB8 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CBC - slti       $a0, $a1, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CC0 - bne        $a0, $zr, 0x08855CFC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CC4 - lw         $a2, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CC8 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CCC - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CD0 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CD4 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855CD0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CD8 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CDC - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CE0 - addiu      $a0, $a0, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CE4 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CE8 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CEC - addiu      $a0, $a1, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CF0 - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855CF4 - b          0x08855D5C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855CF8 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855CFC - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D00 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D04 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D08 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855D04 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D0C - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D10 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D14 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D18 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D1C - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D20 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D24 - b          0x08855D5C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D28 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855D2C - bnel       $a0, $zr, 0x08855D44
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D30 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855D34 - bnel       $a2, $zr, 0x08855D44
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D38 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D3C - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D40 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D44 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D48 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D4C - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D50 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D54 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D58 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D5C - addiu      $s0, $s0, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D60 - slti       $a0, $s0, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D64 - beq        $a0, $zr, 0x08855CB0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D68 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855D6C - beql       $a1, $zr, 0x08855DEC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D70 - lh         $a3, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855D74 - lw         $a2, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D78 - slt        $a0, $s0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D7C - beq        $a0, $zr, 0x08855DBC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D80 - lw         $a1, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D84 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D88 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855D8C - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D90 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855D8C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D94 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D98 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855D9C - addu       $a0, $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DA0 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DA4 - subu       $a0, $a1, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DA8 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DAC - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DB0 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DB4 - b          0x08855E24
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DB8 - lw         $a3, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855DBC - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DC0 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DC4 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855DC0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DC8 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DCC - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DD0 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DD4 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DD8 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DDC - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DE0 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DE4 - b          0x08855E24
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DE8 - lw         $a3, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855DEC - bne        $a3, $zr, 0x08855E08
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DF0 - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855DF4 - bne        $a2, $zr, 0x08855E08
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DF8 - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855DFC - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E00 - lh         $a3, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E04 - or         $a0, $a3, $zr <=> move $a0, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855E08 - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E0C - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E10 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E14 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E18 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E1C - lw         $a3, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E20 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855E24 - beql       $a1, $zr, 0x08855E94
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E28 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855E2C - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E30 - slt        $a0, $a3, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E34 - beq        $a0, $zr, 0x08855E6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E38 - lw         $a2, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E3C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E40 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E44 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E48 - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855E44 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E4C - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E50 - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E54 - lw         $a2, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E58 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E5C - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E60 - subu       $a0, $a2, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E64 - b          0x08855EC0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E68 - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855E6C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E70 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E74 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E78 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855E74 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E7C - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E80 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E84 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E88 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E8C - b          0x08855EC0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E90 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855E94 - bne        $a1, $zr, 0x08855EB0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855E98 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855E9C - bne        $a2, $zr, 0x08855EB0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EA0 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EA4 - sh         $s2, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EA8 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EAC - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855EB0 - or         $a2, $a3, $zr <=> move $a2, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EB4 - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855EB8 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EBC - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855EC0 - lw         $a0, 96($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855EC4 - beq        $a0, $zr, 0x08856048
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EC8 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ECC - subu       $s0, $fp, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855ED0 - blez       $s0, 0x08856048
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ED4 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855ED8 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EDC - slti       $a0, $s0, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EE0 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EE4 - lw         $s2, 84($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855EE8 - bne        $a0, $zr, 0x08855FAC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EEC - ori        $s5, $zr, 1 <=> li $s5, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855EF0 - beql       $a1, $zr, 0x08855F6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EF4 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855EF8 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855EFC - slti       $a0, $a1, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F00 - bne        $a0, $zr, 0x08855F3C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F04 - lw         $a2, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F08 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F0C - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F10 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F14 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855F10 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F18 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F1C - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F20 - addiu      $a0, $a0, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F24 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F28 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F2C - addiu      $a0, $a1, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F30 - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F34 - b          0x08855F9C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F38 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F3C - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F40 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F44 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F48 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855F44 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F4C - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F50 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F54 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F58 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F5C - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F60 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F64 - b          0x08855F9C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F68 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855F6C - bnel       $a0, $zr, 0x08855F84
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F70 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855F74 - bnel       $a2, $zr, 0x08855F84
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F78 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F7C - sh         $s5, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F80 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F84 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F88 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855F8C - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F90 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F94 - lh         $a2, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855F98 - andi       $a1, $a2, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855F9C - addiu      $s0, $s0, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FA0 - slti       $a0, $s0, 17
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FA4 - beq        $a0, $zr, 0x08855EF0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FA8 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8855FAC - beql       $a1, $zr, 0x08856018
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FB0 - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855FB4 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FB8 - slt        $a0, $s0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FBC - beq        $a0, $zr, 0x08855FF0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FC0 - lw         $a2, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FC4 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FC8 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FCC - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FD0 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855FCC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FD4 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FD8 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FDC - addu       $a0, $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FE0 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FE4 - subu       $a0, $a1, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FE8 - b          0x08856044
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FEC - sw         $a0, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8855FF0 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FF4 - or         $a2, $a1, $zr <=> move $a2, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8855FF8 - jal        0x08852590
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8855FFC - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08855FF8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856000 - lw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856004 - lw         $a1, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856008 - sw         $zr, 8($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885600C - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8856010 - b          0x08856044
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856014 - sw         $a0, 0($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8856018 - bne        $a1, $zr, 0x08856034
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885601C - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8856020 - bne        $a2, $zr, 0x08856034
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856024 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856028 - sh         $s5, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885602C - lh         $a1, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856030 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856034 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856038 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885603C - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856040 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856044 - or         $a1, $s3, $zr <=> move $a1, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856048 - slt        $a0, $a1, $fp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885604C - bnel       $a0, $zr, 0x08856054
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856050 - or         $a1, $fp, $zr <=> move $a1, $fp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856054 - lw         $a0, 104($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856058 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885605C - b          0x08854C60
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856060 - sw         $a0, 104($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856064 - lh         $a0, 12($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856068 - andi       $a0, $a0, 512
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885606C - bne        $a0, $zr, 0x08856088
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856070 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856074 - lh         $a0, 14($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856078 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885607C - or         $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8856080 - jal        0x08854A50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856084 - ori        $a3, $zr, 1 <=> li $a3, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8856088 - lw         $v0, 104($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885608C - lw         $s0, 128($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856090 - lw         $s1, 132($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856094 - lw         $s2, 136($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8856098 - lw         $s3, 140($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885609C - lw         $s4, 144($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560A0 - lw         $s5, 148($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560A4 - lw         $s6, 152($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560A8 - lw         $s7, 156($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560AC - lw         $fp, 160($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560B0 - lw         $ra, 164($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560B4 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88560B8 - addiu      $sp, $sp, 176
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8865704
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865704 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865708 - syscall    0x046FA [sceKernelLoadModule]
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelLoadModule path=0x09FFF570('disc0:/PSP_GAME/USRDIR/libfont.prx'), flags=0x0, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libfont.prx') HLE module libfont loaded
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelDelayThread micros=1000, callbacks=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to idle0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread idle0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread user_main
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_88656F4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88656F4 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88656F8 - syscall    0x046FC [sceKernelStartModule]
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelStartModule uid=0xF, argSize=0x0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - IGNORING:sceKernelStartModule HLE module 'libfont'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelLoadModule path=0x09FFF570('disc0:/PSP_GAME/USRDIR/libheap.prx'), flags=0x0, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libheap.prx') HLE module libheap loaded
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelDelayThread micros=1000, callbacks=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to idle0
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread idle0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread user_main
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelStartModule uid=0x10, argSize=0x0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - IGNORING:sceKernelStartModule HLE module 'libheap'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelLoadModule path=0x09FFF570('disc0:/PSP_GAME/USRDIR/psmf.prx'), flags=0x0, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx') HLE module psmf loaded
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelDelayThread micros=1000, callbacks=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to idle0
15:12:15 DEBUG  runtime - user_main_b - Starting Idle State...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread idle0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread user_main
15:12:15 DEBUG  runtime - user_main_b - Ending Idle State
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelStartModule uid=0x11, argSize=0x0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - IGNORING:sceKernelStartModule HLE module 'psmf'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelLoadModule path=0x09FFF570('disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx'), flags=0x0, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') HLE module libpsmfplayer loaded
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelDelayThread micros=1000, callbacks=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to idle0
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread idle0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - user_main_b - Switching to Thread user_main
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ModuleMgrForUser - user_main_b - sceKernelStartModule uid=0x12, argSize=0x0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000
15:12:15  INFO hle.ModuleMgrForUser - user_main_b - IGNORING:sceKernelStartModule HLE module 'libpsmfplayer'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881AF60
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AF60 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF64 - sw         $s1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF68 - lui        $s1, 0x0002 <=> li $s1, 0x00020000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF6C - sw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF70 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF74 - addiu      $s1, $s1, -31072
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF78 - sw         $ra, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AF7C - jal        0x088658C4 [sceUtilityLoadModule]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF80 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AF84 - beq        $v0, $zr, 0x0881AFA4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF88 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AF8C - jal        0x0881AA98
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF90 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AF94 - jal        0x08865664 [sceKernelDelayThreadCB]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AF98 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AF9C - b          0x0881AF7C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AFA0 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AFA4 - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AFA8 - lw         $s1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AFAC - lw         $ra, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AFB0 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AFB4 - addiu      $sp, $sp, 16
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_88658C4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88658C4 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88658C8 - syscall    0x04635 [sceUtilityLoadModule]
15:12:15 DEBUG hle.sceUtility - user_main_b - sceUtilityLoadModule module=0x300
15:12:15  INFO hle.sceUtility - user_main_b - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.sceUtility - user_main_b - sceUtilityLoadModule module=0x302
15:12:15  INFO hle.sceUtility - user_main_b - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.sceUtility - user_main_b - sceUtilityLoadModule module=0x303
15:12:15  INFO hle.sceUtility - user_main_b - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881CAE0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881CAE0 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CAE4 - or         $a1, $a0, $zr <=> move $a1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CAE8 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CAEC - or         $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CAF0 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CAF4 - sw         $ra, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881CAF8 - jal        0x0884E9F8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CAFC - addiu      $a0, $a0, 27400
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB00 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB04 - sw         $v0, -25376($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB08 - lw         $ra, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB0C - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB10 - addiu      $sp, $sp, 16
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_884E9F8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E9F8 - addiu      $sp, $sp, -48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E9FC - sw         $s2, 24($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA00 - andi       $v1, $a2, 16384
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA04 - addiu      $s2, $a1, 255
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA08 - sw         $s4, 32($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA0C - ins        $s2, $zr, 0, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA10 - addu       $s4, $a2, $zr <=> move $s4, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA14 - sw         $s3, 28($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA18 - addiu      $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA1C - addu       $s3, $a0, $zr <=> move $s3, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA20 - sw         $ra, 36($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA24 - addiu      $a2, $zr, 16384 <=> li $a2, 16384
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA28 - sw         $s1, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EA2C - bne        $v1, $zr, 0x0884EA3C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA30 - sw         $s0, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA34 - addiu      $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA38 - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EA3C - addu       $a3, $s2, $zr <=> move $a3, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA40 - addiu      $t0, $zr, 1 <=> li $t0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EA44 - jal        0x088655CC [sceKernelCreateFpl]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA48 - addu       $t1, $zr, $zr <=> li $t1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA4C - addu       $s1, $v0, $zr <=> move $s1, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EA50 - bltz       $s1, 0x0884EB20
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA54 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA58 - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EA5C - jal        0x0886565C [sceKernelTryAllocateFpl]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA60 - addu       $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EA64 - bltz       $v0, 0x0884EB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA68 - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA6C - andi       $t0, $s4, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA70 - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA74 - movn       $a3, $s2, $t0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA78 - ext        $a0, $s4, 14, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA7C - addiu      $a1, $s0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA80 - or         $a2, $a3, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA84 - sw         $a1, 0($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA88 - sw         $s1, 4($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA8C - sw         $a2, 8($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA90 - lb         $v1, 0($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EA94 - beq        $v1, $zr, 0x0884EACC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA98 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EA9C - addu       $a0, $s3, $zr <=> move $a0, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EAA0 - lbu        $t7, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAA4 - addu       $t6, $s0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAA8 - addiu      $a1, $a1, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAAC - sb         $t7, 12($t6)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAB0 - addu       $t5, $s3, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAB4 - slti       $t3, $a1, 31
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAB8 - lb         $t4, 0($t5)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EABC - sltu       $t2, $zr, $t4 <=> move $t2, $t4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAC0 - and        $t1, $t2, $t3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EAC4 - bne        $t1, $zr, 0x0884EAA0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAC8 - addu       $a0, $t5, $zr <=> move $a0, $t5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EACC - addu       $t9, $s0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAD0 - addiu      $t8, $zr, 1 <=> li $t8, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAD4 - addiu      $s4, $s0, 56
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAD8 - sb         $zr, 12($t9)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EADC - addiu      $a1, $s2, -64
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAE0 - addiu      $a0, $s0, 64
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAE4 - sw         $t8, 52($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAE8 - lui        $s1, 0x0887 <=> li $s1, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAEC - sw         $s2, 44($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAF0 - sw         $s4, 4($s4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAF4 - sw         $zr, 48($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EAF8 - jal        0x0884F514
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EAFC - sw         $s4, 56($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EB00 - jal        0x08865724 [sceKernelCpuSuspendIntr]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB04 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB08 - lw         $s3, -9532($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB0C - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB10 - addiu      $s2, $s3, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EB14 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB18 - sw         $s2, -9532($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB1C - addu       $v0, $s0, $zr <=> move $v0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EB20 - lw         $ra, 36($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB24 - lw         $s4, 32($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB28 - lw         $s3, 28($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB2C - lw         $s2, 24($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB30 - lw         $s1, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB34 - lw         $s0, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB38 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB3C - addiu      $sp, $sp, 48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884EB40 - jal        0x088655F4 [sceKernelDeleteFpl]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB44 - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EB48 - j          0x0884EB20
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EB4C - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_88655CC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88655CC - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88655D0 - syscall    0x0459A [sceKernelCreateFpl]
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateFpl(name='heap1',partition=2,attr=0x0,blocksize=0x1600000,blocks=1,opt=0x0)
15:12:15 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Fpl-0x16-heap1', type=PSP_SMEM_Low, size=0x1600000, addr=0x00000000: returns 0x0889C000
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateFpl 'heap1' assigned uid 16
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_886565C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886565C - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865660 - syscall    0x0459E [sceKernelTryAllocateFpl]
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelTryAllocateFpl redirecting to hleKernelAllocateFpl
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelAllocateFpl uid=0x16 data_addr=0x9fff650 timeout_addr=0x0 callbacks=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelAllocateFpl - 'heap1' fast check succeeded
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_884F514
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F514 - addiu      $a3, $a1, -24
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F518 - srl        $t3, $a3, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F51C - sll        $t0, $t3, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F520 - addiu      $a2, $a0, 24
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F524 - sltiu      $t4, $a0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F528 - sltiu      $v0, $a1, 49
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F52C - addu       $a3, $a2, $t0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F530 - addiu      $t1, $t3, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F534 - or         $t3, $t4, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F538 - addiu      $t2, $a0, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F53C - bne        $t3, $zr, 0x0884F564
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F540 - addiu      $t0, $a3, -8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F544 - sw         $t2, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F548 - sw         $a1, 8($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F54C - sw         $a2, 20($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F550 - sw         $zr, 12($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F554 - sw         $t0, 24($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F558 - sw         $t1, 4($a2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F55C - sw         $a2, -8($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F560 - sw         $zr, 4($t0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F564 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F568 - nop
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8865724
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865724 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865728 - syscall    0x046F3 [sceKernelCpuSuspendIntr]
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_886572C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886572C - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865730 - syscall    0x046F4 [sceKernelCpuResumeIntr]
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881745C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881745C - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817460 - sw         $s1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817464 - or         $s1, $a0, $zr <=> move $s1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817468 - sw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881746C - or         $s0, $a1, $zr <=> move $s0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817470 - ori        $a0, $zr, 32 <=> li $a0, 32
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817474 - sw         $s2, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817478 - sw         $ra, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881747C - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817480 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817484 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817488 - sw         $v0, -25616($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881748C - or         $s2, $v0, $zr <=> move $s2, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817490 - sw         $s1, 4($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817494 - sll        $s1, $s0, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817498 - sw         $s0, 0($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881749C - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88174A0 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174A4 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174A8 - sw         $v0, 28($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174AC - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174B0 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88174B4 - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174B8 - or         $a2, $s1, $zr <=> move $a2, $s1
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x088174B4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174BC - addiu      $a0, $s0, 7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174C0 - sra        $a1, $a0, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174C4 - srl        $a1, $a1, 0x001D
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174C8 - addu       $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174CC - sra        $a0, $a0, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174D0 - sw         $a0, 8($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88174D4 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174D8 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174DC - lw         $a2, 8($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174E0 - sw         $v0, 12($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174E4 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88174E8 - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174EC - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x088174E8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174F0 - lw         $a0, 8($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88174F4 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174F8 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88174FC - lw         $a2, 8($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817500 - sw         $v0, 16($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817504 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817508 - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881750C - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08817508 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817510 - lw         $a0, 8($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817514 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817518 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881751C - lw         $a2, 8($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817520 - sw         $v0, 20($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817524 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817528 - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881752C - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08817528 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817530 - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817534 - sw         $a0, 24($s2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817538 - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881753C - lw         $s1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817540 - lw         $s2, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817544 - lw         $ra, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817548 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881754C - addiu      $sp, $sp, 16
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881CB40 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB44 - or         $a1, $a0, $zr <=> move $a1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB48 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB4C - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB50 - lw         $a0, -25376($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB54 - sw         $ra, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881CB58 - jal        0x0884EC00
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB5C - addiu      $a2, $a2, -25372
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB60 - lw         $ra, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB64 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CB68 - addiu      $sp, $sp, 16
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_884EC00
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EC00 - addiu      $sp, $sp, -64
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC04 - sw         $s5, 36($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC08 - addu       $s5, $a1, $zr <=> move $s5, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC0C - sw         $s3, 28($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC10 - addu       $s3, $a0, $zr <=> move $s3, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC14 - sw         $ra, 48($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC18 - sw         $s7, 44($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC1C - sw         $s6, 40($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC20 - sw         $s4, 32($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC24 - sw         $s2, 24($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC28 - sw         $s1, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EC2C - beq        $a2, $zr, 0x0884EE38
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC30 - sw         $s0, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC34 - lw         $a1, 0($a2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC38 - sltiu      $a0, $a1, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EC3C - bne        $a0, $zr, 0x0884EC6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC40 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC44 - lw         $s2, 4($a2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EC48 - beq        $s2, $zr, 0x0884EC68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC4C - andi       $v1, $s2, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EC50 - bne        $v1, $zr, 0x0884EC6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC54 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC58 - addiu      $a2, $s2, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC5C - and        $a0, $a2, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EC60 - beq        $a0, $zr, 0x0884EC9C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC64 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EC68 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EC6C - lw         $ra, 48($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC70 - lw         $s7, 44($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC74 - lw         $s6, 40($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC78 - lw         $s5, 36($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC7C - lw         $s4, 32($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC80 - lw         $s3, 28($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC84 - lw         $s2, 24($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC88 - lw         $s1, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC8C - lw         $s0, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC90 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC94 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EC98 - addiu      $sp, $sp, 64
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884EC9C - jal        0x08865724 [sceKernelCpuSuspendIntr]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECA0 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECA4 - beq        $s3, $zr, 0x0884ECBC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECA8 - addu       $s6, $v0, $zr <=> move $s6, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECAC - lw         $v0, 0($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECB0 - addiu      $a3, $s3, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECB4 - beql       $v0, $a3, 0x0884ECCC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECB8 - lw         $s1, 56($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884ECBC - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECC0 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECC4 - j          0x0884EC6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECC8 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884ECCC - addiu      $s0, $s3, 56
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884ECD0 - addiu      $a0, $s1, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECD4 - addu       $a1, $s5, $zr <=> move $a1, $s5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECD8 - jal        0x0884F1D4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECDC - addu       $a2, $s2, $zr <=> move $a2, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECE0 - bne        $v0, $zr, 0x0884EDEC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECE4 - addu       $s4, $v0, $zr <=> move $s4, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECE8 - beql       $s1, $s0, 0x0884ECF8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECEC - lw         $a2, 8($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884ECF0 - j          0x0884ECD0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ECF4 - lw         $s1, 0($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884ECF8 - slti       $t0, $a2, 4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ECFC - bne        $t0, $zr, 0x0884EDEC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED00 - addu       $s7, $a2, $zr <=> move $s7, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED04 - beq        $s2, $zr, 0x0884EE18
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED08 - ins        $s7, $zr, 0, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED0C - addiu      $t6, $s2, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED10 - andi       $t5, $t6, 40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED14 - addiu      $t3, $s5, 7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED18 - subu       $t4, $s2, $t5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED1C - movz       $t4, $zr, $t5 <=> move $t4, $t5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED20 - ins        $t3, $zr, 0, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED24 - addu       $a0, $t3, $t4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED28 - addiu      $t2, $s7, -48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED2C - sltu       $t1, $t2, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED30 - beq        $t1, $zr, 0x0884ED44
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED34 - andi       $t8, $a2, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED38 - addiu      $s7, $a0, 303
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884ED3C - ins        $s7, $zr, 0, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED40 - andi       $t8, $a2, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884ED44 - addiu      $a0, $s3, 12
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED48 - addiu      $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED4C - bne        $t8, $zr, 0x0884ED60
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED50 - addiu      $a2, $zr, 16384 <=> li $a2, 16384
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED54 - addiu      $a0, $s3, 12
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED58 - addiu      $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED5C - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884ED60 - addu       $a3, $s7, $zr <=> move $a3, $s7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED64 - addiu      $t0, $zr, 1 <=> li $t0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED68 - jal        0x088655CC [sceKernelCreateFpl]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED6C - addu       $t1, $zr, $zr <=> li $t1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED70 - bltz       $v0, 0x0884ECBC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED74 - addu       $s0, $v0, $zr <=> move $s0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED78 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED7C - jal        0x0886565C [sceKernelTryAllocateFpl]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED80 - addu       $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884ED84 - bltz       $v0, 0x0884EE08
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED88 - lw         $s1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED8C - lw         $v1, 52($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED90 - lw         $a0, 44($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED94 - addiu      $a1, $v1, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED98 - addu       $t9, $a0, $s7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884ED9C - sw         $a1, 52($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDA0 - sw         $t9, 44($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EDA4 - beq        $s1, $zr, 0x0884EDEC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDA8 - sw         $s0, 12($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDAC - lw         $a2, 56($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDB0 - addiu      $a1, $s7, -8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDB4 - addiu      $s4, $s1, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDB8 - lw         $a3, 4($a2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDBC - sw         $a2, 0($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDC0 - addu       $a0, $s4, $zr <=> move $a0, $s4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDC4 - sw         $a3, 4($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDC8 - sw         $s1, 4($a2)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDCC - lw         $s7, 4($s1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EDD0 - jal        0x0884F514
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDD4 - sw         $s1, 0($s7)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDD8 - addu       $a0, $s4, $zr <=> move $a0, $s4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDDC - addu       $a1, $s5, $zr <=> move $a1, $s5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EDE0 - jal        0x0884F1D4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDE4 - addu       $a2, $s2, $zr <=> move $a2, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDE8 - addu       $s4, $v0, $zr <=> move $s4, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EDEC - lw         $s5, 48($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDF0 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDF4 - addiu      $s2, $s5, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EDF8 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EDFC - sw         $s2, 48($s3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EE00 - j          0x0884EC6C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE04 - addu       $v1, $s4, $zr <=> move $v1, $s4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884EE08 - jal        0x088655F4 [sceKernelDeleteFpl]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE0C - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EE10 - j          0x0884ECBC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE14 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884EE18 - addiu      $s0, $s7, -48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE1C - sltu       $t7, $s0, $s5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EE20 - beq        $t7, $zr, 0x0884ED44
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE24 - andi       $t8, $a2, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE28 - addiu      $s1, $s5, 7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE2C - ins        $s1, $zr, 0, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884EE30 - j          0x0884ED3C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE34 - addiu      $s7, $s1, 303
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884EE38 - j          0x0884EC9C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884EE3C - addu       $s2, $zr, $zr <=> li $s2, 0
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_884F1D4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F1D4 - beq        $a0, $zr, 0x0884F1EC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F1D8 - addu       $t3, $a0, $zr <=> move $t3, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F1DC - lw         $v0, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F1E0 - addiu      $a0, $a0, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F1E4 - beql       $v0, $a0, 0x0884F1F8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F1E8 - lw         $t0, 20($t3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F1EC - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F1F0 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F1F4 - addu       $v0, $a1, $zr <=> move $v0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F1F8 - sltiu      $t1, $a1, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F1FC - addiu      $a0, $zr, 8 <=> li $a0, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F200 - movn       $a1, $a0, $t1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F204 - addiu      $a3, $a1, 7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F208 - srl        $v1, $a3, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F20C - lw         $a3, 0($t0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F210 - addiu      $a0, $v1, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F214 - addu       $t1, $t0, $zr <=> move $t1, $t0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F218 - sll        $t5, $a0, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F21C - lw         $v1, 4($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F220 - slt        $a1, $v1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F224 - bne        $a1, $zr, 0x0884F278
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F228 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F22C - beq        $v1, $a0, 0x0884F2F8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F230 - addu       $t4, $zr, $zr <=> li $t4, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F234 - beq        $a2, $zr, 0x0884F2F0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F238 - addu       $t2, $zr, $zr <=> li $t2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F23C - subu       $t9, $v1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F240 - sll        $t8, $t9, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F244 - addu       $t7, $a3, $t8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F248 - addiu      $t6, $t7, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F24C - divu       $t6, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F250 - beql       $a2, $zr, 0x0884F258
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F254 - break      0x00007
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F258 - mfhi       $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F25C - beq        $v0, $zr, 0x0884F294
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F260 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F264 - srl        $t2, $v0, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F268 - addu       $a1, $a0, $t2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F26C - slt        $t4, $v1, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F270 - beq        $t4, $zr, 0x0884F28C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F274 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F278 - beq        $a3, $t0, 0x0884F1F0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F27C - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F280 - addu       $t1, $a3, $zr <=> move $t1, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F284 - j          0x0884F21C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F288 - lw         $a3, 0($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F28C - beq        $v1, $a1, 0x0884F2E0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F290 - addu       $t4, $a3, $zr <=> move $t4, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F294 - subu       $a2, $v1, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F298 - sll        $a1, $a2, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F29C - sw         $a2, 4($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2A0 - addu       $a3, $a3, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2A4 - addiu      $a1, $a3, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F2A8 - beq        $t2, $zr, 0x0884F2C4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2AC - sw         $a0, 4($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2B0 - lw         $v0, 0($t4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2B4 - addu       $a0, $a3, $t5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2B8 - sw         $t2, 4($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2BC - sw         $v0, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2C0 - sw         $a0, 0($t4)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F2C4 - sw         $t1, 20($t3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2C8 - sw         $t3, 0($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2CC - lw         $t1, 4($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2D0 - lw         $a3, 12($t3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2D4 - addu       $t5, $a3, $t1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F2D8 - j          0x0884F1F0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2DC - sw         $t5, 12($t3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F2E0 - lw         $t0, 0($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2E4 - addu       $t4, $t1, $zr <=> move $t4, $t1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F2E8 - j          0x0884F294
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2EC - sw         $t0, 0($t1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F2F0 - j          0x0884F294
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2F4 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x884F2F8 - beq        $a2, $zr, 0x0884F318
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F2FC - addiu      $a1, $a3, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F300 - divu       $a1, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F304 - beql       $a2, $zr, 0x0884F30C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F308 - break      0x00007
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F30C - mfhi       $t2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F310 - bne        $t2, $zr, 0x0884F278
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F314 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884F318 - lw         $a2, 0($a3)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884F31C - j          0x0884F2C4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884F320 - sw         $a2, 0($t1)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Executing deferred interrupts
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_88173FC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88173FC - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817400 - sw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817404 - sw         $ra, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817408 - jal        0x08816E2C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881740C - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817410 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817414 - lui        $a1, 0x0881 <=> li $a1, 0x08810000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817418 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881741C - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817420 - or         $t0, $zr, $zr <=> li $t0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817424 - or         $t1, $zr, $zr <=> li $t1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817428 - addiu      $a0, $a0, 26912
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881742C - addiu      $a1, $a1, 29652
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817430 - jal        0x0886564C [sceKernelCreateThread]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817434 - lui        $a3, 0x0001 <=> li $a3, 0x00010000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817438 - sw         $v0, 24($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881743C - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817440 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817444 - jal        0x08865604 [sceKernelStartThread]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817448 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881744C - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817450 - lw         $ra, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817454 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817458 - addiu      $sp, $sp, 16
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8816E2C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8816E2C - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E30 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E34 - lw         $v0, -25616($a0)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateThread redirecting to hleKernelCreateThread
15:12:15 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x18-file man', type=PSP_SMEM_High, size=0x10000, addr=0x00000000: returns 0x09FAFC00
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18, name='file man', PC=0x088173D4, attr=0x0, priority=0x10, stackSize=0x10000
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateThread inheriting user mode
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelStartThread redirecting to hleKernelStartThread
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18, name='file man', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread switching in thread immediately
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'file man(uid=0x18, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=18 name:'file man'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to file man
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=file man_18
15:12:15 DEBUG compiler - file man_18 - Compiling _S1_2_88173D4
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88173D4 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173D8 - sw         $ra, 0($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <> 0x88173DC - jal        0x088171FC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173E0 - nop
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x88173E4 - bne        $v0, $zr, 0x088173DC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173E8 - nop
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x88173EC - jal        0x08865674 [sceKernelSleepThreadCB]
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173F0 - nop
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x88173F4 - b          0x088173DC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173F8 - nop
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG compiler - file man_18 - Compiling _S1_2_88171FC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88171FC - addiu      $sp, $sp, -48
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817200 - sw         $s0, 0($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817204 - sw         $s1, 4($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817208 - sw         $s2, 8($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881720C - sw         $s3, 12($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817210 - sw         $s4, 16($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817214 - sw         $s5, 20($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817218 - sw         $s6, 24($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881721C - sw         $s7, 28($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817220 - sw         $fp, 32($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817224 - sw         $ra, 36($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817228 - jal        0x08816E2C
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881722C - nop
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817230 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817234 - lw         $a0, 0($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817238 - ori        $s2, $zr, 0 <=> li $s2, 0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881723C - slt        $a0, $s2, $a0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817240 - beq        $a0, $zr, 0x088173A0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817244 - ori        $s1, $zr, 0 <=> li $s1, 0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817248 - ori        $s4, $zr, 1 <=> li $s4, 1
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881724C - ori        $fp, $zr, 0 <=> li $fp, 0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x8817250 - lw         $a0, 20($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817254 - sra        $s3, $s2, 0x0003
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817258 - addu       $a0, $a0, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881725C - lbu        $a0, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817260 - andi       $s5, $s2, 7
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817264 - sllv       $s5, $s4, $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817268 - and        $a0, $a0, $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x881726C - beql       $a0, $zr, 0x088172E4
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817270 - lw         $a0, 12($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x8817274 - lw         $s7, 16($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817278 - addu       $s7, $s7, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881727C - lbu        $a0, 0($s7)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817280 - and        $a1, $a0, $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817284 - beq        $a1, $zr, 0x088172B8
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817288 - nor        $s6, $s5, $zr <=> li $s6, not $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881728C - and        $a0, $a0, $s6
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817290 - sb         $a0, 0($s7)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817294 - jal        0x0881718C
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817298 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881729C - or         $s7, $v0, $zr <=> move $s7, $v0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172A0 - lw         $a0, 0($s7)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x88172A4 - beql       $a0, $zr, 0x088172BC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172A8 - lw         $a0, 12($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <> 0x88172AC - jal        0x0881CB98
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172B0 - nop
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172B4 - sw         $zr, 0($s7)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88172B8 - lw         $a0, 12($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88172BC - addu       $a0, $a0, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172C0 - lbu        $a1, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172C4 - and        $a1, $a1, $s6
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172C8 - sb         $a1, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172CC - lw         $a0, 20($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172D0 - addu       $a0, $a0, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172D4 - lbu        $a1, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172D8 - and        $a1, $a1, $s6
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172DC - sb         $a1, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172E0 - lw         $a0, 12($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88172E4 - addu       $a0, $a0, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172E8 - lbu        $a0, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172EC - and        $a0, $a0, $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x88172F0 - beql       $a0, $zr, 0x08817390
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172F4 - lw         $a0, 0($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88172F8 - lw         $a0, 16($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88172FC - addu       $a0, $a0, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817300 - lbu        $a0, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817304 - and        $a0, $a0, $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817308 - bnel       $a0, $zr, 0x08817390
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881730C - lw         $a0, 0($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <> 0x8817310 - jal        0x08816E2C
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817314 - or         $s1, $s4, $zr <=> move $s1, $s4
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817318 - or         $s6, $v0, $zr <=> move $s6, $v0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x881731C - jal        0x0881718C
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817320 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817324 - lw         $a0, 4($s6)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817328 - or         $s6, $v0, $zr <=> move $s6, $v0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881732C - addu       $a0, $a0, $fp
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817330 - jal        0x0881AB58
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817334 - lw         $a0, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817338 - lw         $a0, 4($s6)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x881733C - bne        $a0, $zr, 0x08817350
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817340 - or         $s7, $v0, $zr <=> move $s7, $v0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817344 - jal        0x0881ACCC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817348 - or         $a0, $s7, $zr <=> move $a0, $s7
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881734C - sw         $v0, 4($s6)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x8817350 - lw         $a0, 4($s6)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817354 - jal        0x0881CB40
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817358 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881735C - lw         $a2, 4($s6)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817360 - sw         $v0, 0($s6)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817364 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817368 - jal        0x0881AD68
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881736C - or         $a1, $s7, $zr <=> move $a1, $s7
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817370 - jal        0x0881ADFC
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817374 - or         $a0, $s7, $zr <=> move $a0, $s7
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817378 - lw         $a0, 16($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881737C - addu       $a0, $a0, $s3
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817380 - lbu        $a1, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817384 - or         $a1, $a1, $s5
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817388 - sb         $a1, 0($a0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881738C - lw         $a0, 0($s0)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x8817390 - addiu      $s2, $s2, 1
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8817394 - slt        $a0, $s2, $a0
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile <  0x8817398 - bne        $a0, $zr, 0x08817250
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x881739C - addiu      $fp, $fp, 4
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x88173A0 - or         $v0, $s1, $zr <=> move $v0, $s1
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173A4 - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173A8 - lw         $s1, 4($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173AC - lw         $s2, 8($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173B0 - lw         $s3, 12($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173B4 - lw         $s4, 16($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173B8 - lw         $s5, 20($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173BC - lw         $s6, 24($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173C0 - lw         $s7, 28($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173C4 - lw         $fp, 32($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173C8 - lw         $ra, 36($sp)
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173CC - jr         $ra
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x88173D0 - addiu      $sp, $sp, 48
15:12:15 DEBUG compiler - file man_18 - Compiling _S1_2_8865674
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile  > 0x8865674 - jr         $ra
15:12:15 DEBUG compiler - file man_18 - CodeInstruction.compile    0x8865678 - syscall    0x04566 [sceKernelSleepThreadCB]
15:12:15 DEBUG hle.ThreadManForUser - file man_18 - sceKernelSleepThreadCB SceUID=18 name:'file man'
15:12:15 DEBUG hle.ThreadManForUser - file man_18 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - file man_18 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - file man_18 - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - file man_18 - Switching from Thread file man to user_main
15:12:15 DEBUG hle.sceCtrl - file man_18 - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - file man_18 - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - file man_18 - End of Interrupt
15:12:15 DEBUG  runtime - file man_18 - syncThread currentThread=file man_18, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - file man_18 - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8817F50
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817F50 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F54 - ori        $a0, $zr, 68 <=> li $a0, 68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F58 - sw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F5C - sw         $ra, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817F60 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F64 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F68 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F6C - sw         $v0, -25608($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F70 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F74 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F78 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817F7C - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F80 - ori        $a2, $zr, 68 <=> li $a2, 68
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08817F7C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F84 - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F88 - sw         $a0, 52($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F8C - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F90 - lw         $ra, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F94 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F98 - addiu      $sp, $sp, 16
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881812C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881812C - addiu      $sp, $sp, -32
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818130 - sw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818134 - sw         $s1, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818138 - or         $s0, $a2, $zr <=> move $s0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881813C - or         $s1, $a1, $zr <=> move $s1, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818140 - sw         $s2, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818144 - sw         $ra, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818148 - jal        0x08817624
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881814C - or         $s2, $a0, $zr <=> move $s2, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818150 - sw         $v0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818154 - sw         $s2, 32($v0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818158 - sw         $s1, 56($v0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881815C - sw         $s0, 60($v0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818160 - jal        0x0881AB58
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818164 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818168 - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881816C - sw         $v0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818170 - or         $a1, $v0, $zr <=> move $a1, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818174 - jal        0x0881AD68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818178 - ori        $a2, $zr, 20 <=> li $a2, 20
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881817C - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818180 - lw         $a0, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818184 - addu       $a2, $a0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818188 - addu       $a0, $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881818C - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818190 - sll        $s0, $a0, 0x0002
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818194 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818198 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881819C - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181A0 - lw         $a1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181A4 - lw         $a2, 4($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181A8 - sw         $v0, 20($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181AC - ori        $a3, $zr, 0 <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181B0 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88181B4 - jal        0x0881ABE8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181B8 - or         $t0, $zr, $zr <=> li $t0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181BC - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181C0 - lw         $a1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181C4 - lw         $a0, 20($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88181C8 - jal        0x0881AD68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181CC - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181D0 - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181D4 - lw         $a2, 8($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88181D8 - beq        $a2, $zr, 0x088182CC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181DC - lw         $a0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181E0 - lw         $a2, 0($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181E4 - sw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181E8 - sw         $a0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181EC - sll        $s0, $a2, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181F0 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88181F4 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181F8 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88181FC - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818200 - lw         $a1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818204 - lw         $a2, 8($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818208 - sw         $v0, 24($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881820C - ori        $a3, $zr, 0 <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818210 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818214 - jal        0x0881ABE8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818218 - or         $t0, $zr, $zr <=> li $t0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881821C - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818220 - lw         $a1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818224 - lw         $a0, 24($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818228 - jal        0x0881AD68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881822C - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818230 - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818234 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818238 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881823C - lw         $a0, 16($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818240 - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818244 - lw         $a1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818248 - lw         $a2, 12($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881824C - sw         $v0, 28($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818250 - ori        $a3, $zr, 0 <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818254 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818258 - jal        0x0881ABE8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881825C - or         $t0, $zr, $zr <=> li $t0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818260 - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818264 - lw         $a1, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818268 - lw         $a2, 16($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881826C - jal        0x0881AD68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818270 - lw         $a0, 28($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818274 - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818278 - ori        $a3, $zr, 0 <=> li $a3, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881827C - lw         $a2, 0($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818280 - sltu       $a2, $a3, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818284 - beq        $a2, $zr, 0x088182D4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818288 - lw         $a0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881828C - ori        $a2, $zr, 0 <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8818290 - lw         $t0, 24($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818294 - lw         $t1, 12($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818298 - addu       $t0, $t0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881829C - lw         $t2, 4($t0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182A0 - lw         $t3, 28($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182A4 - subu       $t1, $t2, $t1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182A8 - addu       $t1, $t1, $t3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182AC - sw         $t1, 4($t0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182B0 - lw         $t0, 0($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182B4 - addiu      $a3, $a3, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182B8 - sltu       $t0, $a3, $t0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88182BC - bne        $t0, $zr, 0x08818290
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182C0 - addiu      $a2, $a2, 8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88182C4 - b          0x088182D4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182C8 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88182CC - sw         $zr, 24($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182D0 - sw         $zr, 28($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88182D4 - jal        0x0881ADFC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182D8 - sw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182DC - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182E0 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182E4 - lw         $a0, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88182E8 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182EC - sll        $a0, $a0, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182F0 - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182F4 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182F8 - lw         $a2, 0($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88182FC - sw         $v0, 64($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818300 - sll        $a2, $a2, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818304 - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818308 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08818304 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881830C - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818310 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818314 - lw         $a2, 0($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818318 - addiu      $a2, $a2, 7
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881831C - srl        $a2, $a2, 0x0003
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818320 - sw         $a2, 36($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818324 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818328 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881832C - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818330 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818334 - lw         $a2, 36($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818338 - sw         $v0, 40($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881833C - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818340 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x0881833C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818344 - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818348 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881834C - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818350 - lw         $a0, 36($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818354 - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818358 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881835C - lw         $a2, 36($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818360 - sw         $v0, 44($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818364 - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818368 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x08818364 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881836C - lw         $a0, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818370 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818374 - jal        0x0881CB40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818378 - lw         $a0, 36($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881837C - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818380 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818384 - lw         $a2, 36($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818388 - sw         $v0, 48($a1)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881838C - jal        0x088525D0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818390 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - Inlining call at 0x0881838C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818394 - lw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818398 - lw         $s1, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881839C - lw         $s2, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183A0 - lw         $ra, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183A4 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183A8 - addiu      $sp, $sp, 32
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8817624
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817624 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817628 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881762C - lw         $v0, -25608($a0)
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881AB58
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AB58 - addiu      $sp, $sp, -272
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB5C - or         $a2, $a0, $zr <=> move $a2, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB60 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB64 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB68 - sw         $s0, 264($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB6C - sw         $ra, 268($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB70 - jal        0x0885227C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB74 - addiu      $a1, $a1, 27088
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB78 - addiu      $s0, $sp, 256
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB7C - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AB80 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB84 - jal        0x0886575C [sceIoOpenAsync]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB88 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB8C - bgez       $v0, 0x0881AB9C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB90 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB94 - b          0x0881ABC0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB98 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AB9C - jal        0x08865784 [sceIoWaitAsyncCB]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABA0 - or         $a1, $s0, $zr <=> move $a1, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABA4 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ABA8 - bne        $a0, $zr, 0x0881ABC0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABAC - or         $v0, $a0, $zr <=> move $v0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABB0 - lw         $a1, 260($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABB4 - lw         $a0, 256($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABB8 - ori        $a0, $a0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABBC - or         $v0, $a0, $zr <=> move $v0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881ABC0 - bgez       $v0, 0x0881ABD8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABC4 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ABC8 - jal        0x0881AA98
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABCC - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ABD0 - b          0x0881AB80
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABD4 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ABD8 - lw         $s0, 264($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABDC - lw         $ra, 268($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABE0 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABE4 - addiu      $sp, $sp, 272
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_886575C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886575C - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865760 - syscall    0x0453C [sceIoOpenAsync]
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF560('disc0:/PSP_GAME/USRDIR/file.atmr'), flags=0x1, permissions=0x0
15:12:15  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/file.atmr flags = 1 permissions = 00
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/file.atmr
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen assigned id = 0x3
15:12:15 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09FAF400
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8865784
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865784 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865788 - syscall    0x04537 [sceIoWaitAsyncCB]
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF660
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff660) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG compiler - SceIofileAsync_1b - Compiling _S1_2_8000040
15:12:15 DEBUG compiler - SceIofileAsync_1b - CodeInstruction.compile  > 0x8000040 - syscall    0x04558 [hleKernelAsyncLoop]
15:12:15 DEBUG compiler - SceIofileAsync_1b - CodeInstruction.compile <  0x8000044 - b          0x08000040
15:12:15 DEBUG compiler - SceIofileAsync_1b - CodeInstruction.compile    0x8000048 - nop
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0x3
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881AD68
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AD68 - addiu      $sp, $sp, -32
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD6C - sw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD70 - sw         $s1, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD74 - sw         $s2, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD78 - or         $s2, $a0, $zr <=> move $s2, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD7C - or         $s1, $a1, $zr <=> move $s1, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD80 - or         $s0, $a2, $zr <=> move $s0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD84 - sw         $ra, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD88 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AD8C - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AD90 - jal        0x08865764 [sceIoReadAsync]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD94 - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AD98 - bgez       $v0, 0x0881ADAC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AD9C - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ADA0 - b          0x0881ADCC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADA4 - slt        $a0, $zr, $v0 <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881ADAC - jal        0x08865784 [sceIoWaitAsyncCB]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADB0 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ADB4 - bne        $v0, $zr, 0x0881ADC8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADB8 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADBC - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADC0 - lw         $a0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADC4 - ori        $v0, $a0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ADC8 - slt        $a0, $zr, $v0 <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881ADCC - bne        $a0, $zr, 0x0881ADE4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADD0 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ADD4 - jal        0x0881AA98
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADD8 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ADDC - b          0x0881AD8C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADE0 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ADE4 - lw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADE8 - lw         $s1, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADEC - lw         $s2, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADF0 - lw         $ra, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADF4 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ADF8 - addiu      $sp, $sp, 32
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8865764
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865764 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865768 - syscall    0x0453D [sceIoReadAsync]
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoReadAsync id=0x3, data_addr=0x9E93600, size=0x14
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoRead(id=3,data=0x9e93600,size=0x14) async=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF650
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff650) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG  runtime - SceIofileAsync_1b - RuntimeContext.invalidateRange(addr=0x09E93600, size=20)
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0x14
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881ABE8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ABE8 - addiu      $sp, $sp, -48
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABEC - sw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABF0 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABF4 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABF8 - sw         $s5, 28($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ABFC - lw         $s5, 27132($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC00 - sw         $s1, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC04 - sw         $s2, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC08 - sw         $s3, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC0C - sw         $s4, 24($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC10 - or         $s3, $a3, $zr <=> move $s3, $a3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC14 - or         $s1, $t0, $zr <=> move $s1, $t0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC18 - or         $s2, $a2, $zr <=> move $s2, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC1C - lw         $s4, 27128($a0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC20 - sw         $ra, 32($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC24 - or         $a3, $s3, $zr <=> move $a3, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AC28 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC2C - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC30 - jal        0x08865744 [sceIoLseekAsync]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC34 - or         $t0, $s1, $zr <=> move $t0, $s1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC38 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC3C - bgez       $a0, 0x0881AC4C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC40 - sra        $v1, $a0, 0x001F
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC44 - b          0x0881AC78
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC48 - ori        $v0, $a0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AC4C - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC50 - jal        0x08865784 [sceIoWaitAsyncCB]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC54 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC58 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC5C - bne        $a0, $zr, 0x0881AC70
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC60 - sra        $a1, $a0, 0x001F
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC64 - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC68 - b          0x0881AC70
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC6C - lw         $a0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AC70 - or         $v1, $a1, $zr <=> move $v1, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC74 - or         $v0, $a0, $zr <=> move $v0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AC78 - xor        $a0, $v1, $s5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC7C - sltiu      $a0, $a0, 1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC80 - sltu       $a2, $v0, $s4
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC84 - slt        $a1, $v1, $s5
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC88 - and        $a0, $a0, $a2
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC8C - or         $a0, $a0, $a1
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC90 - beq        $a0, $zr, 0x0881ACA8
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC94 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AC98 - jal        0x0881AA98
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AC9C - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ACA0 - b          0x0881AC28
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACA4 - or         $a3, $s3, $zr <=> move $a3, $s3
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ACA8 - lw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACAC - lw         $s1, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACB0 - lw         $s2, 16($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACB4 - lw         $s3, 20($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACB8 - lw         $s4, 24($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACBC - lw         $s5, 28($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACC0 - lw         $ra, 32($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACC4 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ACC8 - addiu      $sp, $sp, 48
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8865744
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865744 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865748 - syscall    0x0453F [sceIoLseekAsync]
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoLseekAsync id=0x3, offset=0x14, whence=0x0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoLseek returning 0
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF640
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff640) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0x14
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoReadAsync id=0x3, data_addr=0x9E87280, size=0xC378
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoRead(id=3,data=0x9e87280,size=0xc378) async=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF650
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff650) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG  runtime - SceIofileAsync_1b - RuntimeContext.invalidateRange(addr=0x09E87280, size=50040)
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0xc378
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoLseekAsync id=0x3, offset=0xC38C, whence=0x0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoLseek returning 0
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF640
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff640) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0xc38c
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoReadAsync id=0x3, data_addr=0x9E7F000, size=0x8250
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoRead(id=3,data=0x9e7f000,size=0x8250) async=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF650
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff650) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG  runtime - SceIofileAsync_1b - RuntimeContext.invalidateRange(addr=0x09E7F000, size=33360)
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0x8250
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoLseekAsync id=0x3, offset=0xB1D03A8, whence=0x0
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoLseek returning 0
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF640
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff640) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0xb1d03a8
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoReadAsync id=0x3, data_addr=0x9E67480, size=0x17B5C
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoRead(id=3,data=0x9e67480,size=0x17b5c) async=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF650
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff650) wait=true callbacks=true
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread id=3
15:12:15 DEBUG  runtime - SceIofileAsync_1b - RuntimeContext.invalidateRange(addr=0x09E67480, size=97116)
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - onContextSwitch waking b thread:'user_main'
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - IoFileMgrForUser.doStepAsync - storing result 0x17b5c
15:12:15 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - Async IO completed
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to user_main
15:12:15 DEBUG  runtime - SceIofileAsync_1b - syncThread currentThread=SceIofileAsync_1b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - SceIofileAsync_1b - Waiting to be scheduled...
15:12:15 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_881ADFC
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ADFC - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE00 - sw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE04 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE08 - sw         $ra, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AE0C - jal        0x0886576C [sceIoCloseAsync]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE10 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AE14 - bgez       $v0, 0x0881AE24
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE18 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AE1C - b          0x0881AE40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE20 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AE24 - jal        0x08865784 [sceIoWaitAsyncCB]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE28 - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AE2C - bne        $v0, $zr, 0x0881AE40
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE30 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE34 - lw         $a1, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE38 - lw         $a0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE3C - ori        $v0, $a0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AE40 - bgez       $v0, 0x0881AE58
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE44 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AE48 - jal        0x0881AA98
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE4C - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AE50 - b          0x0881AE0C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE54 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AE58 - lw         $s0, 8($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE5C - lw         $ra, 12($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE60 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AE64 - addiu      $sp, $sp, 16
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_886576C
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886576C - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865770 - syscall    0x0453B [sceIoCloseAsync]
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoCloseAsync id=0x3
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoClose - id 3
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync'
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF660
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff660) wait=true callbacks=true
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file marked with closePending, calling hleIoClose, not waiting
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoClose - id 3
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:15 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0x0
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG compiler - user_main_b - Compiling _S1_2_8817EF0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817EF0 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817EF4 - sw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817EF8 - sw         $ra, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817EFC - jal        0x08817624
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F00 - nop
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F04 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F08 - lui        $a1, 0x0881 <=> li $a1, 0x08810000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F0C - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F10 - ori        $a2, $zr, 16 <=> li $a2, 16
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F14 - or         $t0, $zr, $zr <=> li $t0, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F18 - or         $t1, $zr, $zr <=> li $t1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F1C - addiu      $a0, $a0, 26940
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F20 - addiu      $a1, $a1, 32456
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817F24 - jal        0x0886564C [sceKernelCreateThread]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F28 - lui        $a3, 0x0001 <=> li $a3, 0x00010000
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F2C - sw         $v0, 52($s0)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F30 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F34 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817F38 - jal        0x08865604 [sceKernelStartThread]
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F3C - or         $a2, $zr, $zr <=> li $a2, 0
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F40 - lw         $s0, 0($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F44 - lw         $ra, 4($sp)
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F48 - jr         $ra
15:12:15 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817F4C - addiu      $sp, $sp, 16
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateThread redirecting to hleKernelCreateThread
15:12:15 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1d-file merge man', type=PSP_SMEM_High, size=0x10000, addr=0x00000000: returns 0x09F9F400
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D, name='file merge man', PC=0x08817EC8, attr=0x0, priority=0x10, stackSize=0x10000
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateThread inheriting user mode
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:15 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - sceKernelStartThread redirecting to hleKernelStartThread
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D, name='file merge man', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread switching in thread immediately
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:15 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:15 DEBUG  runtime - user_main_b - Switching from Thread user_main to file merge man
15:12:15 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=file merge man_1d
15:12:15 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:15 DEBUG compiler - file merge man_1d - Compiling _S1_2_8817EC8
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817EC8 - addiu      $sp, $sp, -16
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817ECC - sw         $ra, 0($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x8817ED0 - jal        0x08817B70
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817ED4 - nop
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817ED8 - bne        $v0, $zr, 0x08817ED0
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EDC - nop
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817EE0 - jal        0x08865674 [sceKernelSleepThreadCB]
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EE4 - nop
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817EE8 - b          0x08817ED0
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EEC - nop
15:12:15 DEBUG compiler - file merge man_1d - Compiling _S1_2_8817B70
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817B70 - addiu      $sp, $sp, -64
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B74 - sw         $s0, 16($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B78 - sw         $s1, 20($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B7C - sw         $s2, 24($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B80 - sw         $s3, 28($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B84 - sw         $s4, 32($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B88 - sw         $s5, 36($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B8C - sw         $s6, 40($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B90 - sw         $s7, 44($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B94 - sw         $fp, 48($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817B98 - sw         $ra, 52($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817B9C - jal        0x08817624
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BA0 - nop
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BA4 - or         $s4, $v0, $zr <=> move $s4, $v0
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BA8 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BAC - lw         $a2, 0($s4)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BB0 - ori        $s3, $zr, 0 <=> li $s3, 0
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BB4 - sw         $a0, 8($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BB8 - addiu      $a1, $zr, -1 <=> li $a1, -1
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BBC - sltu       $a0, $s3, $a2
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817BC0 - beq        $a0, $zr, 0x08817E80
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BC4 - sw         $a1, 4($sp)
15:12:15 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BC8 - lui        $s7, 0x0100 <=> li $s7, 0x01000000
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BCC - addiu      $s7, $s7, -1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BD0 - lw         $a0, 48($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817BD4 - sra        $s5, $s3, 0x0003
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BD8 - addu       $a0, $a0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BDC - ori        $s6, $zr, 1 <=> li $s6, 1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BE0 - lbu        $a0, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BE4 - andi       $a1, $s3, 7
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BE8 - sllv       $s6, $s6, $a1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BEC - and        $a0, $a0, $s6
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817BF0 - beql       $a0, $zr, 0x08817CA4
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BF4 - lw         $a0, 40($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817BF8 - lw         $s0, 44($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817BFC - addu       $s0, $s0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C00 - lbu        $a0, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C04 - and        $a1, $a0, $s6
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C08 - beq        $a1, $zr, 0x08817C78
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C0C - nor        $s1, $s6, $zr <=> li $s1, not $s6
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C10 - and        $a0, $a0, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C14 - jal        0x08817624
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C18 - sb         $a0, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C1C - or         $s2, $v0, $zr <=> move $s2, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C20 - jal        0x08817630
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C24 - or         $a0, $s3, $zr <=> move $a0, $s3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C28 - or         $fp, $v0, $zr <=> move $fp, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C2C - jal        0x08817AC0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C30 - or         $a0, $s3, $zr <=> move $a0, $s3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C34 - lw         $a1, 56($s2)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C38 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C3C - beq        $a1, $zr, 0x08817C60
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C40 - lw         $a0, 8($fp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C44 - sll        $a0, $a0, 0x0003
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C48 - addu       $a0, $a1, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C4C - lw         $a0, 4($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C50 - beq        $a0, $zr, 0x08817C60
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C54 - or         $a1, $a0, $zr <=> move $a1, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C58 - jalr       $ra, $a1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C5C - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817C60 - lw         $a0, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817C64 - beql       $a0, $zr, 0x08817C7C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C68 - lw         $a0, 40($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x8817C6C - jal        0x0881CB98
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C70 - nop
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C74 - sw         $zr, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817C78 - lw         $a0, 40($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817C7C - addu       $a0, $a0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C80 - lbu        $a1, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C84 - and        $a1, $a1, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C88 - sb         $a1, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C8C - lw         $a0, 48($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C90 - addu       $a0, $a0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C94 - lbu        $a1, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C98 - and        $a1, $a1, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817C9C - sb         $a1, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CA0 - lw         $a0, 40($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817CA4 - addu       $a0, $a0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CA8 - lbu        $a0, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CAC - and        $a0, $a0, $s6
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817CB0 - beql       $a0, $zr, 0x08817E70
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CB4 - lw         $a0, 0($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817CB8 - lw         $a0, 44($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CBC - addu       $a0, $a0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CC0 - lbu        $a0, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CC4 - and        $a0, $a0, $s6
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817CC8 - bne        $a0, $zr, 0x08817E6C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CCC - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CD0 - lw         $a1, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817CD4 - bgez       $a1, 0x08817CE8
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CD8 - sw         $a0, 8($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817CDC - jal        0x0881AB58
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CE0 - lw         $a0, 32($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CE4 - sw         $v0, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x8817CE8 - jal        0x08817624
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CEC - nop
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CF0 - or         $fp, $v0, $zr <=> move $fp, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817CF4 - jal        0x08817630
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CF8 - or         $a0, $s3, $zr <=> move $a0, $s3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817CFC - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D00 - jal        0x08817AC0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D04 - or         $a0, $s3, $zr <=> move $a0, $s3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D08 - lw         $a0, 8($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D0C - lw         $s1, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D10 - lui        $a1, 0x0F00 <=> li $a1, 0x0F000000
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D14 - and        $a1, $s1, $a1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D18 - sw         $a0, 0($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D1C - srl        $a0, $a1, 0x0018
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D20 - bgtz       $a0, 0x08817D48
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D24 - or         $s2, $v0, $zr <=> move $s2, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D28 - bltz       $a0, 0x08817D6C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D2C - and        $a0, $s1, $s7
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D30 - jal        0x0881CB40
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D34 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D38 - lw         $a0, 4($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D3C - or         $s1, $v0, $zr <=> move $s1, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D40 - b          0x08817D78
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D44 - ori        $a1, $zr, 0 <=> li $a1, 0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817D48 - slti       $a0, $a0, 4
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D4C - beq        $a0, $zr, 0x08817D6C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D50 - and        $a0, $s1, $s7
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D54 - jal        0x0881CB6C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D58 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D5C - lw         $a0, 4($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D60 - or         $s1, $v0, $zr <=> move $s1, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D64 - b          0x08817D78
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D68 - ori        $a1, $zr, 0 <=> li $a1, 0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817D6C - lw         $a0, 4($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D70 - ori        $s1, $zr, 0 <=> li $s1, 0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D74 - ori        $a1, $zr, 0 <=> li $a1, 0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817D78 - sw         $s2, 12($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D7C - lw         $s2, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D80 - or         $a2, $a0, $zr <=> move $a2, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D84 - or         $a3, $a1, $zr <=> move $a3, $a1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D88 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817D8C - jal        0x0881ABE8
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D90 - or         $t0, $zr, $zr <=> li $t0, 0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D94 - lw         $a2, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D98 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817D9C - and        $a2, $a2, $s7
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DA0 - jal        0x0881AD68
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DA4 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DA8 - lw         $s0, 0($s0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DAC - lui        $a0, 0x0F00 <=> li $a0, 0x0F000000
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DB0 - and        $a0, $s0, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DB4 - srl        $a0, $a0, 0x0018
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DB8 - slti       $a1, $a0, 2
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DBC - beq        $a1, $zr, 0x08817DE0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DC0 - lw         $s2, 12($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DC4 - bltzl      $a0, 0x08817E30
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DC8 - lw         $fp, 56($fp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x8817DCC - bgtz       $a0, 0x08817E2C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DD0 - and        $a0, $s0, $s7
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DD4 - sw         $a0, 4($s2)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DD8 - b          0x08817E2C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DDC - sw         $s1, 0($s2)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817DE0 - slti       $a1, $a0, 3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DE4 - bne        $a1, $zr, 0x08817E2C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DE8 - slti       $a0, $a0, 4
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DEC - beq        $a0, $zr, 0x08817E2C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DF0 - and        $a1, $s0, $s7
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817DF4 - jal        0x0881CBBC
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DF8 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817DFC - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E00 - sw         $v0, 4($s2)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E04 - jal        0x0881CB40
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E08 - ori        $a1, $zr, 3 <=> li $a1, 3
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E0C - lw         $a1, 4($s2)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E10 - sw         $v0, 0($s2)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E14 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E18 - or         $a2, $s1, $zr <=> move $a2, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E1C - jal        0x08860548
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E20 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E24 - jal        0x0881CB98
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E28 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E2C - lw         $fp, 56($fp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x8817E30 - beql       $fp, $zr, 0x08817E5C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E34 - lw         $a0, 44($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E38 - lw         $a0, 0($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E3C - sll        $a0, $a0, 0x0003
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E40 - addu       $fp, $fp, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E44 - lw         $fp, 0($fp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E48 - beql       $fp, $zr, 0x08817E5C
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E4C - lw         $a0, 44($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E50 - jalr       $ra, $fp
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E54 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E58 - lw         $a0, 44($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E5C - addu       $a0, $a0, $s5
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E60 - lbu        $a1, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E64 - or         $a1, $a1, $s6
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E68 - sb         $a1, 0($a0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E6C - lw         $a0, 0($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E70 - addiu      $s3, $s3, 1
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E74 - sltu       $a0, $s3, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E78 - bnel       $a0, $zr, 0x08817BD4
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E7C - lw         $a0, 48($s4)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E80 - lw         $a0, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E84 - bltz       $a0, 0x08817E94
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E88 - nop
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817E8C - jal        0x0881ADFC
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E90 - lw         $a0, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817E94 - lw         $v0, 8($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E98 - lw         $s0, 16($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817E9C - lw         $s1, 20($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EA0 - lw         $s2, 24($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EA4 - lw         $s3, 28($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EA8 - lw         $s4, 32($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EAC - lw         $s5, 36($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EB0 - lw         $s6, 40($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EB4 - lw         $s7, 44($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EB8 - lw         $fp, 48($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EBC - lw         $ra, 52($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EC0 - jr         $ra
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817EC4 - addiu      $sp, $sp, 64
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelSleepThreadCB SceUID=1d name:'file merge man'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=b name:'user_main'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to user_main
15:12:16 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_88043C0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88043C0 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043C4 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043C8 - ori        $a1, $zr, 4 <=> li $a1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043CC - sw         $ra, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88043D0 - jal        0x088176A8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043D4 - addiu      $a0, $a0, 24384
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043D8 - lw         $ra, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043DC - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043E0 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_88176A8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88176A8 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176AC - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176B0 - or         $s0, $a1, $zr <=> move $s0, $a1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176B4 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176B8 - sw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88176BC - jal        0x08817624
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176C0 - or         $s1, $a0, $zr <=> move $s1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176C4 - ori        $a1, $zr, 0 <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176C8 - slt        $a2, $a1, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88176CC - beq        $a2, $zr, 0x0881770C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176D0 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176D4 - ori        $a2, $zr, 1 <=> li $a2, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88176D8 - lw         $a3, 0($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176DC - lw         $t0, 40($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176E0 - sra        $t1, $a3, 0x0003
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176E4 - addu       $t0, $t0, $t1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176E8 - lbu        $t1, 0($t0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176EC - andi       $a3, $a3, 7
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176F0 - sllv       $a3, $a2, $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176F4 - or         $a3, $t1, $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176F8 - addiu      $a1, $a1, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88176FC - sb         $a3, 0($t0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817700 - slt        $a3, $a1, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817704 - bne        $a3, $zr, 0x088176D8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817708 - addiu      $s1, $s1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881770C - lw         $a0, 52($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817710 - slt        $a1, $zr, $a0 <=> move $a1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817714 - beq        $a1, $zr, 0x08817724
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817718 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881771C - jal        0x088655DC [sceKernelWakeupThread]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817720 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817724 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817728 - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881772C - lw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817730 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817734 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_88655DC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88655DC - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88655E0 - syscall    0x04567 [sceKernelWakeupThread]
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d name:'file merge man'
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - user_main_b - Switching from Thread user_main to file merge man
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoOpenAsync filename=0x09FAF160('disc0:/PSP_GAME/USRDIR/file.atmr'), flags=0x1, permissions=0x0
15:12:16  INFO hle.IoFileMgrForUser - file merge man_1d - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/file.atmr flags = 1 permissions = 00
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - PSP_O_RDONLY
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/file.atmr
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoOpen assigned id = 0x3
15:12:16 DEBUG hle.SysMemUserForUser - file merge man_1d - malloc partition=2, name='ThreadMan-Stack-0x20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9EC00
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - hleKernelCreateThread SceUID=0x20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x10, stackSize=0x800
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - Starting Async IO thread SceIofileAsync(uid=0x20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - hleKernelStartThread SceUID=0x20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:16 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF260
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf260) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG compiler - file merge man_1d - Compiling _S1_2_8817630
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817630 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817634 - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817638 - sw         $ra, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x881763C - jal        0x08817624
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817640 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817644 - addu       $a0, $s0, $s0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817648 - lw         $v0, 20($v0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881764C - addu       $a0, $s0, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817650 - sll        $a0, $a0, 0x0002
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817654 - addu       $v0, $v0, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817658 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881765C - lw         $ra, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817660 - jr         $ra
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817664 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - file merge man_1d - Compiling _S1_2_8817AC0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x8817AC0 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AC4 - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AC8 - sw         $ra, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x8817ACC - jal        0x08817624
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AD0 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AD4 - lw         $v0, 64($v0)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AD8 - sll        $a0, $s0, 0x0003
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817ADC - addu       $v0, $v0, $a0
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AE0 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AE4 - lw         $ra, 4($sp)
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AE8 - jr         $ra
15:12:16 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x8817AEC - addiu      $sp, $sp, 16
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoLseekAsync id=0x3, offset=0x438B0, whence=0x0
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoLseek returning 0
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF240
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf240) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x438b0
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoReadAsync id=0x3, data_addr=0x9E3EB00, size=0x20000
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoRead(id=3,data=0x9e3eb00,size=0x20000) async=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF250
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf250) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG  runtime - SceIofileAsync_20 - RuntimeContext.invalidateRange(addr=0x09E3EB00, size=131072)
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO not yet completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - hleKernelDelayThread micros=1000, callbacks=false
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=b name:'user_main'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to user_main
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_20 - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - End of Interrupt
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread user_main to SceIofileAsync
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x20000
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoLseekAsync id=0x3, offset=0x638B0, whence=0x0
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoLseek returning 0
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF240
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf240) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x638b0
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoReadAsync id=0x3, data_addr=0x9E1EAC0, size=0x20000
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoRead(id=3,data=0x9e1eac0,size=0x20000) async=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF250
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf250) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG  runtime - SceIofileAsync_20 - RuntimeContext.invalidateRange(addr=0x09E1EAC0, size=131072)
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO not yet completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - hleKernelDelayThread micros=1000, callbacks=false
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=b name:'user_main'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to user_main
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_20 - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - End of Interrupt
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread user_main to SceIofileAsync
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x20000
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoLseekAsync id=0x3, offset=0x838B0, whence=0x0
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoLseek returning 0
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF240
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf240) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_20 - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x838b0
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoReadAsync id=0x3, data_addr=0x9E1E280, size=0x802
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoRead(id=3,data=0x9e1e280,size=0x802) async=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF250
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf250) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG  runtime - SceIofileAsync_20 - RuntimeContext.invalidateRange(addr=0x09E1E280, size=2050)
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x802
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_20 - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoLseekAsync id=0x3, offset=0x840B4, whence=0x0
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoLseek returning 0
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF240
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf240) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x840b4
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoReadAsync id=0x3, data_addr=0x9E14C40, size=0x9624
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoRead(id=3,data=0x9e14c40,size=0x9624) async=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF250
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf250) wait=true callbacks=true
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread id=3
15:12:16 DEBUG  runtime - SceIofileAsync_20 - RuntimeContext.invalidateRange(addr=0x09E14C40, size=38436)
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - IoFileMgrForUser.doStepAsync - storing result 0x9624
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - Async IO completed
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to file merge man
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncThread currentThread=SceIofileAsync_20, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Waiting to be scheduled...
15:12:16 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoCloseAsync id=0x3
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoClose - id 3
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF260
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf260) wait=true callbacks=true
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync - file marked with closePending, calling hleIoClose, not waiting
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoClose - id 3
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:16 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync - storing result 0x0
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:16 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelSleepThreadCB SceUID=1d name:'file merge man'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x20, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=20 name:'SceIofileAsync'
15:12:16 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:16 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_20
15:12:16 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_20 - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_20 - hleAsyncThread non-existing uid=1f
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - hleKernelExitDeleteThread SceUID=20 name='SceIofileAsync' return:0x00000000
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - sceKernelExitDeleteThread SceUID=20 name:'SceIofileAsync' exitStatus:0x0
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Exiting Thread SceIofileAsync(uid=0x20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_20 - ---------------------------------------- SceUID=b name:'user_main'
15:12:16 DEBUG  runtime - SceIofileAsync_20 - Switching from Thread SceIofileAsync to user_main
15:12:16 DEBUG  runtime - SceIofileAsync_20 - End of Thread SceIofileAsync - stopped
15:12:16 DEBUG  runtime - SceIofileAsync_20 - End of Thread SceIofileAsync - sync
15:12:16 DEBUG  runtime - SceIofileAsync_20 - End of Thread SceIofileAsync_20
15:12:16 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - really deleting thread:'SceIofileAsync'
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - thread:'SceIofileAsync' freeing stack 0x09F9EC00
15:12:16 DEBUG hle.SysMemUserForUser - user_main_b - free SysMemInfo[addr=0x09F9EC00-0x09F9F400, uid=21, partition=2, name='ThreadMan-Stack-0x20-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:16 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8865584
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865584 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865588 - syscall    0x04726 [sceCtrlSetSamplingMode]
15:12:16 DEBUG hle.sceCtrl - user_main_b - sceCtrlSetSamplingMode mode=1 returning 0
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_881BD90
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881BD90 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD94 - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD98 - or         $s0, $a1, $zr <=> move $s0, $a1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD9C - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDA0 - sw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881BDA4 - jal        0x0881BD5C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDA8 - or         $s1, $a0, $zr <=> move $s1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDAC - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDB0 - sw         $s1, -9860($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDB4 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDB8 - sw         $s0, -9856($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDBC - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDC0 - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDC4 - lw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDC8 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BDCC - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_881BD5C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881BD5C - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD60 - sw         $ra, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881BD64 - jal        0x0881BD30
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD68 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD6C - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD70 - sw         $zr, -9888($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD74 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD78 - sw         $zr, -9884($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD7C - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD80 - sw         $zr, -9880($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD84 - lw         $ra, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD88 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD8C - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_881BD30
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881BD30 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD34 - ori        $a1, $zr, 0 <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD38 - addiu      $a0, $a0, -9876
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD3C - addu       $a2, $a1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881BD40 - addiu      $a1, $a1, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD44 - sb         $zr, 0($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD48 - slti       $a2, $a1, 16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881BD4C - bne        $a2, $zr, 0x0881BD40
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD50 - addu       $a2, $a1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD54 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BD58 - nop
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_881A5F8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881A5F8 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A5FC - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A600 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A604 - ori        $a0, $zr, 8 <=> li $a0, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A608 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A60C - sw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A610 - sw         $ra, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A614 - jal        0x0881CB40
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A618 - ori        $a1, $zr, 6 <=> li $a1, 6
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A61C - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A620 - sw         $v0, -25416($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A624 - or         $s1, $v0, $zr <=> move $s1, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A628 - sw         $s0, 0($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A62C - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A630 - jal        0x0881CB40
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A634 - ori        $a1, $zr, 6 <=> li $a1, 6
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A638 - jal        0x08861638
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A63C - sw         $v0, 4($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A640 - lui        $a0, 0x0882 <=> li $a0, 0x08820000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A644 - addiu      $s0, $a0, -23104
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A648 - lui        $a0, 0x0882 <=> li $a0, 0x08820000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A64C - addiu      $s2, $a0, -23076
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A650 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A654 - jal        0x0885A69C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A658 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A65C - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A660 - jal        0x0885A6E0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A664 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A668 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A66C - jal        0x0885A714
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A670 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A674 - lw         $a1, 4($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A678 - lw         $a2, 0($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A67C - jal        0x08861774
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A680 - or         $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A684 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A688 - jal        0x08862714
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A68C - lw         $a0, -25420($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A690 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A694 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A698 - jal        0x08861F30
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A69C - ori        $a2, $zr, 512 <=> li $a2, 512
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6A0 - lui        $a2, 0x0004 <=> li $a2, 0x00040000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6A4 - ori        $a0, $zr, 480 <=> li $a0, 480
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6A8 - ori        $a1, $zr, 272 <=> li $a1, 272
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6AC - ori        $a3, $zr, 512 <=> li $a3, 512
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6B0 - jal        0x08862784
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6B4 - addiu      $a2, $a2, 16384
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6B8 - lui        $a0, 0x0009 <=> li $a0, 0x00090000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6BC - ori        $a1, $zr, 512 <=> li $a1, 512
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6C0 - jal        0x08862900
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6C4 - addiu      $a0, $a0, -32768
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6C8 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6CC - jal        0x0886313C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6D0 - lw         $a0, -25464($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6D4 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6D8 - jal        0x08863160
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6DC - lw         $a0, -25460($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6E0 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6E4 - jal        0x08863150
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6E8 - lw         $a0, -25456($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6EC - jal        0x08863A98
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6F0 - ori        $a0, $zr, 7 <=> li $a0, 7
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A6F4 - jal        0x08862954
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6F8 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A6FC - or         $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A700 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A704 - ori        $a2, $zr, 3 <=> li $a2, 3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A708 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A70C - jal        0x08863BEC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A710 - or         $t0, $zr, $zr <=> li $t0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A714 - jal        0x08862954
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A718 - ori        $a0, $zr, 4 <=> li $a0, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A71C - or         $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A720 - jal        0x08863664
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A724 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A728 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A72C - jal        0x08863638
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A730 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A734 - or         $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A738 - jal        0x088636CC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A73C - or         $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A740 - jal        0x08862464
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A744 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A748 - or         $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881A74C - jal        0x0886268C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A750 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A754 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A758 - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A75C - lw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A760 - lw         $ra, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A764 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881A768 - addiu      $sp, $sp, 16
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8861638
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861638 - addiu      $sp, $sp, -48
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886163C - sw         $s2, 24($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861640 - lui        $s2, 0x0887 <=> li $s2, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861644 - lui        $v0, 0x8000 <=> li $v0, 0x80000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861648 - lw         $a0, 4012($s2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886164C - sw         $s3, 28($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861650 - ori        $v1, $v0, 32
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861654 - addiu      $s3, $s2, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861658 - sw         $ra, 32($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886165C - sw         $s1, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861660 - bne        $a0, $zr, 0x0886171C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861664 - sw         $s0, 16($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861668 - jal        0x08865564 [sceGeEdramGetAddr]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886166C - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861670 - jal        0x08864E1C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861674 - sw         $v0, 20($s3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861678 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886167C - addiu      $a0, $a1, 32448
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861680 - addiu      $a2, $zr, 1 <=> li $a2, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861684 - addiu      $a1, $zr, 512 <=> li $a1, 512
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861688 - jal        0x08865654 [sceKernelCreateEventFlag]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886168C - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861690 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861694 - addiu      $s1, $v1, 3964
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861698 - addu       $a0, $sp, $zr <=> move $a0, $sp
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x886169C - bltz       $v0, 0x0886171C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616A0 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616A4 - lui        $t2, 0x0886 <=> li $t2, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616A8 - lui        $t0, 0x0886 <=> li $t0, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616AC - addiu      $a3, $t0, 19948
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616B0 - addiu      $t1, $t2, 19824
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616B4 - sw         $a3, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616B8 - sw         $v0, 44($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616BC - sw         $t1, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616C0 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88616C4 - jal        0x0886553C [sceGeSetCallback]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616C8 - sw         $s1, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616CC - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616D0 - addiu      $a0, $a2, -30468
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616D4 - addu       $s0, $v0, $zr <=> move $s0, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616D8 - addiu      $a2, $zr, -1 <=> li $a2, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616DC - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88616E0 - bltz       $v0, 0x08861760
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616E4 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88616E8 - jal        0x08865544 [sceGeListEnQueue]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616EC - sw         $v0, 32($s3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616F0 - addu       $s0, $v0, $zr <=> move $s0, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616F4 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88616F8 - bltz       $v0, 0x0886173C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88616FC - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861700 - jal        0x0886551C [sceGeListSync]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861704 - sw         $v0, 24($s3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861708 - jal        0x0886554C [sceGeDrawSync]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886170C - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861710 - addiu      $a0, $zr, 1 <=> li $a0, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861714 - sw         $a0, 4012($s2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861718 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886171C - lw         $ra, 32($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861720 - lw         $s3, 28($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861724 - lw         $s2, 24($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861728 - lw         $s1, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886172C - lw         $s0, 16($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861730 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861734 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861738 - addiu      $sp, $sp, 48
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x886173C - jal        0x088655FC [sceKernelDeleteEventFlag]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861740 - lw         $a0, 44($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861744 - jal        0x08865524 [sceGeUnsetCallback]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861748 - lw         $a0, 32($s3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886174C - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861750 - sw         $v0, 32($s3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861754 - addu       $v1, $s0, $zr <=> move $v1, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8861758 - j          0x0886171C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886175C - sw         $v0, 44($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8861760 - jal        0x088655FC [sceKernelDeleteEventFlag]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861764 - lw         $a0, 44($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861768 - addu       $v1, $s0, $zr <=> move $v1, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x886176C - j          0x08861758
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861770 - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8865564
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865564 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865568 - syscall    0x046B5 [sceGeEdramGetAddr]
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8864E1C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864E1C - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E20 - addiu      $t6, $v1, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E24 - addiu      $t7, $zr, 480 <=> li $t7, 480
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E28 - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E2C - sw         $t7, 60($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E30 - addiu      $a1, $zr, 1 <=> li $a1, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E34 - addiu      $a2, $zr, 272 <=> li $a2, 272
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E38 - sw         $a0, 12($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E3C - addiu      $t5, $zr, 4 <=> li $t5, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E40 - addiu      $t4, $zr, 100 <=> li $t4, 100
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E44 - sw         $zr, 4($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E48 - addiu      $a3, $zr, 1 <=> li $a3, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E4C - addiu      $t3, $zr, 480 <=> li $t3, 480
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E50 - sw         $t7, 40($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E54 - addiu      $t2, $zr, 272 <=> li $t2, 272
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E58 - ori        $t1, $zr, -1 <=> li $t1, 65535
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E5C - sw         $zr, 44($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E60 - addiu      $t0, $zr, -1 <=> li $t0, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E64 - addiu      $v1, $zr, 4 <=> li $v1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E68 - sw         $zr, 48($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E6C - sw         $zr, 52($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E70 - sw         $zr, 56($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E74 - sw         $zr, 8($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E78 - sw         $zr, 16($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E7C - sw         $zr, 72($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E80 - sw         $zr, 68($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E84 - sw         $a1, 36($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E88 - addiu      $a1, $t6, 76
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E8C - sw         $a2, 64($t6)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E90 - addiu      $a2, $t6, 324
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864E94 - addiu      $v1, $v1, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E98 - sw         $t5, 0($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E9C - sw         $zr, 16($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EA0 - sw         $t4, 148($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EA4 - sw         $zr, 152($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EA8 - sw         $a3, 156($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EAC - sw         $t3, 160($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EB0 - sw         $t2, 164($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EB4 - sw         $zr, 168($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EB8 - sw         $zr, 172($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EBC - sw         $zr, 176($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EC0 - sw         $zr, 180($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EC4 - sw         $zr, 184($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EC8 - sw         $zr, 216($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864ECC - sw         $a3, 220($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864ED0 - sw         $zr, 224($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864ED4 - sw         $zr, 188($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864ED8 - sw         $zr, 192($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EDC - sw         $zr, 196($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EE0 - sw         $zr, 200($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EE4 - sw         $zr, 204($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EE8 - sw         $zr, 208($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EEC - sw         $t1, 212($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EF0 - sw         $zr, 228($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EF4 - sw         $zr, 236($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EF8 - sw         $zr, 232($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864EFC - sw         $zr, 240($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F00 - sw         $zr, 244($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F04 - addiu      $a1, $a1, 252
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F08 - sw         $t0, 0($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864F0C - bgez       $v1, 0x08864E94
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F10 - addiu      $a2, $a2, 252
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F14 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F18 - addiu      $a3, $t0, 3964
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F1C - sw         $zr, 3964($t0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F20 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F24 - sw         $zr, 4($a3)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8865654
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865654 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865658 - syscall    0x04578 [sceKernelCreateEventFlag]
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateEventFlag(name='SceGuSignal', attr=0x200, initPattern=0x1, option=0x0)
15:12:16 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_886553C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886553C - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865540 - syscall    0x046C0 [sceGeSetCallback]
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeSetCallback signalFunc=0x08864D70, signalArg=0x08870F7C, finishFunc=0x08864DEC, finishArg=0x08870F7C, result cbid=0x0
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateCallback uid:0x23, name:'GeCallbackSignal', thread:'user_main', PC:08864D70, $a0:00000000, $a1: 00000000, $a2: 08870F7C
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateCallback uid:0x24, name:'GeCallbackFinish', thread:'user_main', PC:08864DEC, $a0:00000000, $a1: 00000000, $a2: 08870F7C
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8865544
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865544 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865548 - syscall    0x046B9 [sceGeListEnQueue]
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeListEnQueue(list=0x088688FC, stall=0x00000000, cbid=0xFFFFFFFF, arg=0x00000000)
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeListEnQueue returning 0x0
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_886551C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886551C - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865520 - syscall    0x046BD [sceGeListSync]
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeListSync(id=0x0, mode=0)
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeListSync on list: PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, list=0x088688FC, pc=0x088688FC, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
15:12:16 DEBUG hle.sceGe_user - user_main_b - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, list=0x088688FC, pc=0x088688FC, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x1B, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1b name:'SceIofileAsync'
15:12:16 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_1b
15:12:16 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Scheduled, restarting...
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=false
15:12:16 DEBUG hle.IoFileMgrForUser - SceIofileAsync_1b - hleAsyncThread non-existing uid=1a
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - hleKernelExitDeleteThread SceUID=1b name='SceIofileAsync' return:0x00000000
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - sceKernelExitDeleteThread SceUID=1b name:'SceIofileAsync' exitStatus:0x0
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Exiting Thread SceIofileAsync(uid=0x1B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Switching from Thread SceIofileAsync to idle0
15:12:16 DEBUG  runtime - SceIofileAsync_1b - End of Thread SceIofileAsync - stopped
15:12:16 DEBUG  runtime - SceIofileAsync_1b - End of Thread SceIofileAsync - sync
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Starting Idle State...
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - really deleting thread:'SceIofileAsync'
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - thread:'SceIofileAsync' freeing stack 0x09FAF400
15:12:16 DEBUG hle.SysMemUserForUser - SceIofileAsync_1b - free SysMemInfo[addr=0x09FAF400-0x09FAFC00, uid=1c, partition=2, name='ThreadMan-Stack-0x1b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
15:12:16 DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, list=0x088688FC, pc=0x088688FC, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=false, paused=false, restarted=false, reset=false]
15:12:16 DEBUG       ge - GUI - nop
15:12:16 DEBUG       ge - GUI - vaddr 00000000
15:12:16 DEBUG       ge - GUI - iaddr 00000000
15:12:16 DEBUG       ge - GUI - base 00000000
15:12:16  INFO       ge - GUI - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
15:12:16 DEBUG       ge - GUI - vtype GU_TRANSFORM_3D size=0
15:12:16 DEBUG       ge - GUI - offset_addr 0x00000000
15:12:16 DEBUG       ge - GUI - drawRegion(0,0,1,1)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_LIGHT0)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_LIGHT1)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_FOG)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
15:12:16 DEBUG       ge - GUI - bone matrix offset 0
15:12:16 DEBUG       ge - GUI - morph weight 0 0.0
15:12:16 DEBUG       ge - GUI - morph weight 1 0.0
15:12:16 DEBUG       ge - GUI - morph weight 2 0.0
15:12:16 DEBUG       ge - GUI - morph weight 3 0.0
15:12:16 DEBUG       ge - GUI - morph weight 4 0.0
15:12:16 DEBUG       ge - GUI - morph weight 5 0.0
15:12:16 DEBUG       ge - GUI - morph weight 6 0.0
15:12:16 DEBUG       ge - GUI - morph weight 7 0.0
15:12:16 DEBUG       ge - GUI - psub patch_div_s=1, patch_div_t=1
15:12:16 DEBUG       ge - GUI - pprim patch_prim=0
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
15:12:16 DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
15:12:16 DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
15:12:16 DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
15:12:16 DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
15:12:16 DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
15:12:16 DEBUG       ge - GUI - zscale 0.0
15:12:16 DEBUG       ge - GUI - sceGuViewport(cx=0, cy=0, w=0, h=0)
15:12:16 DEBUG       ge - GUI - zpos 0.0
15:12:16 DEBUG       ge - GUI - sceGuTexScale(u=0.000000, X)
15:12:16 DEBUG       ge - GUI - sceGuTexScale(X, v=0.000000)
15:12:16 DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
15:12:16 DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
15:12:16 DEBUG       ge - GUI - sceGuOffset(x=0,y=0)
15:12:16 DEBUG       ge - GUI - sceGuShadeModel(flat)
15:12:16 DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
15:12:16 DEBUG       ge - GUI - sceGuColorMaterial 0
15:12:16 DEBUG       ge - GUI - material emission r=0.0 g=0.0 b=0.0 (00000000)
15:12:16 DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
15:12:16 DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
15:12:16 DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
15:12:16 DEBUG       ge - GUI - material ambient a=0.0 (00)
15:12:16 DEBUG       ge - GUI - material shininess 0.0
15:12:16 DEBUG       ge - GUI - ambient light r=0.0 g=0.0 b=0.0 (000000)
15:12:16 DEBUG       ge - GUI - sceGuLightMode(GU_SINGLE_COLOR)
15:12:16 DEBUG       ge - GUI - Light 0 type 0 kind 0
15:12:16 DEBUG       ge - GUI - Light 1 type 0 kind 0
15:12:16 DEBUG       ge - GUI - Light 2 type 0 kind 0
15:12:16 DEBUG       ge - GUI - Light 3 type 0 kind 0
15:12:16 DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 0 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 1 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 2 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 3 position (0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 0 direction (-0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 0 direction (-0.000000, -0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 0 direction (-0.000000, -0.000000, -0.000000)
15:12:16 DEBUG       ge - GUI - Light 1 direction (-0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 1 direction (-0.000000, -0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 1 direction (-0.000000, -0.000000, -0.000000)
15:12:16 DEBUG       ge - GUI - Light 2 direction (-0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 2 direction (-0.000000, -0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 2 direction (-0.000000, -0.000000, -0.000000)
15:12:16 DEBUG       ge - GUI - Light 3 direction (-0.000000, 0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 3 direction (-0.000000, -0.000000, 0.000000)
15:12:16 DEBUG       ge - GUI - Light 3 direction (-0.000000, -0.000000, -0.000000)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(0,X,0.0,X)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(1,X,0.0,X)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(2,X,0.0,X)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(3,X,0.0,X)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(0,X,X,0.0=90.0)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(1,X,X,0.0=90.0)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(2,X,X,0.0=90.0)
15:12:16 DEBUG       ge - GUI - sceGuLightSpot(3,X,X,0.0=90.0)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
15:12:16 DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
15:12:16 DEBUG       ge - GUI - fface counter-clockwise
15:12:16 DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=0
15:12:16 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=0
15:12:16 DEBUG       ge - GUI - zbp zbp=0x00000000, zbw=0
15:12:16 DEBUG       ge - GUI - zbw zbp=0x00000000, zbw=0
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=1, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=2, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=3, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=4, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=5, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=6, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=7, X, X, X, lo(pointer=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=1, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=2, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=3, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=4, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=5, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=6, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=7, X, X, texBufferWidth=0, hi(pointer=0x00000000))
15:12:16 DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x00000000)
15:12:16 DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x00000000)
15:12:16 DEBUG       ge - GUI - trxsbp sourceAddress=0x00000000
15:12:16 DEBUG       ge - GUI - trxsbw sourceAddress=0x00000000, sourceLineWidth=0
15:12:16 DEBUG       ge - GUI - trxdbp destinationAddress=0x00000000
15:12:16 DEBUG       ge - GUI - trxdbw destinationAddress=0x00000000, destinationLineWidth=0
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=0, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=1, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=2, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=3, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=4, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=5, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=6, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexImage(level=7, width=1, height=1, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
15:12:16 DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
15:12:16 DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
15:12:16 DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
15:12:16 DEBUG       ge - GUI - sceGuTexMode(tpsm=0(PSM_5650), X, X, X)
15:12:16 DEBUG       ge - GUI - sceGuClutLoad(num_blocks=0, X)
15:12:16 DEBUG       ge - GUI - sceGuClutMode(cpsm=0(PSM_5650), shift=0, mask=0x0, start=0)
15:12:16 DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
15:12:16 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
15:12:16 DEBUG       ge - GUI - sceGuTexLevelMode(mode=0, bias=0.0)
15:12:16 DEBUG       ge - GUI - sceGuTexFunc mode 000000
15:12:16 DEBUG       ge - GUI - sceGuTexEnvColor 000000 (no alpha)
15:12:16 DEBUG       ge - GUI - tflush (deferring to prim)
15:12:16 DEBUG       ge - GUI - tsync wait for rendering completion.
15:12:16 DEBUG       ge - GUI - sceGuFog(X, X, color=0x000000) (no alpha)
15:12:16 DEBUG       ge - GUI - tslope tslope_level=0.0
15:12:16 DEBUG       ge - GUI - psm=0 PSM_5650 (0x0)
15:12:16 DEBUG       ge - GUI - sceGuScissor(0,0,1,1)
15:12:16 DEBUG       ge - GUI - sceGuDepthRange(0.0, 0.0)
15:12:16 DEBUG       ge - GUI - sceGuColorFunc colorTestFunc=0
15:12:16 DEBUG       ge - GUI - sceGuColorFunc colorTestRef=0x000000
15:12:16 DEBUG       ge - GUI - sceGuColorFunc colorTestMsk=0x000000
15:12:16 DEBUG       ge - GUI - sceGuAlphaFunc(func=0, ref=0x00)
15:12:16 DEBUG       ge - GUI - sceGuStencilFunc(func=0, ref=0x00, mask=0x00)
15:12:16 DEBUG       ge - GUI - sceGuStencilOp(fail=0, zfail=0, zpass=0)
15:12:16 DEBUG       ge - GUI - sceGuDepthFunc(0)
15:12:16 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=0, dst=0)
15:12:16 DEBUG       ge - GUI - sfix : 0x000000
15:12:16 DEBUG       ge - GUI - dfix : 0x000000
15:12:16 DEBUG       ge - GUI - DTH0(0000): 0  0  0  0
15:12:16 DEBUG       ge - GUI - DTH1(0000): 0  0  0  0
15:12:16 DEBUG       ge - GUI - DTH2(0000): 0  0  0  0
15:12:16 DEBUG       ge - GUI - DTH3(0000): 0  0  0  0
15:12:16 DEBUG       ge - GUI - sceGuLogicalOp(LogicOp=0(LOP_CLEAR))
15:12:16 DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
15:12:16 DEBUG       ge - GUI - pmskc color mask=0x000000
15:12:16 DEBUG       ge - GUI - pmska alpha mask=0x00
15:12:16 DEBUG       ge - GUI - trxdpos dx=0, dy=0
15:12:16 DEBUG       ge - GUI - trxsize width=1, height=1
15:12:16 DEBUG       ge - GUI - finish (0)
15:12:16 DEBUG hle.sceGe_user - GUI - hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, list=0x088688FC, pc=0x08868C48, stall=0x00000000, cbid=0xFFFFFFFF, ended=false, finished=true, paused=false, restarted=false, reset=false]
15:12:16 DEBUG       ge - GUI - end pc=0x08868C4C
15:12:16 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=0, pixelformat=0, copyGE=false, with=480, height=272
15:12:16 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf bad params (4000000,0,0)
15:12:16 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, list=0x088688FC, pc=0x08868C4C, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=true, restarted=true, reset=false])
15:12:16 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, list=0x088688FC, pc=0x08868C4C, stall=0x00000000, cbid=0xFFFFFFFF, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
15:12:16 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
15:12:16 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
15:12:16 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
15:12:16 DEBUG  runtime - SceIofileAsync_1b - syncEmulator immediately=true
15:12:16 DEBUG hle.sceGe_user - SceIofileAsync_1b - really waking thread b(user_main)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Switching to Thread idle0
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - ---------------------------------------- SceUID=b name:'user_main'
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Switching to Thread user_main
15:12:16 DEBUG hle.sceCtrl - SceIofileAsync_1b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - SceIofileAsync_1b - End of Interrupt
15:12:16 DEBUG  runtime - SceIofileAsync_1b - Ending Idle State
15:12:16 DEBUG  runtime - SceIofileAsync_1b - End of Thread SceIofileAsync_1b
15:12:16 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
15:12:16 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:16 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_886554C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886554C - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865550 - syscall    0x046BE [sceGeDrawSync]
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeDrawSync mode=0
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeDrawSync all lists completed, not waiting
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_885A69C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885A69C - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6A0 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6A4 - addiu      $a3, $v1, -11312
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885A6A8 - beq        $a0, $zr, 0x0885A6D4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6AC - addiu      $t0, $a2, -11300
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A6B0 - beql       $a1, $zr, 0x0885A6CC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6B4 - lui        $v0, 0x0885 <=> li $v0, 0x08850000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885A6B8 - sw         $a0, 4($a3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6BC - sw         $a1, 4($t0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6C0 - sw         $a0, -11312($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6C4 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6C8 - sw         $a1, -11300($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A6CC - j          0x0885A6B8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6D0 - addiu      $a1, $v0, 9532
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885A6D4 - lui        $v0, 0x0885 <=> li $v0, 0x08850000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885A6D8 - j          0x0885A6B0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6DC - addiu      $a0, $v0, 9496
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_885A6E0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A6E0 - beq        $a0, $zr, 0x0885A70C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6E4 - lui        $v0, 0x0885 <=> li $v0, 0x08850000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A6E8 - beql       $a1, $zr, 0x0885A704
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6EC - lui        $v0, 0x0885 <=> li $v0, 0x08850000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885A6F0 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6F4 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6F8 - sw         $a0, -11308($v0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A6FC - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A700 - sw         $a1, -11296($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A704 - j          0x0885A6F0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A708 - addiu      $a1, $v0, 9532
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A70C - j          0x0885A6E8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A710 - addiu      $a0, $v0, 9496
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_885A714
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A714 - beq        $a0, $zr, 0x0885A740
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A718 - lui        $v0, 0x0886 <=> li $v0, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A71C - beql       $a1, $zr, 0x0885A738
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A720 - lui        $v0, 0x0886 <=> li $v0, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885A724 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A728 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A72C - sw         $a0, -11304($v0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A730 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A734 - sw         $a1, -11292($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A738 - j          0x0885A724
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A73C - addiu      $a1, $v0, -21536
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885A740 - j          0x0885A71C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885A744 - addiu      $a0, $v0, -21544
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8861774
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861774 - addiu      $sp, $sp, -48
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861778 - sw         $s4, 16($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886177C - addu       $s4, $a2, $zr <=> move $s4, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861780 - sw         $s3, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861784 - lui        $s3, 0x0887 <=> li $s3, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861788 - sw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886178C - addu       $s2, $a1, $zr <=> move $s2, $a1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861790 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861794 - addiu      $s1, $s3, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861798 - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886179C - sw         $ra, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617A0 - swc1       $f20, 32($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617A4 - lw         $v1, 4012($s3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88617A8 - beq        $v1, $zr, 0x088619D0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617AC - addu       $s0, $a0, $zr <=> move $s0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88617B0 - jal        0x08865724 [sceKernelCpuSuspendIntr]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617B4 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617B8 - sll        $a1, $s0, 0x0006
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617BC - subu       $a2, $a1, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617C0 - sll        $a1, $a2, 0x0002
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617C4 - addu       $a2, $a1, $s1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617C8 - lw         $v1, 324($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88617CC - bgez       $v1, 0x088619B8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617D0 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617D4 - lw         $t2, 12($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617D8 - addiu      $t3, $s1, 76
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617DC - addu       $t1, $a1, $t3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617E0 - sw         $t2, 324($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617E4 - sw         $t1, 72($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88617E8 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617EC - sw         $s0, 12($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617F0 - addiu      $t0, $s0, -3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617F4 - sltiu      $a3, $t0, 2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88617F8 - beql       $a3, $zr, 0x08861958
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88617FC - lw         $t7, 72($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861800 - lw         $t4, 72($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861804 - ext        $t5, $s2, 0, 29
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861808 - sw         $s4, 12($t4)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886180C - sw         $t5, 8($t4)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861810 - sw         $t5, 4($t4)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861814 - addiu      $s0, $s3, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861818 - lw         $s2, 12($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x886181C - beql       $s2, $zr, 0x08861928
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861820 - lw         $t9, 72($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861824 - addiu      $s0, $s3, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861828 - lw         $s3, 4($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x886182C - beq        $s3, $zr, 0x088618E4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861830 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861834 - lw         $a1, 12($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861838 - bne        $a1, $zr, 0x088618BC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886183C - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861840 - lw         $a0, 40($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861844 - beq        $a0, $zr, 0x088618C0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861848 - lw         $ra, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886184C - lw         $v1, 36($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861850 - lw         $a1, 60($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861854 - lw         $a2, 64($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861858 - lw         $t3, 72($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886185C - lui        $s2, 0x9D00 <=> li $s2, 0x9D000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861860 - lui        $s3, 0xD200 <=> li $s3, 0xD2000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861864 - sw         $v1, 156($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861868 - lui        $t5, 0x9C00 <=> li $t5, 0x9C000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886186C - sw         $a1, 160($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861870 - sw         $a2, 164($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861874 - lw         $t4, 44($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861878 - lw         $s1, 8($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886187C - lw         $t9, 36($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861880 - lw         $t7, 40($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861884 - ext        $t8, $t4, 24, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861888 - sll        $s0, $t8, 0x0010
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886188C - addiu      $t1, $s1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861890 - or         $t6, $s0, $s2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861894 - ins        $t4, $zr, 24, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861898 - or         $s4, $t9, $s3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886189C - or         $t2, $t6, $t7
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618A0 - or         $t0, $t4, $t5
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618A4 - addiu      $a3, $t1, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618A8 - sw         $s4, 0($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618AC - sw         $a3, 8($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618B0 - sw         $t2, 0($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618B4 - sw         $t0, 4($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618B8 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88618BC - lw         $ra, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88618C0 - lw         $s4, 16($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618C4 - lw         $s3, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618C8 - lw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618CC - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618D0 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618D4 - lwc1       $f20, 32($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618D8 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618DC - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618E0 - addiu      $sp, $sp, 48
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88618E4 - jal        0x088620F4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618E8 - addiu      $a0, $v0, -29600
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618EC - addiu      $a1, $zr, 16 <=> li $a1, 16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88618F0 - jal        0x088622BC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618F4 - addiu      $a0, $zr, 16 <=> li $a0, 16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88618F8 - jal        0x088622E8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88618FC - addiu      $a0, $zr, 7 <=> li $a0, 7
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861900 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861904 - lwc1       $f20, -29536($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861908 - jal        0x08862310
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886190C - mov.s      $f12, $f20
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861910 - mov.s      $f12, $f20
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861914 - jal        0x0886233C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861918 - mov.s      $f13, $f20
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886191C - addiu      $v1, $zr, 1 <=> li $v1, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861920 - j          0x08861834
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861924 - sw         $v1, 4($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861928 - lw         $a2, 32($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886192C - lui        $t8, 0x0887 <=> li $t8, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861930 - lw         $a1, 8($t9)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861934 - lw         $a0, 4($t9)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861938 - addiu      $a3, $t8, -29620
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886193C - lui        $s4, 0x0887 <=> li $s4, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861940 - jal        0x08865544 [sceGeListEnQueue]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861944 - sw         $zr, 4004($s4)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861948 - bltz       $v0, 0x088618BC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886194C - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861950 - j          0x08861824
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861954 - sw         $v0, 24($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861958 - lui        $s0, 0x4000 <=> li $s0, 0x40000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886195C - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861960 - ins        $a0, $s2, 0, 29
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861964 - ext        $t6, $s2, 30, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861968 - sw         $s4, 12($t7)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886196C - sw         $a0, 8($t7)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861970 - bne        $t6, $zr, 0x08861814
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861974 - sw         $a0, 4($t7)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861978 - jal        0x08865724 [sceKernelCpuSuspendIntr]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886197C - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861980 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861984 - cache      0x1B, 0($s2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861988 - lw         $a2, 72($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886198C - lw         $v1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861990 - andi       $s1, $v1, 63
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861994 - beq        $s1, $zr, 0x088619A8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861998 - addiu      $a1, $v1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886199C - sw         $a1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88619A0 - j          0x0886198C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619A4 - sw         $zr, 0($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88619A8 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619AC - addiu      $s0, $s3, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88619B0 - j          0x0886181C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619B4 - lw         $s2, 12($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88619B8 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619BC - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619C0 - lui        $a0, 0x8000 <=> li $a0, 0x80000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619C4 - ori        $v1, $a0, 33
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88619C8 - j          0x088618BC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619CC - sw         $zr, 72($s1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88619D0 - lui        $v0, 0x8000 <=> li $v0, 0x80000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88619D4 - j          0x088619C8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619D8 - ori        $v1, $v0, 1
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeListEnQueue(list=0x09DF4BC0, stall=0x09DF4BC0, cbid=0x0, arg=0x08868C4C)
15:12:16 DEBUG hle.sceGe_user - user_main_b - sceGeListEnQueue returning 0x1
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_88620F4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88620F4 - lw         $a1, 12($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88620F8 - lw         $a2, 8($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88620FC - lw         $t1, 4($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862100 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862104 - lw         $t6, 0($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862108 - lw         $t3, 4084($v0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886210C - andi       $t2, $a1, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862110 - andi       $t0, $a2, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862114 - sll        $a3, $t2, 0x000C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862118 - sll        $v1, $t0, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886211C - andi       $t9, $t1, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862120 - or         $t7, $a3, $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862124 - sll        $t8, $t9, 0x0004
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862128 - or         $t4, $t7, $t8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886212C - lw         $t1, 8($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862130 - andi       $t5, $t6, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862134 - or         $t2, $t4, $t5
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862138 - lui        $a2, 0xE200 <=> li $a2, 0xE2000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886213C - or         $t0, $t2, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862140 - sw         $t0, 0($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862144 - addiu      $t2, $t1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862148 - lw         $v1, 28($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886214C - lw         $a3, 24($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862150 - lw         $t8, 20($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862154 - lw         $t1, 16($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862158 - andi       $t9, $v1, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886215C - andi       $a1, $a3, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862160 - sll        $t6, $t9, 0x000C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862164 - sll        $t7, $a1, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862168 - andi       $t5, $t8, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886216C - or         $a2, $t6, $t7
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862170 - sll        $t4, $t5, 0x0004
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862174 - or         $v1, $a2, $t4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862178 - andi       $a3, $t1, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886217C - or         $t8, $v1, $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862180 - lui        $t9, 0xE300 <=> li $t9, 0xE3000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862184 - or         $t7, $t8, $t9
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862188 - sw         $t7, 0($t2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886218C - lw         $v0, 44($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862190 - lw         $t6, 40($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862194 - lw         $t4, 36($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862198 - lw         $t7, 32($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886219C - andi       $t5, $v0, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621A0 - andi       $a1, $t6, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621A4 - sll        $a3, $t5, 0x000C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621A8 - sll        $t1, $a1, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621AC - andi       $a2, $t4, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621B0 - or         $t8, $a3, $t1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621B4 - sll        $t9, $a2, 0x0004
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621B8 - or         $v0, $t8, $t9
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621BC - andi       $t6, $t7, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621C0 - or         $t4, $v0, $t6
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621C4 - lui        $t5, 0xE400 <=> li $t5, 0xE4000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621C8 - or         $t1, $t4, $t5
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621CC - sw         $t1, 4($t2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621D0 - addiu      $t1, $t2, 12
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621D4 - lw         $v1, 60($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621D8 - lw         $a3, 56($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621DC - lw         $a2, 52($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621E0 - lw         $t4, 48($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621E4 - andi       $a1, $v1, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621E8 - andi       $a0, $a3, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621EC - sll        $t8, $a1, 0x000C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621F0 - sll        $t9, $a0, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621F4 - andi       $t7, $a2, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621F8 - or         $t5, $t8, $t9
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88621FC - sll        $t6, $t7, 0x0004
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862200 - or         $v1, $t5, $t6
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862204 - andi       $a3, $t4, 15
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862208 - or         $a1, $v1, $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886220C - lui        $a2, 0xE500 <=> li $a2, 0xE5000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862210 - or         $a0, $a1, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862214 - sw         $t1, 8($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862218 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886221C - sw         $a0, 8($t2)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_88622BC
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88622BC - lui        $t2, 0x0887 <=> li $t2, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622C0 - lw         $a3, 4084($t2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622C4 - sll        $t1, $a1, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622C8 - or         $t0, $t1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622CC - lw         $a2, 8($a3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622D0 - lui        $a0, 0x3600 <=> li $a0, 0x36000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622D4 - or         $v1, $t0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622D8 - addiu      $v0, $a2, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622DC - sw         $v1, 0($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622E0 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622E4 - sw         $v0, 8($a3)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_88622E8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88622E8 - lui        $t1, 0x0887 <=> li $t1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622EC - lw         $a2, 4084($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622F0 - andi       $a3, $a0, 7
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622F4 - lui        $t0, 0x5300 <=> li $t0, 0x53000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622F8 - lw         $a1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88622FC - or         $v0, $a3, $t0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862300 - addiu      $v1, $a1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862304 - sw         $v0, 0($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862308 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886230C - sw         $v1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8862310
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862310 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862314 - lw         $a2, 4084($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862318 - mfc1       $t1, $f12
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886231C - lui        $t0, 0x5B00 <=> li $t0, 0x5B000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862320 - lw         $a1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862324 - srl        $a3, $t1, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862328 - or         $a0, $a3, $t0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886232C - addiu      $v0, $a1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862330 - sw         $a0, 0($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862334 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862338 - sw         $v0, 8($a2)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_886233C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886233C - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862340 - lw         $t1, 4084($t5)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862344 - mfc1       $t4, $f12
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862348 - mfc1       $a1, $f13
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886234C - lw         $a2, 8($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862350 - srl        $t2, $t4, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862354 - lui        $t3, 0x4800 <=> li $t3, 0x48000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862358 - or         $a3, $t2, $t3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886235C - sw         $a3, 0($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862360 - srl        $v1, $a1, 0x0008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862364 - addiu      $a3, $a2, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862368 - lui        $a0, 0x4900 <=> li $a0, 0x49000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886236C - or         $t0, $v1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862370 - addiu      $v0, $a3, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862374 - sw         $v0, 8($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862378 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886237C - sw         $t0, 0($a3)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8862714
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862714 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862718 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886271C - lui        $s1, 0x0887 <=> li $s1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862720 - addiu      $v1, $s1, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862724 - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862728 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886272C - addiu      $a3, $zr, 1 <=> li $a3, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862730 - sw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8862734 - bne        $a0, $zr, 0x08862768
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862738 - addu       $s0, $a0, $zr <=> move $s0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886273C - lw         $a2, 36($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8862740 - jal        0x08865574 [sceDisplaySetFrameBuf]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862744 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862748 - addiu      $a0, $s1, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886274C - lw         $v0, 8($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862750 - lw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862754 - sw         $s0, 8($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862758 - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886275C - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862760 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862764 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862768 - lw         $a3, 20($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886276C - lw         $t0, 48($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862770 - lw         $a2, 36($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862774 - lw         $a1, 40($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862778 - addu       $a0, $a3, $t0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x886277C - j          0x08862740
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862780 - addiu      $a3, $zr, 1 <=> li $a3, 1
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8865574
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865574 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865578 - syscall    0x046A4 [sceDisplaySetFrameBuf]
15:12:16 DEBUG hle.sceDisplay - user_main_b - sceDisplaySetFrameBuf(topaddr=0x00000000, bufferwidth=0, pixelformat=1, syncType=1)
15:12:16  WARN hle.sceDisplay - user_main_b - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8861F30
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861F30 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F34 - lw         $v0, 5360($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F38 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F3C - sw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F40 - addu       $s2, $a2, $zr <=> move $s2, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F44 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F48 - addu       $s1, $a1, $zr <=> move $s1, $a1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F4C - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F50 - addu       $s0, $a0, $zr <=> move $s0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861F54 - bne        $v0, $zr, 0x08862038
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F58 - sw         $ra, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F5C - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861F60 - addiu      $a2, $t0, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F64 - lw         $t4, 72($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F68 - ext        $t9, $s1, 24, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F6C - sll        $a1, $t9, 0x0010
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F70 - lw         $t7, 8($t4)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F74 - lui        $v0, 0x9D00 <=> li $v0, 0x9D000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F78 - addu       $t6, $s1, $zr <=> move $t6, $s1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F7C - lui        $a0, 0xD200 <=> li $a0, 0xD2000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F80 - or         $t5, $a1, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F84 - ins        $t6, $zr, 24, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F88 - lui        $v1, 0x9C00 <=> li $v1, 0x9C000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F8C - addiu      $t1, $t7, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F90 - or         $t8, $s0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F94 - or         $t2, $t6, $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F98 - or         $t3, $t5, $s2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861F9C - sw         $t8, 0($t7)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FA0 - addiu      $a3, $t1, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FA4 - addiu      $a0, $zr, 4 <=> li $a0, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FA8 - sw         $t3, 0($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FAC - sw         $t2, 4($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FB0 - sw         $a3, 8($t4)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FB4 - addiu      $a3, $a2, 76
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861FB8 - lw         $t2, 60($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FBC - lw         $t1, 64($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FC0 - addiu      $a0, $a0, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FC4 - sw         $t2, 160($a3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FC8 - sw         $t1, 164($a3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FCC - sw         $s0, 156($a3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861FD0 - bgez       $a0, 0x08861FB8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FD4 - addiu      $a3, $a3, 252
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FD8 - addiu      $a2, $t0, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FDC - lw         $t3, 52($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FE0 - sw         $s0, 36($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FE4 - sw         $s1, 44($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861FE8 - bne        $t3, $zr, 0x08862014
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FEC - sw         $s2, 40($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FF0 - lw         $v0, 64($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861FF4 - beql       $v0, $zr, 0x08862018
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861FF8 - lw         $t0, 56($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861FFC - mult       $v0, $s2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862000 - mflo       $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862004 - sll        $t4, $a3, 0x0002
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862008 - addu       $s0, $s1, $t4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886200C - sw         $s0, 52($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862010 - addiu      $a2, $t0, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862014 - lw         $t0, 56($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8862018 - beql       $t0, $zr, 0x08862020
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886201C - sw         $s2, 56($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862020 - lw         $ra, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862024 - lw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862028 - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886202C - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862030 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862034 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862038 - jalr       $ra, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886203C - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8862040 - j          0x08861F60
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862044 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8862784
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862784 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862788 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886278C - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862790 - addiu      $s0, $t0, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862794 - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862798 - lw         $a0, 36($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886279C - addu       $v1, $a1, $zr <=> move $v1, $a1
15:12:16 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627A0 - addu       $t2, $a2, $zr <=> move $t2, $a2
15:12:16 DEBUG       ge - GUI - executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, list=0x09DF4BC0, pc=0x09DF4BC0, stall=0x09DF4BC0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627A4 - addu       $t0, $a3, $zr <=> move $t0, $a3
15:12:16 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627A8 - addu       $a1, $v0, $zr <=> move $a1, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627AC - addu       $a2, $v1, $zr <=> move $a2, $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627B0 - sw         $ra, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88627B4 - jal        0x08861D8C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627B8 - addu       $a3, $t2, $zr <=> move $a3, $t2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627BC - addiu      $a1, $s0, 76
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627C0 - addiu      $a2, $zr, 4 <=> li $a2, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88627C4 - lw         $t1, 36($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627C8 - lw         $a0, 60($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627CC - lw         $a3, 64($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627D0 - addiu      $a2, $a2, -1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627D4 - sw         $t1, 156($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627D8 - sw         $a0, 160($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627DC - sw         $a3, 164($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88627E0 - bgez       $a2, 0x088627C4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627E4 - addiu      $a1, $a1, 252
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627E8 - lw         $ra, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627EC - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627F0 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88627F4 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8861D8C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861D8C - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861D90 - lw         $v0, 5356($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861D94 - addiu      $sp, $sp, -32
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861D98 - sw         $s5, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861D9C - addu       $s5, $a0, $zr <=> move $s5, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DA0 - sw         $s4, 16($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DA4 - addu       $s4, $a3, $zr <=> move $s4, $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DA8 - sw         $s3, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DAC - addu       $s3, $a2, $zr <=> move $s3, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DB0 - sw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DB4 - addu       $s2, $a1, $zr <=> move $s2, $a1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DB8 - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DBC - addu       $s1, $t0, $zr <=> move $s1, $t0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DC0 - sw         $ra, 24($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861DC4 - bne        $v0, $zr, 0x08861E58
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DC8 - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DCC - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861DD0 - addiu      $s0, $a0, 4012
15:12:16 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DD4 - lw         $v1, 40($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DD8 - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DDC - sw         $s2, 60($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DE0 - sw         $s3, 64($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DE4 - sw         $s4, 48($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861DE8 - bne        $v1, $zr, 0x08861DF4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DEC - sw         $s5, 36($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DF0 - sw         $s1, 40($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861DF4 - lw         $a1, 60($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861DF8 - lw         $a2, 64($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861DFC - jal        0x0886556C [sceDisplaySetMode]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E00 - sw         $s1, 40($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E04 - lw         $v0, 8($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E08 - addiu      $t0, $zr, 1 <=> li $t0, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E0C - addu       $a1, $s1, $zr <=> move $a1, $s1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E10 - addu       $a2, $s5, $zr <=> move $a2, $s5
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861E14 - beq        $v0, $t0, 0x08861E40
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E18 - addiu      $a3, $zr, 1 <=> li $a3, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E1C - lw         $ra, 24($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861E20 - lw         $s5, 20($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E24 - lw         $s4, 16($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E28 - lw         $s3, 12($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E2C - lw         $s2, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E30 - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E34 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E38 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E3C - addiu      $sp, $sp, 32
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861E40 - lw         $t2, 48($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E44 - lw         $t1, 20($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861E48 - jal        0x08865574 [sceDisplaySetFrameBuf]
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E4C - addu       $a0, $t1, $t2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861E50 - j          0x08861E20
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E54 - lw         $ra, 24($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861E58 - jalr       $ra, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E5C - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861E60 - j          0x08861DD0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861E64 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:16 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_886556C
15:12:16 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886556C - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865570 - syscall    0x0469F [sceDisplaySetMode]
15:12:16 DEBUG hle.sceDisplay - user_main_b - sceDisplaySetMode(mode=0,width=480,height=272)
15:12:16 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:16 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8862900
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862900 - lui        $t3, 0x0887 <=> li $t3, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862904 - addiu      $t2, $t3, 4012
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862908 - lw         $t5, 72($t2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886290C - ext        $t9, $a0, 24, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862910 - sll        $t7, $t9, 0x0010
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862914 - lw         $t1, 8($t5)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862918 - lui        $t8, 0x9F00 <=> li $t8, 0x9F000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886291C - addu       $v1, $a0, $zr <=> move $v1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862920 - addiu      $t3, $t1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862924 - or         $t6, $t7, $t8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862928 - ins        $v1, $zr, 24, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886292C - lui        $a2, 0x9E00 <=> li $a2, 0x9E000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862930 - or         $a3, $t6, $a1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862934 - or         $t4, $v1, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862938 - addiu      $v0, $t3, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886293C - sw         $a3, 0($t1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862940 - sw         $v0, 8($t5)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862944 - sw         $t4, 0($t3)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862948 - sw         $a1, 56($t2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886294C - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862950 - sw         $a0, 52($t2)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_886313C
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886313C - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863140 - lw         $a1, 4084($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863144 - ins        $a0, $zr, 24, 8
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863148 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886314C - sw         $a0, 204($a1)
15:12:16 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:16 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8863160
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863160 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863164 - lw         $a1, 4084($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863168 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886316C - sw         $a0, 212($a1)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8863150
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863150 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863154 - lw         $a1, 4084($v1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863158 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886315C - sw         $a0, 208($a1)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8863A98
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863A98 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863A9C - lw         $a2, 4084($t0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AA0 - lui        $a3, 0xDE00 <=> li $a3, 0xDE000000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AA4 - or         $v0, $a0, $a3
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AA8 - lw         $a1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AAC - addiu      $v1, $a1, 4
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AB0 - sw         $v0, 0($a1)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AB4 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863AB8 - sw         $v1, 8($a2)
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8862954
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862954 - addiu      $sp, $sp, -16
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862958 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886295C - sw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862960 - addiu      $s0, $v0, 4012
15:12:16 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862964 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:16 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862968 - lw         $a2, 72($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886296C - sw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862970 - addu       $s1, $a0, $zr <=> move $s1, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862974 - addu       $a0, $a2, $zr <=> move $a0, $a2
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862978 - sw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x886297C - jal        0x08863E04
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862980 - addiu      $a2, $zr, 1 <=> li $a2, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862984 - addiu      $a0, $zr, 1 <=> li $a0, 1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862988 - lw         $a1, 68($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886298C - sllv       $v1, $a0, $s1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862990 - lw         $ra, 8($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862994 - or         $a0, $a1, $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862998 - sw         $a0, 68($s0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886299C - lw         $s1, 4($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88629A0 - lw         $s0, 0($sp)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88629A4 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88629A8 - addiu      $sp, $sp, 16
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8863E04
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863E04 - sltiu      $v1, $a1, 22
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8863E08 - beq        $v1, $zr, 0x08864008
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E0C - addu       $t0, $a0, $zr <=> move $t0, $a0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E10 - sll        $a3, $a1, 0x0002
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E14 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E18 - addiu      $v0, $a1, 32500
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E1C - addu       $a0, $a3, $v0
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E20 - lw         $v1, 0($a0)
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E24 - jr         $v1
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E28 - nop
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864008 - jr         $ra
15:12:16 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886400C - nop
15:12:16 DEBUG compiler - user_main_b - Compiling _S1_2_8863E48
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863E34 - or         $t1, $a2, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E38 - addiu      $a2, $v1, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E3C - sw         $t1, 0($v1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E40 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E44 - sw         $a2, 8($t0)
15:12:17 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863E48 - lw         $v1, 8($t0)
15:12:17 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8863E4C - j          0x08863E34
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E50 - lui        $v0, 0x2300 <=> li $v0, 0x23000000
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8863BEC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863BEC - lui        $t2, 0x0887 <=> li $t2, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863BF0 - lw         $t3, 4084($t2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863BF4 - sll        $t8, $a0, 0x0008
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863BF8 - sll        $t9, $a2, 0x0004
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863BFC - lw         $t4, 8($t3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C00 - or         $t7, $t8, $t9
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C04 - or         $t5, $t7, $a1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C08 - addiu      $a0, $t4, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C0C - lui        $t6, 0xDF00 <=> li $t6, 0xDF000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C10 - ins        $a3, $zr, 24, 8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C14 - ins        $t0, $zr, 24, 8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C18 - lui        $t1, 0xE000 <=> li $t1, 0xE0000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C1C - lui        $v0, 0xE100 <=> li $v0, 0xE1000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C20 - or         $a2, $t5, $t6
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C24 - or         $t2, $a3, $t1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C28 - or         $a1, $t0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C2C - addiu      $v1, $a0, 8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C30 - sw         $a2, 0($t4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C34 - sw         $v1, 8($t3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C38 - sw         $t2, 0($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C3C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863C40 - sw         $a1, 4($a0)
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8863EF8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863E34 - or         $t1, $a2, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E38 - addiu      $a2, $v1, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E3C - sw         $t1, 0($v1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E40 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863E44 - sw         $a2, 8($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863EF8 - lw         $v1, 8($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8863EFC - j          0x08863E34
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863F00 - lui        $v0, 0x2100 <=> li $v0, 0x21000000
15:12:17 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8863664
15:12:17 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863664 - lui        $t6, 0x0887 <=> li $t6, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863668 - lw         $t0, 4084($t6)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886366C - sll        $t5, $a1, 0x0008
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863670 - lui        $t2, 0xC900 <=> li $t2, 0xC9000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863674 - lw         $v1, 228($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863678 - lw         $a3, 8($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886367C - sw         $a1, 236($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863680 - sll        $t4, $v1, 0x0010
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863684 - or         $t3, $t4, $t5
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863688 - or         $t1, $t3, $a0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886368C - or         $a2, $t1, $t2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863690 - addiu      $v0, $a3, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863694 - sw         $a0, 232($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863698 - sw         $v0, 8($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886369C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636A0 - sw         $a2, 0($a3)
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8863638
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8863638 - lui        $t2, 0x0887 <=> li $t2, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886363C - lw         $a3, 4084($t2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863640 - sll        $t1, $a1, 0x0008
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863644 - or         $t0, $t1, $a0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863648 - lw         $a2, 8($a3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886364C - lui        $a0, 0xC600 <=> li $a0, 0xC6000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863650 - or         $v1, $t0, $a0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863654 - addiu      $v0, $a2, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863658 - sw         $v1, 0($a2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886365C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8863660 - sw         $v0, 8($a3)
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_88636CC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88636CC - lui        $t2, 0x0887 <=> li $t2, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636D0 - lw         $a3, 4084($t2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636D4 - sll        $t1, $a1, 0x0008
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636D8 - or         $t0, $t1, $a0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636DC - lw         $a2, 8($a3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636E0 - lui        $a0, 0xC700 <=> li $a0, 0xC7000000
15:12:17 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636E4 - or         $v1, $t0, $a0
15:12:17 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636E8 - addiu      $v0, $a2, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636EC - sw         $v1, 0($a2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636F0 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88636F4 - sw         $v0, 8($a3)
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8862464
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8862464 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862468 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x886246C - jal        0x088619DC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862470 - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862474 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862478 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886247C - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_88619DC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88619DC - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619E0 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619E4 - lui        $s0, 0x0887 <=> li $s0, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619E8 - addiu      $a2, $s0, 4012
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619EC - sw         $ra, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619F0 - lui        $v1, 0x8000 <=> li $v1, 0x80000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619F4 - andi       $a3, $a0, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619F8 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88619FC - lw         $a1, 72($a2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A00 - lw         $t0, 16($a1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861A04 - bne        $t0, $zr, 0x08861ADC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A08 - ori        $a1, $v1, 33
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A0C - lw         $v1, 12($a2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A10 - lui        $v0, 0x8000 <=> li $v0, 0x80000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A14 - sltiu      $a0, $v1, 5
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861A18 - beq        $a0, $zr, 0x08861ADC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A1C - ori        $a1, $v0, 263
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A20 - lui        $t3, 0x0886 <=> li $t3, 0x08860000
15:12:17 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A24 - sll        $t1, $v1, 0x0002
15:12:17 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A28 - addiu      $t2, $t3, 32460
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A2C - addu       $t0, $t1, $t2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A30 - lw         $a2, 0($t0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A34 - jr         $a2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A38 - nop
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861ADC - lw         $ra, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AE0 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AE4 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AE8 - addu       $v0, $a1, $zr <=> move $v0, $a1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AEC - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AF0 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8861A3C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861A3C - addiu      $a1, $s0, 4012
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A40 - lw         $t6, 72($a1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A44 - lui        $t9, 0x0F00 <=> li $t9, 0x0F000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A48 - or         $t8, $a3, $t9
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A4C - lw         $s1, 8($t6)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A50 - lui        $t5, 0x0C00 <=> li $t5, 0x0C000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A54 - addiu      $t4, $s1, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A58 - addiu      $t7, $t4, 4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A5C - sw         $t8, 0($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A60 - sw         $t7, 8($t6)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861A64 - jal        0x08864F28
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A68 - sw         $t5, 0($t4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861A6C - bltz       $v0, 0x08861ADC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A70 - addu       $a1, $v0, $zr <=> move $a1, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A74 - addiu      $s0, $s0, 4012
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A78 - lw         $t6, 72($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A7C - lw         $a0, 8($t6)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A80 - lw         $t5, 4($t6)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861A84 - jal        0x08865724 [sceKernelCpuSuspendIntr]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A88 - subu       $s1, $a0, $t5
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A8C - lw         $t4, 12($s0)
15:12:17 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A90 - addiu      $t2, $zr, -1 <=> li $t2, -1
15:12:17 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A94 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A98 - sll        $a3, $t4, 0x0006
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861A9C - subu       $t3, $a3, $t4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AA0 - sll        $v1, $t3, 0x0002
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AA4 - addu       $t1, $v1, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AA8 - lw         $a1, 324($t1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AAC - sw         $t2, 324($t1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8861AB0 - bltz       $a1, 0x08861AF4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AB4 - sw         $a1, 12($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AB8 - sll        $t0, $a1, 0x0006
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861ABC - subu       $a2, $t0, $a1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AC0 - sll        $t8, $a2, 0x0002
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AC4 - addiu      $t9, $s0, 76
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AC8 - addu       $t7, $t8, $t9
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861ACC - sw         $t7, 72($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8861AD0 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AD4 - nop
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AD8 - addu       $a1, $s1, $zr <=> move $a1, $s1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861ADC - lw         $ra, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AE0 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AE4 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AE8 - addu       $v0, $a1, $zr <=> move $v0, $a1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AEC - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AF0 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8861AF4 - j          0x08861AD0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861AF8 - sw         $zr, 72($s0)
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8864F28
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864F28 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F2C - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F30 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F34 - addiu      $a0, $v1, 4012
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F38 - lw         $v0, 12($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864F3C - bne        $v0, $zr, 0x08864F58
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F40 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F44 - lw         $v1, 72($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F48 - lw         $a1, 16($v1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864F4C - beql       $a1, $zr, 0x08864F68
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F50 - lw         $a1, 8($v1)
15:12:17 DEBUG       ge - GUI - Wait for sync while stall reached
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864F54 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864F58 - lw         $ra, 0($sp)
15:12:17 DEBUG       ge - GUI - Stall address 0x09DF4BC0 reached, waiting for Sync
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864F5C - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F60 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F64 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8864F68 - jal        0x0886555C [sceGeListUpdateStallAddr]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F6C - lw         $a0, 24($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864F70 - bgez       $v0, 0x08864F54
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F74 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864F78 - j          0x08864F5C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864F7C - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_886555C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886555C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865560 - syscall    0x046BC [sceGeListUpdateStallAddr]
15:12:17 DEBUG hle.sceGe_user - user_main_b - sceGeListUpdateStallAddr(id=0x1, stall=0x09DF4C30)
15:12:17 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:17 DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
15:12:17 DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
15:12:17 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG       ge - GUI - psub patch_div_s=16, patch_div_t=16
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Executing deferred interrupts
15:12:17 DEBUG       ge - GUI - sceGuColorMaterial 7
15:12:17 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:17 DEBUG       ge - GUI - material shininess 1.0
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:17 DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:17 DEBUG       ge - GUI - psm=1 PSM_5551 (0x1)
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=480
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=480
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_886268C
15:12:17 DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886268C - addiu      $sp, $sp, -16
15:12:17 DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862690 - sltiu      $v1, $a0, 5
15:12:17 DEBUG       ge - GUI - fbp 0x000000 redundant pure state cmd ignored
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8862694 - beq        $v1, $zr, 0x088626CC
15:12:17 DEBUG       ge - GUI - zbw zbp=0x00000000, zbw=512
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8862698 - sw         $ra, 0($sp)
15:12:17 DEBUG       ge - GUI - zbp zbp=0x00088000, zbw=512
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886269C - lui        $a3, 0x0886 <=> li $a3, 0x08860000
15:12:17 DEBUG       ge - GUI - sceGuDepthFunc(7)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626A0 - sll        $a2, $a0, 0x0002
15:12:17 DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626A4 - addiu      $v0, $a3, 32480
15:12:17 DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626A8 - addu       $a0, $a2, $v0
15:12:17 DEBUG       ge - GUI - sfix : 0x000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626AC - lw         $v1, 0($a0)
15:12:17 DEBUG       ge - GUI - dfix : 0x000000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626B0 - jr         $v1
15:12:17 DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626B4 - nop
15:12:17 DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88626C0 - lw         $ra, 0($sp)
15:12:17 DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=0) (mm#0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626C4 - jr         $ra
15:12:17 DEBUG       ge - GUI - sceGuTexWrap(0, 0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626C8 - addiu      $sp, $sp, 16
15:12:17 DEBUG       ge - GUI - finish (0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88626CC - j          0x088626C0
15:12:17 DEBUG hle.sceGe_user - GUI - Scheduling Async Callback uid:0x24, name:'GeCallbackFinish', thread:'user_main', PC:08864DEC, $a0:00000000, $a1: 00000000, $a2: 08870F7C, listId=0x1, behavior=1, signalId=0x0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626D0 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_88626B8
15:12:17 DEBUG       ge - GUI - end pc=0x09DF4C30
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88626B8 - jal        0x0886554C [sceGeDrawSync]
15:12:17 DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626BC - addu       $a0, $a1, $zr <=> move $a0, $a1
15:12:17 DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626C0 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626C4 - jr         $ra
15:12:17 DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, list=0x09DF4BC0, pc=0x09DF4C30, stall=0x09DF4C30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88626C8 - addiu      $sp, $sp, 16
15:12:17 DEBUG hle.sceGe_user - user_main_b - sceGeDrawSync mode=0
15:12:17 DEBUG hle.sceGe_user - user_main_b - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, list=0x09DF4BC0, pc=0x09DF4C30, stall=0x09DF4C30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG  runtime - user_main_b - Switching from Thread user_main to idle0
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt GE(0x19) at 0x08864DEC
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Calling InterruptHandler 0x08864DEC(0x00000000,0x08870F7C)
15:12:17 DEBUG  runtime - user_main_b - Start of Callback 0x08864DEC
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8864DEC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864DEC - lw         $v0, 4($a1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864DF0 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864DF4 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864DF8 - bne        $v0, $zr, 0x08864E0C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864DFC - andi       $a0, $a0, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E00 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864E04 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E08 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8864E0C - jalr       $ra, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E10 - nop
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8864E14 - j          0x08864E04
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8864E18 - lw         $ra, 0($sp)
15:12:17 DEBUG  runtime - user_main_b - End of Callback 0x08864DEC
15:12:17 DEBUG hle.sceGe_user - user_main_b - hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, list=0x09DF4BC0, pc=0x09DF4C30, stall=0x09DF4C30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:17 DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, list=0x09DF4BC0, pc=0x09DF4C30, stall=0x09DF4C30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=idle0_4
15:12:17 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
15:12:17 DEBUG compiler - idle0_4 - Compiling _S1_2_8000000
15:12:17 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:17 DEBUG compiler - idle0_4 - CodeInstruction.compile  > 0x8000000 - addiu      $a0, $zr, 0 <=> li $a0, 0
15:12:17 DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
15:12:17 DEBUG compiler - idle0_4 - CodeInstruction.compile    0x8000004 - lui        $ra, 0x0800 <=> li $ra, 0x08000000
15:12:17 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
15:12:17 DEBUG compiler - idle0_4 - CodeInstruction.compile    0x8000008 - jr         $ra
15:12:17 DEBUG compiler - idle0_4 - CodeInstruction.compile    0x800000C - syscall    0x0456D [sceKernelDelayThread]
15:12:17 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - hleKernelDelayThread micros=200, callbacks=false
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG  runtime - idle0_4 - Switching from Thread idle0 to idle1
15:12:17 DEBUG hle.sceCtrl - idle0_4 - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - End of Interrupt
15:12:17 DEBUG hle.sceCtrl - idle0_4 - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - End of Interrupt
15:12:17 DEBUG  runtime - idle0_4 - Starting Idle State...
15:12:17 DEBUG  runtime - idle0_4 - syncEmulator immediately=true
15:12:17 DEBUG hle.sceGe_user - idle0_4 - really waking thread b(user_main)
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG  runtime - idle0_4 - Switching to Thread idle1
15:12:17 DEBUG hle.ThreadManForUser - idle0_4 - ---------------------------------------- SceUID=b name:'user_main'
15:12:17 DEBUG  runtime - idle0_4 - Switching to Thread user_main
15:12:17 DEBUG  runtime - idle0_4 - Ending Idle State
15:12:17 DEBUG  runtime - idle0_4 - syncThread currentThread=idle0_4, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - idle0_4 - Waiting to be scheduled...
15:12:17 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8805190
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8805190 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805194 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805198 - lui        $s1, 0x0888 <=> li $s1, 0x08880000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880519C - lw         $a0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051A0 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051A4 - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051A8 - sw         $ra, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88051AC - bne        $a0, $zr, 0x08805290
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051B0 - ori        $s0, $zr, 0 <=> li $s0, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88051B4 - jal        0x0881BC88
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051B8 - ori        $a0, $zr, 12 <=> li $a0, 12
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051BC - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88051C0 - beql       $a0, $zr, 0x088051DC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051C4 - sw         $s0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88051C8 - sw         $zr, 0($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051CC - sw         $zr, 4($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051D0 - sw         $zr, 8($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051D4 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051D8 - sw         $s0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88051DC - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051E0 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88051E4 - jal        0x088525D0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051E8 - ori        $a2, $zr, 12 <=> li $a2, 12
15:12:17 DEBUG compiler - user_main_b - Inlining call at 0x088051E4 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88051EC - jal        0x08817738
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051F0 - ori        $a0, $zr, 170 <=> li $a0, 170
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051F4 - ori        $s2, $zr, 0 <=> li $s2, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88051F8 - jal        0x0881BC88
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88051FC - ori        $a0, $zr, 88 <=> li $a0, 88
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805200 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805204 - beql       $s0, $zr, 0x08805278
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805208 - lw         $a0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x880520C - sw         $zr, 4($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805210 - sw         $zr, 8($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805214 - jal        0x0881A7AC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805218 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880521C - sw         $zr, 20($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805220 - mtc1       $zr, $f12
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805224 - sw         $zr, 24($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805228 - sw         $zr, 28($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880522C - sw         $zr, 32($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805230 - sw         $zr, 36($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805234 - sw         $zr, 40($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805238 - sw         $zr, 44($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880523C - sw         $zr, 48($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805240 - swc1       $f12, 52($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805244 - sw         $zr, 72($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805248 - swc1       $f12, 56($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880524C - sw         $zr, 76($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805250 - sw         $zr, 80($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805254 - sw         $zr, 84($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805258 - sw         $zr, 72($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880525C - sw         $zr, 76($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805260 - sw         $zr, 80($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805264 - sw         $zr, 84($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8805268 - jal        0x0881A96C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880526C - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805270 - or         $s2, $s0, $zr <=> move $s2, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805274 - lw         $a0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8805278 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880527C - sw         $s2, 0($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805280 - lw         $a0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805284 - sw         $zr, 4($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805288 - lw         $a0, -25900($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880528C - sb         $a1, 8($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8805290 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805294 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8805298 - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x880529C - lw         $ra, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88052A0 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88052A4 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_881BC88
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881BC88 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BC8C - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881BC90 - jal        0x0881CB40
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BC94 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BC98 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BC9C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881BCA0 - addiu      $sp, $sp, 16
15:12:17 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8817738
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817738 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881773C - sw         $a0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817740 - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817744 - sw         $ra, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817748 - jal        0x088176A8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881774C - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817750 - lw         $ra, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817754 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817758 - addiu      $sp, $sp, 16
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d name:'file merge man'
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:17 DEBUG  runtime - user_main_b - Switching from Thread user_main to file merge man
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:17 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoOpenAsync filename=0x09FAF160('disc0:/PSP_GAME/USRDIR/file.atmr'), flags=0x1, permissions=0x0
15:12:17  INFO hle.IoFileMgrForUser - file merge man_1d - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/file.atmr flags = 1 permissions = 00
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - PSP_O_RDONLY
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/file.atmr
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoOpen assigned id = 0x3
15:12:17 DEBUG hle.SysMemUserForUser - file merge man_1d - malloc partition=2, name='ThreadMan-Stack-0x26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09FAF400
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - hleKernelCreateThread SceUID=0x26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x10, stackSize=0x800
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - Starting Async IO thread SceIofileAsync(uid=0x26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - hleKernelStartThread SceUID=0x26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:17 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF260
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf260) wait=true callbacks=true
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x26, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_26
15:12:17 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - hleAsyncThread id=3
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - IoFileMgrForUser.doStepAsync - storing result 0x3
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - Async IO completed
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Switching from Thread SceIofileAsync to file merge man
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncThread currentThread=SceIofileAsync_26, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Waiting to be scheduled...
15:12:17 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoLseekAsync id=0x3, offset=0x13F10A8, whence=0x0
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoLseek returning 0
15:12:17 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF240
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf240) wait=true callbacks=true
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x26, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_26
15:12:17 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Scheduled, restarting...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - hleAsyncThread id=3
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - IoFileMgrForUser.doStepAsync - storing result 0x13f10a8
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - Async IO completed
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Switching from Thread SceIofileAsync to file merge man
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncThread currentThread=SceIofileAsync_26, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Waiting to be scheduled...
15:12:17 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoReadAsync id=0x3, data_addr=0x9DBFE40, size=0x34D24
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoRead(id=3,data=0x9dbfe40,size=0x34d24) async=true
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF250
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf250) wait=true callbacks=true
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x26, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_26
15:12:17 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Scheduled, restarting...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncEmulator immediately=false
15:12:17 DEBUG hle.sceCtrl - SceIofileAsync_26 - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - End of Interrupt
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncThread currentThread=SceIofileAsync_26, currentRuntimeThread=SceIofileAsync_26
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - hleAsyncThread id=3
15:12:17 DEBUG  runtime - SceIofileAsync_26 - RuntimeContext.invalidateRange(addr=0x09DBFE40, size=216356)
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - Async IO not yet completed
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - hleKernelDelayThread micros=4000, callbacks=false
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelDelayThread'
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - ---------------------------------------- SceUID=b name:'user_main'
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Switching from Thread SceIofileAsync to user_main
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncThread currentThread=SceIofileAsync_26, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Waiting to be scheduled...
15:12:17 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceIofileAsync(uid=0x26, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceIofileAsync
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceIofileAsync_26
15:12:17 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Scheduled, restarting...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - hleAsyncThread id=3
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - IoFileMgrForUser.doStepAsync - onContextSwitch waking 1d thread:'file merge man'
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - IoFileMgrForUser.doStepAsync - storing result 0x34d24
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - Async IO completed
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - Context switching to 'file merge man(uid=0x1D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - ---------------------------------------- SceUID=1d name:'file merge man'
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Switching from Thread SceIofileAsync to file merge man
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncThread currentThread=SceIofileAsync_26, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Waiting to be scheduled...
15:12:17 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_881A540
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x881A540 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A544 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A548 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A54C - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A550 - sw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x881A554 - jal        0x0885ABE8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A558 - or         $a0, $zr, $zr <=> li $a0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A55C - lw         $a1, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A560 - or         $s1, $v0, $zr <=> move $s1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A564 - lw         $a2, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A568 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x881A56C - jal        0x0885AEC8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A570 - or         $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x881A574 - jal        0x0881CB98
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A578 - lw         $a0, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A57C - sw         $s1, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A580 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A584 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A588 - lw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A58C - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A590 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885ABE8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885ABE8 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ABEC - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ABF0 - addu       $s1, $a0, $zr <=> move $s1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ABF4 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ABF8 - sw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885ABFC - jal        0x0885A808
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC00 - addiu      $a0, $zr, 144 <=> li $a0, 144
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC04 - addu       $s0, $v0, $zr <=> move $s0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC08 - addiu      $a2, $zr, 1 <=> li $a2, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AC0C - beq        $s0, $zr, 0x0885ACF0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC10 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC14 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC18 - lwc1       $f1, -30512($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC1C - addiu      $v0, $zr, -1 <=> li $v0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC20 - sw         $v0, 92($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC24 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC28 - addiu      $v1, $zr, 255 <=> li $v1, 255
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC2C - lwc1       $f0, -30508($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC30 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC34 - sw         $v1, 104($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC38 - addu       $a1, $s1, $zr <=> move $a1, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC3C - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC40 - swc1       $f0, 48($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC44 - lwc1       $f0, -30504($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC48 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC4C - swc1       $f1, 44($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC50 - swc1       $f0, 52($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC54 - lwc1       $f0, -30500($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC58 - addiu      $v0, $zr, 7 <=> li $v0, 7
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC5C - sw         $a2, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC60 - swc1       $f0, 56($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC64 - swc1       $f1, 40($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC68 - sw         $zr, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC6C - sw         $zr, 8($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC70 - sw         $zr, 12($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC74 - sw         $zr, 16($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC78 - sw         $zr, 20($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC7C - sw         $zr, 24($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC80 - sh         $zr, 28($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC84 - sh         $zr, 30($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC88 - sw         $zr, 32($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC8C - sw         $zr, 36($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC90 - sw         $zr, 60($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC94 - sw         $zr, 64($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC98 - sw         $zr, 68($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AC9C - sw         $zr, 72($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACA0 - sw         $zr, 76($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACA4 - sw         $zr, 80($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACA8 - sw         $zr, 84($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACAC - sw         $zr, 88($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACB0 - sw         $zr, 96($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACB4 - sw         $zr, 100($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACB8 - sw         $zr, 108($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACBC - sw         $a2, 112($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACC0 - sw         $a2, 124($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACC4 - sw         $v0, 128($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACC8 - sw         $zr, 116($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACCC - sw         $a2, 120($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACD0 - sw         $zr, 132($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885ACD4 - beq        $s1, $zr, 0x0885ACEC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACD8 - sw         $zr, 136($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885ACDC - jal        0x0885AFC4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACE0 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885ACE4 - beq        $v0, $zr, 0x0885AD04
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACE8 - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885ACEC - addu       $v0, $s0, $zr <=> move $v0, $s0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885ACF0 - lw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACF4 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACF8 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885ACFC - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AD00 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885AD04 - jal        0x0885AD14
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AD08 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AD0C - j          0x0885ACF0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AD10 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885A808
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A808 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A80C - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A810 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A814 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A818 - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A81C - beq        $v0, $zr, 0x0885A830
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A820 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A824 - jal        0x0885AA80
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A828 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A82C - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A830 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A834 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A838 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A83C - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885AA80
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AA80 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AA84 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AA88 - sll        $a0, $a0, 0x0002
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AA8C - addiu      $v0, $v0, -876
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AA90 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AA94 - addu       $a3, $a1, $zr <=> move $a3, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AA98 - addu       $v0, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AA9C - beq        $a1, $zr, 0x0885AAF4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAA0 - addu       $t0, $zr, $zr <=> li $t0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAA4 - lw         $a2, 0($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAA8 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAAC - addiu      $v0, $v0, -11312
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AAB0 - beq        $a2, $zr, 0x0885AB04
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAB4 - addu       $t1, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAB8 - lhu        $v0, 6($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AABC - lw         $a1, 12($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAC0 - lw         $v1, 8($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAC4 - addu       $a0, $a3, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAC8 - nor        $v0, $zr, $v0 <=> li $v0, not $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AACC - and        $a3, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAD0 - addu       $t0, $a1, $zr <=> move $t0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAD4 - addu       $a1, $a1, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAD8 - sltu       $v1, $v1, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AADC - bnel       $v1, $zr, 0x0885AB08
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAE0 - lw         $v0, 0($t1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AAE4 - lhu        $v0, 4($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAE8 - sw         $a1, 12($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAEC - addiu      $v0, $v0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAF0 - sh         $v0, 4($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AAF4 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAF8 - addu       $v0, $t0, $zr <=> move $v0, $t0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AAFC - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AB00 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AB04 - lw         $v0, 0($t1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AB08 - jalr       $ra, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AB0C - addu       $a0, $a3, $zr <=> move $a0, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AB10 - j          0x0885AAF4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AB14 - addu       $t0, $v0, $zr <=> move $t0, $v0
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_881A5C0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x881A5C0 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A5C4 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x881A5C8 - jal        0x0881CB40
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A5CC - ori        $a1, $zr, 6 <=> li $a1, 6
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A5D0 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A5D4 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881A5D8 - addiu      $sp, $sp, 16
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885AEC8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AEC8 - addiu      $sp, $sp, -32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AECC - sw         $s3, 12($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AED0 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AED4 - addu       $s3, $a3, $zr <=> move $s3, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AED8 - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEDC - addu       $s2, $a0, $zr <=> move $s2, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEE0 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEE4 - addu       $s1, $a2, $zr <=> move $s1, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEE8 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEEC - addu       $s0, $a1, $zr <=> move $s0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AEF0 - beq        $a0, $zr, 0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEF4 - sw         $ra, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AEF8 - beq        $a1, $zr, 0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AEFC - addiu      $v0, $a2, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF00 - sltiu      $v0, $v0, 3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF04 - bnel       $v0, $zr, 0x0885AF48
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF08 - lw         $ra, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AF0C - lw         $v1, 0($a1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF10 - lui        $v0, 0x2E47 <=> li $v0, 0x2E470000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF14 - ori        $v0, $v0, 18765
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF18 - beq        $v1, $v0, 0x0885AF84
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF1C - lui        $v0, 0x324D <=> li $v0, 0x324D0000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF20 - ori        $v0, $v0, 18772
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF24 - beq        $v1, $v0, 0x0885AF74
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF28 - addiu      $v0, $zr, 19778 <=> li $v0, 19778
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF2C - andi       $v1, $v1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF30 - beq        $v1, $v0, 0x0885AF64
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF34 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF38 - jal        0x0885DC9C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF3C - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF40 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AF44 - lw         $ra, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AF48 - lw         $s3, 12($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF4C - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF50 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF54 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF58 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF5C - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF60 - addiu      $sp, $sp, 32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885AF64 - jal        0x0885D0F0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF68 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF6C - j          0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF70 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885AF74 - jal        0x0885E258
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF78 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF7C - j          0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF80 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AF84 - addu       $a0, $a1, $zr <=> move $a0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF88 - jal        0x0885E740
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF8C - addu       $a1, $a2, $zr <=> move $a1, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AF90 - beq        $v0, $zr, 0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF94 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF98 - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AF9C - addu       $a1, $s1, $zr <=> move $a1, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AFA0 - jal        0x0885E7BC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFA4 - addu       $a2, $s3, $zr <=> move $a2, $s3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AFA8 - beq        $v0, $zr, 0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFAC - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFB0 - addu       $a0, $s2, $zr <=> move $a0, $s2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AFB4 - jal        0x0885AFC4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFB8 - addu       $a1, $v0, $zr <=> move $a1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AFBC - j          0x0885AF44
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFC0 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885E740
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E740 - addiu      $a1, $a1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E744 - sltiu      $a1, $a1, 31
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E748 - beq        $a0, $zr, 0x0885E76C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E74C - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E750 - lui        $v1, 0x2E47 <=> li $v1, 0x2E470000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E754 - bne        $a1, $zr, 0x0885E76C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E758 - ori        $v1, $v1, 18765
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E75C - lw         $v0, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E760 - lui        $a1, 0x312E <=> li $a1, 0x312E0000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E764 - beq        $v0, $v1, 0x0885E774
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E768 - ori        $a1, $a1, 12336
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E76C - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E770 - addu       $v0, $a2, $zr <=> move $v0, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E774 - lw         $v0, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E778 - lui        $v1, 0x0050 <=> li $v1, 0x00500000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E77C - bne        $v0, $a1, 0x0885E76C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E780 - ori        $v1, $v1, 21328
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E784 - lw         $v0, 8($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E788 - xor        $v0, $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E78C - j          0x0885E76C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E790 - sltiu      $a2, $v0, 1
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885E7BC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E7BC - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7C0 - sw         $ra, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7C4 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E7C8 - jal        0x0885E7F0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7CC - addu       $s0, $a2, $zr <=> move $s0, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7D0 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7D4 - addu       $a2, $s0, $zr <=> move $a2, $s0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E7D8 - jal        0x0885E854
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7DC - addiu      $a1, $zr, 3 <=> li $a1, 3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7E0 - lw         $ra, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7E4 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7E8 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7EC - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885E7F0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E7F0 - addiu      $v0, $a0, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7F4 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E7F8 - movz       $v0, $zr, $a0 <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885E854
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885E854 - beq        $a0, $zr, 0x0885E8A4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E858 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E85C - lw         $v0, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E860 - lw         $v1, 8($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E864 - addu       $a3, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E868 - addu       $a0, $a0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E86C - sltu       $v0, $a0, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E870 - beq        $v0, $zr, 0x0885E8A4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E874 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E878 - addiu      $t0, $zr, -1 <=> li $t0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885E87C - beql       $a1, $zr, 0x0885E8AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E880 - addiu      $a2, $a2, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E884 - lhu        $v0, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E888 - beql       $v0, $a1, 0x0885E8AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E88C - addiu      $a2, $a2, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E890 - lw         $v0, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E894 - addu       $a0, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E898 - sltu       $v1, $a0, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E89C - bne        $v1, $zr, 0x0885E87C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E8A0 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E8A4 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E8A8 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885E8AC - bne        $a2, $t0, 0x0885E890
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E8B0 - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E8B4 - j          0x0885E8A4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E8B8 - nop
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885AFC4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885AFC4 - addiu      $sp, $sp, -32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFC8 - sw         $s4, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFCC - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFD0 - addu       $s4, $a0, $zr <=> move $s4, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFD4 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFD8 - addu       $s0, $a1, $zr <=> move $s0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFDC - sw         $ra, 28($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFE0 - sw         $s6, 24($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFE4 - sw         $s5, 20($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFE8 - sw         $s3, 12($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFEC - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AFF0 - beq        $a0, $zr, 0x0885B0A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFF4 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885AFF8 - beq        $a1, $zr, 0x0885B0AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885AFFC - lw         $ra, 28($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B000 - jal        0x0885B240
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B004 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B008 - addu       $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B00C - jal        0x0885E7FC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B010 - addiu      $a1, $zr, 6 <=> li $a1, 6
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B014 - blezl      $v0, 0x0885B034
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B018 - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B01C - jal        0x0885A808
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B020 - sll        $a0, $v0, 0x0002
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B024 - sw         $v0, 84($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B028 - beq        $v0, $zr, 0x0885B0A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B02C - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B030 - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B034 - lw         $v1, 8($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B038 - addu       $s5, $s0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B03C - addu       $s0, $s0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B040 - sltu       $v0, $s0, $s5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B044 - beq        $v0, $zr, 0x0885B094
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B048 - addiu      $s6, $zr, 1 <=> li $s6, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B04C - lw         $v1, 12($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B050 - lw         $v0, 8($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B054 - lhu        $a3, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B058 - subu       $s3, $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B05C - addiu      $v0, $zr, 5 <=> li $v0, 5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B060 - beq        $a3, $v0, 0x0885B1B8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B064 - addu       $s2, $s0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B068 - slti       $v0, $a3, 6
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B06C - beq        $v0, $zr, 0x0885B168
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B070 - addiu      $v0, $zr, 6 <=> li $v0, 6
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B074 - addiu      $v0, $zr, 4 <=> li $v0, 4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B078 - beql       $a3, $v0, 0x0885B0D4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B07C - lw         $v0, 12($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B080 - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B084 - addu       $s0, $s0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B088 - sltu       $v1, $s0, $s5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B08C - bnel       $v1, $zr, 0x0885B050
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B090 - lw         $v1, 12($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B094 - jal        0x088655AC [sceKernelDcacheWritebackAll]
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B098 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B09C - jal        0x0885B340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0A0 - addu       $a0, $s4, $zr <=> move $a0, $s4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0A4 - addiu      $v1, $zr, 1 <=> li $v1, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B0A8 - lw         $ra, 28($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B0AC - lw         $s6, 24($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0B0 - lw         $s5, 20($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0B4 - lw         $s4, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0B8 - lw         $s3, 12($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0BC - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0C0 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0C4 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0C8 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0CC - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0D0 - addiu      $sp, $sp, 32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B0D4 - bnel       $v0, $zr, 0x0885B084
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0D8 - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B0DC - jal        0x0885A840
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0E0 - addu       $a0, $s3, $zr <=> move $a0, $s3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0E4 - addu       $s1, $v0, $zr <=> move $s1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B0E8 - beq        $v0, $zr, 0x0885B0A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0EC - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0F0 - sw         $v0, 12($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0F4 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B0F8 - addu       $a1, $s2, $zr <=> move $a1, $s2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B0FC - jal        0x08852590
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B100 - addu       $a2, $s3, $zr <=> move $a2, $s3
15:12:17 DEBUG compiler - file merge man_1d - Inlining call at 0x0885B0FC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B104 - lhu        $v0, 42($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B108 - lhu        $v1, 46($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B10C - lw         $a0, 24($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B110 - sh         $s6, 2($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B114 - mult       $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B118 - mflo       $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B11C - blez       $a1, 0x0885B140
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B120 - addu       $a0, $s1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B124 - lw         $v0, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B128 - addu       $v1, $a0, $zr <=> move $v1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B12C - addiu      $a1, $a1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B130 - addu       $v0, $v0, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B134 - addiu      $a0, $a0, 4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B138 - bgtz       $a1, 0x0885B124
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B13C - sw         $v0, 0($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B140 - lhu        $v0, 8($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B144 - sltiu      $v0, $v0, 513
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B148 - beq        $v0, $zr, 0x0885B0A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B14C - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B150 - lhu        $v0, 10($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B154 - sltiu      $v0, $v0, 513
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B158 - bnel       $v0, $zr, 0x0885B084
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B15C - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B160 - j          0x0885B0AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B164 - lw         $ra, 28($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B168 - bnel       $a3, $v0, 0x0885B084
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B16C - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B170 - jal        0x0885A808
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B174 - addu       $a0, $s3, $zr <=> move $a0, $s3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B178 - addu       $s1, $v0, $zr <=> move $s1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B17C - beq        $v0, $zr, 0x0885B0A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B180 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B184 - lw         $v0, 88($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B188 - lw         $a0, 84($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B18C - addu       $a1, $s2, $zr <=> move $a1, $s2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B190 - sll        $v1, $v0, 0x0002
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B194 - addu       $v1, $v1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B198 - addiu      $v0, $v0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B19C - sw         $s1, 0($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1A0 - addu       $a2, $s3, $zr <=> move $a2, $s3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1A4 - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B1A8 - jal        0x08852590
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1AC - sw         $v0, 88($s4)
15:12:17 DEBUG compiler - file merge man_1d - Inlining call at 0x0885B1A8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B1B0 - j          0x0885B080
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1B4 - sh         $s6, 2($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B1B8 - lw         $v0, 16($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B1BC - bnel       $v0, $zr, 0x0885B084
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1C0 - lw         $v0, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B1C4 - jal        0x0885A840
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1C8 - addu       $a0, $s3, $zr <=> move $a0, $s3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1CC - addu       $s1, $v0, $zr <=> move $s1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B1D0 - beq        $v0, $zr, 0x0885B0A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1D4 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1D8 - sw         $v0, 16($s4)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1DC - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1E0 - addu       $a1, $s2, $zr <=> move $a1, $s2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B1E4 - jal        0x08852590
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1E8 - addu       $a2, $s3, $zr <=> move $a2, $s3
15:12:17 DEBUG compiler - file merge man_1d - Inlining call at 0x0885B1E4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1EC - lhu        $v0, 42($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1F0 - lhu        $v1, 46($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1F4 - lw         $a0, 24($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1F8 - sh         $s6, 2($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B1FC - mult       $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B200 - mflo       $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B204 - blez       $a1, 0x0885B228
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B208 - addu       $a0, $s1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B20C - lw         $v0, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B210 - addu       $v1, $a0, $zr <=> move $v1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B214 - addiu      $a1, $a1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B218 - addu       $v0, $v0, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B21C - addiu      $a0, $a0, 4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B220 - bgtz       $a1, 0x0885B20C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B224 - sw         $v0, 0($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B228 - lhu        $v0, 8($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B22C - sltiu      $v0, $v0, 257
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B230 - bne        $v0, $zr, 0x0885B080
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B234 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B238 - j          0x0885B0AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B23C - lw         $ra, 28($sp)
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885B240
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B240 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B244 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B248 - addu       $s1, $a0, $zr <=> move $s1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B24C - sw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B250 - beq        $a0, $zr, 0x0885B2FC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B254 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B258 - jal        0x0885C3E4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B25C - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B260 - lw         $a0, 12($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B264 - beql       $a0, $zr, 0x0885B288
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B268 - lw         $a0, 16($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B26C - lhu        $v0, 2($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B270 - addiu      $v0, $v0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B274 - andi       $v1, $v0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B278 - beq        $v1, $zr, 0x0885B330
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B27C - sh         $v0, 2($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B280 - sw         $zr, 12($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B284 - lw         $a0, 16($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B288 - beql       $a0, $zr, 0x0885B2AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B28C - lw         $a2, 88($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B290 - lhu        $v0, 2($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B294 - addiu      $v0, $v0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B298 - andi       $v1, $v0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B29C - beq        $v1, $zr, 0x0885B320
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2A0 - sh         $v0, 2($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2A4 - sw         $zr, 16($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B2A8 - lw         $a2, 88($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B2AC - blez       $a2, 0x0885B2EC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2B0 - addu       $s0, $zr, $zr <=> li $s0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2B4 - lw         $v1, 84($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B2B8 - sll        $v0, $s0, 0x0002
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2BC - addiu      $s0, $s0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2C0 - addu       $v0, $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2C4 - lw         $a1, 0($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2C8 - lhu        $v1, 2($a1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2CC - addu       $a0, $a1, $zr <=> move $a0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2D0 - addiu      $v1, $v1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2D4 - andi       $v0, $v1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B2D8 - beq        $v0, $zr, 0x0885B310
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2DC - sh         $v1, 2($a1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B2E0 - slt        $v0, $s0, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B2E4 - bnel       $v0, $zr, 0x0885B2B8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2E8 - lw         $v1, 84($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B2EC - jal        0x0885A8B0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2F0 - lw         $a0, 84($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2F4 - sw         $zr, 88($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B2F8 - sw         $zr, 84($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B2FC - lw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B300 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B304 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B308 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B30C - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B310 - jal        0x0885A8B0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B314 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B318 - j          0x0885B2E0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B31C - lw         $a2, 88($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B320 - jal        0x0885A8DC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B324 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B328 - j          0x0885B2A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B32C - sw         $zr, 16($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B330 - jal        0x0885A8DC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B334 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B338 - j          0x0885B284
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B33C - sw         $zr, 12($s1)
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885C3E4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885C3E4 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C3E8 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885C3EC - jal        0x0885C400
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C3F0 - ori        $a1, $zr, -1 <=> li $a1, 65535
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C3F4 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C3F8 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C3FC - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885C400
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885C400 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C404 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C408 - andi       $v0, $a1, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C40C - addu       $s1, $a0, $zr <=> move $s1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C410 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C414 - addu       $s0, $a1, $zr <=> move $s0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885C418 - beq        $a0, $zr, 0x0885C448
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C41C - sw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885C420 - beq        $v0, $zr, 0x0885C43C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C424 - ori        $v1, $a1, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C428 - lw         $v0, 24($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C42C - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885C430 - jal        0x0885A908
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C434 - movn       $s0, $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C438 - sw         $zr, 24($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885C43C - andi       $v0, $s0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885C440 - bne        $v0, $zr, 0x0885C45C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C444 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885C448 - lw         $ra, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C44C - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C450 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C454 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C458 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885C45C - jal        0x0885A8DC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C460 - lw         $a0, 20($s1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885C464 - j          0x0885C448
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885C468 - sw         $zr, 20($s1)
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885A908
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A908 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A90C - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A910 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A914 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A918 - beq        $v0, $zr, 0x0885A928
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A91C - addiu      $a0, $zr, 2 <=> li $a0, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A920 - jal        0x0885AB18
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A924 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A928 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A92C - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A930 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885A8DC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A8DC - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8E0 - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8E4 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8E8 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A8EC - beq        $v0, $zr, 0x0885A8FC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8F0 - addiu      $a0, $zr, 1 <=> li $a0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A8F4 - jal        0x0885AB18
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8F8 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A8FC - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A900 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A904 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885A8B0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A8B0 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8B4 - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8B8 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8BC - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A8C0 - beq        $v0, $zr, 0x0885A8D0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8C4 - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A8C8 - jal        0x0885AB18
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8CC - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A8D0 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8D4 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A8D8 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885E7FC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885E7FC - beq        $a0, $zr, 0x0885E84C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E800 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E804 - lw         $v0, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E808 - lw         $v1, 8($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E80C - addu       $a2, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E810 - addu       $a0, $a0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E814 - sltu       $v0, $a0, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E818 - beq        $v0, $zr, 0x0885E848
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E81C - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885E820 - beql       $a1, $zr, 0x0885E834
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E824 - addiu      $a3, $a3, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E828 - lhu        $v0, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E82C - beql       $v0, $a1, 0x0885E834
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E830 - addiu      $a3, $a3, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E834 - lw         $v0, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E838 - addu       $a0, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E83C - sltu       $v1, $a0, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885E840 - bne        $v1, $zr, 0x0885E820
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E844 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E848 - addu       $v0, $a3, $zr <=> move $v0, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885E84C - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885E850 - nop
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885A840
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A840 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A844 - addu       $v0, $a0, $zr <=> move $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A848 - addu       $a1, $a0, $zr <=> move $a1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A84C - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A850 - addiu      $a0, $zr, 1 <=> li $a0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A854 - beq        $v0, $zr, 0x0885A868
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A858 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885A85C - jal        0x0885AA80
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A860 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A864 - addu       $v1, $v0, $zr <=> move $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885A868 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A86C - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A870 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885A874 - addiu      $sp, $sp, 16
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_88655AC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x88655AC - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x88655B0 - syscall    0x0468F [sceKernelDcacheWritebackAll]
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885B340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B340 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B344 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B348 - addu       $a3, $a0, $zr <=> move $a3, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B34C - lw         $a2, 12($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B350 - beq        $a2, $zr, 0x0885B44C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B354 - sw         $zr, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B358 - lhu        $v0, 42($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B35C - sltiu      $v0, $v0, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B360 - bnel       $v0, $zr, 0x0885B374
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B364 - lhu        $v0, 46($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B368 - addiu      $v0, $zr, 1 <=> li $v0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B36C - sw         $v0, 4($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B370 - lhu        $v0, 46($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B374 - sltiu      $v0, $v0, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B378 - bnel       $v0, $zr, 0x0885B390
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B37C - lhu        $t1, 8($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B380 - lw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B384 - ori        $v0, $v0, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B388 - sw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B38C - lhu        $t1, 8($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B390 - lhu        $t0, 10($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B394 - addiu      $a1, $zr, 32 <=> li $a1, 32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B398 - addiu      $v1, $t1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B39C - addiu      $v0, $t0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3A0 - clz        $v1, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3A4 - clz        $v0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3A8 - subu       $v0, $a1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3AC - addiu      $a0, $zr, 1 <=> li $a0, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3B0 - subu       $a1, $a1, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3B4 - sllv       $t2, $a0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3B8 - sllv       $a0, $a0, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3BC - xor        $v1, $t1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3C0 - xor        $v0, $t0, $t2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3C4 - sltu       $v1, $zr, $v1 <=> move $v1, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3C8 - sltu       $v0, $zr, $v0 <=> move $v0, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3CC - or         $v1, $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B3D0 - beql       $v1, $zr, 0x0885B420
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3D4 - lhu        $v0, 14($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B3D8 - mtc1       $a0, $f0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3DC - mtc1       $t0, $f4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3E0 - lw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3E4 - cvt.s.w    $f3, $f0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3E8 - cvt.s.w    $f1, $f4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3EC - mtc1       $t2, $f0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3F0 - mtc1       $t1, $f4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3F4 - ori        $v0, $v0, 96
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3F8 - cvt.s.w    $f2, $f0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B3FC - cvt.s.w    $f0, $f4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B400 - sw         $zr, 32($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B404 - div.s      $f1, $f1, $f2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B408 - sw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B40C - sw         $zr, 36($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B410 - div.s      $f0, $f0, $f3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B414 - swc1       $f1, 44($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B418 - swc1       $f0, 40($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B41C - lhu        $v0, 14($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B420 - lhu        $v1, 12($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B424 - sll        $v0, $v0, 0x0003
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B428 - div        $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B42C - beql       $v1, $zr, 0x0885B434
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B430 - break      0x00007
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B434 - mflo       $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B438 - addiu      $v0, $v0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B43C - addu       $v1, $t1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B440 - nor        $v0, $zr, $v0 <=> li $v0, not $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B444 - and        $v1, $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B448 - sh         $v1, 28($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B44C - lw         $v1, 16($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B450 - beql       $v1, $zr, 0x0885B4C0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B454 - lw         $t1, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B458 - lhu        $a0, 42($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B45C - sltiu      $v0, $a0, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B460 - bnel       $v0, $zr, 0x0885B478
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B464 - lhu        $v0, 46($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B468 - lw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B46C - ori        $v0, $v0, 4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B470 - sw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B474 - lhu        $v0, 46($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B478 - sltiu      $v0, $v0, 2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B47C - bnel       $v0, $zr, 0x0885B494
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B480 - lhu        $v0, 8($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B484 - lw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B488 - ori        $v0, $v0, 8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B48C - sw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B490 - lhu        $v0, 8($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B494 - lhu        $a1, 4($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B498 - srl        $v0, $v0, 0x0004
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B49C - mult       $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4A0 - xori       $a1, $a1, 3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4A4 - addiu      $a0, $zr, 32 <=> li $a0, 32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4A8 - mflo       $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4AC - sll        $v1, $v0, 0x0001
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4B0 - movz       $v0, $v1, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4B4 - min        $v0, $v0, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4B8 - sh         $v0, 30($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4BC - lw         $t1, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B4C0 - andi       $v0, $t1, 10
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B4C4 - beql       $v0, $zr, 0x0885B4EC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4C8 - lw         $t0, 88($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B4CC - ori        $v0, $t1, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4D0 - sw         $v0, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B4D4 - lw         $a1, 96($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B4D8 - jal        0x0885BB1C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4DC - addu       $a0, $a3, $zr <=> move $a0, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4E0 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4E4 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4E8 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B4EC - blez       $t0, 0x0885B4D4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4F0 - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4F4 - lw         $a0, 84($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B4F8 - lw         $v1, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885B4FC - addiu      $a2, $a2, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B500 - slt        $a1, $a2, $t0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B504 - lhu        $v0, 14($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B508 - bne        $v0, $zr, 0x0885B4CC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B50C - addiu      $a0, $a0, 4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885B510 - bnel       $a1, $zr, 0x0885B4FC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B514 - lw         $v1, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885B518 - j          0x0885B4D8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885B51C - lw         $a1, 96($a3)
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885BB1C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885BB1C - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB20 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885BB24 - beq        $a0, $zr, 0x0885BB88
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB28 - addu       $a3, $a0, $zr <=> move $a3, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB2C - lw         $v0, 12($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885BB30 - beq        $v0, $zr, 0x0885BB88
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB34 - sw         $a1, 96($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB38 - lw         $v1, 36($v0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885BB3C - beq        $v1, $zr, 0x0885BB94
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB40 - srl        $v0, $v1, 0x0001
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB44 - addiu      $a1, $a1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB48 - xor        $v1, $v1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885BB4C - bltz       $a1, 0x0885BB68
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB50 - addiu      $a2, $zr, 1 <=> li $a2, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885BB54 - subu       $v0, $v1, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB58 - xor        $v0, $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB5C - addiu      $a1, $a1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885BB60 - bgez       $a1, 0x0885BB54
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB64 - addu       $a2, $a2, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885BB68 - subu       $v0, $v1, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB6C - xor        $a2, $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB70 - bitrev     $a1, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB74 - clz        $a1, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB78 - srlv       $a2, $a2, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB7C - addu       $a0, $a3, $zr <=> move $a0, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885BB80 - jal        0x0885BBB4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB84 - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885BB88 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB8C - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB90 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885BB94 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x885BB98 - j          0x0885BB80
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BB9C - addiu      $a2, $zr, 255 <=> li $a2, 255
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_885BBB4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x885BBB4 - beq        $a0, $zr, 0x0885BBC8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BBB8 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BBBC - sw         $a3, 108($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BBC0 - sw         $a1, 100($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BBC4 - sw         $a2, 104($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x885BBC8 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x885BBCC - nop
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_881CB98
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x881CB98 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CB9C - or         $a1, $a0, $zr <=> move $a1, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CBA0 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CBA4 - sw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x881CBA8 - jal        0x0884EE40
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CBAC - lw         $a0, -25376($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CBB0 - lw         $ra, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CBB4 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x881CBB8 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_884EE40
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884EE40 - addiu      $sp, $sp, -32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE44 - sw         $s5, 20($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE48 - sw         $s4, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE4C - addu       $s4, $a1, $zr <=> move $s4, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE50 - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE54 - addu       $s2, $a0, $zr <=> move $s2, $a0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE58 - sw         $ra, 24($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE5C - sw         $s3, 12($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE60 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EE64 - jal        0x08865724 [sceKernelCpuSuspendIntr]
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE68 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EE6C - beq        $s2, $zr, 0x0884EE84
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE70 - addu       $s5, $v0, $zr <=> move $s5, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE74 - lw         $v0, 0($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE78 - addiu      $a0, $s2, 1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EE7C - beq        $v0, $a0, 0x0884EEB8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE80 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884EE84 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE88 - addu       $a0, $s5, $zr <=> move $a0, $s5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE8C - lui        $v1, 0x8000 <=> li $v1, 0x80000000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE90 - ori        $v0, $v1, 256
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884EE94 - lw         $ra, 24($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE98 - lw         $s5, 20($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EE9C - lw         $s4, 16($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEA0 - lw         $s3, 12($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEA4 - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEA8 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEAC - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEB0 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEB4 - addiu      $sp, $sp, 32
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884EEB8 - beq        $s4, $zr, 0x0884EF2C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEBC - addu       $a0, $s5, $zr <=> move $a0, $s5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEC0 - lw         $s0, 56($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEC4 - addiu      $s3, $s2, 56
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884EEC8 - addiu      $s1, $s0, 8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EECC - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EED0 - jal        0x0884F324
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EED4 - addu       $a1, $s4, $zr <=> move $a1, $s4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EED8 - beq        $v0, $zr, 0x0884EF04
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEDC - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EEE0 - beq        $s0, $s3, 0x0884EEF0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEE4 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EEE8 - j          0x0884EEC8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEEC - lw         $s0, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884EEF0 - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEF4 - addu       $a0, $s5, $zr <=> move $a0, $s5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EEF8 - lui        $t7, 0x8000 <=> li $t7, 0x80000000
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EEFC - j          0x0884EE94
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF00 - ori        $v0, $t7, 259
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884EF04 - beql       $s0, $s3, 0x0884EF20
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF08 - lw         $t6, 48($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884EF0C - jal        0x0884F56C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF10 - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EF14 - bnel       $v0, $zr, 0x0884EF3C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF18 - sw         $zr, 8($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884EF1C - lw         $t6, 48($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884EF20 - addu       $a0, $s5, $zr <=> move $a0, $s5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF24 - addiu      $t5, $t6, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF28 - sw         $t5, 48($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884EF2C - jal        0x0886572C [sceKernelCpuResumeIntr]
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF30 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EF34 - j          0x0884EE94
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF38 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884EF3C - lw         $t4, 52($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF40 - lw         $a3, 0($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF44 - lw         $t2, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF48 - addiu      $t3, $t4, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF4C - sw         $t3, 52($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF50 - lw         $t1, 16($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF54 - lw         $a1, 44($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF58 - sw         $t2, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF5C - addiu      $t0, $t1, 255
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF60 - ins        $t0, $zr, 0, 8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF64 - subu       $a0, $a1, $t0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF68 - sw         $a0, 44($s2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF6C - lw         $a2, 4($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF70 - lw         $a0, 12($s0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EF74 - jal        0x088655F4 [sceKernelDeleteFpl]
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF78 - sw         $a3, 0($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884EF7C - j          0x0884EF20
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884EF80 - lw         $t6, 48($s2)
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuSuspendIntr
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG compiler - file merge man_1d - Compiling _S1_2_884F324
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F324 - beq        $a0, $zr, 0x0884F33C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F328 - addiu      $a2, $a1, -8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F32C - lw         $v0, 0($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F330 - addiu      $a3, $a0, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F334 - beq        $v0, $a3, 0x0884F348
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F338 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F33C - addiu      $v1, $zr, -4 <=> li $v1, -4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F340 - jr         $ra
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F344 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F348 - beq        $a1, $zr, 0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F34C - addiu      $v1, $zr, -1 <=> li $v1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F350 - lw         $v1, -8($a1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F354 - beql       $v1, $a0, 0x0884F364
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F358 - lw         $t0, 4($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F35C - j          0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F360 - addiu      $v1, $zr, -1 <=> li $v1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F364 - blez       $t0, 0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F368 - addiu      $v1, $zr, -1 <=> li $v1, -1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F36C - addiu      $a3, $a0, 24
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F370 - sltu       $a1, $a2, $a3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F374 - bne        $a1, $zr, 0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F378 - addiu      $v1, $zr, -2 <=> li $v1, -2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F37C - lw         $t3, 8($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F380 - addu       $t2, $a0, $t3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F384 - sltu       $t1, $a2, $t2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F388 - bnel       $t1, $zr, 0x0884F398
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F38C - lw         $a3, 20($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F390 - j          0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F394 - nop
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F398 - sltu       $t4, $a3, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F39C - bnel       $t4, $zr, 0x0884F4A4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3A0 - lw         $a1, 0($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F3A4 - sltu       $v0, $a3, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F3A8 - beq        $a2, $a3, 0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3AC - addiu      $v1, $zr, -3 <=> li $v1, -3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3B0 - lw         $a1, 0($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3B4 - sltu       $t7, $a2, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3B8 - sltu       $t6, $a3, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F3BC - bne        $t6, $zr, 0x0884F3CC
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3C0 - or         $v1, $t7, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F3C4 - bne        $v1, $zr, 0x0884F3F0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3C8 - sltu       $v1, $a2, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F3CC - sltu       $t8, $a1, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F3D0 - beq        $t8, $zr, 0x0884F3A4
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3D4 - addu       $a3, $a1, $zr <=> move $a3, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3D8 - lw         $v1, 0($a1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3DC - sltu       $t9, $a2, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F3E0 - beql       $t9, $zr, 0x0884F3A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3E4 - sltu       $v0, $a3, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F3E8 - addu       $a1, $v1, $zr <=> move $a1, $v1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3EC - sltu       $v1, $a2, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F3F0 - beql       $v1, $zr, 0x0884F410
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3F4 - sltu       $a1, $a3, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F3F8 - sll        $t3, $t0, 0x0003
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F3FC - addu       $t2, $a2, $t3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F400 - sltu       $t1, $a1, $t2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F404 - bne        $t1, $zr, 0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F408 - addiu      $v1, $zr, -3 <=> li $v1, -3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F40C - sltu       $a1, $a3, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F410 - beql       $a1, $zr, 0x0884F434
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F414 - lw         $v1, 12($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F418 - lw         $t7, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F41C - sll        $t6, $t7, 0x0003
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F420 - addu       $t5, $a3, $t6
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F424 - sltu       $t4, $a2, $t5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F428 - bne        $t4, $zr, 0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F42C - addiu      $v1, $zr, -3 <=> li $v1, -3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F430 - lw         $v1, 12($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F434 - subu       $t9, $v1, $t0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F438 - sw         $t9, 12($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F43C - lw         $a1, 4($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F440 - lw         $v1, 0($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F444 - sll        $t8, $a1, 0x0003
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F448 - addu       $t0, $a2, $t8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F44C - beql       $t0, $v1, 0x0884F490
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F450 - lw         $v0, 4($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F454 - lw         $a1, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F458 - sll        $t3, $a1, 0x0003
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F45C - addu       $t2, $a3, $t3
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F460 - beq        $a2, $t2, 0x0884F478
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F464 - sw         $v1, 0($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F468 - sw         $a2, 0($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F46C - sw         $a3, 20($a0)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F470 - j          0x0884F340
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F474 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F478 - lw         $t5, 4($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F47C - lw         $t4, 0($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F480 - addu       $a2, $a1, $t5
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F484 - sw         $a2, 4($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F488 - j          0x0884F46C
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F48C - sw         $t4, 0($a3)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F490 - blez       $v0, 0x0884F454
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F494 - addu       $t1, $a1, $v0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F498 - lw         $v1, 0($v1)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F49C - j          0x0884F454
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F4A0 - sw         $t1, 4($a2)
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile  > 0x884F4A4 - sltu       $t5, $a2, $a1
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <  0x884F4A8 - beql       $t5, $zr, 0x0884F3A8
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F4AC - sltu       $v0, $a3, $a2
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile <> 0x884F4B0 - j          0x0884F3F0
15:12:17 DEBUG compiler - file merge man_1d - CodeInstruction.compile    0x884F4B4 - sltu       $v1, $a2, $a1
15:12:17 DEBUG hle.Kernel_Library - file merge man_1d - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoCloseAsync id=0x3
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoClose - id 3
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - sceIoWaitAsyncCB id=0x3, res_addr=0x9FAF260
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync(id=3,res=0x9faf260) wait=true callbacks=true
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync - file marked with closePending, calling hleIoClose, not waiting
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoClose - id 3
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelWakeupThread SceUID=26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:17 DEBUG hle.IoFileMgrForUser - file merge man_1d - hleIoWaitAsync - storing result 0x0
15:12:17 DEBUG hle.sceCtrl - file merge man_1d - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - End of Interrupt
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=file merge man_1d
15:12:17 DEBUG  runtime - file merge man_1d - syncEmulator immediately=false
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - sceKernelSleepThreadCB SceUID=1d name:'file merge man'
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - -------------------- hleKernelThreadWait micros=0 forever:true thread:'file merge man' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - Context switching to 'SceIofileAsync(uid=0x26, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - file merge man_1d - ---------------------------------------- SceUID=26 name:'SceIofileAsync'
15:12:17 DEBUG  runtime - file merge man_1d - Switching from Thread file merge man to SceIofileAsync
15:12:17 DEBUG  runtime - file merge man_1d - syncThread currentThread=file merge man_1d, currentRuntimeThread=SceIofileAsync_26
15:12:17 DEBUG  runtime - file merge man_1d - Waiting to be scheduled...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Scheduled, restarting...
15:12:17 DEBUG  runtime - SceIofileAsync_26 - syncEmulator immediately=false
15:12:17 DEBUG hle.IoFileMgrForUser - SceIofileAsync_26 - hleAsyncThread non-existing uid=25
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - hleKernelExitDeleteThread SceUID=26 name='SceIofileAsync' return:0x00000000
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - sceKernelExitDeleteThread SceUID=26 name:'SceIofileAsync' exitStatus:0x0
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Exiting Thread SceIofileAsync(uid=0x26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - SceIofileAsync_26 - ---------------------------------------- SceUID=b name:'user_main'
15:12:17 DEBUG  runtime - SceIofileAsync_26 - Switching from Thread SceIofileAsync to user_main
15:12:17 DEBUG  runtime - SceIofileAsync_26 - End of Thread SceIofileAsync - stopped
15:12:17 DEBUG  runtime - SceIofileAsync_26 - End of Thread SceIofileAsync - sync
15:12:17 DEBUG  runtime - SceIofileAsync_26 - End of Thread SceIofileAsync_26
15:12:17 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - really deleting thread:'SceIofileAsync'
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - thread:'SceIofileAsync' freeing stack 0x09FAF400
15:12:17 DEBUG hle.SysMemUserForUser - user_main_b - free SysMemInfo[addr=0x09FAF400-0x09FAFC00, uid=27, partition=2, name='ThreadMan-Stack-0x26-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8816DF0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8816DF0 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816DF4 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816DF8 - sw         $ra, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8816DFC - jal        0x08816BF8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E00 - nop
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E04 - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E08 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E0C - or         $a1, $zr, $zr <=> li $a1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8816E10 - jal        0x088525D0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E14 - ori        $a2, $zr, 24 <=> li $a2, 24
15:12:17 DEBUG compiler - user_main_b - Inlining call at 0x08816E10 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E18 - sw         $zr, 0($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E1C - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E20 - lw         $ra, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E24 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816E28 - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8816BF8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8816BF8 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816BFC - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8816C00 - addiu      $v0, $v0, -10120
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_881DC94
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DC94 - addiu      $sp, $sp, -16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC98 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC9C - sw         $ra, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DCA0 - jal        0x0886563C [sceKernelSuspendDispatchThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCA4 - nop
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DCA8 - jal        0x0885ED0C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCAC - or         $s0, $v0, $zr <=> move $s0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DCB0 - jal        0x0885EE54
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCB4 - ori        $a0, $zr, 16 <=> li $a0, 16
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCB8 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCBC - ori        $a2, $zr, 0 <=> li $a2, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCC0 - addiu      $a1, $zr, -1 <=> li $a1, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCC4 - addiu      $a0, $a0, -9812
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DCC8 - sw         $a1, 0($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCCC - addiu      $a2, $a2, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCD0 - slti       $a3, $a2, 8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DCD4 - bne        $a3, $zr, 0x0881DCC8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCD8 - addiu      $a0, $a0, 24
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCDC - ori        $a0, $zr, 127 <=> li $a0, 127
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DCE0 - jal        0x0881DBB4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCE4 - ori        $a1, $zr, 127 <=> li $a1, 127
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DCE8 - jal        0x08865614 [sceKernelResumeDispatchThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCEC - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCF0 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCF4 - lw         $ra, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCF8 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DCFC - addiu      $sp, $sp, 16
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_886563C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886563C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865640 - syscall    0x045D5 [sceKernelSuspendDispatchThread]
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelSuspendDispatchThread() state=1
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_885ED0C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885ED0C - addiu      $sp, $sp, -32
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED10 - sw         $s4, 16($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED14 - lui        $s4, 0x0887 <=> li $s4, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED18 - lw         $v1, -852($s4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED1C - sw         $ra, 20($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED20 - sw         $s3, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED24 - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED28 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885ED2C - bne        $v1, $zr, 0x0885EE48
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED30 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED34 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED38 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED3C - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED40 - addiu      $v1, $a2, -732
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED44 - addiu      $a3, $t0, -844
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED48 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED4C - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED50 - sw         $a3, 3908($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED54 - addiu      $a0, $v0, 2868
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED58 - sw         $v1, 3904($a1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED5C - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885ED60 - addiu      $v1, $v1, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED64 - sltiu      $t1, $v1, 512
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED68 - sb         $zr, 0($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885ED6C - bne        $t1, $zr, 0x0885ED60
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED70 - addiu      $a0, $a0, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED74 - lui        $t2, 0x0887 <=> li $t2, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED78 - addiu      $a0, $t2, 3380
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED7C - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885ED80 - addiu      $v1, $v1, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED84 - sltiu      $t3, $v1, 512
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED88 - sb         $zr, 0($a0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885ED8C - bne        $t3, $zr, 0x0885ED80
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED90 - addiu      $a0, $a0, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED94 - lui        $t4, 0x0887 <=> li $t4, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED98 - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885ED9C - addiu      $a1, $zr, 448 <=> li $a1, 448
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDA0 - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EDA4 - jal        0x08865924 [sceAudioChReserve]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDA8 - addiu      $s0, $t4, 3892
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EDAC - bltz       $v0, 0x0885EE48
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDB0 - sw         $v0, 4($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDB4 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDB8 - addiu      $s2, $t5, 3916
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDBC - addu       $s3, $s0, $zr <=> move $s3, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDC0 - addu       $s1, $zr, $zr <=> li $s1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDC4 - sll        $t6, $s1, 0x0002
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EDC8 - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDCC - addiu      $a1, $zr, 256 <=> li $a1, 256
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDD0 - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EDD4 - jal        0x08865924 [sceAudioChReserve]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDD8 - addu       $s0, $t6, $s2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EDDC - bltz       $v0, 0x0885EE24
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDE0 - sw         $v0, 0($s0)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDE4 - addiu      $s1, $s1, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDE8 - slti       $t7, $s1, 3
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EDEC - bne        $t7, $zr, 0x0885EDC8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDF0 - sll        $t6, $s1, 0x0002
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDF4 - addiu      $s0, $zr, 1 <=> li $s0, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDF8 - addu       $v1, $zr, $zr <=> li $v1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EDFC - sw         $s0, -852($s4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EE00 - lw         $ra, 20($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE04 - lw         $s4, 16($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE08 - lw         $s3, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE0C - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE10 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE14 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE18 - addu       $v0, $v1, $zr <=> move $v0, $v1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE1C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE20 - addiu      $sp, $sp, 32
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EE24 - addiu      $s1, $s1, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EE28 - bltz       $s1, 0x0885EE40
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE2C - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885EE30 - jal        0x0886592C [sceAudioChRelease]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE34 - addiu      $s1, $s1, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EE38 - bgez       $s1, 0x0885EE30
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE3C - addu       $a0, $s1, $zr <=> move $a0, $s1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885EE40 - jal        0x0886592C [sceAudioChRelease]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE44 - lw         $a0, 4($s3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EE48 - lui        $s1, 0x8044 <=> li $s1, 0x80440000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EE4C - j          0x0885EE00
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE50 - ori        $v1, $s1, 1
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8865924
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865924 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865928 - syscall    0x0473E [sceAudioChReserve]
15:12:17 DEBUG hle.sceAudio - user_main_b - sceAudioChReserve channel=-1, sampleCount=448, format=0
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.sceAudio - user_main_b - sceAudioChReserve channel=-1, sampleCount=256, format=0
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.sceAudio - user_main_b - sceAudioChReserve channel=-1, sampleCount=256, format=0
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.sceAudio - user_main_b - sceAudioChReserve channel=-1, sampleCount=256, format=0
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_885EE54
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EE54 - addiu      $sp, $sp, -32
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE58 - sw         $s5, 20($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE5C - lui        $s5, 0x0887 <=> li $s5, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE60 - lui        $t0, 0x0886 <=> li $t0, 0x08860000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE64 - lw         $v0, -852($s5)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE68 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE6C - lui        $v1, 0x8044 <=> li $v1, 0x80440000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE70 - addu       $s1, $a0, $zr <=> move $s1, $a0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE74 - addiu      $a0, $t0, 32024
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE78 - addiu      $t0, $zr, 1 <=> li $t0, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE7C - sw         $s3, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE80 - addiu      $a1, $zr, 512 <=> li $a1, 512
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE84 - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE88 - sw         $ra, 24($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE8C - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE90 - lui        $s3, 0x0887 <=> li $s3, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE94 - sw         $s4, 16($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE98 - ori        $t2, $v1, 3
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EE9C - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EEA0 - bne        $v0, $t0, 0x0885EF4C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEA4 - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EEA8 - jal        0x08865654 [sceKernelCreateEventFlag]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEAC - lui        $s4, 0x0887 <=> li $s4, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEB0 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEB4 - lui        $a2, 0x0886 <=> li $a2, 0x08860000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEB8 - addiu      $a1, $a0, -1248
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEBC - addiu      $a3, $zr, 4096 <=> li $a3, 4096
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEC0 - addiu      $a0, $a2, 32040
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEC4 - addu       $t0, $zr, $zr <=> li $t0, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEC8 - addu       $t1, $zr, $zr <=> li $t1, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EECC - addu       $a2, $s1, $zr <=> move $a2, $s1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EED0 - sw         $v0, 3912($s3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EED4 - bltz       $v0, 0x0885EF4C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EED8 - addu       $t2, $v0, $zr <=> move $t2, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEDC - lui        $t5, 0x8044 <=> li $t5, 0x80440000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEE0 - lui        $t4, 0x0887 <=> li $t4, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEE4 - ori        $s0, $t5, 18
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEE8 - sw         $zr, -848($t4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EEEC - jal        0x0886564C [sceKernelCreateThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEF0 - addiu      $s2, $s4, 3892
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEF4 - lui        $a3, 0x8002 <=> li $a3, 0x80020000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEF8 - ori        $a1, $a3, 403
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EEFC - lui        $t3, 0x8044 <=> li $t3, 0x80440000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF00 - xor        $t2, $v0, $a1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF04 - ori        $t1, $t3, 3
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF08 - addu       $a0, $v0, $zr <=> move $a0, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF0C - addu       $a2, $s2, $zr <=> move $a2, $s2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF10 - addiu      $a1, $zr, 12 <=> li $a1, 12
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF14 - movn       $s0, $t1, $t2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EF18 - bltz       $v0, 0x0885EF38
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF1C - sw         $v0, 3892($s4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF20 - lui        $t6, 0x8044 <=> li $t6, 0x80440000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF24 - sw         $s1, 8($s2)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EF28 - jal        0x08865604 [sceKernelStartThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF2C - ori        $s0, $t6, 3
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EF30 - beq        $v0, $zr, 0x0885EF74
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF34 - addiu      $a0, $zr, 10000 <=> li $a0, 10000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EF38 - lw         $a0, 3912($s3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EF3C - jal        0x088655FC [sceKernelDeleteEventFlag]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF40 - addiu      $s1, $zr, -1 <=> li $s1, -1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF44 - sw         $s1, 3912($s3)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF48 - addu       $t2, $s0, $zr <=> move $t2, $s0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x885EF4C - lw         $ra, 24($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF50 - lw         $s5, 20($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF54 - lw         $s4, 16($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF58 - lw         $s3, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF5C - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF60 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF64 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF68 - addu       $v0, $t2, $zr <=> move $v0, $t2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF6C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF70 - addiu      $sp, $sp, 32
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x885EF74 - jal        0x088655D4 [sceKernelDelayThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF78 - addu       $s0, $zr, $zr <=> li $s0, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF7C - addiu      $t7, $zr, 3 <=> li $t7, 3
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF80 - sw         $t7, -852($s5)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x885EF84 - j          0x0885EF4C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x885EF88 - addu       $t2, $s0, $zr <=> move $t2, $s0
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateEventFlag(name='SceWaveMainEvf', attr=0x200, initPattern=0x0, option=0x0)
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateThread redirecting to hleKernelCreateThread
15:12:17 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x29-SceWaveMain', type=PSP_SMEM_High, size=0x1000, addr=0x00000000: returns 0x09F9E400
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x29, name='SceWaveMain', PC=0x0885FB20, attr=0x0, priority=0x10, stackSize=0x1000
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelCreateThread inheriting user mode
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelStartThread redirecting to hleKernelStartThread
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x29, name='SceWaveMain', dataLen=0xC, data=0x08870F34, gp=0x00000000
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread switching in thread immediately
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17  INFO hle.ThreadManForUser - user_main_b - DispatchThread disabled, not context switching to SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
15:12:17 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17  INFO hle.ThreadManForUser - user_main_b - DispatchThread disabled, not context switching to SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17  INFO hle.ThreadManForUser - user_main_b - DispatchThread disabled, not context switching to SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_88655D4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88655D4 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88655D8 - syscall    0x0456D [sceKernelDelayThread]
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17  INFO hle.ThreadManForUser - user_main_b - DispatchThread disabled, not context switching to SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_881DBB4
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DBB4 - addiu      $sp, $sp, -32
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBB8 - sw         $s5, 20($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBBC - lui        $s5, 0x0887 <=> li $s5, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBC0 - sw         $s4, 16($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBC4 - addiu      $s4, $s5, -9620
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBC8 - sb         $a0, -9620($s5)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBCC - sw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBD0 - sw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBD4 - sw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBD8 - sw         $s3, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBDC - sw         $ra, 24($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DBE0 - jal        0x0886563C [sceKernelSuspendDispatchThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBE4 - sb         $a1, 1($s4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBE8 - lui        $s1, 0x0887 <=> li $s1, 0x08870000
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBEC - or         $s3, $v0, $zr <=> move $s3, $v0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBF0 - ori        $s2, $zr, 0 <=> li $s2, 0
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBF4 - ori        $s0, $zr, 1 <=> li $s0, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DBF8 - addiu      $s1, $s1, -9812
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DBFC - lw         $a0, 20($s1)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DC00 - bnel       $a0, $s0, 0x0881DC1C
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC04 - addiu      $s2, $s2, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DC08 - lb         $a1, -9620($s5)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC0C - lb         $a2, 1($s4)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DC10 - jal        0x0885F198
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC14 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC18 - addiu      $s2, $s2, 1
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DC1C - slti       $a0, $s2, 8
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DC20 - bne        $a0, $zr, 0x0881DBFC
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC24 - addiu      $s1, $s1, 24
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DC28 - jal        0x08865614 [sceKernelResumeDispatchThread]
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC2C - or         $a0, $s3, $zr <=> move $a0, $s3
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC30 - lw         $s0, 0($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC34 - lw         $s1, 4($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC38 - lw         $s2, 8($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC3C - lw         $s3, 12($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC40 - lw         $s4, 16($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC44 - lw         $s5, 20($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC48 - lw         $ra, 24($sp)
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC4C - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DC50 - addiu      $sp, $sp, 32
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelSuspendDispatchThread() state=0
15:12:17 DEBUG compiler - user_main_b - Compiling _S1_2_8865614
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865614 - jr         $ra
15:12:17 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865618 - syscall    0x045D6 [sceKernelResumeDispatchThread]
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelResumeDispatchThread(state=0)
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17  INFO hle.ThreadManForUser - user_main_b - DispatchThread disabled, not context switching to SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:17 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - sceKernelResumeDispatchThread(state=1)
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - Context switching to 'SceWaveMain(uid=0x29, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:17 DEBUG hle.ThreadManForUser - user_main_b - ---------------------------------------- SceUID=29 name:'SceWaveMain'
15:12:17 DEBUG  runtime - user_main_b - Switching from Thread user_main to SceWaveMain
15:12:17 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=SceWaveMain_29
15:12:17 DEBUG  runtime - user_main_b - Waiting to be scheduled...
15:12:17 DEBUG compiler - SceWaveMain_29 - Compiling _S1_2_885FB20
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FB20 - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB24 - lw         $a0, -848($v0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB28 - addiu      $sp, $sp, -80
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB2C - sw         $ra, 68($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB30 - sw         $fp, 64($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB34 - sw         $s7, 60($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB38 - sw         $s6, 56($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB3C - sw         $s5, 52($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB40 - sw         $s4, 48($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB44 - sw         $s3, 44($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB48 - sw         $s2, 40($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB4C - sw         $s1, 36($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB50 - sw         $s0, 32($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB54 - sw         $a1, 0($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FB58 - bne        $a0, $zr, 0x0885FC70
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB5C - sw         $zr, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FB60 - lw         $t0, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB64 - lw         $a2, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB68 - sw         $zr, 8($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB6C - sll        $a3, $t0, 0x0003
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB70 - subu       $a1, $a3, $a2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB74 - sll        $v1, $a1, 0x0008
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB78 - sw         $a3, 20($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB7C - sw         $v1, 24($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB80 - sw         $zr, 12($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FB84 - lw         $a0, 24($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB88 - lui        $t2, 0x0887 <=> li $t2, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB8C - addiu      $t1, $t2, -716
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB90 - sw         $zr, 16($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB94 - addu       $s4, $a0, $t1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB98 - addu       $v1, $s4, $zr <=> move $v1, $s4
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FB9C - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FBA0 - addiu      $a0, $a0, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBA4 - sltiu      $t3, $a0, 112
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBA8 - sb         $zr, 0($v1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FBAC - bne        $t3, $zr, 0x0885FBA0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBB0 - addiu      $v1, $v1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBB4 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBB8 - addiu      $t4, $t5, 2868
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBBC - sw         $t4, 28($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBC0 - addu       $s3, $t4, $zr <=> move $s3, $t4
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBC4 - addu       $s7, $zr, $zr <=> li $s7, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FBC8 - lw         $t6, 28($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FBCC - bne        $t6, $zr, 0x0885FCE0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBD0 - sll        $s2, $s7, 0x0006
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBD4 - lw         $t7, 28($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FBD8 - addiu      $s7, $s7, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBDC - slti       $s2, $s7, 8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBE0 - addiu      $t6, $t7, 64
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBE4 - sw         $t6, 28($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FBE8 - bne        $s2, $zr, 0x0885FBC8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBEC - addiu      $s3, $s3, 64
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBF0 - lw         $s5, 12($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBF4 - lw         $s0, 8($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBF8 - lw         $s7, 24($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FBFC - lw         $s1, 16($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC00 - addiu      $t9, $s5, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC04 - addiu      $s4, $s7, 112
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC08 - or         $t8, $s0, $s1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC0C - slti       $s3, $t9, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC10 - sw         $t9, 12($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC14 - sw         $t8, 8($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FC18 - bne        $s3, $zr, 0x0885FB84
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC1C - sw         $s4, 24($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC20 - lw         $t3, 8($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FC24 - beq        $t3, $zr, 0x0885FCC0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC28 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC2C - lw         $a2, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FC30 - lw         $t4, 20($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC34 - lw         $v0, 0($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC38 - lui        $s6, 0x0887 <=> li $s6, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC3C - subu       $a0, $t4, $a2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC40 - sll        $fp, $a0, 0x0008
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC44 - lw         $a0, 4($v0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC48 - addiu      $t2, $s6, -716
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC4C - ori        $a1, $zr, -32768 <=> li $a1, 32768
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FC50 - jal        0x08865914 [sceAudioOutputBlocking]
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC54 - addu       $a2, $fp, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC58 - lw         $t1, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC5C - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC60 - lw         $a3, -848($a1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC64 - xori       $t0, $t1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FC68 - beq        $a3, $zr, 0x0885FB60
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC6C - sw         $t0, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FC70 - lw         $s2, 0($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC74 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC78 - addu       $a2, $zr, $zr <=> li $a2, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FC7C - jal        0x08865914 [sceAudioOutputBlocking]
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC80 - lw         $a0, 4($s2)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FC84 - jal        0x0886568C [sceKernelExitThread]
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC88 - addu       $a0, $zr, $zr <=> li $a0, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC8C - lw         $ra, 68($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC90 - lw         $fp, 64($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC94 - lw         $s7, 60($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC98 - lw         $s6, 56($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FC9C - lw         $s5, 52($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCA0 - lw         $s4, 48($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCA4 - lw         $s3, 44($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCA8 - lw         $s2, 40($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCAC - lw         $s1, 36($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCB0 - lw         $s0, 32($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCB4 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCB8 - jr         $ra
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCBC - addiu      $sp, $sp, 80
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FCC0 - lw         $a0, 3912($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCC4 - addiu      $a1, $zr, 1 <=> li $a1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCC8 - addiu      $a2, $zr, 32 <=> li $a2, 32
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCCC - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FCD0 - jal        0x08865644 [sceKernelWaitEventFlag]
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCD4 - addu       $t0, $zr, $zr <=> li $t0, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FCD8 - j          0x0885FC30
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCDC - lw         $a2, 4($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FCE0 - lw         $s1, 16($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCE4 - lw         $v1, 24($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCE8 - addiu      $s0, $s1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCEC - andi       $t7, $v1, 1024
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FCF0 - bne        $t7, $zr, 0x0885FD54
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCF4 - sw         $s0, 16($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FCF8 - andi       $s5, $v1, 256
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FCFC - bnel       $s5, $zr, 0x088601E0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD00 - lw         $s5, 0($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FD04 - lw         $a3, 0($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FD08 - beq        $a3, $zr, 0x0885FD58
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD0C - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD10 - lui        $s6, 0x0887 <=> li $s6, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD14 - lw         $a0, 3908($s6)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD18 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD1C - addu       $v1, $a0, $zr <=> move $v1, $a0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FD20 - addiu      $a1, $a1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD24 - sltiu      $t8, $a1, 112
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD28 - sb         $zr, 0($v1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FD2C - bne        $t8, $zr, 0x0885FD20
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD30 - addiu      $v1, $v1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD34 - lbu        $v1, 24($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD38 - addiu      $t9, $zr, 1 <=> li $t9, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FD3C - beq        $v1, $t9, 0x08860144
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD40 - slti       $fp, $v1, 2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FD44 - bne        $fp, $zr, 0x088600D0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD48 - addiu      $a1, $zr, 2 <=> li $a1, 2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FD4C - beql       $v1, $a1, 0x0886001C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD50 - lw         $v1, 4($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FD54 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FD58 - lw         $t9, 3908($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD5C - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD60 - lui        $t4, 0x0887 <=> li $t4, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD64 - lui        $s5, 0x8102 <=> li $s5, 0x81020000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD68 - addiu      $t3, $t4, 3380
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD6C - addiu      $s1, $v0, 2868
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD70 - addu       $t5, $s2, $t3
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD74 - ori        $s0, $s5, 1033
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD78 - addu       $t7, $zr, $zr <=> li $t7, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD7C - addu       $t3, $s2, $s1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD80 - addu       $t6, $t9, $zr <=> move $t6, $t9
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD84 - lui        $t8, 0x0010 <=> li $t8, 0x00100000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD88 - lui        $s5, 0x0001 <=> li $s5, 0x00010000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FD8C - lw         $a2, 24($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD90 - and        $s6, $a2, $t8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FD94 - beq        $s6, $zr, 0x08860014
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD98 - addiu      $t2, $zr, 127 <=> li $t2, 127
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FD9C - lw         $a0, 56($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDA0 - lw         $a1, 60($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDA4 - subu       $v1, $a0, $a1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDA8 - sll        $t1, $v1, 0x0007
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDAC - subu       $t0, $t1, $v1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDB0 - div        $t0, $a0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDB4 - mflo       $fp
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FDB8 - bltz       $fp, 0x0886000C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDBC - sw         $fp, 52($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FDC0 - addiu      $t2, $a1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDC4 - slt        $a3, $t2, $a0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FDC8 - bne        $a3, $zr, 0x0885FE30
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDCC - sw         $t2, 60($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDD0 - addu       $t2, $a2, $zr <=> move $t2, $a2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDD4 - ins        $t2, $zr, 20, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDD8 - and        $a2, $t2, $s5
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDDC - sw         $t2, 24($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FDE0 - beq        $a2, $zr, 0x0885FFB0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDE4 - sw         $zr, 60($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDE8 - lhu        $t0, 48($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDEC - lhu        $fp, 50($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDF0 - lw         $v1, 28($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDF4 - lw         $a0, 32($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDF8 - lw         $a1, 8($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FDFC - lw         $t1, 12($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE00 - lw         $s6, 40($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE04 - lw         $t4, 44($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE08 - ins        $t2, $zr, 16, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE0C - sw         $t2, 24($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE10 - sw         $v1, 28($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE14 - sw         $a0, 32($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE18 - sw         $a1, 8($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE1C - sw         $t1, 12($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FE20 - sh         $t0, 48($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE24 - sh         $fp, 50($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE28 - sw         $s6, 40($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE2C - sw         $t4, 44($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FE30 - addu       $a0, $s2, $s1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FE34 - lw         $v1, 24($a0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE38 - andi       $a2, $v1, 256
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FE3C - beq        $a2, $zr, 0x0885FE50
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE40 - lw         $t2, 52($a0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE44 - andi       $t4, $v1, 512
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FE48 - bne        $t4, $zr, 0x0885FF24
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE4C - nop
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FE50 - lw         $t4, 12($a0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE54 - lw         $t1, 8($a0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE58 - lh         $s6, 0($t6)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE5C - mult       $t4, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE60 - sll        $t4, $t7, 0x0002
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE64 - mflo       $v1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE68 - mult       $t1, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE6C - sra        $t2, $v1, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE70 - mflo       $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE74 - mult       $v0, $s0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE78 - sra        $t0, $v0, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE7C - mfhi       $fp
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE80 - mult       $v1, $s0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE84 - addu       $a3, $fp, $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE88 - sra        $a0, $a3, 0x0006
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE8C - subu       $fp, $a0, $t0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE90 - mfhi       $a1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE94 - addu       $t1, $a1, $v1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE98 - sra        $a2, $t1, 0x0006
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FE9C - subu       $v0, $a2, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEA0 - mult       $v0, $s6
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEA4 - mflo       $t0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEA8 - mult       $fp, $s6
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEAC - sra        $a3, $t0, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEB0 - srl        $a0, $a3, 0x0014
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEB4 - addu       $v1, $t0, $a0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEB8 - sra        $t0, $v1, 0x000C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEBC - mflo       $fp
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEC0 - sra        $a1, $fp, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEC4 - srl        $t1, $a1, 0x0014
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEC8 - addu       $s6, $fp, $t1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FECC - sra        $t2, $s6, 0x000C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FED0 - addu       $t1, $t4, $s4
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FED4 - lh         $v1, 0($t1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FED8 - addiu      $fp, $zr, 32767 <=> li $fp, 32767
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEDC - addiu      $a1, $zr, -32768 <=> li $a1, -32768
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEE0 - addu       $t4, $v1, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEE4 - lh         $t2, 2($t1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEE8 - min        $a2, $fp, $t4
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEEC - slti       $s6, $a2, -32768
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEF0 - addu       $v0, $t2, $t0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEF4 - min        $v1, $fp, $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEF8 - addiu      $t7, $t7, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FEFC - slti       $a0, $v1, -32768
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF00 - movn       $a2, $a1, $s6
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF04 - movn       $v1, $a1, $a0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF08 - slti       $t4, $t7, 28
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF0C - sh         $a2, 0($t1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF10 - addiu      $t6, $t6, 2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FF14 - bne        $t4, $zr, 0x0885FD8C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF18 - sh         $v1, 2($t1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FF1C - j          0x0885FBD8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF20 - lw         $t7, 28($sp)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FF24 - lw         $s6, 12($a0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF28 - lw         $fp, 8($a0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF2C - sll        $t4, $t7, 0x0002
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF30 - mult       $s6, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF34 - addu       $a2, $t4, $t9
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF38 - lh         $a3, 0($a2)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF3C - lh         $s6, 2($a2)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF40 - mflo       $t1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF44 - mult       $fp, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF48 - sra        $t2, $t1, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF4C - mflo       $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF50 - mult       $v0, $s0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF54 - sra        $a2, $v0, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF58 - mfhi       $t0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF5C - mult       $t1, $s0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF60 - addu       $a1, $t0, $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF64 - sra        $v1, $a1, 0x0006
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF68 - subu       $a1, $v1, $a2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF6C - mfhi       $fp
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF70 - mult       $a1, $a3
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF74 - addu       $t0, $fp, $t1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF78 - sra        $t1, $t0, 0x0006
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF7C - subu       $v0, $t1, $t2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF80 - mflo       $a0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF84 - mult       $v0, $s6
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF88 - sra        $fp, $a0, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF8C - srl        $a3, $fp, 0x0014
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF90 - addu       $t0, $a0, $a3
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF94 - sra        $t2, $t0, 0x000C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF98 - mflo       $a2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FF9C - sra        $v1, $a2, 0x001F
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFA0 - srl        $a1, $v1, 0x0014
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFA4 - addu       $s6, $a2, $a1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FFA8 - j          0x0885FED0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFAC - sra        $t0, $s6, 0x000C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FFB0 - lui        $a2, 0x0002 <=> li $a2, 0x00020000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFB4 - and        $a3, $t2, $a2
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FFB8 - beq        $a3, $zr, 0x0885FFEC
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFBC - lui        $v1, 0x0004 <=> li $v1, 0x00040000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFC0 - lhu        $t0, 48($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFC4 - lhu        $fp, 50($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFC8 - lw         $a1, 28($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFCC - lw         $t1, 32($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFD0 - lw         $s6, 40($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFD4 - lw         $t4, 44($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFD8 - ins        $t2, $zr, 17, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFDC - sw         $t2, 24($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFE0 - sw         $a1, 28($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FFE4 - j          0x0885FE20
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFE8 - sw         $t1, 32($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x885FFEC - and        $a0, $t2, $v1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x885FFF0 - beq        $a0, $zr, 0x0885FE34
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFF4 - addu       $a0, $s2, $s1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFF8 - lw         $a3, 28($t5)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x885FFFC - ins        $t2, $zr, 18, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860000 - sw         $t2, 24($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860004 - j          0x0885FE34
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860008 - sw         $a3, 28($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x886000C - j          0x0885FDC0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860010 - sw         $zr, 52($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x8860014 - j          0x0885FE30
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860018 - sw         $t2, 52($t3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x886001C - slti       $a1, $v1, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860020 - bne        $a1, $zr, 0x0885FD58
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860024 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860028 - lw         $a1, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886002C - addiu      $t0, $a1, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860030 - slt        $a2, $v1, $t0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860034 - bnel       $a2, $zr, 0x088600C8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860038 - sw         $zr, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x886003C - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860040 - lw         $a2, 3904($t0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860044 - addu       $a1, $a3, $a1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860048 - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x886004C - lbu        $v1, 0($a1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860050 - addiu      $a3, $a3, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860054 - sltiu      $t1, $a3, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860058 - sb         $v1, 0($a2)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886005C - addiu      $a1, $a1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860060 - bne        $t1, $zr, 0x0886004C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860064 - addiu      $a2, $a2, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860068 - lui        $a3, 0x0887 <=> li $a3, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886006C - lw         $a1, 3904($t0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860070 - addiu      $v0, $a3, 2916
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860074 - addu       $a2, $s2, $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x8860078 - jal        0x0886043C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886007C - nop
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860080 - addiu      $a0, $zr, 3 <=> li $a0, 3
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860084 - beq        $v0, $a0, 0x088600B4
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860088 - addiu      $t2, $zr, 6 <=> li $t2, 6
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886008C - beql       $v0, $t2, 0x088600A4
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860090 - lw         $t3, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860094 - lw         $t7, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860098 - addiu      $v0, $t7, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x886009C - j          0x0885FD54
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600A0 - sw         $v0, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88600A4 - addiu      $t4, $t3, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600A8 - sw         $t4, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88600AC - j          0x0885FD54
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600B0 - sw         $t3, 16($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88600B4 - lw         $t6, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600B8 - lw         $t5, 16($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600BC - sw         $t6, 20($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88600C0 - j          0x0885FD54
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600C4 - sw         $t5, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x88600C8 - j          0x0885FD54
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600CC - sw         $zr, 28($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x88600D0 - bne        $v1, $zr, 0x0885FD58
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600D4 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600D8 - lw         $a1, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600DC - lw         $t0, 4($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600E0 - addiu      $v0, $a1, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600E4 - slt        $a2, $t0, $v0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88600E8 - bnel       $a2, $zr, 0x088600C8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600EC - sw         $zr, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88600F0 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600F4 - lw         $a2, 3904($t0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600F8 - addu       $a1, $a3, $a1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88600FC - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860100 - lbu        $v1, 0($a1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860104 - addiu      $a3, $a3, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860108 - sltiu      $t1, $a3, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886010C - sb         $v1, 0($a2)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860110 - addiu      $a1, $a1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860114 - bne        $t1, $zr, 0x08860100
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860118 - addiu      $a2, $a2, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886011C - lw         $t2, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860120 - lui        $t4, 0x0887 <=> li $t4, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860124 - lw         $a1, 3904($t0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860128 - addiu      $a3, $t2, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886012C - sw         $a3, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860130 - addiu      $t3, $t4, 2916
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860134 - jal        0x0886043C
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860138 - addu       $a2, $s2, $t3
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886013C - j          0x0885FD58
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860140 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860144 - lw         $v1, 4($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860148 - slti       $t5, $v1, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886014C - bnel       $t5, $zr, 0x0885FD58
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860150 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860154 - lw         $a1, 32($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860158 - addiu      $t7, $a1, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886015C - slt        $t6, $v1, $t7
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860160 - bnel       $t6, $zr, 0x088601A8
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860164 - lw         $s5, 16($s3)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860168 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886016C - lw         $a2, 3904($t0)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860170 - addu       $a1, $a3, $a1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860174 - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860178 - lbu        $s1, 0($a1)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886017C - addiu      $a3, $a3, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860180 - sltiu      $s0, $a3, 16
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860184 - sb         $s1, 0($a2)
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860188 - addiu      $a1, $a1, 1
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886018C - bne        $s0, $zr, 0x08860178
15:12:17 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860190 - addiu      $a2, $a2, 1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860194 - lui        $fp, 0x0887 <=> li $fp, 0x08870000
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860198 - lw         $a1, 3904($t0)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886019C - addiu      $t9, $fp, 2916
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88601A0 - j          0x08860078
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601A4 - addu       $a2, $s2, $t9
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88601A8 - lui        $t0, 0x0887 <=> li $t0, 0x08870000
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601AC - lw         $a2, 3904($t0)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601B0 - sw         $s5, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601B4 - addu       $a1, $a3, $s5
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601B8 - addu       $a3, $zr, $zr <=> li $a3, 0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88601BC - lbu        $t8, 0($a1)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601C0 - addiu      $a3, $a3, 1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601C4 - sltiu      $s6, $a3, 16
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601C8 - sb         $t8, 0($a2)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601CC - addiu      $a1, $a1, 1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88601D0 - bne        $s6, $zr, 0x088601BC
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601D4 - addiu      $a2, $a2, 1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88601D8 - j          0x08860198
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601DC - lui        $fp, 0x0887 <=> li $fp, 0x08870000
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x88601E0 - beq        $s5, $zr, 0x0885FD58
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601E4 - lui        $t5, 0x0887 <=> li $t5, 0x08870000
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601E8 - lui        $s1, 0x0887 <=> li $s1, 0x08870000
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601EC - andi       $s0, $v1, 1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88601F0 - bne        $s0, $zr, 0x0886028C
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601F4 - lw         $s6, 3908($s1)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88601F8 - andi       $t8, $v1, 512
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88601FC - bne        $t8, $zr, 0x08860260
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860200 - lw         $a1, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860204 - lw         $fp, 4($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860208 - addiu      $a2, $a1, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886020C - slt        $t9, $fp, $a2
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860210 - bne        $t9, $zr, 0x08860234
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860214 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860218 - addu       $a1, $s5, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x886021C - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860220 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860224 - addiu      $a2, $zr, 56 <=> li $a2, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860228 - lw         $s5, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886022C - j          0x0886009C
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860230 - addiu      $v0, $s5, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860234 - addu       $a1, $zr, $zr <=> li $a1, 0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860238 - jal        0x088603EC
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886023C - addiu      $a2, $zr, 112 <=> li $a2, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860240 - lw         $a3, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860244 - lw         $v1, 4($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860248 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886024C - addu       $a1, $s5, $a3
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860250 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860254 - subu       $a2, $v1, $a3
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860258 - j          0x088600C8
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886025C - sw         $zr, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860260 - lw         $t1, 4($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860264 - addiu      $v0, $a1, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860268 - slt        $t0, $t1, $v0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886026C - bne        $t0, $zr, 0x08860234
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860270 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860274 - addu       $a1, $s5, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860278 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886027C - addiu      $a2, $zr, 112 <=> li $a2, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860280 - lw         $s6, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860284 - j          0x0886009C
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860288 - addiu      $v0, $s6, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x886028C - andi       $a1, $v1, 512
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860290 - bne        $a1, $zr, 0x08860360
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860294 - lw         $a2, 4($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860298 - slti       $a0, $a2, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x886029C - bnel       $a0, $zr, 0x088602F4
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602A0 - lw         $t5, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88602A4 - lw         $a1, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602A8 - addiu      $t3, $a1, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602AC - slt        $t2, $t3, $a2
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88602B0 - bnel       $t2, $zr, 0x0886021C
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602B4 - addu       $a1, $s5, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88602B8 - subu       $s0, $a2, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602BC - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602C0 - addu       $a1, $s5, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88602C4 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602C8 - addu       $a2, $s0, $zr <=> move $a2, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602CC - addiu      $s1, $zr, 56 <=> li $s1, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88602D0 - sw         $zr, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602D4 - subu       $fp, $s1, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602D8 - addu       $a2, $s6, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602DC - addu       $a0, $a2, $zr <=> move $a0, $a2
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602E0 - addu       $a1, $s5, $zr <=> move $a1, $s5
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88602E4 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602E8 - addu       $a2, $fp, $zr <=> move $a2, $fp
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88602EC - j          0x0885FD54
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602F0 - sw         $fp, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88602F4 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602F8 - lw         $fp, 28($sp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88602FC - subu       $s0, $a2, $t5
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860300 - addu       $a1, $s5, $t5
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860304 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860308 - addu       $a2, $s0, $zr <=> move $a2, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886030C - sw         $zr, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860310 - addiu      $t4, $zr, 56 <=> li $t4, 56
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860314 - subu       $s1, $t4, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860318 - lw         $t7, 4($fp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886031C - addu       $a0, $s6, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860320 - addu       $a1, $s5, $zr <=> move $a1, $s5
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860324 - slt        $t6, $t7, $s1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860328 - beq        $t6, $zr, 0x08860348
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886032C - addu       $a2, $t7, $zr <=> move $a2, $t7
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860330 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860334 - nop
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860338 - lw         $t8, 4($fp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886033C - addu       $s0, $s0, $t8
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860340 - j          0x08860318
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860344 - subu       $s1, $s1, $t8
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <> 0x8860348 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886034C - addu       $a2, $s1, $zr <=> move $a2, $s1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860350 - lw         $t2, 32($fp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860354 - addu       $a0, $t2, $s1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860358 - j          0x0885FD54
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886035C - sw         $a0, 32($fp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860360 - slti       $s0, $a2, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860364 - bnel       $s0, $zr, 0x08860398
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860368 - lw         $t1, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x886036C - lw         $a1, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860370 - addiu      $t9, $a1, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860374 - slt        $s1, $t9, $a2
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860378 - bne        $s1, $zr, 0x08860274
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886037C - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860380 - subu       $s0, $a2, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860384 - addu       $a1, $s5, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860388 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886038C - addu       $a2, $s0, $zr <=> move $a2, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x8860390 - j          0x088602D0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8860394 - addiu      $s1, $zr, 112 <=> li $s1, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8860398 - addu       $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x886039C - lw         $fp, 28($sp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603A0 - subu       $s0, $a2, $t1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603A4 - addu       $a1, $s5, $t1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88603A8 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603AC - addu       $a2, $s0, $zr <=> move $a2, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603B0 - sw         $zr, 32($s3)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603B4 - addiu      $t0, $zr, 112 <=> li $t0, 112
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603B8 - subu       $s1, $t0, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x88603BC - lw         $a3, 4($fp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603C0 - addu       $a0, $s6, $s0
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603C4 - addu       $a1, $s5, $zr <=> move $a1, $s5
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603C8 - slt        $v1, $a3, $s1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88603CC - beq        $v1, $zr, 0x08860348
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603D0 - addu       $a2, $a3, $zr <=> move $a2, $a3
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88603D4 - jal        0x08860410
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603D8 - nop
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603DC - lw         $a1, 4($fp)
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603E0 - addu       $s0, $s0, $a1
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile <  0x88603E4 - j          0x088603BC
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x88603E8 - subu       $s1, $s1, $a1
15:12:18 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
15:12:18 DEBUG compiler - SceWaveMain_29 - Compiling _S1_2_8865644
15:12:18 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile  > 0x8865644 - jr         $ra
15:12:18 DEBUG compiler - SceWaveMain_29 - CodeInstruction.compile    0x8865648 - syscall    0x0457C [sceKernelWaitEventFlag]
15:12:18 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
15:12:18 DEBUG hle.ThreadManForUser - SceWaveMain_29 - sceKernelWaitEventFlag redirecting to hleKernelWaitEventFlag(callbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - SceWaveMain_29 - hleKernelWaitEventFlag uid=0x28 bits=0x1 wait=0x20 outBits=0x0 timeout=0x0 callbacks=false
15:12:18 DEBUG hle.ThreadManForUser - SceWaveMain_29 - hleKernelWaitEventFlag - 'SceWaveMainEvf' fast check failed
15:12:18 DEBUG hle.ThreadManForUser - SceWaveMain_29 - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceWaveMain' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
15:12:18 DEBUG hle.ThreadManForUser - SceWaveMain_29 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
15:12:18 DEBUG hle.ThreadManForUser - SceWaveMain_29 - ---------------------------------------- SceUID=b name:'user_main'
15:12:18 DEBUG  runtime - SceWaveMain_29 - Switching from Thread SceWaveMain to user_main
15:12:18 DEBUG  runtime - SceWaveMain_29 - syncThread currentThread=SceWaveMain_29, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - SceWaveMain_29 - Waiting to be scheduled...
15:12:18 DEBUG  runtime - user_main_b - Scheduled, restarting...
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_881D53C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881D53C - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D540 - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D544 - addiu      $a1, $a1, -9852
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D548 - sw         $a0, 0($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D54C - sw         $a0, 4($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D550 - ori        $a2, $zr, 9830 <=> li $a2, 9830
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D554 - sw         $a0, 8($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D558 - sw         $a2, 28($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D55C - sw         $zr, 32($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D560 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881D564 - sw         $zr, 36($a1)
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_886580C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886580C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865810 - syscall    0x046C8 [sceRtcGetCurrentTick]
15:12:18 DEBUG hle.sceRtc - user_main_b - sceRtcGetCurrentTick currentTick=0x09FFF690
15:12:18 DEBUG hle.sceRtc - user_main_b - sceRtcGetCurrentTick returning 63490633930790103
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_881CE18
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881CE18 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE1C - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE20 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE24 - ori        $a0, $zr, 88 <=> li $a0, 88
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE28 - sw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881CE2C - jal        0x0881CB40
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE30 - ori        $a1, $zr, 5 <=> li $a1, 5
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE34 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE38 - sw         $v0, -25360($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE3C - sw         $s0, 84($v0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE40 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881CE44 - jal        0x0884E7C4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE48 - or         $a1, $s0, $zr <=> move $a1, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE4C - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE50 - lw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE54 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881CE58 - addiu      $sp, $sp, 16
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Executing deferred interrupts
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_884E7C4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E7C4 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7C8 - sw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7CC - sw         $a1, 4($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7D0 - addiu      $t0, $a0, 8
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7D4 - addiu      $t1, $zr, 1 <=> li $t1, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7D8 - addiu      $t2, $zr, 20 <=> li $t2, 20
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7DC - lui        $t3, 0x6C07 <=> li $t3, 0x6C070000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7E0 - ori        $t3, $t3, -30363
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7E4 - sw         $t2, 0($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E7E8 - srl        $t4, $a1, 0x001E
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7EC - xor        $t4, $a1, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7F0 - mult       $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7F4 - mflo       $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7F8 - addu       $a1, $t4, $t1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7FC - sw         $a1, 0($t0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E800 - addiu      $t1, $t1, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884E804 - bne        $t1, $t2, 0x0884E7E8
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E808 - addiu      $t0, $t0, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884E80C - jal        0x0884E708
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E810 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E814 - lw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E818 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E81C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E820 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_884E708
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E708 - addu       $v0, $zr, $zr <=> li $v0, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E70C - addiu      $t0, $zr, 4 <=> li $t0, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E710 - addiu      $t1, $a0, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E714 - lui        $t2, 0x0886 <=> li $t2, 0x08860000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E718 - addiu      $t2, $t2, 32376
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E71C - lw         $t3, 0($t1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E720 - addiu      $t1, $t1, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E724 - lw         $t4, 0($t2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E728 - addiu      $t2, $t2, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E72C - and        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E730 - srl        $t4, $t3, 0x0010
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E734 - xor        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E738 - srl        $t4, $t3, 0x0008
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E73C - xor        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E740 - srl        $t4, $t3, 0x0004
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E744 - xor        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E748 - srl        $t4, $t3, 0x0002
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E74C - xor        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E750 - srl        $t4, $t3, 0x0001
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E754 - xor        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E758 - xor        $v0, $v0, $t3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E75C - addiu      $t0, $t0, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884E760 - bne        $t0, $zr, 0x0884E71C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E764 - andi       $v0, $v0, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884E768 - bne        $v0, $zr, 0x0884E7BC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E76C - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E770 - addiu      $t0, $zr, 4 <=> li $t0, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E774 - addiu      $t1, $a0, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E778 - lui        $t2, 0x0886 <=> li $t2, 0x08860000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E77C - addiu      $t2, $t2, 32376
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E780 - lw         $t3, 0($t2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884E784 - beq        $t3, $zr, 0x0884E7AC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E788 - addiu      $t4, $t3, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E78C - xor        $t3, $t3, $t4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E790 - clz        $t3, $t3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E794 - lui        $t4, 0x8000 <=> li $t4, 0x80000000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E798 - srlv       $t3, $t4, $t3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E79C - lw         $t4, 0($t1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7A0 - xor        $t4, $t4, $t3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7A4 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7A8 - sw         $t4, 0($t1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E7AC - addiu      $t0, $t0, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7B0 - addiu      $t1, $t1, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x884E7B4 - bne        $t0, $zr, 0x0884E780
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7B8 - addiu      $t2, $t2, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x884E7BC - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x884E7C0 - nop
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_881ECC4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881ECC4 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECC8 - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECCC - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECD0 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECD4 - sw         $s0, -25328($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECD8 - sh         $a2, 32($s0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECDC - sw         $a1, 36($s0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECE0 - sw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881ECE4 - jal        0x0881EC4C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECE8 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECEC - addiu      $a0, $zr, -1 <=> li $a0, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECF0 - sh         $zr, 0($s0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECF4 - sh         $a0, 2($s0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECF8 - sh         $a0, 8($s0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ECFC - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ED00 - lw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ED04 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881ED08 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_881EC4C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881EC4C - sh         $zr, 10($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC50 - ori        $a2, $zr, 0 <=> li $a2, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC54 - addiu      $a1, $zr, -1 <=> li $a1, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881EC58 - sh         $a1, 12($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC5C - addiu      $a2, $a2, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC60 - slti       $a3, $a2, 10
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881EC64 - bne        $a3, $zr, 0x0881EC58
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC68 - addiu      $a0, $a0, 2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC6C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881EC70 - nop
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_88043E4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88043E4 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043E8 - lui        $a0, 0x0886 <=> li $a0, 0x08860000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043EC - ori        $a1, $zr, 4 <=> li $a1, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043F0 - sw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88043F4 - jal        0x08817938
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043F8 - addiu      $a0, $a0, 24384
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88043FC - lw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804400 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8804404 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8817938
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817938 - addiu      $sp, $sp, -32
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881793C - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817940 - or         $s0, $a1, $zr <=> move $s0, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817944 - sw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817948 - sw         $s2, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881794C - sw         $s3, 12($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817950 - sw         $s4, 16($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817954 - sw         $ra, 20($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817958 - jal        0x08817624
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881795C - or         $s1, $a0, $zr <=> move $s1, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817960 - lw         $a0, 52($v0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817964 - slt        $a0, $zr, $a0 <=> move $a0, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817968 - beq        $a0, $zr, 0x088179B8
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881796C - ori        $s4, $zr, 0 <=> li $s4, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817970 - slt        $a0, $s4, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817974 - beq        $a0, $zr, 0x088179B8
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817978 - or         $s3, $s1, $zr <=> move $s3, $s1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881797C - lui        $s1, 0x0002 <=> li $s1, 0x00020000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817980 - ori        $s2, $zr, 1 <=> li $s2, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817984 - addiu      $s1, $s1, -31072
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8817988 - jal        0x08817914
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881798C - lw         $a0, 0($s3)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817990 - bne        $v0, $s2, 0x088179A4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817994 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817998 - addiu      $s4, $s4, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881799C - b          0x088179AC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179A0 - addiu      $s3, $s3, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x88179A4 - jal        0x08865664 [sceKernelDelayThreadCB]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179A8 - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88179AC - slt        $a0, $s4, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88179B0 - bne        $a0, $zr, 0x08817988
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179B4 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88179B8 - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179BC - lw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179C0 - lw         $s2, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179C4 - lw         $s3, 12($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179C8 - lw         $s4, 16($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179CC - lw         $ra, 20($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179D0 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88179D4 - addiu      $sp, $sp, 32
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8817914
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817914 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817918 - sw         $a0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881791C - or         $a0, $sp, $zr <=> move $a0, $sp
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817920 - sw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817924 - jal        0x08817890
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817928 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881792C - lw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817930 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817934 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8817890
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817890 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817894 - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817898 - or         $s0, $a1, $zr <=> move $s0, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881789C - sw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178A0 - sw         $ra, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88178A4 - jal        0x08817624
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178A8 - or         $s1, $a0, $zr <=> move $s1, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178AC - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178B0 - or         $a1, $v0, $zr <=> move $a1, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178B4 - slt        $a2, $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88178B8 - beq        $a2, $zr, 0x08817900
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178BC - ori        $v0, $zr, 1 <=> li $v0, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178C0 - lw         $a2, 44($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178C4 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88178C8 - lw         $a3, 0($s1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178CC - sra        $t0, $a3, 0x0003
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178D0 - addu       $t0, $a2, $t0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178D4 - lbu        $t0, 0($t0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178D8 - andi       $a3, $a3, 7
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178DC - sllv       $a3, $a1, $a3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178E0 - and        $a3, $t0, $a3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88178E4 - bne        $a3, $zr, 0x088178F4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178E8 - addiu      $a0, $a0, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88178EC - b          0x08817900
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178F0 - ori        $v0, $zr, 0 <=> li $v0, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88178F4 - slt        $a3, $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88178F8 - bne        $a3, $zr, 0x088178C8
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88178FC - addiu      $s1, $s1, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817900 - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817904 - lw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817908 - lw         $ra, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881790C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817910 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8817AF0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8817AF0 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817AF4 - sw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8817AF8 - jal        0x08817AC0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817AFC - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817B00 - lw         $v0, 0($v0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817B04 - lw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817B08 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8817B0C - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_881DD44
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881DD44 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD48 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD4C - sw         $a0, -25344($a2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD50 - lui        $a2, 0x0887 <=> li $a2, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD54 - sw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881DD58 - jal        0x08861338
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD5C - sw         $a1, -25340($a2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD60 - lw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD64 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881DD68 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8861338
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8861338 - lui        $v1, 0x0887 <=> li $v1, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x886133C - lui        $v0, 0x0887 <=> li $v0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861340 - sw         $a0, 3940($v1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861344 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8861348 - sw         $a1, 3944($v0)
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_88183AC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88183AC - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183B0 - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183B4 - or         $s0, $a1, $zr <=> move $s0, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183B8 - sw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183BC - sw         $s2, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183C0 - sw         $ra, 12($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88183C4 - jal        0x088192D0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183C8 - or         $s1, $a0, $zr <=> move $s1, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183CC - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183D0 - addiu      $s2, $a0, -10088
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183D4 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183D8 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88183DC - jal        0x088525D0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183E0 - ori        $a2, $zr, 168 <=> li $a2, 168
15:12:18 DEBUG compiler - user_main_b - Inlining call at 0x088183DC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183E4 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183E8 - sh         $a0, 26($s2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183EC - or         $a0, $s1, $zr <=> move $a0, $s1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183F0 - or         $a1, $s0, $zr <=> move $a1, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88183F4 - jal        0x08818490
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183F8 - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88183FC - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818400 - sw         $v0, -10092($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818404 - sw         $zr, 816($v0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818408 - lw         $a0, -10092($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881840C - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818410 - lw         $a1, -25516($a1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818414 - sw         $zr, 820($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818418 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881841C - jal        0x088191D4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818420 - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818424 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818428 - sw         $v0, -25512($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881842C - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818430 - lw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818434 - lw         $s2, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818438 - lw         $ra, 12($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881843C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818440 - addiu      $sp, $sp, 16
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_88192D0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88192D0 - addiu      $sp, $sp, -64
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192D4 - sw         $s0, 48($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192D8 - addiu      $s0, $sp, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192DC - lui        $a1, 0x0887 <=> li $a1, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192E0 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192E4 - ori        $a2, $zr, 44 <=> li $a2, 44
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192E8 - sw         $ra, 52($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88192EC - jal        0x08852590
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192F0 - addiu      $a1, $a1, -25508
15:12:18 DEBUG compiler - user_main_b - Inlining call at 0x088192EC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192F4 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88192F8 - jal        0x0886584C [sceFontNewLib]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88192FC - or         $a1, $sp, $zr <=> move $a1, $sp
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8819300 - lui        $a0, 0x0887 <=> li $a0, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8819304 - sw         $v0, -10096($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8819308 - lw         $s0, 48($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881930C - lw         $ra, 52($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8819310 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8819314 - addiu      $sp, $sp, 64
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_886584C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x886584C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865850 - syscall    0x047EB [sceFontNewLib]
15:12:18 DEBUG hle.sceFont - user_main_b - sceFontNewLib paramsPtr=0x09FFF644, errorCodePtr=0x09FFF640
15:12:18 DEBUG hle.sceFont - user_main_b - userDataAddr 0x00000000, numFonts=4, cacheDataAddr=0x00000000, allocFuncAddr=0x08818F60, freeFuncAddr=0x08818F80, openFuncAddr=0x08818F9C, closeFuncAddr=0x08818FC8, readFuncAddr=0x08819008, seekFuncAddr=0x08819084, errorFuncAddr=0x00000000, ioFinishFuncAddr=0x00000000
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Execute callback 0x08818F60($a0=0x00000000, $a1=0x00000014), afterAction=jpcsp.HLE.modules150.sceFont$FontLib$AfterCreateAllocCallback@7bdfb48e, returnVoid=true
15:12:18 DEBUG  runtime - user_main_b - Start of Callback 0x08818F60
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8818F60
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8818F60 - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818F64 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818F68 - sw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818F6C - jal        0x0881CB40
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818F70 - ori        $a1, $zr, 7 <=> li $a1, 7
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818F74 - lw         $ra, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818F78 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818F7C - addiu      $sp, $sp, 16
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG  runtime - user_main_b - End of Callback 0x08818F60
15:12:18 DEBUG hle.sceFont - user_main_b - FontLib's allocation callback returned 0x09D8AF00
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8818490
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8818490 - addiu      $sp, $sp, -448
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818494 - sw         $s0, 404($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818498 - sw         $s1, 408($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881849C - or         $s1, $a1, $zr <=> move $s1, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184A0 - or         $s0, $a0, $zr <=> move $s0, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184A4 - sw         $s4, 420($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184A8 - sw         $s5, 424($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184AC - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184B0 - ori        $a1, $zr, 21 <=> li $a1, 21
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184B4 - addiu      $s5, $sp, 336
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184B8 - lui        $s4, 0x0887 <=> li $s4, 0x08870000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184BC - sw         $s2, 412($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184C0 - sw         $s3, 416($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184C4 - sw         $s6, 428($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184C8 - sw         $ra, 432($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88184CC - addu       $a3, $a2, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184D0 - lw         $t0, 0($a3)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184D4 - lw         $a3, 4($a3)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184D8 - addu       $t1, $sp, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184DC - sw         $t0, 168($t1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184E0 - sw         $a3, 172($t1)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184E4 - addiu      $a1, $a1, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88184E8 - bne        $a1, $zr, 0x088184CC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184EC - addiu      $a0, $a0, 8
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184F0 - ori        $s3, $zr, 0 <=> li $s3, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184F4 - ori        $a0, $zr, 824 <=> li $a0, 824
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88184F8 - jal        0x0881CB40
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88184FC - ori        $a1, $zr, 7 <=> li $a1, 7
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818500 - or         $s2, $v0, $zr <=> move $s2, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818504 - or         $a0, $s2, $zr <=> move $a0, $s2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818508 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881850C - jal        0x088525D0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818510 - ori        $a2, $zr, 824 <=> li $a2, 824
15:12:18 DEBUG compiler - user_main_b - Inlining call at 0x0881850C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818514 - ori        $a0, $zr, 0 <=> li $a0, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818518 - addiu      $a1, $zr, -1 <=> li $a1, -1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881851C - or         $a2, $s2, $zr <=> move $a2, $s2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8818520 - sw         $a1, 804($a2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818524 - addiu      $a0, $a0, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818528 - slti       $a3, $a0, 3
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881852C - bne        $a3, $zr, 0x08818520
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818530 - addiu      $a2, $a2, 4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818534 - beq        $s0, $zr, 0x08818590
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818538 - addiu      $s6, $sp, 340
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881853C - ori        $s3, $zr, 1 <=> li $s3, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818540 - sw         $zr, 804($s2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818544 - or         $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818548 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881854C - jal        0x088525D0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818550 - ori        $a2, $zr, 64 <=> li $a2, 64
15:12:18 DEBUG compiler - user_main_b - Inlining call at 0x0881854C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818554 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818558 - or         $a0, $s6, $zr <=> move $a0, $s6
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881855C - or         $a2, $s0, $zr <=> move $a2, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818560 - jal        0x0885227C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818564 - addiu      $a1, $a1, 27000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818568 - lw         $a0, -10096($s4)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881856C - or         $a1, $s6, $zr <=> move $a1, $s6
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818570 - ori        $a2, $zr, 1 <=> li $a2, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818574 - jal        0x08865844 [sceFontOpenUserFile]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818578 - or         $a3, $s5, $zr <=> move $a3, $s5
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881857C - sw         $v0, 0($s2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818580 - addiu      $a1, $s2, 12
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818584 - jal        0x0886582C [sceFontGetFontInfo]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818588 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881858C - sw         $v0, 336($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x8818590 - beq        $s1, $zr, 0x08818600
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818594 - sll        $a0, $s3, 0x0002
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818598 - sll        $a0, $s3, 0x0002
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881859C - ori        $a1, $zr, 1 <=> li $a1, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185A0 - addu       $a0, $s2, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185A4 - sw         $a1, 804($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185A8 - addiu      $s0, $sp, 340
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185AC - addiu      $s3, $s3, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185B0 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185B4 - or         $a1, $zr, $zr <=> li $a1, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88185B8 - jal        0x088525D0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185BC - ori        $a2, $zr, 64 <=> li $a2, 64
15:12:18 DEBUG compiler - user_main_b - Inlining call at 0x088185B8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185C0 - lui        $a1, 0x0886 <=> li $a1, 0x08860000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185C4 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185C8 - or         $a2, $s1, $zr <=> move $a2, $s1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88185CC - jal        0x0885227C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185D0 - addiu      $a1, $a1, 27028
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185D4 - lw         $a0, -10096($s4)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185D8 - or         $a1, $s0, $zr <=> move $a1, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185DC - or         $a2, $zr, $zr <=> li $a2, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88185E0 - jal        0x08865844 [sceFontOpenUserFile]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185E4 - or         $a3, $s5, $zr <=> move $a3, $s5
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185E8 - sw         $v0, 4($s2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185EC - addiu      $a1, $s2, 276
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x88185F0 - jal        0x0886582C [sceFontGetFontInfo]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185F4 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185F8 - sw         $v0, 336($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88185FC - sll        $a0, $s3, 0x0002
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8818600 - ori        $a1, $zr, 2 <=> li $a1, 2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818604 - addu       $a0, $s2, $a0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818608 - lw         $a2, -10096($s4)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881860C - sw         $a1, 804($a0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818610 - or         $a0, $a2, $zr <=> move $a0, $a2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818614 - addiu      $a1, $sp, 168
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818618 - jal        0x08865824 [sceFontFindOptimumFont]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881861C - or         $a2, $s5, $zr <=> move $a2, $s5
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818620 - lw         $a0, -10096($s4)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818624 - or         $a1, $v0, $zr <=> move $a1, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818628 - or         $a2, $zr, $zr <=> li $a2, 0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881862C - jal        0x08865854 [sceFontOpen]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818630 - or         $a3, $s5, $zr <=> move $a3, $s5
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818634 - sw         $v0, 8($s2)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818638 - addiu      $a1, $s2, 540
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881863C - jal        0x0886582C [sceFontGetFontInfo]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818640 - or         $a0, $v0, $zr <=> move $a0, $v0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818644 - sw         $v0, 336($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818648 - or         $v0, $s2, $zr <=> move $v0, $s2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881864C - lw         $s0, 404($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818650 - lw         $s1, 408($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818654 - lw         $s2, 412($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818658 - lw         $s3, 416($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881865C - lw         $s4, 420($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818660 - lw         $s5, 424($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818664 - lw         $s6, 428($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818668 - lw         $ra, 432($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881866C - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818670 - addiu      $sp, $sp, 448
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuSuspendIntr
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.Kernel_Library - user_main_b - sceKernelCpuResumeIntr flagInterrupts=0x1
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8865844
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8865844 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8865848 - syscall    0x047EC [sceFontOpenUserFile]
15:12:18 DEBUG hle.sceFont - user_main_b - sceFontOpenUserFile fontLibHandle=0x9D8AF00, fileName=0x09FFF614('disc0:/PSP_GAME/USRDIR/font.pgf'), mode=0x1, errorCodePtr=0x09FFF610
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Execute callback 0x08818F9C($a0=0x00000000, $a1=0x09FFF614, $a2=0x09FFF610), afterAction=jpcsp.HLE.modules150.sceFont$FontLib$AfterOpenCallback@3a8de88a, returnVoid=true
15:12:18 DEBUG  runtime - user_main_b - Start of Callback 0x08818F9C
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_8818F9C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x8818F9C - addiu      $sp, $sp, -16
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FA0 - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FA4 - or         $s0, $a2, $zr <=> move $s0, $a2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FA8 - sw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x8818FAC - jal        0x0881AB58
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FB0 - or         $a0, $a1, $zr <=> move $a0, $a1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FB4 - sw         $zr, 0($s0)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FB8 - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FBC - lw         $ra, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FC0 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x8818FC4 - addiu      $sp, $sp, 16
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09FAF400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_881AA98
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AA98 - addiu      $sp, $sp, -32
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AA9C - sw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAA0 - sw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAA4 - sw         $s2, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAA8 - lui        $s2, 0x0886 <=> li $s2, 0x08860000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAAC - lui        $s1, 0x000F <=> li $s1, 0x000F0000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAB0 - lui        $s0, 0x0002 <=> li $s0, 0x00020000
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAB4 - sw         $s3, 12($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAB8 - ori        $s3, $zr, 1 <=> li $s3, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AABC - addiu      $s2, $s2, 27080
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAC0 - addiu      $s1, $s1, 16960
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAC4 - addiu      $s0, $s0, -31072
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAC8 - sw         $ra, 16($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AACC - jal        0x088658B4 [sceUmdGetDriveStat]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAD0 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAD4 - andi       $a0, $v0, 32
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AAD8 - bne        $a0, $zr, 0x0881AB3C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AADC - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AAE0 - jal        0x088658A4 [sceUmdCheckMedium]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAE4 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AAE8 - bne        $v0, $s3, 0x0881AB1C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAEC - ori        $a0, $zr, 2 <=> li $a0, 2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAF0 - ori        $a0, $zr, 1 <=> li $a0, 1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AAF4 - jal        0x088658BC [sceUmdActivate]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AAF8 - or         $a1, $s2, $zr <=> move $a1, $s2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AAFC - bne        $v0, $zr, 0x0881AB1C
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB00 - ori        $a0, $zr, 2 <=> li $a0, 2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB04 - ori        $a0, $zr, 32 <=> li $a0, 32
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB08 - jal        0x088658AC [sceUmdWaitDriveStatCB]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB0C - or         $a1, $s1, $zr <=> move $a1, $s1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB10 - beq        $v0, $zr, 0x0881AACC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB14 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB18 - ori        $a0, $zr, 2 <=> li $a0, 2
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <> 0x881AB1C - jal        0x088658AC [sceUmdWaitDriveStatCB]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB20 - or         $a1, $s1, $zr <=> move $a1, $s1
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB24 - beq        $v0, $zr, 0x0881AACC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB28 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB2C - jal        0x08865664 [sceKernelDelayThreadCB]
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB30 - or         $a0, $s0, $zr <=> move $a0, $s0
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile <  0x881AB34 - b          0x0881AACC
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB38 - nop
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x881AB3C - lw         $s0, 0($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB40 - lw         $s1, 4($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB44 - lw         $s2, 8($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB48 - lw         $s3, 12($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB4C - lw         $ra, 16($sp)
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB50 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x881AB54 - addiu      $sp, $sp, 32
15:12:18 DEBUG compiler - user_main_b - Compiling _S1_2_88658B4
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile  > 0x88658B4 - jr         $ra
15:12:18 DEBUG compiler - user_main_b - CodeInstruction.compile    0x88658B8 - syscall    0x045FC [sceUmdGetDriveStat]
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9DC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9D400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x35-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9CC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x35, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x35, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x35, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=35 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9C400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9BC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9B400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x41-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9AC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x41, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x41, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x41, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=41 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F9A400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x47-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F99C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x47, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x47, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x47, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=47 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F99400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F98C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F98400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x53-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F97C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x53, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x53, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x53, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=53 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F97400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x59-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F96C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x59, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x59, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x59, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=59 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F96400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F95C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F95400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x65-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F94C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x65, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x65, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x65, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=65 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F94400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x6b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F93C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F93400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x71-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F92C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x71, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x71, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x71, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=71 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F92400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x77-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F91C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x77, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x77, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x77, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=77 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F91400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x7d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F90C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F90400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x83-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8FC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x83, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x83, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x83, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=83 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8F400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x89-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8EC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x89, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x89, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x89, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=89 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8E400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x8f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8DC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8D400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x95-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8CC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x95, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x95, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x95, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=95 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8C400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x9b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8BC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8B400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xa1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8AC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xa4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F8A400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xa7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F89C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F89400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xad-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F88C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ad name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F88400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xb3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F87C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F87400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xb9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F86C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F86400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xbf-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F85C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bf name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F85400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xc5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F84C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F84400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xcb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F83C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F83400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xd1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F82C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F82400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xd7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F81C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F81400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xdd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F80C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xe0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F80400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xe3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7FC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xe6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7F400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xe9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7EC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7E400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xef-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7DC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ef name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7D400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xf5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7CC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7C400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xfb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7BC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0xfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7B400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x101-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7AC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x101, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x101, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x101, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=101 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x104-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F7A400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x104, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x104, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x104, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=104 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x107-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F79C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x107, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x107, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x107, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=107 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x10a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F79400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x10d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F78C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x110-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F78400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x110, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x110, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x110, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=110 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x113-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F77C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x113, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x113, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x113, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=113 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x116-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F77400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x116, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x116, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x116, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=116 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x119-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F76C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x119, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x119, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x119, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=119 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x11c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F76400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x11f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F75C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x122-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F75400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x122, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x122, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x122, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=122 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x125-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F74C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x125, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x125, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x125, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=125 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x128-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F74400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x128, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x128, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x128, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=128 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x12b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F73C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x12e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F73400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x131-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F72C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x131, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x131, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x131, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=131 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x134-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F72400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x134, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x134, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x134, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=134 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x137-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F71C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x137, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x137, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x137, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=137 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x13a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F71400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x13d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F70C00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x140-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F70400
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x140, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x140, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x140, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=140 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:18 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x143-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6FC00
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x143, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x143, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x143, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:18 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=143 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:18 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:18 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:18 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:18  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:18 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x146-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6F400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x146, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x146, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x146, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=146 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x149-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6EC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x149, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x149, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x149, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=149 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x14c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6E400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x14f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6DC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x152-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6D400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x152, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x152, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x152, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=152 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x155-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6CC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x155, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x155, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x155, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=155 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x158-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6C400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x158, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x158, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x158, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=158 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x15b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6BC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x15e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6B400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x161-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6AC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x161, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x161, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x161, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=161 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x164-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F6A400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x164, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x164, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x164, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=164 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x167-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F69C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x167, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x167, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x167, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=167 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x16a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F69400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x16d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F68C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x170-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F68400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x170, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x170, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x170, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=170 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x173-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F67C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x173, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x173, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x173, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=173 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x176-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F67400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x176, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x176, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x176, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=176 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x179-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F66C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x179, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x179, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x179, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=179 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x17c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F66400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x17f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F65C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x182-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F65400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x182, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x182, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x182, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=182 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x185-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F64C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x185, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x185, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x185, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=185 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x188-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F64400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x188, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x188, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x188, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=188 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x18b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F63C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x18e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F63400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x191-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F62C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x191, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x191, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x191, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=191 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x194-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F62400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x194, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x194, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x194, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=194 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x197-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F61C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x197, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x197, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x197, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=197 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x19a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F61400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x19d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F60C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F60400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1a3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5FC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5F400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1a9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5EC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5E400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1af-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5DC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1af name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5D400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1b5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5CC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5C400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1bb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5BC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5B400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1c1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5AC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F5A400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1c7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F59C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F59400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1cd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F58C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F58400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1d3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F57C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F57400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1d9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F56C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F56400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1df-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F55C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1df name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F55400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1e5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F54C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F54400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1eb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F53C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F53400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1f1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F52C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F52400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1f7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F51C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F51400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x1fd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F50C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x200-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F50400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x200, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x200, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x200, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=200 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x203-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4FC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x203, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x203, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x203, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=203 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x206-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4F400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x206, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x206, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x206, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=206 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x209-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4EC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x209, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x209, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x209, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=209 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x20c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4E400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x20f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4DC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x212-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4D400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x212, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x212, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x212, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=212 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x215-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4CC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x215, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x215, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x215, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=215 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x218-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4C400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x218, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x218, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x218, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=218 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x21b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4BC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x21e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4B400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x221-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4AC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x221, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x221, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x221, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=221 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x224-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F4A400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x224, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x224, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x224, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=224 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x227-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F49C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x227, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x227, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x227, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=227 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x22a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F49400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x22A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x22A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x22A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=22a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x22d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F48C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x22D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x22D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x22D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=22d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x230-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F48400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x230, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x230, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x230, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=230 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x233-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F47C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x233, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x233, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x233, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=233 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x236-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F47400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x236, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x236, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x236, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=236 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x239-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F46C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x239, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x239, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x239, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=239 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x23c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F46400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x23C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x23C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x23C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=23c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x23f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F45C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x23F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x23F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x23F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=23f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x242-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F45400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x242, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x242, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x242, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=242 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x245-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F44C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x245, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x245, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x245, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=245 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x248-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F44400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x248, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x248, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x248, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=248 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x24b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F43C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x24B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x24B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x24B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=24b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x24e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F43400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x24E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x24E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x24E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=24e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x251-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F42C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x251, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x251, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x251, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=251 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x254-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F42400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x254, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x254, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x254, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=254 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x257-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F41C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x257, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x257, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x257, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=257 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x25a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F41400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x25A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x25A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x25A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=25a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x25d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F40C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x25D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x25D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x25D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=25d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x260-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F40400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x260, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x260, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x260, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=260 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x263-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3FC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x263, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x263, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x263, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=263 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x266-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3F400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x266, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x266, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x266, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=266 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x269-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3EC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x269, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x269, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x269, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=269 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x26c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3E400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x26C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x26C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x26C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=26c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x26f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3DC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x26F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x26F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x26F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=26f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x272-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3D400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x272, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x272, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x272, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=272 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x275-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3CC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x275, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x275, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x275, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=275 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x278-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3C400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x278, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x278, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x278, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=278 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x27b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3BC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x27B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x27B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x27B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=27b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x27e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3B400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x27E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x27E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x27E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=27e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x281-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3AC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x281, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x281, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x281, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=281 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x284-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F3A400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x284, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x284, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x284, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=284 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x287-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F39C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x287, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x287, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x287, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=287 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x28a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F39400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x28A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x28A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x28A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=28a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x28d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F38C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x28D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x28D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x28D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=28d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x290-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F38400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x290, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x290, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x290, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=290 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x293-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F37C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x293, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x293, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x293, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=293 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x296-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F37400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x296, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x296, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x296, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=296 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x299-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F36C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x299, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x299, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x299, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=299 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x29c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F36400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x29C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x29C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x29C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=29c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x29f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F35C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x29F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x29F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x29F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=29f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F35400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2a5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F34C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2A5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2A5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2A5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2a5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F34400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2ab-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F33C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2AB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2AB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2AB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2ab name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F33400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2b1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F32C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2B1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2B1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2B1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2b1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F32400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2b7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F31C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2B7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2B7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2B7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2b7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F31400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2bd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F30C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2BD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2BD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2BD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2bd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F30400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2c3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2FC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2C3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2C3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2C3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2c3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2F400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2c9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2EC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2C9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2C9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2C9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2c9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2E400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2cf-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2DC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2CF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2CF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2CF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2cf name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2D400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2d5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2CC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2D5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2D5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2D5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2d5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2C400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2db-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2BC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2DB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2DB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2DB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2db name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2B400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2e1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2AC00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2E1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2E1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2E1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2e1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F2A400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2e7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F29C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2E7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2E7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2E7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2e7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F29400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2ed-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F28C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2ED, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2ED, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2ED, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2ed name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F28400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2f3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F27C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2F3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2F3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2F3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2f3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F27400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2f9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F26C00
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2F9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2F9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2F9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2f9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:19 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:19  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:19 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F26400
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:19 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:19 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:19 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:19 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x2ff-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F25C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2FF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2FF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2FF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2ff name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x302-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F25400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x302, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x302, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x302, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=302 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x305-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F24C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x305, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x305, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x305, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=305 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x308-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F24400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x308, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x308, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x308, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=308 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x30b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F23C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x30B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x30B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x30B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=30b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x30e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F23400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x30E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x30E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x30E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=30e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x311-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F22C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x311, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x311, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x311, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=311 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x314-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F22400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x314, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x314, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x314, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=314 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x317-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F21C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x317, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x317, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x317, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=317 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x31a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F21400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x31A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x31A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x31A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=31a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x31d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F20C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x31D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x31D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x31D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=31d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x320-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F20400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x320, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x320, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x320, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=320 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x323-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1FC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x323, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x323, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x323, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=323 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x326-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1F400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x326, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x326, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x326, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=326 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x329-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1EC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x329, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x329, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x329, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=329 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x32c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1E400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x32C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x32C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x32C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=32c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x32f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1DC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x32F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x32F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x32F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=32f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x332-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1D400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x332, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x332, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x332, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=332 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x335-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1CC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x335, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x335, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x335, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=335 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x338-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1C400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x338, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x338, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x338, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=338 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x33b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1BC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x33B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x33B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x33B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=33b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x33e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1B400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x33E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x33E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x33E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=33e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x341-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1AC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x341, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x341, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x341, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=341 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x344-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F1A400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x344, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x344, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x344, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=344 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x347-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F19C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x347, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x347, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x347, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=347 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x34a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F19400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x34A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x34A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x34A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=34a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x34d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F18C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x34D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x34D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x34D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=34d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x350-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F18400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x350, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x350, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x350, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=350 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x353-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F17C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x353, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x353, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x353, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=353 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x356-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F17400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x356, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x356, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x356, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=356 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x359-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F16C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x359, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x359, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x359, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=359 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x35c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F16400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x35C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x35C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x35C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=35c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x35f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F15C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x35F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x35F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x35F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=35f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x362-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F15400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x362, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x362, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x362, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=362 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x365-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F14C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x365, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x365, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x365, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=365 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x368-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F14400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x368, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x368, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x368, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=368 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x36b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F13C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x36B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x36B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x36B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=36b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x36e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F13400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x36E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x36E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x36E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=36e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x371-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F12C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x371, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x371, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x371, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=371 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x374-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F12400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x374, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x374, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x374, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=374 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x377-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F11C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x377, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x377, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x377, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=377 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x37a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F11400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x37A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x37A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x37A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=37a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x37d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F10C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x37D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x37D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x37D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=37d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x380-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F10400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x380, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x380, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x380, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=380 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x383-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0FC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x383, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x383, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x383, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=383 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x386-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0F400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x386, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x386, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x386, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=386 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x389-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0EC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x389, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x389, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x389, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=389 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x38c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0E400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x38C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x38C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x38C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=38c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x38f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0DC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x38F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x38F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x38F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=38f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x392-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0D400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x392, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x392, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x392, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=392 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x395-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0CC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x395, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x395, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x395, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=395 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x398-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0C400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x398, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x398, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x398, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=398 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x39b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0BC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x39B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x39B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x39B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=39b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x39e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0B400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x39E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x39E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x39E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=39e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3a1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0AC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3A1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3A1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3A1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3a1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F0A400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3a7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F09C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3A7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3A7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3A7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3a7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F09400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3ad-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F08C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3AD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3AD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3AD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3ad name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F08400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3b3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F07C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3B3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3B3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3B3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3b3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F07400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3b9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F06C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3B9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3B9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3B9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3b9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F06400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3bf-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F05C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3BF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3BF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3BF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3bf name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F05400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3c5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F04C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3C5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3C5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3C5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3c5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F04400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3cb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F03C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3CB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3CB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3CB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3cb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F03400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3d1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F02C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3D1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3D1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3D1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3d1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F02400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3d7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F01C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3D7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3D7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3D7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3d7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F01400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3dd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F00C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3DD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3DD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3DD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3dd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09F00400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3e3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFFC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3E3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3E3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3E3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3e3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFF400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3e9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFEC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3E9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3E9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3E9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3e9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFE400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3ef-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFDC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3EF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3EF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3EF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3ef name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFD400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3f5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFCC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3F5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3F5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3F5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3f5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFC400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3fb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFBC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3FB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3FB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3FB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3fb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x3fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFB400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x3FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x3FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x3FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=3fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x401-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFAC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x401, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x401, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x401, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=401 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x404-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EFA400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x404, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x404, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x404, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=404 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x407-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF9C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x407, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x407, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x407, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=407 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x40a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF9400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x40A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x40A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x40A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=40a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x40d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF8C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x40D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x40D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x40D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=40d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x410-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF8400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x410, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x410, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x410, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=410 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x413-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF7C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x413, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x413, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x413, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=413 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x416-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF7400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x416, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x416, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x416, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=416 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x419-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF6C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x419, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x419, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x419, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=419 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x41c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF6400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x41C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x41C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x41C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=41c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x41f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF5C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x41F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x41F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x41F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=41f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x422-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF5400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x422, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x422, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x422, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=422 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x425-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF4C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x425, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x425, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x425, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=425 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x428-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF4400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x428, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x428, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x428, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=428 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x42b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF3C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x42B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x42B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x42B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=42b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x42e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF3400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x42E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x42E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x42E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=42e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x431-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF2C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x431, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x431, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x431, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=431 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x434-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF2400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x434, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x434, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x434, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=434 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x437-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF1C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x437, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x437, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x437, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=437 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x43a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF1400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x43A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x43A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x43A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=43a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x43d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF0C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x43D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x43D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x43D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=43d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x440-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EF0400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x440, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x440, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x440, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=440 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x443-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEFC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x443, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x443, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x443, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=443 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x446-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEF400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x446, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x446, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x446, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=446 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x449-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEEC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x449, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x449, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x449, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=449 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x44c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEE400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x44C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x44C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x44C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=44c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x44f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEDC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x44F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x44F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x44F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=44f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x452-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EED400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x452, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x452, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x452, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=452 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x455-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EECC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x455, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x455, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x455, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=455 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x458-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEC400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x458, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x458, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x458, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=458 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x45b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEBC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x45B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x45B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x45B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=45b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x45e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEB400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x45E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x45E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x45E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=45e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x461-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEAC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x461, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x461, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x461, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=461 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x464-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EEA400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x464, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x464, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x464, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=464 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x467-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE9C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x467, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x467, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x467, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=467 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x46a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE9400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x46A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x46A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x46A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=46a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x46d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE8C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x46D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x46D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x46D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=46d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x470-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE8400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x470, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x470, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x470, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=470 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x473-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE7C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x473, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x473, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x473, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=473 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x476-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE7400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x476, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x476, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x476, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=476 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x479-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE6C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x479, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x479, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x479, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=479 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x47c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE6400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x47C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x47C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x47C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=47c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x47f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE5C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x47F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x47F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x47F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=47f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x482-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE5400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x482, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x482, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x482, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=482 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x485-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE4C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x485, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x485, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x485, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=485 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x488-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE4400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x488, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x488, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x488, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=488 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x48b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE3C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x48B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x48B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x48B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=48b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x48e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE3400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x48E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x48E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x48E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=48e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x491-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE2C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x491, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x491, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x491, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=491 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x494-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE2400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x494, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x494, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x494, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=494 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x497-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE1C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x497, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x497, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x497, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=497 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x49a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE1400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x49A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x49A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x49A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=49a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x49d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE0C00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x49D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x49D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x49D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=49d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EE0400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4a3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDFC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4A3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4A3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4A3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4a3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDF400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4a9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDEC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4A9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4A9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4A9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4a9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDE400
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4af-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDDC00
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4AF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4AF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4AF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:20 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4af name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:20 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:20 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:20 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:20  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:20 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDD400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4b5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDCC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4B5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4B5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4B5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4b5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDC400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4bb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDBC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4BB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4BB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4BB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4bb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDB400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4c1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDAC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4C1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4C1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4C1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4c1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EDA400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4c7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED9C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4C7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4C7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4C7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4c7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED9400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4cd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED8C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4CD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4CD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4CD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4cd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED8400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4d3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED7C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4D3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4D3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4D3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4d3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED7400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4d9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED6C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4D9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4D9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4D9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4d9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED6400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4df-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED5C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4DF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4DF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4DF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4df name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED5400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4e5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED4C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4E5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4E5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4E5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4e5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED4400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4eb-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED3C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4EB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4EB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4EB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4eb name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED3400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4f1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED2C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4F1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4F1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4F1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4f1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED2400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4f7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED1C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4F7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4F7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4F7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4f7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED1400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x4fd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED0C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x4FD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x4FD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x4FD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=4fd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x500-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ED0400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x500, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x500, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x500, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=500 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x503-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECFC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x503, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x503, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x503, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=503 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x506-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECF400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x506, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x506, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x506, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=506 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x509-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECEC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x509, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x509, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x509, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=509 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x50c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECE400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x50C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x50C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x50C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=50c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x50f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECDC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x50F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x50F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x50F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=50f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x512-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECD400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x512, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x512, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x512, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=512 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x515-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECCC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x515, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x515, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x515, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=515 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x518-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECC400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x518, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x518, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x518, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=518 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x51b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECBC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x51B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x51B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x51B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=51b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x51e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECB400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x51E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x51E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x51E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=51e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x521-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECAC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x521, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x521, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x521, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=521 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x524-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09ECA400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x524, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x524, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x524, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=524 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x527-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC9C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x527, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x527, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x527, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=527 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x52a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC9400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x52A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x52A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x52A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=52a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x52d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC8C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x52D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x52D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x52D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=52d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x530-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC8400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x530, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x530, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x530, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=530 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x533-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC7C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x533, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x533, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x533, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=533 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x536-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC7400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x536, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x536, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x536, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=536 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x539-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC6C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x539, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x539, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x539, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=539 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x53c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC6400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x53C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x53C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x53C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=53c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x53f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC5C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x53F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x53F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x53F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=53f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x542-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC5400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x542, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x542, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x542, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=542 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x545-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC4C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x545, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x545, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x545, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=545 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x548-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC4400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x548, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x548, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x548, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=548 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x54b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC3C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x54B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x54B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x54B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=54b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x54e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC3400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x54E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x54E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x54E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=54e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x551-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC2C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x551, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x551, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x551, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=551 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x554-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC2400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x554, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x554, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x554, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=554 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x557-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC1C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x557, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x557, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x557, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=557 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x55a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC1400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x55A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x55A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x55A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=55a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x55d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC0C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x55D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x55D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x55D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=55d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x560-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EC0400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x560, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x560, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x560, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=560 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x563-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBFC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x563, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x563, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x563, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=563 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x566-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBF400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x566, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x566, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x566, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=566 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x569-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBEC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x569, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x569, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x569, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=569 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x56c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBE400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x56C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x56C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x56C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=56c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x56f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBDC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x56F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x56F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x56F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=56f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x572-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBD400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x572, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x572, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x572, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=572 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x575-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBCC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x575, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x575, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x575, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=575 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x578-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBC400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x578, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x578, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x578, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=578 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x57b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBBC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x57B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x57B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x57B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=57b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x57e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBB400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x57E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x57E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x57E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=57e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x581-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBAC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x581, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x581, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x581, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=581 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x584-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EBA400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x584, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x584, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x584, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=584 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x587-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB9C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x587, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x587, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x587, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=587 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x58a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB9400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x58A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x58A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x58A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=58a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x58d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB8C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x58D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x58D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x58D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=58d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x590-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB8400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x590, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x590, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x590, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=590 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x593-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB7C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x593, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x593, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x593, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=593 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x596-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB7400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x596, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x596, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x596, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=596 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x599-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB6C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x599, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x599, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x599, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=599 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x59c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB6400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x59C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x59C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x59C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=59c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x59f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB5C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x59F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x59F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x59F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=59f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB5400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5a5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB4C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5A5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5A5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5A5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5a5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB4400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5ab-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB3C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5AB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5AB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5AB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5ab name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB3400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5b1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB2C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5B1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5B1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5B1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5b1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB2400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5b7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB1C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5B7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5B7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5B7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5b7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB1400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5bd-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB0C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5BD, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5BD, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5BD, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5bd name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EB0400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5c3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAFC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5C3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5C3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5C3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5c3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAF400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5c9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAEC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5C9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5C9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5C9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5c9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAE400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5cf-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EADC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5CF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5CF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5CF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5cf name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAD400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5d5-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EACC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5D5, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5D5, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5D5, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5d5 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAC400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5db-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EABC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5DB, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5DB, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5DB, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5db name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAB400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5e1-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAAC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5E1, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5E1, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5E1, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5e1 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EAA400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5e7-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA9C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5E7, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5E7, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5E7, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5e7 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA9400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5ed-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA8C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5ED, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5ED, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5ED, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5ed name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA8400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5f3-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA7C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5F3, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5F3, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5F3, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5f3 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA7400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5f9-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA6C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5F9, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5F9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5F9, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5f9 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA6400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x5ff-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA5C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x5FF, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x5FF, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x5FF, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=5ff name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x602-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA5400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x602, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x602, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x602, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=602 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x605-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA4C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x605, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x605, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x605, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=605 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x608-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA4400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x608, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x608, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x608, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=608 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x60b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA3C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x60B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x60B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x60B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=60b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x60e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA3400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x60E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x60E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x60E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=60e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x611-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA2C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x611, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x611, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x611, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=611 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x614-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA2400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x614, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x614, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x614, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=614 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x617-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA1C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x617, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x617, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x617, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=617 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x61a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA1400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x61A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x61A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x61A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=61a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x61d-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA0C00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x61D, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x61D, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x61D, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=61d name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x620-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09EA0400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x620, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x620, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x620, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=620 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x623-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9FC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x623, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x623, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x623, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=623 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x626-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9F400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x626, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x626, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x626, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=626 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x629-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9EC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x629, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x629, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x629, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=629 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x62c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9E400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x62C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x62C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x62C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=62c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x62f-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9DC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x62F, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x62F, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x62F, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=62f name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x632-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9D400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x632, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x632, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x632, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=632 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x635-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9CC00
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x635, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x635, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x635, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=635 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x638-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09E9C400
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x638, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x638, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x638, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=638 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x63b-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x0888B800
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x63B, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x63B, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x63B, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=63b name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x63e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x63E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x63E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x63E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=63e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x640-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x640, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x640, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x640, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=640 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x642-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x642, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x642, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x642, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=642 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x644-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x644, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x644, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x644, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=644 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x646-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x646, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x646, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x646, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=646 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x648-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x648, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x648, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x648, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=648 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x64a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x64A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x64A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x64A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=64a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x64c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x64C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x64C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x64C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=64c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x64e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x64E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x64E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x64E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=64e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x650-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x650, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x650, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x650, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=650 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:21  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x652-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x652, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x652, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x652, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:21 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=652 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:21 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:21 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:21 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:21  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:21 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x654-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x654, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x654, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x654, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=654 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x656-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x656, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x656, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x656, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=656 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x658-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x658, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x658, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x658, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=658 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x65a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x65A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x65A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x65A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=65a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x65c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x65C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x65C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x65C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=65c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x65e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x65E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x65E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x65E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=65e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x660-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x660, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x660, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x660, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=660 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x662-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x662, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x662, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x662, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=662 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x664-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x664, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x664, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x664, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=664 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x666-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x666, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x666, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x666, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=666 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x668-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x668, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x668, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x668, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=668 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x66a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x66A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x66A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x66A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=66a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x66c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x66C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x66C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x66C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=66c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x66e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x66E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x66E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x66E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=66e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x670-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x670, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x670, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x670, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=670 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x672-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x672, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x672, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x672, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=672 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x674-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x674, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x674, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x674, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=674 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x676-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x676, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x676, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x676, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=676 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x678-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x678, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x678, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x678, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=678 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x67a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x67A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x67A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x67A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=67a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x67c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x67C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x67C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x67C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=67c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x67e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x67E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x67E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x67E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=67e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x680-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x680, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x680, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x680, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=680 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x682-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x682, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x682, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x682, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=682 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x684-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x684, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x684, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x684, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=684 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x686-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x686, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x686, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x686, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=686 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x688-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x688, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x688, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x688, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=688 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x68a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x68A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x68A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x68A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=68a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x68c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x68C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x68C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x68C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=68c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x68e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x68E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x68E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x68E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=68e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x690-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x690, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x690, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x690, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=690 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x692-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x692, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x692, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x692, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=692 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x694-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x694, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x694, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x694, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=694 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x696-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x696, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x696, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x696, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=696 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x698-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x698, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x698, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x698, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=698 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x69a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x69A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x69A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x69A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=69a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x69c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x69C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x69C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x69C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=69c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x69e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x69E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x69E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x69E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=69e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x6fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x6FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x6FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x6FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=6fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x700-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x700, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x700, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x700, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=700 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x702-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x702, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x702, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x702, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=702 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x704-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x704, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x704, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x704, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=704 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x706-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x706, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x706, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x706, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=706 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x708-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x708, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x708, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x708, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=708 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x70a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x70A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x70A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x70A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=70a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x70c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x70C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x70C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x70C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=70c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x70e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x70E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x70E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x70E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=70e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x710-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x710, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x710, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x710, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=710 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x712-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x712, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x712, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x712, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=712 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x714-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x714, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x714, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x714, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=714 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x716-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x716, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x716, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x716, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=716 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x718-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x718, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x718, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x718, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=718 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x71a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x71A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x71A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x71A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=71a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x71c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x71C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x71C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x71C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=71c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x71e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x71E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x71E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x71E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=71e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x720-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x720, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x720, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x720, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=720 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x722-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x722, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x722, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x722, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=722 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x724-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x724, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x724, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x724, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=724 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x726-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x726, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x726, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x726, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=726 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x728-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x728, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x728, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x728, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=728 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x72a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x72A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x72A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x72A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=72a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x72c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x72C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x72C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x72C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=72c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x72e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x72E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x72E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x72E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=72e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x730-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x730, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x730, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x730, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=730 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x732-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x732, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x732, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x732, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=732 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x734-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x734, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x734, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x734, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=734 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x736-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x736, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x736, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x736, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=736 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x738-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x738, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x738, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x738, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=738 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x73a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x73A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x73A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x73A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=73a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x73c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x73C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x73C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x73C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=73c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x73e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x73E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x73E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x73E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=73e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x740-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x740, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x740, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x740, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=740 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x742-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x742, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x742, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x742, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=742 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x744-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x744, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x744, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x744, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=744 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x746-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x746, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x746, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x746, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=746 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x748-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x748, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x748, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x748, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=748 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x74a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x74A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x74A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x74A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=74a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x74c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x74C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x74C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x74C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=74c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x74e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x74E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x74E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x74E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=74e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x750-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x750, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x750, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x750, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=750 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x752-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x752, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x752, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x752, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=752 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x754-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x754, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x754, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x754, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=754 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x756-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x756, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x756, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x756, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=756 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x758-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x758, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x758, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x758, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=758 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x75a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x75A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x75A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x75A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=75a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x75c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x75C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x75C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x75C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=75c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x75e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x75E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x75E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x75E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=75e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x760-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x760, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x760, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x760, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=760 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x762-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x762, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x762, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x762, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=762 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x764-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x764, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x764, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x764, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=764 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x766-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x766, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x766, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x766, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=766 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x768-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x768, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x768, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x768, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=768 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:22 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:22  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:22  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x76a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x76A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x76A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x76A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:22 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:22 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:22 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:22 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:22 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=76a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x76c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x76C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x76C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x76C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=76c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x76e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x76E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x76E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x76E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=76e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x770-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x770, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x770, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x770, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=770 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x772-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x772, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x772, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x772, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=772 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x774-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x774, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x774, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x774, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=774 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x776-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x776, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x776, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x776, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=776 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x778-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x778, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x778, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x778, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=778 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x77a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x77A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x77A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x77A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=77a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x77c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x77C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x77C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x77C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=77c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x77e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x77E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x77E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x77E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=77e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x780-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x780, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x780, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x780, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=780 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x782-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x782, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x782, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x782, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=782 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x784-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x784, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x784, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x784, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=784 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x786-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x786, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x786, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x786, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=786 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x788-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x788, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x788, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x788, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=788 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x78a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x78A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x78A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x78A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=78a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x78c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x78C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x78C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x78C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=78c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x78e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x78E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x78E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x78E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=78e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x790-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x790, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x790, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x790, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=790 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x792-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x792, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x792, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x792, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=792 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x794-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x794, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x794, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x794, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=794 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x796-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x796, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x796, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x796, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=796 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x798-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x798, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x798, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x798, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=798 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x79a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x79A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x79A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x79A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=79a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x79c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x79C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x79C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x79C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=79c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x79e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x79E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x79E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x79E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=79e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x7fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x7FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x7FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x7FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=7fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x800-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x800, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x800, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x800, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=800 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x802-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x802, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x802, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x802, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=802 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x804-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x804, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x804, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x804, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=804 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x806-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x806, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x806, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x806, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=806 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x808-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x808, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x808, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x808, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=808 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x80a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x80A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x80A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x80A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=80a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x80c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x80C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x80C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x80C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=80c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x80e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x80E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x80E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x80E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=80e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x810-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x810, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x810, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x810, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=810 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x812-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x812, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x812, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x812, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=812 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x814-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x814, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x814, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x814, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=814 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x816-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x816, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x816, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x816, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=816 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x818-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x818, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x818, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x818, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=818 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x81a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x81A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x81A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x81A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=81a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x81c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x81C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x81C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x81C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=81c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x81e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x81E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x81E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x81E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=81e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x820-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x820, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x820, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x820, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=820 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x822-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x822, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x822, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x822, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=822 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x824-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x824, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x824, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x824, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=824 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x826-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x826, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x826, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x826, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=826 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x828-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x828, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x828, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x828, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=828 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x82a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x82A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x82A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x82A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=82a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x82c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x82C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x82C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x82C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=82c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x82e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x82E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x82E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x82E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=82e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x830-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x830, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x830, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x830, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=830 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x832-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x832, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x832, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x832, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=832 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x834-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x834, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x834, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x834, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=834 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x836-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x836, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x836, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x836, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=836 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x838-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x838, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x838, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x838, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=838 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x83a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x83A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x83A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x83A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=83a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x83c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x83C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x83C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x83C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=83c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x83e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x83E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x83E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x83E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=83e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x840-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x840, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x840, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x840, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=840 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x842-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x842, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x842, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x842, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=842 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x844-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x844, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x844, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x844, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=844 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x846-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x846, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x846, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x846, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=846 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x848-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x848, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x848, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x848, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=848 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x84a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x84A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x84A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x84A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=84a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x84c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x84C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x84C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x84C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=84c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x84e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x84E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x84E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x84E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=84e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x850-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x850, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x850, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x850, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=850 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x852-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x852, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x852, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x852, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=852 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x854-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x854, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x854, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x854, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=854 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x856-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x856, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x856, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x856, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=856 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x858-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x858, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x858, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x858, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=858 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x85a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x85A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x85A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x85A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=85a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x85c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x85C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x85C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x85C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=85c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x85e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x85E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x85E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x85E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=85e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x860-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x860, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x860, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x860, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=860 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x862-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x862, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x862, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x862, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=862 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x864-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x864, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x864, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x864, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=864 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x866-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x866, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x866, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x866, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=866 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x868-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x868, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x868, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x868, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=868 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x86a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x86A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x86A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x86A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=86a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x86c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x86C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x86C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x86C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=86c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x86e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x86E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x86E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x86E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=86e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x870-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x870, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x870, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x870, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=870 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x872-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x872, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x872, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x872, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=872 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x874-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x874, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x874, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x874, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=874 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x876-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x876, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x876, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x876, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=876 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x878-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x878, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x878, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x878, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=878 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x87a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x87A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x87A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x87A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=87a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x87c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x87C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x87C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x87C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=87c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x87e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x87E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x87E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x87E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=87e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:23 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:23  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:23  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x880-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x880, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x880, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x880, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:23 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=880 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:23 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:23 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:23 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x882-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x882, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x882, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x882, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=882 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x884-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x884, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x884, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x884, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=884 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x886-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x886, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x886, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x886, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=886 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x888-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x888, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x888, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x888, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=888 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x88a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x88A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x88A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x88A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=88a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x88c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x88C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x88C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x88C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=88c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x88e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x88E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x88E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x88E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=88e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x890-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x890, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x890, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x890, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=890 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x892-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x892, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x892, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x892, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=892 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x894-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x894, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x894, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x894, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=894 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x896-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x896, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x896, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x896, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=896 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x898-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x898, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x898, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x898, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=898 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x89a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x89A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x89A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x89A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=89a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x89c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x89C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x89C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x89C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=89c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x89e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x89E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x89E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x89E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=89e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x8fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x8FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x8FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x8FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=8fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x900-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x900, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x900, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x900, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=900 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x902-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x902, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x902, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x902, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=902 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x904-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x904, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x904, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x904, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=904 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x906-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x906, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x906, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x906, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=906 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x908-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x908, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x908, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x908, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=908 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x90a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x90A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x90A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x90A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=90a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x90c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x90C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x90C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x90C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=90c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x90e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x90E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x90E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x90E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=90e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x910-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x910, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x910, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x910, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=910 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x912-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x912, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x912, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x912, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=912 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x914-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x914, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x914, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x914, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=914 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x916-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x916, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x916, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x916, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=916 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x918-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x918, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x918, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x918, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=918 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x91a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x91A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x91A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x91A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=91a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x91c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x91C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x91C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x91C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=91c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x91e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x91E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x91E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x91E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=91e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x920-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x920, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x920, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x920, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=920 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x922-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x922, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x922, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x922, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=922 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x924-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x924, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x924, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x924, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=924 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x926-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x926, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x926, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x926, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=926 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x928-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x928, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x928, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x928, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=928 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x92a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x92A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x92A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x92A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=92a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x92c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x92C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x92C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x92C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=92c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x92e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x92E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x92E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x92E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=92e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x930-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x930, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x930, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x930, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=930 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x932-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x932, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x932, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x932, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=932 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x934-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x934, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x934, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x934, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=934 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x936-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x936, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x936, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x936, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=936 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x938-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x938, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x938, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x938, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=938 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x93a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x93A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x93A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x93A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=93a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x93c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x93C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x93C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x93C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=93c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x93e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x93E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x93E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x93E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=93e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x940-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x940, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x940, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x940, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=940 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x942-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x942, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x942, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x942, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=942 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x944-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x944, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x944, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x944, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=944 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x946-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x946, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x946, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x946, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=946 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x948-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x948, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x948, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x948, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=948 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x94a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x94A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x94A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x94A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=94a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x94c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x94C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x94C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x94C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=94c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x94e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x94E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x94E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x94E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=94e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x950-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x950, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x950, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x950, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=950 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x952-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x952, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x952, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x952, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=952 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x954-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x954, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x954, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x954, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=954 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x956-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x956, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x956, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x956, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=956 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x958-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x958, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x958, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x958, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=958 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x95a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x95A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x95A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x95A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=95a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x95c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x95C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x95C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x95C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=95c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x95e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x95E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x95E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x95E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=95e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x960-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x960, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x960, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x960, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=960 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x962-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x962, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x962, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x962, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=962 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x964-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x964, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x964, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x964, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=964 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x966-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x966, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x966, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x966, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=966 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x968-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x968, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x968, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x968, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=968 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x96a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x96A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x96A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x96A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=96a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x96c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x96C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x96C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x96C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=96c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x96e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x96E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x96E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x96E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=96e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x970-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x970, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x970, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x970, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=970 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x972-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x972, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x972, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x972, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=972 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x974-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x974, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x974, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x974, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=974 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x976-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x976, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x976, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x976, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=976 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x978-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x978, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x978, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x978, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=978 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x97a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x97A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x97A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x97A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=97a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x97c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x97C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x97C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x97C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=97c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x97e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x97E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x97E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x97E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=97e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x980-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x980, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x980, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x980, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=980 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x982-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x982, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x982, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x982, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=982 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x984-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x984, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x984, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x984, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=984 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x986-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x986, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x986, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x986, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=986 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x988-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x988, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x988, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x988, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=988 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x98a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x98A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x98A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x98A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=98a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x98c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x98C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x98C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x98C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=98c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x98e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x98E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x98E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x98E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=98e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x990-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x990, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x990, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x990, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=990 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:24  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:24  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x992-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x992, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x992, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x992, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:24 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=992 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:24 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:24 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:24 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:24 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x994-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x994, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x994, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x994, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=994 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x996-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x996, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x996, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x996, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=996 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x998-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x998, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x998, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x998, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=998 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x99a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x99A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x99A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x99A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=99a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x99c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x99C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x99C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x99C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=99c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x99e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x99E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x99E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x99E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=99e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x9fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x9FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x9FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x9FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=9fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xa9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xA9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xA9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xA9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=a9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaa0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aa0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaa2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aa2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaa4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aa4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaa6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aa6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaa8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aa8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aaa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xab0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ab0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xab2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ab2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xab4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ab4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xab6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ab6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xab8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ab8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xABA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xABA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xABA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xabc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xABC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xABC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xABC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=abc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xabe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xABE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xABE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xABE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=abe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xac0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ac0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xac2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ac2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xac4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ac4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xac6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ac6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xac8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ac8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xACA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xACA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xACA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:25  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:25  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xacc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xACC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xACC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xACC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:25 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=acc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:25 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:25 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:25 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:25 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xace-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xACE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xACE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xACE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ace name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xad0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ad0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xad2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ad2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xad4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ad4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xad6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ad6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xad8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ad8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xada-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xADA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xADA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xADA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ada name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xadc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xADC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xADC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xADC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=adc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xade-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xADE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xADE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xADE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ade name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xae0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ae0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xae2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ae2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xae4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ae4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xae6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ae6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xae8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ae8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=aee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaf0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=af0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=af2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaf4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=af4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaf6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=af6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xaf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=af8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xafa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=afa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xafc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=afc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xafe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xAFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xAFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xAFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=afe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xb9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xB9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xB9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xB9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=b9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xba0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ba0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xba2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ba2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xba4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ba4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xba6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ba6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xba8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ba8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=baa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbcc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bcc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbdc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bdc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbe0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=be0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbe2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=be2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbe4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=be4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbe6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=be6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbe8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=be8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbf0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bf0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bf2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbf4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bf4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbf6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bf6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bf8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbfa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bfa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbfc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bfc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:26 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:26 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:26  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:26  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xbfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xBFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:26 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xBFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:26 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xBFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:26 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=bfe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xc9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xC9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xC9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xC9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=c9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xca0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ca0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xca2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ca2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xca4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ca4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xca6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ca6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xca8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ca8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=caa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xccc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ccc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcdc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cdc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xce0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ce0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xce2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ce2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xce4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ce4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xce6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ce6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xce8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ce8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcf0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cf0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cf2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcf4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cf4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcf6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cf6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cf8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcfa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cfa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcfc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cfc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xcfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xCFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xCFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xCFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=cfe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:27  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:27 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:27 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:27 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:27 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:27  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:27 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xd9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xD9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xD9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xD9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=d9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xda0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=da0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xda2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=da2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xda4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=da4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xda6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=da6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xda8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=da8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=daa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=db0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=db2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=db4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=db6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=db8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdcc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dcc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xddc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ddc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xde0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=de0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xde2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=de2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xde4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=de4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xde6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=de6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xde8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=de8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdf0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=df0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=df2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdf4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=df4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdf6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=df6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=df8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdfa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dfa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdfc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dfc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xdfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xDFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xDFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xDFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=dfe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:28 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:28  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:28  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:28 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:28 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:28 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:28 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xe9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xE9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xE9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xE9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=e9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xea0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ea0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xea2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ea2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xea4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ea4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xea6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ea6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xea8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ea8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eaa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xebc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ebc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xebe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ebe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xec0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ec0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xec2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ec2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xec4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ec4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xec6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ec6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xec8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ec8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xECA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xECA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xECA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xecc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xECC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xECC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xECC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ecc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xece-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xECE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xECE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xECE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ece name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xed0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xED0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xED0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xED0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ed0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xed2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xED2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xED2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xED2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ed2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xed4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xED4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xED4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xED4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ed4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xed6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xED6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xED6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xED6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ed6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xed8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xED8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xED8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xED8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ed8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xedc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=edc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xede-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ede name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xee0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ee0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xee2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ee2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xee4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ee4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xee6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ee6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xee8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ee8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xeee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=eee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xef0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ef0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xef2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ef2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xef4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ef4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xef6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ef6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xef8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ef8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xefa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=efa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xefc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=efc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xefe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xEFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xEFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xEFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=efe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:29  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:29 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:29 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:29 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:29 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:29  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:29 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xf9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xF9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xF9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xF9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=f9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfa0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fa0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfa2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fa2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfa4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fa4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfa6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fa6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfa8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fa8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=faa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfcc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fcc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfdc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fdc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfe0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fe0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfe2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fe2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfe4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fe4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfe6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fe6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfe8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fe8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xfee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=fee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xff0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ff0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xff2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ff2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xff4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ff4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xff6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ff6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xff8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ff8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xffa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ffa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xffc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ffc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0xffe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0xFFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0xFFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0xFFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=ffe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1000-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1000, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1000, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1000, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1000 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1002-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1002, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1002, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1002, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1002 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1004-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1004, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1004, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1004, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1004 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1006-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1006, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1006, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1006, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1006 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1008-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1008, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1008, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1008, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1008 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x100a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x100A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x100A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x100A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=100a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x100c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x100C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x100C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x100C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=100c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x100e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x100E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x100E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x100E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=100e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1010-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1010, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1010, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1010, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1010 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1012-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1012, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1012, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1012, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1012 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1014-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1014, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1014, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1014, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1014 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1016-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1016, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1016, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1016, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1016 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1018-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1018, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1018, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1018, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1018 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x101a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x101A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x101A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x101A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=101a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x101c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x101C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x101C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x101C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=101c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x101e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x101E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x101E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x101E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=101e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1020-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1020, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1020, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1020, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1020 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1022-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1022, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1022, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1022, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1022 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1024-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1024, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1024, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1024, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1024 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1026-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1026, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1026, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1026, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1026 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1028-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1028, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1028, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1028, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1028 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x102a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x102A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x102A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x102A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=102a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x102c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x102C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x102C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x102C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=102c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x102e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x102E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x102E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x102E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=102e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1030-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1030, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1030, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1030, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1030 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1032-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1032, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1032, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1032, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1032 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1034-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1034, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1034, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1034, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1034 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1036-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1036, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1036, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1036, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1036 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1038-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1038, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1038, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1038, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1038 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x103a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x103A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x103A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x103A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=103a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x103c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x103C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x103C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x103C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=103c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x103e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x103E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x103E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x103E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=103e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1040-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1040, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1040, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1040, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1040 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1042-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1042, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1042, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1042, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1042 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1044-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1044, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1044, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1044, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1044 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1046-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1046, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1046, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1046, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1046 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1048-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1048, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1048, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1048, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1048 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x104a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x104A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x104A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x104A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=104a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x104c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x104C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x104C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x104C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=104c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x104e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x104E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x104E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x104E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=104e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1050-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1050, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1050, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1050, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1050 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1052-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1052, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1052, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1052, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1052 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1054-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1054, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1054, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1054, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1054 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1056-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1056, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1056, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1056, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1056 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1058-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1058, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1058, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1058, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1058 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x105a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x105A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x105A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x105A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=105a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x105c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x105C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x105C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x105C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=105c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x105e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x105E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x105E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x105E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=105e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1060-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1060, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1060, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1060, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1060 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1062-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1062, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1062, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1062, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1062 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1064-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1064, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1064, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1064, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1064 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1066-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1066, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1066, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1066, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1066 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1068-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1068, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1068, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1068, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1068 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x106a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x106A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x106A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x106A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=106a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x106c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x106C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x106C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x106C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=106c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x106e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x106E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x106E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x106E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=106e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1070-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1070, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1070, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1070, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1070 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1072-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1072, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1072, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1072, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1072 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1074-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1074, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1074, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1074, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1074 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1076-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1076, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1076, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1076, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1076 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1078-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1078, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1078, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1078, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1078 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:30 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:30  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:30  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x107a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x107A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x107A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:30 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x107A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:30 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:30 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:30 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=107a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x107c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x107C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x107C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x107C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=107c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x107e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x107E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x107E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x107E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=107e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1080-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1080, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1080, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1080, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1080 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1082-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1082, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1082, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1082, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1082 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1084-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1084, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1084, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1084, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1084 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1086-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1086, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1086, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1086, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1086 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1088-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1088, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1088, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1088, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1088 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x108a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x108A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x108A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x108A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=108a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x108c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x108C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x108C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x108C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=108c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x108e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x108E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x108E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x108E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=108e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1090-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1090, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1090, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1090, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1090 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1092-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1092, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1092, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1092, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1092 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1094-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1094, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1094, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1094, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1094 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1096-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1096, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1096, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1096, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1096 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1098-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1098, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1098, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1098, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1098 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x109a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x109A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x109A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x109A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=109a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x109c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x109C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x109C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x109C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=109c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x109e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x109E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x109E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x109E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=109e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x10fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x10FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x10FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x10FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=10fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1100-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1100, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1100, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1100, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1100 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1102-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1102, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1102, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1102, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1102 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1104-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1104, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1104, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1104, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1104 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1106-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1106, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1106, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1106, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1106 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1108-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1108, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1108, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1108, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1108 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x110a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x110A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x110A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x110A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=110a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x110c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x110C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x110C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x110C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=110c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x110e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x110E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x110E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x110E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=110e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1110-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1110, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1110, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1110, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1110 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1112-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1112, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1112, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1112, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1112 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1114-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1114, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1114, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1114, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1114 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1116-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1116, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1116, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1116, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1116 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1118-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1118, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1118, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1118, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1118 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x111a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x111A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x111A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x111A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=111a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x111c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x111C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x111C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x111C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=111c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x111e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x111E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x111E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x111E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=111e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1120-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1120, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1120, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1120, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1120 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1122-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1122, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1122, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1122, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1122 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1124-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1124, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1124, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1124, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1124 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1126-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1126, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1126, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1126, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1126 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1128-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1128, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1128, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1128, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1128 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x112a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x112A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x112A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x112A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=112a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x112c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x112C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x112C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x112C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=112c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x112e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x112E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x112E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x112E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=112e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1130-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1130, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1130, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1130, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1130 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1132-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1132, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1132, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1132, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1132 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1134-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1134, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1134, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1134, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1134 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1136-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1136, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1136, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1136, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1136 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1138-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1138, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1138, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1138, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1138 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x113a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x113A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x113A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x113A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=113a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x113c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x113C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x113C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x113C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=113c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x113e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x113E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x113E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x113E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=113e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1140-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1140, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1140, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1140, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1140 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1142-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1142, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1142, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1142, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1142 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1144-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1144, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1144, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1144, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1144 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1146-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1146, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1146, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1146, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1146 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1148-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1148, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1148, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1148, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1148 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x114a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x114A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x114A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x114A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=114a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x114c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x114C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x114C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x114C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=114c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x114e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x114E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x114E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x114E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=114e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1150-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1150, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1150, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1150, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1150 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1152-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1152, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1152, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1152, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1152 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1154-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1154, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1154, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1154, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1154 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1156-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1156, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1156, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1156, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1156 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1158-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1158, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1158, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1158, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1158 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x115a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x115A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x115A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x115A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=115a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x115c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x115C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x115C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x115C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=115c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x115e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x115E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x115E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x115E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=115e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1160-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1160, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1160, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1160, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1160 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1162-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1162, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1162, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1162, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1162 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1164-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1164, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1164, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1164, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1164 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1166-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1166, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1166, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1166, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1166 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1168-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1168, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1168, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1168, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1168 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x116a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x116A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x116A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x116A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=116a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x116c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x116C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x116C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x116C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=116c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x116e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x116E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x116E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x116E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=116e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1170-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1170, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1170, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1170, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1170 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1172-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1172, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1172, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1172, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1172 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1174-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1174, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1174, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1174, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1174 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1176-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1176, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1176, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1176, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1176 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1178-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1178, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1178, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1178, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1178 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x117a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x117A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x117A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x117A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=117a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x117c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x117C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x117C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x117C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=117c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x117e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x117E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x117E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x117E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=117e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1180-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1180, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1180, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1180, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1180 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1182-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1182, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1182, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1182, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1182 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1184-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1184, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1184, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1184, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1184 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1186-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1186, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1186, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1186, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1186 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1188-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1188, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1188, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1188, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1188 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x118a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x118A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x118A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x118A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=118a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x118c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x118C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x118C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x118C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=118c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x118e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x118E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x118E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x118E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=118e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1190-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1190, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1190, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1190, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1190 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1192-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1192, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1192, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1192, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1192 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1194-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1194, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1194, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1194, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1194 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1196-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1196, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1196, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1196, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1196 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1198-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1198, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1198, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1198, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1198 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x119a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x119A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x119A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x119A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=119a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x119c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x119C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x119C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x119C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=119c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:31 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:31  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:31  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x119e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x119E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x119E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x119E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:31 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:31 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:31 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=119e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x11fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x11FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x11FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x11FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=11fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1200-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1200, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1200, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1200, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1200 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1202-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1202, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1202, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1202, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1202 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1204-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1204, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1204, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1204, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1204 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1206-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1206, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1206, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1206, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1206 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1208-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1208, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1208, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1208, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1208 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x120a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x120A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x120A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x120A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=120a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x120c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x120C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x120C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x120C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=120c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x120e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x120E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x120E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x120E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=120e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1210-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1210, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1210, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1210, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1210 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1212-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1212, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1212, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1212, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1212 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1214-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1214, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1214, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1214, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1214 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1216-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1216, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1216, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1216, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1216 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1218-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1218, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1218, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1218, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1218 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x121a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x121A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x121A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x121A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=121a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x121c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x121C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x121C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x121C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=121c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x121e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x121E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x121E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x121E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=121e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1220-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1220, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1220, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1220, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1220 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1222-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1222, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1222, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1222, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1222 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1224-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1224, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1224, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1224, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1224 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1226-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1226, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1226, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1226, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1226 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1228-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1228, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1228, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1228, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1228 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x122a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x122A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x122A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x122A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=122a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x122c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x122C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x122C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x122C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=122c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x122e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x122E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x122E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x122E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=122e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1230-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1230, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1230, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1230, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1230 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1232-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1232, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1232, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1232, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1232 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1234-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1234, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1234, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1234, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1234 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1236-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1236, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1236, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1236, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1236 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1238-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1238, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1238, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1238, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1238 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x123a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x123A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x123A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x123A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=123a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x123c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x123C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x123C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x123C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=123c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x123e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x123E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x123E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x123E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=123e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1240-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1240, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1240, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1240, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1240 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1242-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1242, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1242, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1242, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1242 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1244-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1244, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1244, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1244, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1244 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1246-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1246, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1246, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1246, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1246 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1248-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1248, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1248, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1248, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1248 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x124a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x124A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x124A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x124A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=124a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x124c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x124C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x124C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x124C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=124c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x124e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x124E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x124E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x124E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=124e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1250-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1250, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1250, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1250, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1250 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1252-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1252, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1252, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1252, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1252 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1254-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1254, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1254, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1254, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1254 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1256-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1256, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1256, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1256, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1256 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1258-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1258, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1258, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1258, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1258 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x125a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x125A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x125A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x125A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=125a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x125c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x125C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x125C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x125C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=125c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x125e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x125E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x125E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x125E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=125e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1260-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1260, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1260, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1260, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1260 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1262-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1262, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1262, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1262, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1262 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1264-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1264, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1264, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1264, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1264 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1266-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1266, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1266, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1266, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1266 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1268-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1268, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1268, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1268, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1268 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x126a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x126A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x126A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x126A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=126a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x126c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x126C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x126C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x126C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=126c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x126e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x126E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x126E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x126E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=126e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1270-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1270, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1270, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1270, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1270 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1272-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1272, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1272, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1272, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1272 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1274-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1274, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1274, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1274, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1274 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1276-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1276, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1276, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1276, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1276 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1278-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1278, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1278, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1278, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1278 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x127a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x127A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x127A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x127A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=127a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x127c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x127C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x127C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x127C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=127c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x127e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x127E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x127E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x127E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=127e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1280-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1280, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1280, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1280, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1280 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1282-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1282, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1282, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1282, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1282 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1284-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1284, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1284, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1284, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1284 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1286-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1286, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1286, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1286, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1286 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1288-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1288, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1288, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1288, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1288 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x128a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x128A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x128A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x128A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=128a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x128c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x128C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x128C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x128C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=128c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x128e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x128E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x128E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x128E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=128e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1290-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1290, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1290, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1290, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1290 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1292-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1292, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1292, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1292, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1292 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1294-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1294, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1294, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1294, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1294 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1296-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1296, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1296, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1296, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1296 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1298-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1298, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1298, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1298, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1298 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x129a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x129A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x129A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x129A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=129a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x129c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x129C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x129C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x129C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=129c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x129e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x129E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x129E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x129E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=129e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:32 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:32  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:32  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:32 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:32 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:32 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:32 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x12fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x12FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x12FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x12FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=12fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1300-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1300, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1300, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1300, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1300 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1302-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1302, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1302, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1302, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1302 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1304-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1304, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1304, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1304, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1304 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1306-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1306, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1306, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1306, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1306 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1308-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1308, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1308, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1308, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1308 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x130a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x130A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x130A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x130A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=130a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x130c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x130C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x130C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x130C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=130c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x130e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x130E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x130E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x130E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=130e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1310-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1310, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1310, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1310, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1310 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1312-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1312, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1312, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1312, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1312 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1314-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1314, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1314, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1314, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1314 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1316-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1316, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1316, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1316, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1316 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1318-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1318, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1318, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1318, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1318 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x131a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x131A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x131A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x131A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=131a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x131c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x131C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x131C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x131C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=131c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x131e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x131E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x131E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x131E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=131e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1320-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1320, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1320, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1320, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1320 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1322-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1322, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1322, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1322, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1322 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1324-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1324, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1324, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1324, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1324 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1326-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1326, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1326, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1326, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1326 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1328-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1328, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1328, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1328, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1328 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x132a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x132A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x132A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x132A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=132a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x132c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x132C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x132C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x132C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=132c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x132e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x132E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x132E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x132E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=132e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1330-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1330, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1330, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1330, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1330 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1332-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1332, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1332, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1332, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1332 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1334-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1334, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1334, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1334, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1334 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1336-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1336, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1336, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1336, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1336 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1338-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1338, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1338, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1338, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1338 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x133a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x133A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x133A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x133A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=133a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x133c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x133C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x133C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x133C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=133c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x133e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x133E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x133E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x133E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=133e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1340-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1340, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1340, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1340, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1340 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1342-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1342, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1342, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1342, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1342 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1344-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1344, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1344, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1344, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1344 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1346-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1346, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1346, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1346, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1346 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1348-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1348, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1348, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1348, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1348 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x134a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x134A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x134A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x134A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=134a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x134c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x134C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x134C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x134C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=134c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x134e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x134E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x134E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x134E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=134e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1350-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1350, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1350, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1350, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1350 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1352-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1352, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1352, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1352, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1352 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1354-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1354, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1354, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1354, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1354 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1356-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1356, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1356, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1356, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1356 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1358-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1358, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1358, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1358, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1358 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x135a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x135A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x135A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x135A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=135a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x135c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x135C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x135C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x135C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=135c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x135e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x135E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x135E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x135E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=135e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1360-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1360, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1360, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1360, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1360 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1362-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1362, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1362, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1362, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1362 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1364-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1364, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1364, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1364, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1364 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1366-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1366, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1366, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1366, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1366 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1368-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1368, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1368, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1368, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1368 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x136a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x136A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x136A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x136A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=136a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x136c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x136C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x136C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x136C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=136c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x136e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x136E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x136E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x136E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=136e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1370-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1370, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1370, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1370, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1370 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1372-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1372, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1372, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1372, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1372 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1374-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1374, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1374, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1374, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1374 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1376-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1376, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1376, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1376, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1376 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1378-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1378, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1378, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1378, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1378 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x137a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x137A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x137A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x137A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=137a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x137c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x137C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x137C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x137C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=137c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x137e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x137E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x137E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x137E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=137e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1380-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1380, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1380, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1380, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1380 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1382-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1382, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1382, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1382, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1382 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1384-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1384, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1384, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1384, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1384 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1386-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1386, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1386, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1386, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1386 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1388-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1388, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1388, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1388, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1388 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x138a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x138A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x138A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x138A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=138a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x138c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x138C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x138C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x138C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=138c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x138e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x138E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x138E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x138E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=138e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1390-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1390, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1390, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1390, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1390 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1392-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1392, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1392, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1392, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1392 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1394-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1394, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1394, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1394, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1394 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1396-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1396, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1396, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1396, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1396 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1398-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1398, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1398, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1398, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1398 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x139a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x139A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x139A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x139A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=139a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x139c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x139C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x139C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x139C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=139c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x139e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x139E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x139E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x139E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=139e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:33 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:33 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:33 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:33  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:33  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:33 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:33 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x13fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x13FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x13FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=13fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1400-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1400, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1400, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1400, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1400 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1402-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1402, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1402, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1402, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1402 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1404-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1404, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1404, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1404, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1404 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1406-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1406, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1406, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1406, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1406 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1408-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1408, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1408, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1408, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1408 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x140a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x140A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x140A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x140A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=140a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x140c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x140C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x140C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x140C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=140c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x140e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x140E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x140E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x140E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=140e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1410-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1410, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1410, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1410, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1410 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1412-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1412, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1412, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1412, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1412 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1414-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1414, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1414, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1414, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1414 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1416-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1416, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1416, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1416, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1416 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1418-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1418, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1418, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1418, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1418 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x141a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x141A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x141A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x141A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=141a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x141c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x141C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x141C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x141C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=141c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x141e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x141E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x141E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x141E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=141e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1420-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1420, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1420, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1420, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1420 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1422-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1422, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1422, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1422, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1422 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1424-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1424, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1424, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1424, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1424 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1426-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1426, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1426, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1426, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1426 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1428-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1428, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1428, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1428, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1428 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x142a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x142A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x142A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x142A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=142a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x142c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x142C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x142C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x142C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=142c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x142e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x142E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x142E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x142E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=142e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1430-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1430, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1430, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1430, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1430 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1432-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1432, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1432, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1432, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1432 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1434-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1434, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1434, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1434, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1434 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1436-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1436, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1436, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1436, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1436 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1438-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1438, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1438, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1438, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1438 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x143a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x143A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x143A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x143A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=143a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x143c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x143C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x143C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x143C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=143c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x143e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x143E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x143E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x143E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=143e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1440-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1440, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1440, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1440, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1440 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1442-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1442, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1442, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1442, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1442 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1444-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1444, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1444, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1444, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1444 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1446-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1446, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1446, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1446, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1446 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1448-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1448, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1448, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1448, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1448 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x144a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x144A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x144A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x144A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=144a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x144c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x144C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x144C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x144C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=144c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x144e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x144E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x144E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x144E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=144e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1450-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1450, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1450, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1450, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1450 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1452-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1452, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1452, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1452, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1452 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1454-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1454, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1454, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1454, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1454 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1456-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1456, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1456, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1456, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1456 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1458-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1458, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1458, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1458, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1458 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x145a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x145A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x145A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x145A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=145a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x145c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x145C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x145C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x145C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=145c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x145e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x145E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x145E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x145E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=145e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1460-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1460, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1460, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1460, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1460 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1462-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1462, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1462, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1462, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1462 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1464-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1464, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1464, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1464, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1464 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1466-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1466, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1466, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1466, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1466 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1468-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1468, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1468, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1468, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1468 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x146a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x146A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x146A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x146A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=146a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x146c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x146C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x146C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x146C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=146c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x146e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x146E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x146E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x146E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=146e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1470-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1470, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1470, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1470, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1470 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1472-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1472, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1472, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1472, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1472 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1474-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1474, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1474, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1474, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1474 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1476-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1476, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1476, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1476, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1476 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1478-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1478, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1478, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1478, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1478 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x147a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x147A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x147A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x147A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=147a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x147c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x147C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x147C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x147C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=147c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x147e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x147E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x147E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x147E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=147e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1480-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1480, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1480, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1480, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1480 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1482-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1482, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1482, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1482, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1482 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1484-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1484, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1484, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1484, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1484 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1486-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1486, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1486, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1486, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1486 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1488-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1488, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1488, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1488, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1488 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x148a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x148A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x148A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x148A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=148a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x148c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x148C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x148C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x148C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=148c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x148e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x148E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x148E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x148E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=148e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1490-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1490, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1490, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1490, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1490 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1492-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1492, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1492, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1492, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1492 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1494-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1494, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1494, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1494, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1494 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1496-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1496, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1496, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1496, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1496 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1498-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1498, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1498, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1498, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1498 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x149a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x149A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x149A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x149A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=149a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x149c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x149C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x149C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x149C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=149c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x149e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x149E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x149E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x149E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=149e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x14fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x14FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x14FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x14FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=14fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1500-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1500, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1500, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1500, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1500 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1502-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1502, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1502, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1502, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1502 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1504-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1504, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1504, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1504, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1504 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:34  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1506-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1506, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1506, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1506, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:34 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1506 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:34 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:34 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:34 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:34 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:34  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1508-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1508, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1508, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1508, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1508 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x150a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x150A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x150A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x150A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=150a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x150c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x150C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x150C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x150C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=150c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x150e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x150E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x150E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x150E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=150e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1510-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1510, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1510, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1510, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1510 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1512-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1512, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1512, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1512, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1512 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1514-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1514, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1514, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1514, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1514 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1516-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1516, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1516, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1516, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1516 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1518-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1518, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1518, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1518, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1518 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x151a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x151A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x151A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x151A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=151a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x151c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x151C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x151C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x151C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=151c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x151e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x151E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x151E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x151E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=151e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1520-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1520, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1520, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1520, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1520 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1522-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1522, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1522, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1522, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1522 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1524-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1524, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1524, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1524, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1524 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1526-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1526, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1526, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1526, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1526 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1528-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1528, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1528, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1528, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1528 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x152a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x152A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x152A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x152A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=152a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x152c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x152C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x152C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x152C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=152c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x152e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x152E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x152E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x152E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=152e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1530-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1530, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1530, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1530, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1530 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1532-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1532, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1532, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1532, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1532 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1534-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1534, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1534, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1534, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1534 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1536-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1536, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1536, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1536, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1536 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1538-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1538, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1538, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1538, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1538 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x153a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x153A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x153A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x153A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=153a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x153c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x153C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x153C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x153C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=153c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x153e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x153E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x153E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x153E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=153e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1540-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1540, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1540, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1540, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1540 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1542-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1542, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1542, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1542, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1542 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1544-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1544, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1544, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1544, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1544 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1546-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1546, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1546, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1546, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1546 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1548-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1548, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1548, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1548, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1548 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x154a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x154A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x154A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x154A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=154a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x154c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x154C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x154C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x154C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=154c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x154e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x154E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x154E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x154E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=154e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1550-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1550, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1550, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1550, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1550 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1552-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1552, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1552, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1552, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1552 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1554-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1554, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1554, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1554, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1554 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1556-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1556, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1556, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1556, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1556 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1558-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1558, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1558, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1558, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1558 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x155a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x155A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x155A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x155A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=155a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x155c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x155C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x155C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x155C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=155c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x155e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x155E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x155E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x155E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=155e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1560-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1560, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1560, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1560, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1560 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1562-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1562, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1562, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1562, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1562 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1564-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1564, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1564, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1564, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1564 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1566-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1566, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1566, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1566, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1566 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1568-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1568, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1568, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1568, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1568 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x156a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x156A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x156A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x156A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=156a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x156c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x156C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x156C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x156C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=156c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x156e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x156E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x156E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x156E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=156e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1570-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1570, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1570, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1570, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1570 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1572-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1572, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1572, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1572, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1572 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1574-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1574, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1574, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1574, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1574 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1576-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1576, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1576, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1576, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1576 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1578-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1578, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1578, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1578, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1578 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x157a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x157A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x157A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x157A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=157a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x157c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x157C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x157C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x157C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=157c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x157e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x157E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x157E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x157E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=157e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1580-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1580, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1580, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1580, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1580 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1582-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1582, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1582, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1582, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1582 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1584-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1584, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1584, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1584, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1584 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1586-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1586, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1586, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1586, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1586 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1588-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1588, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1588, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1588, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1588 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x158a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x158A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x158A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x158A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=158a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x158c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x158C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x158C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x158C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=158c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x158e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x158E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x158E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x158E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=158e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1590-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1590, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1590, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1590, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1590 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1592-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1592, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1592, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1592, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1592 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1594-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1594, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1594, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1594, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1594 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1596-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1596, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1596, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1596, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1596 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1598-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1598, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1598, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1598, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1598 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x159a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x159A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x159A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x159A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=159a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x159c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x159C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x159C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x159C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=159c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x159e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x159E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x159E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x159E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=159e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x15fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x15FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x15FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x15FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=15fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1600-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1600, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1600, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1600, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1600 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1602-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1602, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1602, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1602, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1602 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1604-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1604, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1604, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1604, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1604 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1606-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1606, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1606, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1606, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1606 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1608-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1608, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1608, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1608, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1608 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x160a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x160A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x160A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x160A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=160a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x160c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x160C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x160C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x160C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=160c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x160e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x160E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x160E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x160E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=160e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1610-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1610, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1610, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1610, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1610 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1612-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1612, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1612, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1612, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1612 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1614-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1614, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1614, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1614, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1614 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1616-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1616, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1616, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1616, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1616 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1618-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1618, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1618, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1618, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1618 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x161a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x161A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x161A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x161A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=161a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x161c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x161C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x161C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x161C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=161c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x161e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x161E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x161E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x161E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=161e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1620-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1620, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1620, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1620, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1620 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1622-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1622, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1622, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1622, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1622 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1624-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1624, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1624, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1624, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1624 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1626-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1626, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1626, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1626, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1626 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1628-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1628, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1628, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1628, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1628 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x162a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x162A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x162A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x162A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=162a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x162c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x162C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x162C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x162C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=162c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x162e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x162E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x162E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x162E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=162e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1630-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1630, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1630, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1630, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1630 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1632-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1632, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1632, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1632, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1632 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1634-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1634, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1634, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1634, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1634 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:35  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:35  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1636-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1636, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1636, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1636, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:35 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1636 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:35 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:35 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:35 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:35 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1638-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1638, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1638, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1638, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1638 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x163a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x163A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x163A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x163A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=163a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x163c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x163C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x163C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x163C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=163c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x163e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x163E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x163E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x163E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=163e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1640-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1640, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1640, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1640, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1640 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1642-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1642, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1642, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1642, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1642 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1644-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1644, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1644, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1644, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1644 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1646-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1646, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1646, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1646, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1646 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1648-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1648, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1648, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1648, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1648 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x164a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x164A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x164A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x164A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=164a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x164c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x164C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x164C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x164C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=164c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x164e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x164E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x164E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x164E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=164e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1650-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1650, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1650, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1650, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1650 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1652-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1652, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1652, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1652, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1652 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1654-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1654, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1654, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1654, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1654 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1656-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1656, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1656, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1656, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1656 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1658-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1658, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1658, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1658, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1658 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x165a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x165A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x165A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x165A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=165a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x165c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x165C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x165C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x165C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=165c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x165e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x165E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x165E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x165E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=165e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1660-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1660, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1660, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1660, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1660 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1662-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1662, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1662, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1662, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1662 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1664-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1664, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1664, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1664, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1664 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1666-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1666, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1666, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1666, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1666 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1668-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1668, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1668, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1668, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1668 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x166a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x166A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x166A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x166A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=166a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x166c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x166C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x166C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x166C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=166c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x166e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x166E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x166E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x166E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=166e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1670-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1670, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1670, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1670, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1670 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1672-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1672, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1672, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1672, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1672 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1674-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1674, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1674, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1674, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1674 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1676-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1676, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1676, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1676, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1676 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1678-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1678, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1678, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1678, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1678 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x167a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x167A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x167A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x167A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=167a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x167c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x167C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x167C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x167C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=167c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x167e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x167E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x167E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x167E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=167e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1680-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1680, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1680, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1680, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1680 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1682-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1682, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1682, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1682, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1682 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1684-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1684, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1684, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1684, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1684 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1686-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1686, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1686, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1686, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1686 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1688-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1688, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1688, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1688, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1688 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x168a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x168A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x168A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x168A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=168a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x168c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x168C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x168C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x168C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=168c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x168e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x168E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x168E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x168E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=168e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1690-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1690, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1690, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1690, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1690 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1692-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1692, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1692, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1692, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1692 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1694-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1694, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1694, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1694, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1694 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1696-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1696, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1696, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1696, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1696 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1698-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1698, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1698, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1698, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1698 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x169a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x169A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x169A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x169A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=169a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x169c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x169C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x169C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x169C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=169c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x169e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x169E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x169E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x169E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=169e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x16fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x16FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x16FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x16FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=16fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1700-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1700, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1700, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1700, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1700 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1702-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1702, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1702, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1702, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1702 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1704-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1704, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1704, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1704, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1704 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1706-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1706, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1706, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1706, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1706 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1708-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1708, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1708, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1708, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1708 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x170a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x170A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x170A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x170A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=170a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x170c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x170C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x170C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x170C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=170c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x170e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x170E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x170E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x170E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=170e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1710-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1710, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1710, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1710, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1710 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1712-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1712, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1712, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1712, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1712 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1714-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1714, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1714, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1714, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1714 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1716-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1716, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1716, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1716, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1716 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1718-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1718, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1718, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1718, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1718 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x171a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x171A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x171A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x171A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=171a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x171c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x171C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x171C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x171C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=171c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x171e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x171E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x171E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x171E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=171e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1720-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1720, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1720, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1720, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1720 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1722-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1722, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1722, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1722, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1722 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1724-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1724, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1724, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1724, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1724 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1726-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1726, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1726, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1726, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1726 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1728-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1728, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1728, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1728, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1728 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x172a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x172A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x172A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x172A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=172a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x172c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x172C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x172C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x172C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=172c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x172e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x172E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x172E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x172E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=172e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1730-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1730, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1730, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1730, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1730 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1732-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1732, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1732, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1732, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1732 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1734-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1734, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1734, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1734, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1734 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1736-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1736, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1736, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1736, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1736 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1738-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1738, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1738, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1738, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1738 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x173a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x173A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x173A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x173A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=173a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x173c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x173C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x173C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x173C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=173c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x173e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x173E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x173E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x173E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=173e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1740-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1740, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1740, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1740, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1740 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1742-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1742, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1742, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1742, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1742 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1744-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1744, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1744, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1744, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1744 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1746-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1746, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1746, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1746, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1746 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1748-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1748, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1748, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1748, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1748 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x174a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x174A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x174A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x174A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=174a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x174c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x174C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x174C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x174C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=174c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x174e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x174E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x174E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x174E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=174e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1750-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1750, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1750, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1750, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1750 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1752-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1752, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1752, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1752, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1752 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1754-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1754, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1754, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1754, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1754 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1756-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1756, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1756, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1756, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1756 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1758-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1758, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1758, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1758, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1758 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x175a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x175A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x175A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x175A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=175a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x175c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x175C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x175C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x175C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=175c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:36  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x175e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x175E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x175E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x175E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:36 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=175e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:36 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:36 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:36 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:36  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:36 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1760-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1760, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1760, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1760, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1760 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1762-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1762, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1762, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1762, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1762 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1764-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1764, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1764, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1764, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1764 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1766-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1766, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1766, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1766, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1766 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1768-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1768, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1768, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1768, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1768 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x176a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x176A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x176A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x176A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=176a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x176c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x176C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x176C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x176C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=176c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x176e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x176E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x176E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x176E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=176e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1770-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1770, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1770, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1770, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1770 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1772-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1772, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1772, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1772, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1772 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1774-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1774, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1774, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1774, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1774 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1776-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1776, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1776, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1776, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1776 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1778-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1778, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1778, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1778, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1778 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x177a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x177A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x177A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x177A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=177a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x177c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x177C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x177C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x177C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=177c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x177e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x177E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x177E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x177E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=177e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1780-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1780, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1780, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1780, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1780 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1782-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1782, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1782, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1782, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1782 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1784-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1784, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1784, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1784, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1784 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1786-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1786, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1786, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1786, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1786 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1788-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1788, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1788, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1788, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1788 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x178a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x178A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x178A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x178A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=178a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x178c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x178C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x178C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x178C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=178c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x178e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x178E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x178E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x178E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=178e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1790-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1790, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1790, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1790, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1790 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1792-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1792, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1792, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1792, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1792 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1794-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1794, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1794, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1794, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1794 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1796-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1796, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1796, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1796, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1796 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1798-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1798, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1798, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1798, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1798 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x179a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x179A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x179A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x179A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=179a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x179c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x179C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x179C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x179C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=179c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x179e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x179E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x179E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x179E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=179e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x17fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x17FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x17FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x17FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=17fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1800-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1800, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1800, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1800, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1800 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1802-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1802, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1802, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1802, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1802 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1804-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1804, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1804, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1804, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1804 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1806-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1806, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1806, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1806, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1806 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1808-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1808, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1808, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1808, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1808 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x180a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x180A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x180A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x180A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=180a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x180c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x180C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x180C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x180C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=180c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x180e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x180E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x180E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x180E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=180e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1810-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1810, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1810, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1810, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1810 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1812-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1812, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1812, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1812, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1812 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1814-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1814, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1814, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1814, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1814 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1816-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1816, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1816, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1816, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1816 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1818-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1818, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1818, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1818, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1818 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x181a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x181A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x181A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x181A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=181a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x181c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x181C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x181C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x181C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=181c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x181e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x181E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x181E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x181E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=181e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1820-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1820, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1820, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1820, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1820 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1822-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1822, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1822, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1822, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1822 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1824-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1824, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1824, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1824, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1824 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1826-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1826, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1826, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1826, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1826 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1828-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1828, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1828, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1828, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1828 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x182a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x182A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x182A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x182A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=182a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x182c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x182C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x182C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x182C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=182c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x182e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x182E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x182E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x182E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=182e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1830-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1830, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1830, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1830, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1830 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1832-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1832, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1832, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1832, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1832 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1834-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1834, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1834, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1834, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1834 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1836-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1836, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1836, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1836, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1836 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1838-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1838, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1838, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1838, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1838 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x183a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x183A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x183A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x183A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=183a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x183c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x183C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x183C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x183C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=183c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x183e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x183E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x183E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x183E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=183e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1840-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1840, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1840, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1840, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1840 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1842-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1842, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1842, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1842, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1842 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1844-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1844, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1844, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1844, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1844 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1846-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1846, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1846, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1846, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1846 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1848-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1848, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1848, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1848, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1848 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x184a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x184A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x184A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x184A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=184a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x184c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x184C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x184C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x184C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=184c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x184e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x184E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x184E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x184E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=184e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1850-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1850, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1850, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1850, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1850 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1852-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1852, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1852, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1852, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1852 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1854-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1854, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1854, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1854, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1854 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1856-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1856, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1856, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1856, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1856 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1858-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1858, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1858, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1858, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1858 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x185a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x185A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x185A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x185A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=185a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x185c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x185C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x185C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x185C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=185c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x185e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x185E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x185E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x185E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=185e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1860-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1860, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1860, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1860, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1860 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1862-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1862, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1862, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1862, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1862 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1864-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1864, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1864, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1864, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1864 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1866-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1866, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1866, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1866, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1866 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1868-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1868, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1868, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1868, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1868 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x186a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x186A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x186A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x186A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=186a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x186c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x186C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x186C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x186C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=186c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x186e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x186E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x186E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x186E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=186e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1870-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1870, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1870, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1870, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1870 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1872-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1872, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1872, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1872, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1872 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1874-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1874, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1874, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1874, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1874 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1876-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1876, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1876, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1876, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1876 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1878-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1878, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1878, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1878, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1878 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x187a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x187A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x187A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x187A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=187a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x187c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x187C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x187C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x187C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=187c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x187e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x187E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x187E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x187E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=187e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:37 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:37 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:37 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:37  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:37  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1880-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:37 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1880, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:37 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1880, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1880, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1880 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1882-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1882, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1882, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1882, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1882 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1884-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1884, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1884, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1884, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1884 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1886-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1886, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1886, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1886, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1886 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1888-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1888, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1888, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1888, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1888 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x188a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x188A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x188A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x188A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=188a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x188c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x188C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x188C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x188C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=188c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x188e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x188E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x188E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x188E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=188e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1890-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1890, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1890, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1890, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1890 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1892-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1892, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1892, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1892, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1892 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1894-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1894, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1894, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1894, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1894 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1896-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1896, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1896, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1896, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1896 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1898-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1898, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1898, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1898, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1898 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x189a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x189A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x189A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x189A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=189a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x189c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x189C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x189C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x189C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=189c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x189e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x189E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x189E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x189E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=189e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x18fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x18FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x18FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x18FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=18fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1900-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1900, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1900, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1900, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1900 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1902-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1902, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1902, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1902, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1902 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1904-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1904, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1904, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1904, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1904 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1906-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1906, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1906, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1906, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1906 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1908-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1908, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1908, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1908, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1908 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x190a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x190A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x190A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x190A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=190a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x190c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x190C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x190C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x190C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=190c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x190e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x190E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x190E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x190E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=190e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1910-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1910, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1910, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1910, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1910 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1912-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1912, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1912, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1912, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1912 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1914-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1914, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1914, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1914, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1914 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1916-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1916, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1916, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1916, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1916 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1918-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1918, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1918, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1918, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1918 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x191a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x191A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x191A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x191A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=191a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x191c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x191C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x191C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x191C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=191c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x191e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x191E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x191E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x191E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=191e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1920-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1920, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1920, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1920, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1920 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1922-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1922, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1922, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1922, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1922 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1924-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1924, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1924, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1924, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1924 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1926-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1926, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1926, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1926, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1926 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1928-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1928, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1928, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1928, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1928 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x192a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x192A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x192A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x192A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=192a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x192c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x192C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x192C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x192C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=192c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x192e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x192E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x192E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x192E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=192e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1930-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1930, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1930, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1930, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1930 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1932-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1932, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1932, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1932, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1932 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1934-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1934, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1934, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1934, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1934 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1936-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1936, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1936, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1936, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1936 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1938-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1938, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1938, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1938, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1938 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x193a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x193A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x193A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x193A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=193a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x193c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x193C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x193C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x193C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=193c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x193e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x193E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x193E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x193E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=193e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1940-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1940, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1940, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1940, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1940 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1942-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1942, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1942, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1942, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1942 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1944-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1944, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1944, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1944, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1944 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1946-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1946, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1946, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1946, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1946 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1948-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1948, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1948, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1948, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1948 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x194a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x194A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x194A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x194A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=194a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x194c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x194C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x194C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x194C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=194c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x194e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x194E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x194E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x194E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=194e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1950-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1950, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1950, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1950, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1950 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1952-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1952, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1952, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1952, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1952 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1954-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1954, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1954, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1954, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1954 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1956-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1956, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1956, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1956, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1956 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1958-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1958, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1958, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1958, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1958 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x195a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x195A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x195A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x195A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=195a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x195c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x195C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x195C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x195C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=195c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x195e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x195E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x195E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x195E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=195e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1960-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1960, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1960, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1960, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1960 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1962-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1962, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1962, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1962, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1962 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1964-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1964, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1964, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1964, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1964 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1966-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1966, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1966, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1966, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1966 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1968-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1968, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1968, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1968, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1968 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x196a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x196A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x196A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x196A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=196a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x196c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x196C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x196C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x196C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=196c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x196e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x196E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x196E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x196E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=196e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1970-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1970, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1970, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1970, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1970 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1972-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1972, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1972, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1972, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1972 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1974-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1974, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1974, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1974, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1974 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1976-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1976, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1976, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1976, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1976 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1978-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1978, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1978, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1978, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1978 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x197a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x197A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x197A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x197A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=197a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x197c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x197C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x197C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x197C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=197c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x197e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x197E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x197E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x197E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=197e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1980-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1980, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1980, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1980, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1980 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1982-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1982, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1982, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1982, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1982 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1984-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1984, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1984, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1984, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1984 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1986-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1986, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1986, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1986, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1986 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1988-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1988, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1988, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1988, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1988 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x198a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x198A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x198A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x198A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=198a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x198c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x198C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x198C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x198C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=198c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x198e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x198E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x198E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x198E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=198e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1990-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1990, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1990, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1990, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1990 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1992-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1992, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1992, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1992, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1992 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1994-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1994, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1994, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1994, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1994 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1996-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1996, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1996, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1996, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1996 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1998-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1998, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1998, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1998, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1998 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x199a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x199A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x199A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x199A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=199a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x199c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x199C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x199C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x199C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=199c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x199e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x199E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x199E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x199E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=199e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:38 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:38 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:38 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:38  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:38  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:38 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:38 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x19fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x19FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x19FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x19FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=19fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1a9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1A9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1A9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1A9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1a9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aa0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aa0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aa2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aa2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aa4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aa4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aa6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aa6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aa8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aa8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aaa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ab0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ab0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ab2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ab2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ab4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ab4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ab6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ab6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ab8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ab8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:39  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ABA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ABA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ABA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:39 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:39 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:39 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:39 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:39  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:39 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1abc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ABC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ABC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ABC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1abc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1abe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ABE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ABE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ABE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1abe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ac0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ac0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ac2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ac2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ac4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ac4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ac6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ac6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ac8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ac8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ACA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ACA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ACA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1acc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ACC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ACC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ACC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1acc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ace-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ACE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ACE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ACE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ace name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ad0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ad0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ad2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ad2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ad4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ad4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ad6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ad6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ad8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ad8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ada-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ADA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ADA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ADA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ada name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1adc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ADC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ADC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ADC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1adc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ade-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ADE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ADE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ADE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ade name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ae0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ae0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ae2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ae2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ae4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ae4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ae6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ae6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ae8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ae8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1aee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1aee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1af0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1af0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1af2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1af2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1af4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1af4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1af6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1af6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1af8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1af8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1afa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1afa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1afc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1afc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1afe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1AFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1AFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1AFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1afe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1b9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1B9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1B9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1B9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1b9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ba0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ba0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ba2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ba2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ba4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ba4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ba6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ba6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ba8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ba8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1baa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1baa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bcc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bcc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:40 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:40 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:40 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:40  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:40 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:40  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:40 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bdc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bdc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1be0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1be0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1be2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1be2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1be4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1be4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1be6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1be6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1be8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1be8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bf0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bf0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bf2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bf4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bf4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bf6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bf6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bf8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bfa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bfa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bfc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bfc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1bfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1BFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1BFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1BFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1bfe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1c9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1C9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1C9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1C9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1c9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ca0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ca0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ca2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ca2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ca4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ca4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ca6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ca6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ca8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ca8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1caa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1caa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ccc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ccc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cdc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cdc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ce0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ce0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ce2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ce2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ce4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ce4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ce6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ce6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:41 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:41  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:41  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ce8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:41 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ce8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:41 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:41 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:41 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cf0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cf0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cf2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cf4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cf4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cf6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cf6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cf8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cfa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cfa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cfc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cfc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1cfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1CFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1CFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1CFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1cfe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1d9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1D9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1D9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1D9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1d9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1da0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1da0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1da2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1da2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1da4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1da4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1da6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1da6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1da8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1da8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1daa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1daa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1db0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1db0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1db2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1db2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1db4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1db4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1db6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1db6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1db8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1db8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dcc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dcc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ddc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ddc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1de0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1de0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1de2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1de2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1de4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1de4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1de6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1de6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1de8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1de8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1df0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1df0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1df2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1df2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1df4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1df4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1df6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1df6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1df8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1df8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:42 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:42  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:42  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dfa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:42 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:42 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:42 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:42 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dfa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dfc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dfc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1dfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1DFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1DFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1DFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1dfe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1e9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1E9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1E9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1E9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1e9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ea0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ea0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ea2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ea2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ea4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ea4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ea6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ea6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ea8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ea8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eaa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ebc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ebc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ebe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ebe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ec0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ec0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ec2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ec2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ec4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ec4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ec6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ec6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ec8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ec8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ECA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ECA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ECA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ecc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ECC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ECC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ECC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ecc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ece-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ECE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ECE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ECE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ece name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ed0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ED0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ED0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ED0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ed0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ed2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ED2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ED2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ED2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ed2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ed4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ED4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ED4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ED4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ed4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ed6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ED6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ED6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ED6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ed6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ed8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1ED8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1ED8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1ED8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ed8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1edc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1edc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ede-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ede name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ee0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ee0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ee2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ee2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ee4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ee4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ee6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ee6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ee8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ee8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1eee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1eee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ef0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ef0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ef2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ef2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ef4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ef4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ef6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ef6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ef8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ef8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1efa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1efa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1efc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1efc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1efe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1EFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1EFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1EFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1efe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f00-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F00, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F00, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F00, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f00 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f02-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F02, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F02, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F02, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f02 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f04-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F04, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F04, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F04, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f04 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f06-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F06, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F06, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F06, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f06 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f08-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F08, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F08, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F08, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f08 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f0a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F0A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F0A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F0A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f0a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f0c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F0C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F0C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F0C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f0c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f0e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F0E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F0E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F0E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f0e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f10-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F10, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F10, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F10, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f10 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:43 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:43 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:43 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:43  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:43  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f12-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F12, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:43 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F12, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:43 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F12, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f12 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f14-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F14, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F14, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F14, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f14 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f16-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F16, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F16, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F16, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f16 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f18-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F18, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F18, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F18, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f18 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f1a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F1A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F1A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F1A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f1a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f1c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F1C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F1C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F1C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f1c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f1e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F1E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F1E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F1E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f1e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f20-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F20, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F20, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F20, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f20 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f22-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F22, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F22, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F22, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f22 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f24-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F24, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F24, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F24, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f24 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f26-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F26, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F26, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F26, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f26 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f28-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F28, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F28, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F28, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f28 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f2a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F2A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F2A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F2A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f2a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F2C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F2C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F2C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f2c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f2e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F2E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F2E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F2E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f2e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f30-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F30, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F30, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F30, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f30 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f32-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F32, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F32, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F32, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f32 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f34-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F34, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F34, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F34, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f34 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f36-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F36, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F36, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F36, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f36 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f38-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F38, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F38, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F38, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f38 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f3a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F3A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F3A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F3A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f3a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f3c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F3C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F3C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F3C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f3c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F3E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F3E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F3E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f3e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f40-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F40, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F40, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F40, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f40 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f42-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F42, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F42, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F42, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f42 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f44-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F44, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F44, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F44, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f44 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f46-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F46, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F46, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F46, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f46 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f48-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F48, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F48, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F48, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f48 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F4A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F4A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F4A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f4a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f4c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F4C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F4C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F4C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f4c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f4e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F4E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F4E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F4E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f4e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f50-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F50, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F50, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F50, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f50 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f52-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F52, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F52, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F52, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f52 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f54-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F54, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F54, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F54, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f54 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f56-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F56, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F56, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F56, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f56 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f58-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F58, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F58, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F58, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f58 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f5a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F5A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F5A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F5A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f5a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F5C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F5C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F5C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f5c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f5e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F5E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F5E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F5E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f5e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f60-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F60, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F60, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F60, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f60 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f62-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F62, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F62, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F62, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f62 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f64-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F64, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F64, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F64, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f64 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f66-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F66, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F66, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F66, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f66 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f68-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F68, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F68, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F68, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f68 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f6a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F6A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F6A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F6A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f6a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f6c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F6C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F6C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F6C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f6c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F6E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F6E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F6E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f6e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f70-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F70, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F70, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F70, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f70 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f72-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F72, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F72, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F72, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f72 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f74-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F74, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F74, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F74, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f74 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f76-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F76, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F76, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F76, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f76 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f78-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F78, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F78, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F78, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f78 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F7A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F7A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F7A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f7a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f7c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F7C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F7C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F7C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f7c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f7e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F7E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F7E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F7E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f7e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f80-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F80, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F80, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F80, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f80 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f82-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F82, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F82, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F82, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f82 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f84-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F84, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F84, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F84, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f84 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f86-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F86, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F86, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F86, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f86 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f88-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F88, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F88, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F88, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f88 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f8a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F8A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F8A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F8A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f8a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F8C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F8C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F8C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f8c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f8e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F8E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F8E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F8E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f8e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f90-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F90, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F90, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F90, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f90 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f92-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F92, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F92, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F92, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f92 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f94-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F94, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F94, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F94, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f94 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f96-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F96, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F96, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F96, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f96 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f98-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F98, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F98, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F98, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f98 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f9a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F9A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F9A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F9A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f9a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f9c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F9C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F9C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F9C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f9c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1f9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1F9E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1F9E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1F9E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1f9e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fa0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FA0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FA0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FA0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fa0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fa2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FA2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FA2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FA2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fa2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fa4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FA4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FA4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FA4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fa4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fa6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FA6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FA6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FA6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fa6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fa8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FA8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FA8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FA8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fa8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1faa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FAA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FAA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FAA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1faa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FAC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FAC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FAC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FAE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FAE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FAE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FB0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FB0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FB0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fb0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fb2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FB2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FB2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FB2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fb2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fb4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FB4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FB4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FB4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fb4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FB6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FB6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FB6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fb6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fb8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FB8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FB8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FB8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fb8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FBA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FBA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FBA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FBC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FBC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FBC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fbc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fbe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FBE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FBE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FBE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fbe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fc0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FC0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FC0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FC0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fc0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FC2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FC2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FC2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fc2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fc4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FC4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FC4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FC4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fc4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fc6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FC6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FC6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FC6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fc6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FC8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FC8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FC8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fc8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FCA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FCA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FCA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fcc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FCC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FCC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FCC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fcc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FCE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FCE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FCE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fd0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FD0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FD0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FD0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fd0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fd2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FD2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FD2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FD2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fd2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FD4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FD4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FD4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fd4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fd6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FD6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FD6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FD6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fd6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fd8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FD8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FD8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FD8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fd8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fda-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FDA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FDA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FDA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fda name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fdc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FDC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FDC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FDC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fdc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fde-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FDE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FDE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FDE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fde name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fe0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FE0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FE0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FE0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fe0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fe2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FE2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FE2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FE2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fe2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fe4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FE4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FE4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FE4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fe4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fe6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FE6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FE6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FE6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fe6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fe8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FE8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FE8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FE8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fe8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FEA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FEA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FEA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FEC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FEC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FEC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1fee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FEE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FEE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FEE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1fee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ff0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FF0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FF0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FF0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ff0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ff2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FF2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FF2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FF2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ff2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ff4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FF4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FF4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FF4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ff4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ff6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FF6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FF6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FF6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ff6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ff8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FF8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FF8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FF8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ff8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ffa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FFA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FFA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FFA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ffa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ffc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FFC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FFC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FFC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ffc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x1ffe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x1FFE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x1FFE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x1FFE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=1ffe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2000-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2000, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2000, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2000, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2000 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2002-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2002, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2002, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2002, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2002 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2004-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2004, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2004, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2004, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2004 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2006-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2006, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2006, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2006, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2006 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2008-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2008, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2008, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2008, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2008 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x200a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x200A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x200A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x200A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=200a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x200c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x200C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x200C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x200C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=200c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x200e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x200E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x200E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x200E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=200e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2010-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2010, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2010, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2010, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2010 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2012-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2012, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2012, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2012, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2012 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2014-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2014, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2014, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2014, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2014 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2016-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2016, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2016, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2016, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2016 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2018-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2018, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2018, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2018, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2018 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x201a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x201A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x201A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x201A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=201a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x201c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x201C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x201C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x201C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=201c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x201e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x201E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x201E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x201E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=201e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2020-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2020, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2020, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2020, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2020 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2022-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2022, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2022, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2022, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2022 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2024-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2024, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2024, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2024, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2024 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:44  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:44  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2026-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2026, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2026, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2026, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:44 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2026 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:44 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:44 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:44 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:44 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2028-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2028, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2028, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2028, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2028 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x202a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x202A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x202A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x202A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=202a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x202c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x202C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x202C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x202C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=202c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x202e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x202E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x202E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x202E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=202e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2030-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2030, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2030, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2030, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2030 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2032-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2032, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2032, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2032, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2032 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2034-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2034, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2034, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2034, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2034 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2036-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2036, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2036, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2036, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2036 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2038-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2038, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2038, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2038, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2038 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x203a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x203A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x203A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x203A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=203a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x203c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x203C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x203C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x203C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=203c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x203e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x203E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x203E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x203E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=203e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2040-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2040, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2040, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2040, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2040 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2042-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2042, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2042, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2042, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2042 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2044-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2044, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2044, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2044, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2044 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2046-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2046, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2046, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2046, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2046 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2048-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2048, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2048, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2048, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2048 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x204a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x204A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x204A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x204A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=204a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x204c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x204C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x204C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x204C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=204c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x204e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x204E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x204E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x204E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=204e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2050-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2050, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2050, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2050, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2050 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2052-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2052, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2052, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2052, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2052 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2054-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2054, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2054, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2054, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2054 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2056-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2056, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2056, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2056, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2056 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2058-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2058, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2058, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2058, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2058 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x205a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x205A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x205A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x205A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=205a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x205c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x205C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x205C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x205C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=205c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x205e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x205E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x205E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x205E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=205e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2060-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2060, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2060, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2060, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2060 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2062-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2062, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2062, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2062, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2062 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2064-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2064, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2064, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2064, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2064 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2066-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2066, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2066, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2066, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2066 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2068-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2068, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2068, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2068, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2068 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x206a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x206A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x206A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x206A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=206a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x206c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x206C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x206C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x206C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=206c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x206e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x206E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x206E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x206E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=206e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2070-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2070, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2070, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2070, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2070 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2072-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2072, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2072, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2072, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2072 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2074-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2074, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2074, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2074, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2074 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2076-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2076, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2076, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2076, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2076 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2078-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2078, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2078, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2078, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2078 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x207a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x207A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x207A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x207A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=207a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x207c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x207C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x207C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x207C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=207c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x207e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x207E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x207E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x207E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=207e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2080-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2080, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2080, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2080, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2080 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2082-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2082, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2082, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2082, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2082 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2084-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2084, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2084, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2084, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2084 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2086-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2086, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2086, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2086, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2086 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2088-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2088, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2088, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2088, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2088 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x208a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x208A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x208A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x208A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=208a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x208c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x208C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x208C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x208C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=208c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x208e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x208E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x208E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x208E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=208e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2090-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2090, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2090, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2090, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2090 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2092-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2092, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2092, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2092, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2092 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2094-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2094, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2094, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2094, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2094 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2096-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2096, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2096, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2096, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2096 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2098-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2098, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2098, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2098, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2098 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x209a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x209A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x209A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x209A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=209a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x209c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x209C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x209C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x209C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=209c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x209e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x209E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x209E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x209E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=209e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x20fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x20FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x20FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x20FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=20fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2100-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2100, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2100, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2100, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2100 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2102-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2102, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2102, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2102, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2102 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2104-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2104, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2104, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2104, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2104 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2106-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2106, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2106, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2106, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2106 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2108-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2108, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2108, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2108, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2108 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x210a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x210A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x210A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x210A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=210a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x210c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x210C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x210C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x210C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=210c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x210e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x210E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x210E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x210E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=210e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2110-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2110, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2110, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2110, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2110 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2112-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2112, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2112, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2112, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2112 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2114-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2114, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2114, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2114, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2114 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2116-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2116, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2116, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2116, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2116 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2118-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2118, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2118, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2118, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2118 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x211a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x211A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x211A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x211A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=211a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x211c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x211C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x211C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x211C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=211c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x211e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x211E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x211E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x211E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=211e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2120-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2120, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2120, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2120, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2120 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2122-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2122, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2122, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2122, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2122 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2124-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2124, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2124, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2124, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2124 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2126-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2126, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2126, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2126, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2126 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2128-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2128, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2128, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2128, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2128 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:45 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:45  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:45  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x212a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x212A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x212A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:45 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x212A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:45 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:45 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:45 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=212a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x212c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x212C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x212C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x212C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=212c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x212e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x212E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x212E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x212E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=212e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2130-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2130, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2130, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2130, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2130 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2132-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2132, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2132, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2132, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2132 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2134-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2134, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2134, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2134, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2134 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2136-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2136, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2136, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2136, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2136 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2138-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2138, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2138, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2138, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2138 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x213a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x213A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x213A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x213A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=213a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x213c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x213C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x213C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x213C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=213c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x213e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x213E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x213E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x213E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=213e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2140-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2140, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2140, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2140, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2140 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2142-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2142, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2142, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2142, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2142 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2144-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2144, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2144, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2144, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2144 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2146-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2146, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2146, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2146, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2146 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2148-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2148, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2148, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2148, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2148 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x214a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x214A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x214A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x214A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=214a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x214c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x214C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x214C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x214C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=214c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x214e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x214E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x214E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x214E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=214e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2150-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2150, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2150, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2150, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2150 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2152-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2152, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2152, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2152, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2152 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2154-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2154, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2154, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2154, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2154 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2156-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2156, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2156, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2156, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2156 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2158-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2158, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2158, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2158, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2158 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x215a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x215A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x215A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x215A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=215a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x215c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x215C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x215C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x215C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=215c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x215e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x215E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x215E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x215E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=215e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2160-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2160, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2160, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2160, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2160 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2162-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2162, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2162, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2162, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2162 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2164-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2164, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2164, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2164, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2164 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2166-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2166, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2166, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2166, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2166 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2168-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2168, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2168, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2168, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2168 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x216a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x216A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x216A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x216A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=216a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x216c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x216C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x216C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x216C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=216c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x216e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x216E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x216E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x216E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=216e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2170-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2170, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2170, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2170, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2170 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2172-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2172, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2172, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2172, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2172 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2174-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2174, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2174, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2174, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2174 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2176-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2176, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2176, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2176, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2176 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2178-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2178, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2178, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2178, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2178 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x217a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x217A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x217A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x217A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=217a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x217c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x217C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x217C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x217C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=217c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x217e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x217E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x217E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x217E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=217e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2180-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2180, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2180, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2180, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2180 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2182-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2182, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2182, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2182, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2182 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2184-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2184, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2184, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2184, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2184 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2186-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2186, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2186, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2186, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2186 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2188-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2188, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2188, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2188, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2188 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x218a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x218A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x218A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x218A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=218a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x218c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x218C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x218C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x218C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=218c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x218e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x218E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x218E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x218E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=218e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2190-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2190, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2190, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2190, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2190 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2192-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2192, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2192, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2192, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2192 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2194-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2194, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2194, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2194, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2194 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2196-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2196, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2196, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2196, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2196 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2198-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2198, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2198, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2198, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2198 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x219a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x219A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x219A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x219A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=219a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x219c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x219C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x219C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x219C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=219c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x219e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x219E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x219E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x219E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=219e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21A0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21A0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21A0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21a0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21A2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21A2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21A2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21a2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21A4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21A4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21A4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21a4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21A6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21A6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21A6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21a6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21A8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21A8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21A8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21a8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21AA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21AA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21AA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21aa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21AC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21AC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21AC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ac name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21AE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21AE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21AE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ae name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21B0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21B0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21B0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21b0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21B2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21B2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21B2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21b2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21B4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21B4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21B4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21b4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21B6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21B6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21B6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21b6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21B8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21B8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21B8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21b8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21BA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21BA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21BA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ba name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21BC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21BC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21BC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21bc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21be-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21BE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21BE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21BE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21be name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21C0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21C0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21C0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21c0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21C2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21C2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21C2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21c2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21C4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21C4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21C4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21c4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21C6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21C6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21C6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21c6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21C8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21C8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21C8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21c8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21CA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21CA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21CA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ca name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21CC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21CC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21CC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21cc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21CE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21CE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21CE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ce name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21D0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21D0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21D0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21d0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21D2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21D2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21D2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21d2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21D4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21D4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21D4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21d4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21D6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21D6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21D6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21d6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21D8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21D8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21D8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21d8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21da-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21DA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21DA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21DA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21da name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21DC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21DC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21DC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21dc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21de-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21DE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21DE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21DE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21de name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21E0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21E0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21E0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21e0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21E2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21E2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21E2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21e2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21E4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21E4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21E4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21e4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21E6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21E6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21E6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21e6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21E8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21E8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21E8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21e8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21EA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21EA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21EA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ea name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21EC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21EC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21EC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ec name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21EE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21EE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21EE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21ee name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21F0, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21F0, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21F0, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21f0 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21F2, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21F2, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21F2, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21f2 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21F4, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21F4, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21F4, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21f4 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21F6, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21F6, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21F6, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21f6 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21F8, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21F8, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21F8, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21f8 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21FA, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21FA, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21FA, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21fa name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21FC, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21FC, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21FC, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21fc name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x21fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x21FE, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x21FE, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x21FE, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=21fe name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2200-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2200, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2200, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2200, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2200 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2202-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2202, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2202, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2202, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2202 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2204-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2204, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2204, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2204, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2204 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2206-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2206, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2206, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2206, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2206 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2208-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2208, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2208, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2208, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2208 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x220a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x220A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x220A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x220A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=220a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x220c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x220C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x220C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x220C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=220c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x220e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x220E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x220E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x220E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=220e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2210-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2210, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2210, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2210, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2210 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2212-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2212, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2212, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2212, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2212 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2214-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2214, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2214, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2214, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2214 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2216-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2216, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2216, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2216, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2216 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2218-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2218, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2218, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2218, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2218 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x221a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x221A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x221A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x221A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=221a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x221c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x221C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x221C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x221C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=221c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x221e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x221E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x221E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x221E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=221e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2220-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2220, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2220, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2220, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2220 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2222-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2222, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2222, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2222, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2222 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2224-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2224, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2224, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2224, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2224 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2226-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2226, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2226, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2226, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2226 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2228-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2228, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2228, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2228, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2228 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x222a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x222A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x222A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x222A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=222a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:46 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:46  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:46  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x222c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x222C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x222C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:46 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x222C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:46 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:46 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:46 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=222c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x222e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x222E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x222E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x222E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=222e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2230-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2230, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2230, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2230, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2230 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2232-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2232, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2232, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2232, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2232 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2234-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2234, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2234, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2234, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2234 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2236-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2236, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2236, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2236, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2236 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2238-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2238, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2238, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2238, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2238 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x223a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x223A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x223A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x223A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=223a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x223c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x223C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x223C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x223C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=223c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x223e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x223E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x223E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x223E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=223e name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2240-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2240, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2240, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2240, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2240 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2242-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2242, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2242, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2242, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2242 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2244-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2244, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2244, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2244, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2244 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2246-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2246, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2246, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2246, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2246 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x2248-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x2248, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x2248, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x2248, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=2248 name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x224a-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x224A, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x224A, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x224A, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=224a name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47  WARN hle.SysMemUserForUser - user_main_b - malloc cannot allocate partition=2, name='ThreadMan-Stack-0x224c-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000, maxFreeMem=0x400, totalFreeMem=0x900
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x224C, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x224C, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x224C, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG hle.sceCtrl - user_main_b - hleCtrlExecuteSampling
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - Triggering Interrupt VBLANK(0x1E)
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - End of Interrupt
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoWaitAsyncCB id=0x3, res_addr=0x9FFF4A0
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync(id=3,res=0x9fff4a0) wait=true callbacks=true
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - file not found, not waiting
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - sceKernelWakeupThread SceUID=224c name:'SceIofileAsync' not sleeping/waiting (status=0x2), incrementing wakeupCount to 1
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoWaitAsync - storing result 0xffffffff80010002
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'idle0'
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'idle0' freeing stack 0x08800000
15:12:47 DEBUG hle.sceUmdUser - user_main_b - sceUmdGetDriveStat returning 0x32
15:12:47 DEBUG  runtime - GUI - Deleting Thread idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
15:12:47 DEBUG  runtime - user_main_b - syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b
15:12:47 DEBUG  runtime - user_main_b - syncEmulator immediately=false
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'idle1'
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync filename=0x09FFF3A0('disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf'), flags=0x1, permissions=0x0
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'idle1' freeing stack 0x08802000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'user_main'
15:12:47  INFO hle.IoFileMgrForUser - user_main_b - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf flags = 1 permissions = 00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - PSP_O_RDONLY
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'user_main' freeing stack 0x09FBFC00
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - opening file disc0/PSP_GAME/USRDIR/disc0:/PSP_GAME/USRDIR/font.pgf
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FBFC00-0x09FFFC00, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - sceIoOpenAsync - file not found (ok to ignore this message, debug purpose only)
15:12:47 DEBUG  runtime - GUI - Deleting Thread user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.SysMemUserForUser - user_main_b - malloc partition=2, name='ThreadMan-Stack-0x224e-SceIofileAsync', type=PSP_SMEM_High, size=0x800, addr=0x00000000: returns 0x09FFF800
15:12:47 DEBUG  runtime - GUI - Continue Thread user_main_b
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelCreateThread SceUID=0x224E, name='SceIofileAsync', PC=0x08000040, attr=0x80000000, priority=0x20, stackSize=0x800
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'file man'
15:12:47 DEBUG hle.IoFileMgrForUser - user_main_b - Starting Async IO thread SceIofileAsync(uid=0x224E, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'file man' freeing stack 0x09FAFC00
15:12:47 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x224E, name='SceIofileAsync', dataLen=0x0, data=0x00000000, gp=0x00000000
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FAFC00-0x09FBFC00, uid=19, partition=2, name='ThreadMan-Stack-0x18-file man', type=PSP_SMEM_High, size=0x10000 (allocated=0x10000)]
15:12:47 DEBUG  runtime - user_main_b - End of Callback 0x08818F9C
15:12:47 DEBUG  runtime - GUI - Deleting Thread file man(uid=0x18, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true)
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'file merge man'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'file merge man' freeing stack 0x09F9F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9F400-0x09FAF400, uid=1e, partition=2, name='ThreadMan-Stack-0x1d-file merge man', type=PSP_SMEM_High, size=0x10000 (allocated=0x10000)]
15:12:47 DEBUG  runtime - GUI - Deleting Thread file merge man(uid=0x1D, Status=PSP_THREAD_WAITING, Wait=Sleep (forever), doCallbacks=true)
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceWaveMain'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceWaveMain' freeing stack 0x09F9E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9E400-0x09F9F400, uid=2a, partition=2, name='ThreadMan-Stack-0x29-SceWaveMain', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
15:12:47 DEBUG  runtime - GUI - Deleting Thread SceWaveMain(uid=0x29, Status=PSP_THREAD_WAITING, Wait=EventFlag (0x0028) (forever), doCallbacks=false)
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9DC00-0x09F9E400, uid=30, partition=2, name='ThreadMan-Stack-0x2f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09FAF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09FAF400-0x09FAFC00, uid=2d, partition=2, name='ThreadMan-Stack-0x2c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9D400-0x09F9DC00, uid=33, partition=2, name='ThreadMan-Stack-0x32-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9CC00-0x09F9D400, uid=36, partition=2, name='ThreadMan-Stack-0x35-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9BC00-0x09F9C400, uid=3c, partition=2, name='ThreadMan-Stack-0x3b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9C400-0x09F9CC00, uid=39, partition=2, name='ThreadMan-Stack-0x38-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9B400-0x09F9BC00, uid=3f, partition=2, name='ThreadMan-Stack-0x3e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9A400-0x09F9AC00, uid=45, partition=2, name='ThreadMan-Stack-0x44-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F99C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F99C00-0x09F9A400, uid=48, partition=2, name='ThreadMan-Stack-0x47-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F9AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F9AC00-0x09F9B400, uid=42, partition=2, name='ThreadMan-Stack-0x41-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F98C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F98C00-0x09F99400, uid=4e, partition=2, name='ThreadMan-Stack-0x4d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F99400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F99400-0x09F99C00, uid=4b, partition=2, name='ThreadMan-Stack-0x4a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F97400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F97400-0x09F97C00, uid=57, partition=2, name='ThreadMan-Stack-0x56-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F98400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F98400-0x09F98C00, uid=51, partition=2, name='ThreadMan-Stack-0x50-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F97C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F97C00-0x09F98400, uid=54, partition=2, name='ThreadMan-Stack-0x53-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F96400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F96400-0x09F96C00, uid=5d, partition=2, name='ThreadMan-Stack-0x5c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F95C00
15:12:47 DEBUG  runtime - user_main_b - End of Thread user_main - stopped
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F95C00-0x09F96400, uid=60, partition=2, name='ThreadMan-Stack-0x5f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG  runtime - user_main_b - End of Thread user_main - sync
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG  runtime - user_main_b - End of Thread user_main_b
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F96C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F96C00-0x09F97400, uid=5a, partition=2, name='ThreadMan-Stack-0x59-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F94C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F94C00-0x09F95400, uid=66, partition=2, name='ThreadMan-Stack-0x65-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F95400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F95400-0x09F95C00, uid=63, partition=2, name='ThreadMan-Stack-0x62-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F93400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F93400-0x09F93C00, uid=6f, partition=2, name='ThreadMan-Stack-0x6e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F93C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F93C00-0x09F94400, uid=6c, partition=2, name='ThreadMan-Stack-0x6b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F94400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F94400-0x09F94C00, uid=69, partition=2, name='ThreadMan-Stack-0x68-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F91C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F91C00-0x09F92400, uid=78, partition=2, name='ThreadMan-Stack-0x77-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F92400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F92400-0x09F92C00, uid=75, partition=2, name='ThreadMan-Stack-0x74-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F92C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F92C00-0x09F93400, uid=72, partition=2, name='ThreadMan-Stack-0x71-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F90C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F90C00-0x09F91400, uid=7e, partition=2, name='ThreadMan-Stack-0x7d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F91400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F91400-0x09F91C00, uid=7b, partition=2, name='ThreadMan-Stack-0x7a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8EC00-0x09F8F400, uid=8a, partition=2, name='ThreadMan-Stack-0x89-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8E400-0x09F8EC00, uid=8d, partition=2, name='ThreadMan-Stack-0x8c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8DC00-0x09F8E400, uid=90, partition=2, name='ThreadMan-Stack-0x8f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F90400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F90400-0x09F90C00, uid=81, partition=2, name='ThreadMan-Stack-0x80-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8FC00-0x09F90400, uid=84, partition=2, name='ThreadMan-Stack-0x83-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8F400-0x09F8FC00, uid=87, partition=2, name='ThreadMan-Stack-0x86-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8C400-0x09F8CC00, uid=99, partition=2, name='ThreadMan-Stack-0x98-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8BC00-0x09F8C400, uid=9c, partition=2, name='ThreadMan-Stack-0x9b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8B400-0x09F8BC00, uid=9f, partition=2, name='ThreadMan-Stack-0x9e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8D400-0x09F8DC00, uid=93, partition=2, name='ThreadMan-Stack-0x92-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8CC00-0x09F8D400, uid=96, partition=2, name='ThreadMan-Stack-0x95-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F89400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F89400-0x09F89C00, uid=ab, partition=2, name='ThreadMan-Stack-0xaa-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F88C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F88C00-0x09F89400, uid=ae, partition=2, name='ThreadMan-Stack-0xad-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8AC00-0x09F8B400, uid=a2, partition=2, name='ThreadMan-Stack-0xa1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F89C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F89C00-0x09F8A400, uid=a8, partition=2, name='ThreadMan-Stack-0xa7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F8A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F8A400-0x09F8AC00, uid=a5, partition=2, name='ThreadMan-Stack-0xa4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F86C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F86C00-0x09F87400, uid=ba, partition=2, name='ThreadMan-Stack-0xb9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F85C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F85C00-0x09F86400, uid=c0, partition=2, name='ThreadMan-Stack-0xbf-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F86400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F86400-0x09F86C00, uid=bd, partition=2, name='ThreadMan-Stack-0xbc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F87C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F87C00-0x09F88400, uid=b4, partition=2, name='ThreadMan-Stack-0xb3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F88400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F88400-0x09F88C00, uid=b1, partition=2, name='ThreadMan-Stack-0xb0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F87400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F87400-0x09F87C00, uid=b7, partition=2, name='ThreadMan-Stack-0xb6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F83400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F83400-0x09F83C00, uid=cf, partition=2, name='ThreadMan-Stack-0xce-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F84400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F84400-0x09F84C00, uid=c9, partition=2, name='ThreadMan-Stack-0xc8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F83C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F83C00-0x09F84400, uid=cc, partition=2, name='ThreadMan-Stack-0xcb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F84C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F84C00-0x09F85400, uid=c6, partition=2, name='ThreadMan-Stack-0xc5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F85400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F85400-0x09F85C00, uid=c3, partition=2, name='ThreadMan-Stack-0xc2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F80C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F80C00-0x09F81400, uid=de, partition=2, name='ThreadMan-Stack-0xdd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F81400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F81400-0x09F81C00, uid=db, partition=2, name='ThreadMan-Stack-0xda-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F82400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F82400-0x09F82C00, uid=d5, partition=2, name='ThreadMan-Stack-0xd4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F81C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F81C00-0x09F82400, uid=d8, partition=2, name='ThreadMan-Stack-0xd7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F82C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F82C00-0x09F83400, uid=d2, partition=2, name='ThreadMan-Stack-0xd1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7DC00-0x09F7E400, uid=f0, partition=2, name='ThreadMan-Stack-0xef-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7E400-0x09F7EC00, uid=ed, partition=2, name='ThreadMan-Stack-0xec-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7EC00-0x09F7F400, uid=ea, partition=2, name='ThreadMan-Stack-0xe9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7F400-0x09F7FC00, uid=e7, partition=2, name='ThreadMan-Stack-0xe6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7FC00-0x09F80400, uid=e4, partition=2, name='ThreadMan-Stack-0xe3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F80400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F80400-0x09F80C00, uid=e1, partition=2, name='ThreadMan-Stack-0xe0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7B400-0x09F7BC00, uid=ff, partition=2, name='ThreadMan-Stack-0xfe-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7BC00-0x09F7C400, uid=fc, partition=2, name='ThreadMan-Stack-0xfb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7C400-0x09F7CC00, uid=f9, partition=2, name='ThreadMan-Stack-0xf8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7CC00-0x09F7D400, uid=f6, partition=2, name='ThreadMan-Stack-0xf5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7D400-0x09F7DC00, uid=f3, partition=2, name='ThreadMan-Stack-0xf2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F77C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F77C00-0x09F78400, uid=114, partition=2, name='ThreadMan-Stack-0x113-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F78400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F78400-0x09F78C00, uid=111, partition=2, name='ThreadMan-Stack-0x110-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F77400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F77400-0x09F77C00, uid=117, partition=2, name='ThreadMan-Stack-0x116-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F76C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F76C00-0x09F77400, uid=11a, partition=2, name='ThreadMan-Stack-0x119-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F75C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F75C00-0x09F76400, uid=120, partition=2, name='ThreadMan-Stack-0x11f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F76400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F76400-0x09F76C00, uid=11d, partition=2, name='ThreadMan-Stack-0x11c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7AC00-0x09F7B400, uid=102, partition=2, name='ThreadMan-Stack-0x101-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F79C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F79C00-0x09F7A400, uid=108, partition=2, name='ThreadMan-Stack-0x107-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F7A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F7A400-0x09F7AC00, uid=105, partition=2, name='ThreadMan-Stack-0x104-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F79400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F79400-0x09F79C00, uid=10b, partition=2, name='ThreadMan-Stack-0x10a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F78C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F78C00-0x09F79400, uid=10e, partition=2, name='ThreadMan-Stack-0x10d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F72C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F72C00-0x09F73400, uid=132, partition=2, name='ThreadMan-Stack-0x131-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F72400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F72400-0x09F72C00, uid=135, partition=2, name='ThreadMan-Stack-0x134-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F71C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F71C00-0x09F72400, uid=138, partition=2, name='ThreadMan-Stack-0x137-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F71400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F71400-0x09F71C00, uid=13b, partition=2, name='ThreadMan-Stack-0x13a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F70C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F70C00-0x09F71400, uid=13e, partition=2, name='ThreadMan-Stack-0x13d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F75400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F75400-0x09F75C00, uid=123, partition=2, name='ThreadMan-Stack-0x122-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F74C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F74C00-0x09F75400, uid=126, partition=2, name='ThreadMan-Stack-0x125-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F74400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F74400-0x09F74C00, uid=129, partition=2, name='ThreadMan-Stack-0x128-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F73C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F73C00-0x09F74400, uid=12c, partition=2, name='ThreadMan-Stack-0x12b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F73400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F73400-0x09F73C00, uid=12f, partition=2, name='ThreadMan-Stack-0x12e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6CC00-0x09F6D400, uid=156, partition=2, name='ThreadMan-Stack-0x155-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6D400-0x09F6DC00, uid=153, partition=2, name='ThreadMan-Stack-0x152-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6B400-0x09F6BC00, uid=15f, partition=2, name='ThreadMan-Stack-0x15e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6BC00-0x09F6C400, uid=15c, partition=2, name='ThreadMan-Stack-0x15b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6C400-0x09F6CC00, uid=159, partition=2, name='ThreadMan-Stack-0x158-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6F400-0x09F6FC00, uid=147, partition=2, name='ThreadMan-Stack-0x146-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6FC00-0x09F70400, uid=144, partition=2, name='ThreadMan-Stack-0x143-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F70400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F70400-0x09F70C00, uid=141, partition=2, name='ThreadMan-Stack-0x140-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6DC00-0x09F6E400, uid=150, partition=2, name='ThreadMan-Stack-0x14f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6E400-0x09F6EC00, uid=14d, partition=2, name='ThreadMan-Stack-0x14c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6EC00-0x09F6F400, uid=14a, partition=2, name='ThreadMan-Stack-0x149-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F67400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F67400-0x09F67C00, uid=177, partition=2, name='ThreadMan-Stack-0x176-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F68400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F68400-0x09F68C00, uid=171, partition=2, name='ThreadMan-Stack-0x170-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F67C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F67C00-0x09F68400, uid=174, partition=2, name='ThreadMan-Stack-0x173-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F66400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F66400-0x09F66C00, uid=17d, partition=2, name='ThreadMan-Stack-0x17c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F65C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F65C00-0x09F66400, uid=180, partition=2, name='ThreadMan-Stack-0x17f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F66C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F66C00-0x09F67400, uid=17a, partition=2, name='ThreadMan-Stack-0x179-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6A400-0x09F6AC00, uid=165, partition=2, name='ThreadMan-Stack-0x164-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F69C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F69C00-0x09F6A400, uid=168, partition=2, name='ThreadMan-Stack-0x167-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F6AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F6AC00-0x09F6B400, uid=162, partition=2, name='ThreadMan-Stack-0x161-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F68C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F68C00-0x09F69400, uid=16e, partition=2, name='ThreadMan-Stack-0x16d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F69400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F69400-0x09F69C00, uid=16b, partition=2, name='ThreadMan-Stack-0x16a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F61400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F61400-0x09F61C00, uid=19b, partition=2, name='ThreadMan-Stack-0x19a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F60C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F60C00-0x09F61400, uid=19e, partition=2, name='ThreadMan-Stack-0x19d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F62C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F62C00-0x09F63400, uid=192, partition=2, name='ThreadMan-Stack-0x191-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F61C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F61C00-0x09F62400, uid=198, partition=2, name='ThreadMan-Stack-0x197-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F62400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F62400-0x09F62C00, uid=195, partition=2, name='ThreadMan-Stack-0x194-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F63C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F63C00-0x09F64400, uid=18c, partition=2, name='ThreadMan-Stack-0x18b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F64400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F64400-0x09F64C00, uid=189, partition=2, name='ThreadMan-Stack-0x188-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F63400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F63400-0x09F63C00, uid=18f, partition=2, name='ThreadMan-Stack-0x18e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F65400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F65400-0x09F65C00, uid=183, partition=2, name='ThreadMan-Stack-0x182-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F64C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F64C00-0x09F65400, uid=186, partition=2, name='ThreadMan-Stack-0x185-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5C400-0x09F5CC00, uid=1b9, partition=2, name='ThreadMan-Stack-0x1b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5BC00-0x09F5C400, uid=1bc, partition=2, name='ThreadMan-Stack-0x1bb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5B400-0x09F5BC00, uid=1bf, partition=2, name='ThreadMan-Stack-0x1be-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5D400-0x09F5DC00, uid=1b3, partition=2, name='ThreadMan-Stack-0x1b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5CC00-0x09F5D400, uid=1b6, partition=2, name='ThreadMan-Stack-0x1b5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5EC00-0x09F5F400, uid=1aa, partition=2, name='ThreadMan-Stack-0x1a9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5E400-0x09F5EC00, uid=1ad, partition=2, name='ThreadMan-Stack-0x1ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5DC00-0x09F5E400, uid=1b0, partition=2, name='ThreadMan-Stack-0x1af-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F60400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F60400-0x09F60C00, uid=1a1, partition=2, name='ThreadMan-Stack-0x1a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5FC00-0x09F60400, uid=1a4, partition=2, name='ThreadMan-Stack-0x1a3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5F400-0x09F5FC00, uid=1a7, partition=2, name='ThreadMan-Stack-0x1a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F55C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F55C00-0x09F56400, uid=1e0, partition=2, name='ThreadMan-Stack-0x1df-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F56400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F56400-0x09F56C00, uid=1dd, partition=2, name='ThreadMan-Stack-0x1dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F56C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F56C00-0x09F57400, uid=1da, partition=2, name='ThreadMan-Stack-0x1d9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F57400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F57400-0x09F57C00, uid=1d7, partition=2, name='ThreadMan-Stack-0x1d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F57C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F57C00-0x09F58400, uid=1d4, partition=2, name='ThreadMan-Stack-0x1d3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F58400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F58400-0x09F58C00, uid=1d1, partition=2, name='ThreadMan-Stack-0x1d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F58C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F58C00-0x09F59400, uid=1ce, partition=2, name='ThreadMan-Stack-0x1cd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F59400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F59400-0x09F59C00, uid=1cb, partition=2, name='ThreadMan-Stack-0x1ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F59C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F59C00-0x09F5A400, uid=1c8, partition=2, name='ThreadMan-Stack-0x1c7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5A400-0x09F5AC00, uid=1c5, partition=2, name='ThreadMan-Stack-0x1c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F5AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F5AC00-0x09F5B400, uid=1c2, partition=2, name='ThreadMan-Stack-0x1c1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F50C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F50C00-0x09F51400, uid=1fe, partition=2, name='ThreadMan-Stack-0x1fd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F51400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F51400-0x09F51C00, uid=1fb, partition=2, name='ThreadMan-Stack-0x1fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F52400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F52400-0x09F52C00, uid=1f5, partition=2, name='ThreadMan-Stack-0x1f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F51C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F51C00-0x09F52400, uid=1f8, partition=2, name='ThreadMan-Stack-0x1f7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F52C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F52C00-0x09F53400, uid=1f2, partition=2, name='ThreadMan-Stack-0x1f1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F53400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F53400-0x09F53C00, uid=1ef, partition=2, name='ThreadMan-Stack-0x1ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F54400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F54400-0x09F54C00, uid=1e9, partition=2, name='ThreadMan-Stack-0x1e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F53C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F53C00-0x09F54400, uid=1ec, partition=2, name='ThreadMan-Stack-0x1eb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F54C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F54C00-0x09F55400, uid=1e6, partition=2, name='ThreadMan-Stack-0x1e5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F55400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F55400-0x09F55C00, uid=1e3, partition=2, name='ThreadMan-Stack-0x1e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F49C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F49C00-0x09F4A400, uid=228, partition=2, name='ThreadMan-Stack-0x227-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4A400-0x09F4AC00, uid=225, partition=2, name='ThreadMan-Stack-0x224-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4AC00-0x09F4B400, uid=222, partition=2, name='ThreadMan-Stack-0x221-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F48C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F48C00-0x09F49400, uid=22e, partition=2, name='ThreadMan-Stack-0x22d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F49400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F49400-0x09F49C00, uid=22b, partition=2, name='ThreadMan-Stack-0x22a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F47400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F47400-0x09F47C00, uid=237, partition=2, name='ThreadMan-Stack-0x236-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F47C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F47C00-0x09F48400, uid=234, partition=2, name='ThreadMan-Stack-0x233-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F48400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F48400-0x09F48C00, uid=231, partition=2, name='ThreadMan-Stack-0x230-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F45C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F45C00-0x09F46400, uid=240, partition=2, name='ThreadMan-Stack-0x23f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F46400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F46400-0x09F46C00, uid=23d, partition=2, name='ThreadMan-Stack-0x23c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F46C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F46C00-0x09F47400, uid=23a, partition=2, name='ThreadMan-Stack-0x239-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4F400-0x09F4FC00, uid=207, partition=2, name='ThreadMan-Stack-0x206-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F50400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F50400-0x09F50C00, uid=201, partition=2, name='ThreadMan-Stack-0x200-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4FC00-0x09F50400, uid=204, partition=2, name='ThreadMan-Stack-0x203-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4E400-0x09F4EC00, uid=20d, partition=2, name='ThreadMan-Stack-0x20c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4DC00-0x09F4E400, uid=210, partition=2, name='ThreadMan-Stack-0x20f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4EC00-0x09F4F400, uid=20a, partition=2, name='ThreadMan-Stack-0x209-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4CC00-0x09F4D400, uid=216, partition=2, name='ThreadMan-Stack-0x215-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4D400-0x09F4DC00, uid=213, partition=2, name='ThreadMan-Stack-0x212-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4B400-0x09F4BC00, uid=21f, partition=2, name='ThreadMan-Stack-0x21e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4C400-0x09F4CC00, uid=219, partition=2, name='ThreadMan-Stack-0x218-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F4BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F4BC00-0x09F4C400, uid=21c, partition=2, name='ThreadMan-Stack-0x21b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3FC00-0x09F40400, uid=264, partition=2, name='ThreadMan-Stack-0x263-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F40400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F40400-0x09F40C00, uid=261, partition=2, name='ThreadMan-Stack-0x260-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3F400-0x09F3FC00, uid=267, partition=2, name='ThreadMan-Stack-0x266-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3EC00-0x09F3F400, uid=26a, partition=2, name='ThreadMan-Stack-0x269-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3DC00-0x09F3E400, uid=270, partition=2, name='ThreadMan-Stack-0x26f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3E400-0x09F3EC00, uid=26d, partition=2, name='ThreadMan-Stack-0x26c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3D400-0x09F3DC00, uid=273, partition=2, name='ThreadMan-Stack-0x272-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3CC00-0x09F3D400, uid=276, partition=2, name='ThreadMan-Stack-0x275-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3BC00-0x09F3C400, uid=27c, partition=2, name='ThreadMan-Stack-0x27b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3C400-0x09F3CC00, uid=279, partition=2, name='ThreadMan-Stack-0x278-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3B400-0x09F3BC00, uid=27f, partition=2, name='ThreadMan-Stack-0x27e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F45400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F45400-0x09F45C00, uid=243, partition=2, name='ThreadMan-Stack-0x242-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F44C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F44C00-0x09F45400, uid=246, partition=2, name='ThreadMan-Stack-0x245-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F44400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F44400-0x09F44C00, uid=249, partition=2, name='ThreadMan-Stack-0x248-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F43C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F43C00-0x09F44400, uid=24c, partition=2, name='ThreadMan-Stack-0x24b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F43400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F43400-0x09F43C00, uid=24f, partition=2, name='ThreadMan-Stack-0x24e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F42C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F42C00-0x09F43400, uid=252, partition=2, name='ThreadMan-Stack-0x251-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F42400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F42400-0x09F42C00, uid=255, partition=2, name='ThreadMan-Stack-0x254-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F41C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F41C00-0x09F42400, uid=258, partition=2, name='ThreadMan-Stack-0x257-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F41400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F41400-0x09F41C00, uid=25b, partition=2, name='ThreadMan-Stack-0x25a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F40C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F40C00-0x09F41400, uid=25e, partition=2, name='ThreadMan-Stack-0x25d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F33400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F33400-0x09F33C00, uid=2af, partition=2, name='ThreadMan-Stack-0x2ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F33C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F33C00-0x09F34400, uid=2ac, partition=2, name='ThreadMan-Stack-0x2ab-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F34400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F34400-0x09F34C00, uid=2a9, partition=2, name='ThreadMan-Stack-0x2a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F34C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F34C00-0x09F35400, uid=2a6, partition=2, name='ThreadMan-Stack-0x2a5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F35400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F35400-0x09F35C00, uid=2a3, partition=2, name='ThreadMan-Stack-0x2a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F30C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F30C00-0x09F31400, uid=2be, partition=2, name='ThreadMan-Stack-0x2bd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F31400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F31400-0x09F31C00, uid=2bb, partition=2, name='ThreadMan-Stack-0x2ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F31C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F31C00-0x09F32400, uid=2b8, partition=2, name='ThreadMan-Stack-0x2b7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F32400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F32400-0x09F32C00, uid=2b5, partition=2, name='ThreadMan-Stack-0x2b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F32C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F32C00-0x09F33400, uid=2b2, partition=2, name='ThreadMan-Stack-0x2b1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F38C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F38C00-0x09F39400, uid=28e, partition=2, name='ThreadMan-Stack-0x28d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F39400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F39400-0x09F39C00, uid=28b, partition=2, name='ThreadMan-Stack-0x28a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3A400-0x09F3AC00, uid=285, partition=2, name='ThreadMan-Stack-0x284-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F39C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F39C00-0x09F3A400, uid=288, partition=2, name='ThreadMan-Stack-0x287-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F3AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F3AC00-0x09F3B400, uid=282, partition=2, name='ThreadMan-Stack-0x281-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F36400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F36400-0x09F36C00, uid=29d, partition=2, name='ThreadMan-Stack-0x29c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F35C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F35C00-0x09F36400, uid=2a0, partition=2, name='ThreadMan-Stack-0x29f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F36C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F36C00-0x09F37400, uid=29a, partition=2, name='ThreadMan-Stack-0x299-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F37400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F37400-0x09F37C00, uid=297, partition=2, name='ThreadMan-Stack-0x296-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F38400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F38400-0x09F38C00, uid=291, partition=2, name='ThreadMan-Stack-0x290-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F37C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F37C00-0x09F38400, uid=294, partition=2, name='ThreadMan-Stack-0x293-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F29400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F29400-0x09F29C00, uid=2eb, partition=2, name='ThreadMan-Stack-0x2ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F28C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F28C00-0x09F29400, uid=2ee, partition=2, name='ThreadMan-Stack-0x2ed-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2AC00-0x09F2B400, uid=2e2, partition=2, name='ThreadMan-Stack-0x2e1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F29C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F29C00-0x09F2A400, uid=2e8, partition=2, name='ThreadMan-Stack-0x2e7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2A400-0x09F2AC00, uid=2e5, partition=2, name='ThreadMan-Stack-0x2e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F26C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F26C00-0x09F27400, uid=2fa, partition=2, name='ThreadMan-Stack-0x2f9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F25C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F25C00-0x09F26400, uid=300, partition=2, name='ThreadMan-Stack-0x2ff-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F26400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F26400-0x09F26C00, uid=2fd, partition=2, name='ThreadMan-Stack-0x2fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F27C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F27C00-0x09F28400, uid=2f4, partition=2, name='ThreadMan-Stack-0x2f3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F28400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F28400-0x09F28C00, uid=2f1, partition=2, name='ThreadMan-Stack-0x2f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F27400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F27400-0x09F27C00, uid=2f7, partition=2, name='ThreadMan-Stack-0x2f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2EC00-0x09F2F400, uid=2ca, partition=2, name='ThreadMan-Stack-0x2c9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2E400-0x09F2EC00, uid=2cd, partition=2, name='ThreadMan-Stack-0x2cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2DC00-0x09F2E400, uid=2d0, partition=2, name='ThreadMan-Stack-0x2cf-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F30400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F30400-0x09F30C00, uid=2c1, partition=2, name='ThreadMan-Stack-0x2c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2FC00-0x09F30400, uid=2c4, partition=2, name='ThreadMan-Stack-0x2c3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2F400-0x09F2FC00, uid=2c7, partition=2, name='ThreadMan-Stack-0x2c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2C400-0x09F2CC00, uid=2d9, partition=2, name='ThreadMan-Stack-0x2d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2BC00-0x09F2C400, uid=2dc, partition=2, name='ThreadMan-Stack-0x2db-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2B400-0x09F2BC00, uid=2df, partition=2, name='ThreadMan-Stack-0x2de-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2D400-0x09F2DC00, uid=2d3, partition=2, name='ThreadMan-Stack-0x2d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F2CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F2CC00-0x09F2D400, uid=2d6, partition=2, name='ThreadMan-Stack-0x2d5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1CC00-0x09F1D400, uid=336, partition=2, name='ThreadMan-Stack-0x335-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1D400-0x09F1DC00, uid=333, partition=2, name='ThreadMan-Stack-0x332-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1B400-0x09F1BC00, uid=33f, partition=2, name='ThreadMan-Stack-0x33e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1C400-0x09F1CC00, uid=339, partition=2, name='ThreadMan-Stack-0x338-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1BC00-0x09F1C400, uid=33c, partition=2, name='ThreadMan-Stack-0x33b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1F400-0x09F1FC00, uid=327, partition=2, name='ThreadMan-Stack-0x326-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F20400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F20400-0x09F20C00, uid=321, partition=2, name='ThreadMan-Stack-0x320-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1FC00-0x09F20400, uid=324, partition=2, name='ThreadMan-Stack-0x323-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1E400-0x09F1EC00, uid=32d, partition=2, name='ThreadMan-Stack-0x32c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1DC00-0x09F1E400, uid=330, partition=2, name='ThreadMan-Stack-0x32f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1EC00-0x09F1F400, uid=32a, partition=2, name='ThreadMan-Stack-0x329-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F21C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F21C00-0x09F22400, uid=318, partition=2, name='ThreadMan-Stack-0x317-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F22400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F22400-0x09F22C00, uid=315, partition=2, name='ThreadMan-Stack-0x314-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F22C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F22C00-0x09F23400, uid=312, partition=2, name='ThreadMan-Stack-0x311-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F20C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F20C00-0x09F21400, uid=31e, partition=2, name='ThreadMan-Stack-0x31d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F21400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F21400-0x09F21C00, uid=31b, partition=2, name='ThreadMan-Stack-0x31a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F24C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F24C00-0x09F25400, uid=306, partition=2, name='ThreadMan-Stack-0x305-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F25400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F25400-0x09F25C00, uid=303, partition=2, name='ThreadMan-Stack-0x302-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F23400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F23400-0x09F23C00, uid=30f, partition=2, name='ThreadMan-Stack-0x30e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F23C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F23C00-0x09F24400, uid=30c, partition=2, name='ThreadMan-Stack-0x30b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F24400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F24400-0x09F24C00, uid=309, partition=2, name='ThreadMan-Stack-0x308-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F12C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F12C00-0x09F13400, uid=372, partition=2, name='ThreadMan-Stack-0x371-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F12400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F12400-0x09F12C00, uid=375, partition=2, name='ThreadMan-Stack-0x374-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F11C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F11C00-0x09F12400, uid=378, partition=2, name='ThreadMan-Stack-0x377-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F11400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F11400-0x09F11C00, uid=37b, partition=2, name='ThreadMan-Stack-0x37a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F10C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F10C00-0x09F11400, uid=37e, partition=2, name='ThreadMan-Stack-0x37d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F15400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F15400-0x09F15C00, uid=363, partition=2, name='ThreadMan-Stack-0x362-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F14C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F14C00-0x09F15400, uid=366, partition=2, name='ThreadMan-Stack-0x365-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F14400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F14400-0x09F14C00, uid=369, partition=2, name='ThreadMan-Stack-0x368-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F13C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F13C00-0x09F14400, uid=36c, partition=2, name='ThreadMan-Stack-0x36b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F13400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F13400-0x09F13C00, uid=36f, partition=2, name='ThreadMan-Stack-0x36e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F17C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F17C00-0x09F18400, uid=354, partition=2, name='ThreadMan-Stack-0x353-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F18400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F18400-0x09F18C00, uid=351, partition=2, name='ThreadMan-Stack-0x350-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F17400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F17400-0x09F17C00, uid=357, partition=2, name='ThreadMan-Stack-0x356-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F16C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F16C00-0x09F17400, uid=35a, partition=2, name='ThreadMan-Stack-0x359-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F15C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F15C00-0x09F16400, uid=360, partition=2, name='ThreadMan-Stack-0x35f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F16400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F16400-0x09F16C00, uid=35d, partition=2, name='ThreadMan-Stack-0x35c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1AC00-0x09F1B400, uid=342, partition=2, name='ThreadMan-Stack-0x341-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F19C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F19C00-0x09F1A400, uid=348, partition=2, name='ThreadMan-Stack-0x347-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F1A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F1A400-0x09F1AC00, uid=345, partition=2, name='ThreadMan-Stack-0x344-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F19400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F19400-0x09F19C00, uid=34b, partition=2, name='ThreadMan-Stack-0x34a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F18C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F18C00-0x09F19400, uid=34e, partition=2, name='ThreadMan-Stack-0x34d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F06400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F06400-0x09F06C00, uid=3bd, partition=2, name='ThreadMan-Stack-0x3bc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F05C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F05C00-0x09F06400, uid=3c0, partition=2, name='ThreadMan-Stack-0x3bf-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F06C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F06C00-0x09F07400, uid=3ba, partition=2, name='ThreadMan-Stack-0x3b9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F07400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F07400-0x09F07C00, uid=3b7, partition=2, name='ThreadMan-Stack-0x3b6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F08400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F08400-0x09F08C00, uid=3b1, partition=2, name='ThreadMan-Stack-0x3b0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F07C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F07C00-0x09F08400, uid=3b4, partition=2, name='ThreadMan-Stack-0x3b3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F08C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F08C00-0x09F09400, uid=3ae, partition=2, name='ThreadMan-Stack-0x3ad-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F09400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F09400-0x09F09C00, uid=3ab, partition=2, name='ThreadMan-Stack-0x3aa-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0A400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0A400-0x09F0AC00, uid=3a5, partition=2, name='ThreadMan-Stack-0x3a4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F09C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F09C00-0x09F0A400, uid=3a8, partition=2, name='ThreadMan-Stack-0x3a7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0AC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0AC00-0x09F0B400, uid=3a2, partition=2, name='ThreadMan-Stack-0x3a1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0B400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0B400-0x09F0BC00, uid=39f, partition=2, name='ThreadMan-Stack-0x39e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0BC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0BC00-0x09F0C400, uid=39c, partition=2, name='ThreadMan-Stack-0x39b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0C400-0x09F0CC00, uid=399, partition=2, name='ThreadMan-Stack-0x398-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0CC00-0x09F0D400, uid=396, partition=2, name='ThreadMan-Stack-0x395-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0D400-0x09F0DC00, uid=393, partition=2, name='ThreadMan-Stack-0x392-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0DC00-0x09F0E400, uid=390, partition=2, name='ThreadMan-Stack-0x38f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0E400-0x09F0EC00, uid=38d, partition=2, name='ThreadMan-Stack-0x38c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0EC00-0x09F0F400, uid=38a, partition=2, name='ThreadMan-Stack-0x389-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0F400-0x09F0FC00, uid=387, partition=2, name='ThreadMan-Stack-0x386-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F0FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F0FC00-0x09F10400, uid=384, partition=2, name='ThreadMan-Stack-0x383-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F10400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F10400-0x09F10C00, uid=381, partition=2, name='ThreadMan-Stack-0x380-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFC400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFC400-0x09EFCC00, uid=3f9, partition=2, name='ThreadMan-Stack-0x3f8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFBC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFBC00-0x09EFC400, uid=3fc, partition=2, name='ThreadMan-Stack-0x3fb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFB400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFB400-0x09EFBC00, uid=3ff, partition=2, name='ThreadMan-Stack-0x3fe-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFD400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFD400-0x09EFDC00, uid=3f3, partition=2, name='ThreadMan-Stack-0x3f2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFCC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFCC00-0x09EFD400, uid=3f6, partition=2, name='ThreadMan-Stack-0x3f5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFEC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFEC00-0x09EFF400, uid=3ea, partition=2, name='ThreadMan-Stack-0x3e9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFE400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFE400-0x09EFEC00, uid=3ed, partition=2, name='ThreadMan-Stack-0x3ec-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFDC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFDC00-0x09EFE400, uid=3f0, partition=2, name='ThreadMan-Stack-0x3ef-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F00400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F00400-0x09F00C00, uid=3e1, partition=2, name='ThreadMan-Stack-0x3e0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFFC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFFC00-0x09F00400, uid=3e4, partition=2, name='ThreadMan-Stack-0x3e3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFF400-0x09EFFC00, uid=3e7, partition=2, name='ThreadMan-Stack-0x3e6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F01400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F01400-0x09F01C00, uid=3db, partition=2, name='ThreadMan-Stack-0x3da-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F00C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F00C00-0x09F01400, uid=3de, partition=2, name='ThreadMan-Stack-0x3dd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F02C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F02C00-0x09F03400, uid=3d2, partition=2, name='ThreadMan-Stack-0x3d1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F01C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F01C00-0x09F02400, uid=3d8, partition=2, name='ThreadMan-Stack-0x3d7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F02400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F02400-0x09F02C00, uid=3d5, partition=2, name='ThreadMan-Stack-0x3d4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F03C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F03C00-0x09F04400, uid=3cc, partition=2, name='ThreadMan-Stack-0x3cb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F04400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F04400-0x09F04C00, uid=3c9, partition=2, name='ThreadMan-Stack-0x3c8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F03400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F03400-0x09F03C00, uid=3cf, partition=2, name='ThreadMan-Stack-0x3ce-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F05400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F05400-0x09F05C00, uid=3c3, partition=2, name='ThreadMan-Stack-0x3c2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09F04C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09F04C00-0x09F05400, uid=3c6, partition=2, name='ThreadMan-Stack-0x3c5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEE400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEE400-0x09EEEC00, uid=44d, partition=2, name='ThreadMan-Stack-0x44c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEDC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEDC00-0x09EEE400, uid=450, partition=2, name='ThreadMan-Stack-0x44f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEEC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEEC00-0x09EEF400, uid=44a, partition=2, name='ThreadMan-Stack-0x449-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEF400-0x09EEFC00, uid=447, partition=2, name='ThreadMan-Stack-0x446-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF0400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF0400-0x09EF0C00, uid=441, partition=2, name='ThreadMan-Stack-0x440-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEFC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEFC00-0x09EF0400, uid=444, partition=2, name='ThreadMan-Stack-0x443-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEB400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEB400-0x09EEBC00, uid=45f, partition=2, name='ThreadMan-Stack-0x45e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEC400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEC400-0x09EECC00, uid=459, partition=2, name='ThreadMan-Stack-0x458-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEBC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEBC00-0x09EEC400, uid=45c, partition=2, name='ThreadMan-Stack-0x45b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EECC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EECC00-0x09EED400, uid=456, partition=2, name='ThreadMan-Stack-0x455-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EED400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EED400-0x09EEDC00, uid=453, partition=2, name='ThreadMan-Stack-0x452-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE8C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE8C00-0x09EE9400, uid=46e, partition=2, name='ThreadMan-Stack-0x46d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE9400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE9400-0x09EE9C00, uid=46b, partition=2, name='ThreadMan-Stack-0x46a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE9C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE9C00-0x09EEA400, uid=468, partition=2, name='ThreadMan-Stack-0x467-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEA400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEA400-0x09EEAC00, uid=465, partition=2, name='ThreadMan-Stack-0x464-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EEAC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EEAC00-0x09EEB400, uid=462, partition=2, name='ThreadMan-Stack-0x461-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE5C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE5C00-0x09EE6400, uid=480, partition=2, name='ThreadMan-Stack-0x47f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE6400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE6400-0x09EE6C00, uid=47d, partition=2, name='ThreadMan-Stack-0x47c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE6C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE6C00-0x09EE7400, uid=47a, partition=2, name='ThreadMan-Stack-0x479-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE7400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE7400-0x09EE7C00, uid=477, partition=2, name='ThreadMan-Stack-0x476-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE7C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE7C00-0x09EE8400, uid=474, partition=2, name='ThreadMan-Stack-0x473-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE8400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE8400-0x09EE8C00, uid=471, partition=2, name='ThreadMan-Stack-0x470-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF9400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF9400-0x09EF9C00, uid=40b, partition=2, name='ThreadMan-Stack-0x40a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF8C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF8C00-0x09EF9400, uid=40e, partition=2, name='ThreadMan-Stack-0x40d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFAC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFAC00-0x09EFB400, uid=402, partition=2, name='ThreadMan-Stack-0x401-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EFA400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EFA400-0x09EFAC00, uid=405, partition=2, name='ThreadMan-Stack-0x404-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF9C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF9C00-0x09EFA400, uid=408, partition=2, name='ThreadMan-Stack-0x407-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF6C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF6C00-0x09EF7400, uid=41a, partition=2, name='ThreadMan-Stack-0x419-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF6400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF6400-0x09EF6C00, uid=41d, partition=2, name='ThreadMan-Stack-0x41c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF5C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF5C00-0x09EF6400, uid=420, partition=2, name='ThreadMan-Stack-0x41f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF8400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF8400-0x09EF8C00, uid=411, partition=2, name='ThreadMan-Stack-0x410-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF7C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF7C00-0x09EF8400, uid=414, partition=2, name='ThreadMan-Stack-0x413-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF7400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF7400-0x09EF7C00, uid=417, partition=2, name='ThreadMan-Stack-0x416-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF3C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF3C00-0x09EF4400, uid=42c, partition=2, name='ThreadMan-Stack-0x42b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF4400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF4400-0x09EF4C00, uid=429, partition=2, name='ThreadMan-Stack-0x428-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF3400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF3400-0x09EF3C00, uid=42f, partition=2, name='ThreadMan-Stack-0x42e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF5400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF5400-0x09EF5C00, uid=423, partition=2, name='ThreadMan-Stack-0x422-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF4C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF4C00-0x09EF5400, uid=426, partition=2, name='ThreadMan-Stack-0x425-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF1400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF1400-0x09EF1C00, uid=43b, partition=2, name='ThreadMan-Stack-0x43a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF0C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF0C00-0x09EF1400, uid=43e, partition=2, name='ThreadMan-Stack-0x43d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF2C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF2C00-0x09EF3400, uid=432, partition=2, name='ThreadMan-Stack-0x431-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF1C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF1C00-0x09EF2400, uid=438, partition=2, name='ThreadMan-Stack-0x437-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EF2400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EF2400-0x09EF2C00, uid=435, partition=2, name='ThreadMan-Stack-0x434-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDA400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDA400-0x09EDAC00, uid=4c5, partition=2, name='ThreadMan-Stack-0x4c4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED9C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED9C00-0x09EDA400, uid=4c8, partition=2, name='ThreadMan-Stack-0x4c7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDAC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDAC00-0x09EDB400, uid=4c2, partition=2, name='ThreadMan-Stack-0x4c1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED8C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED8C00-0x09ED9400, uid=4ce, partition=2, name='ThreadMan-Stack-0x4cd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED9400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED9400-0x09ED9C00, uid=4cb, partition=2, name='ThreadMan-Stack-0x4ca-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED7400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED7400-0x09ED7C00, uid=4d7, partition=2, name='ThreadMan-Stack-0x4d6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED8400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED8400-0x09ED8C00, uid=4d1, partition=2, name='ThreadMan-Stack-0x4d0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED7C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED7C00-0x09ED8400, uid=4d4, partition=2, name='ThreadMan-Stack-0x4d3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED6400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED6400-0x09ED6C00, uid=4dd, partition=2, name='ThreadMan-Stack-0x4dc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED5C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED5C00-0x09ED6400, uid=4e0, partition=2, name='ThreadMan-Stack-0x4df-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED6C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED6C00-0x09ED7400, uid=4da, partition=2, name='ThreadMan-Stack-0x4d9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED4C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED4C00-0x09ED5400, uid=4e6, partition=2, name='ThreadMan-Stack-0x4e5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED5400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED5400-0x09ED5C00, uid=4e3, partition=2, name='ThreadMan-Stack-0x4e2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED3400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED3400-0x09ED3C00, uid=4ef, partition=2, name='ThreadMan-Stack-0x4ee-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED3C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED3C00-0x09ED4400, uid=4ec, partition=2, name='ThreadMan-Stack-0x4eb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED4400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED4400-0x09ED4C00, uid=4e9, partition=2, name='ThreadMan-Stack-0x4e8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED1C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED1C00-0x09ED2400, uid=4f8, partition=2, name='ThreadMan-Stack-0x4f7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED2400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED2400-0x09ED2C00, uid=4f5, partition=2, name='ThreadMan-Stack-0x4f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED2C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED2C00-0x09ED3400, uid=4f2, partition=2, name='ThreadMan-Stack-0x4f1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED0C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED0C00-0x09ED1400, uid=4fe, partition=2, name='ThreadMan-Stack-0x4fd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED1400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED1400-0x09ED1C00, uid=4fb, partition=2, name='ThreadMan-Stack-0x4fa-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE5400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE5400-0x09EE5C00, uid=483, partition=2, name='ThreadMan-Stack-0x482-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE4C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE4C00-0x09EE5400, uid=486, partition=2, name='ThreadMan-Stack-0x485-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE4400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE4400-0x09EE4C00, uid=489, partition=2, name='ThreadMan-Stack-0x488-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE3C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE3C00-0x09EE4400, uid=48c, partition=2, name='ThreadMan-Stack-0x48b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE3400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE3400-0x09EE3C00, uid=48f, partition=2, name='ThreadMan-Stack-0x48e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE2C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE2C00-0x09EE3400, uid=492, partition=2, name='ThreadMan-Stack-0x491-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE2400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE2400-0x09EE2C00, uid=495, partition=2, name='ThreadMan-Stack-0x494-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE1C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE1C00-0x09EE2400, uid=498, partition=2, name='ThreadMan-Stack-0x497-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE1400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE1400-0x09EE1C00, uid=49b, partition=2, name='ThreadMan-Stack-0x49a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE0C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE0C00-0x09EE1400, uid=49e, partition=2, name='ThreadMan-Stack-0x49d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDFC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDFC00-0x09EE0400, uid=4a4, partition=2, name='ThreadMan-Stack-0x4a3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EE0400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EE0400-0x09EE0C00, uid=4a1, partition=2, name='ThreadMan-Stack-0x4a0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDF400-0x09EDFC00, uid=4a7, partition=2, name='ThreadMan-Stack-0x4a6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDEC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDEC00-0x09EDF400, uid=4aa, partition=2, name='ThreadMan-Stack-0x4a9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDDC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDDC00-0x09EDE400, uid=4b0, partition=2, name='ThreadMan-Stack-0x4af-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDE400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDE400-0x09EDEC00, uid=4ad, partition=2, name='ThreadMan-Stack-0x4ac-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDD400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDD400-0x09EDDC00, uid=4b3, partition=2, name='ThreadMan-Stack-0x4b2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDCC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDCC00-0x09EDD400, uid=4b6, partition=2, name='ThreadMan-Stack-0x4b5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDBC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDBC00-0x09EDC400, uid=4bc, partition=2, name='ThreadMan-Stack-0x4bb-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDC400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDC400-0x09EDCC00, uid=4b9, partition=2, name='ThreadMan-Stack-0x4b8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EDB400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EDB400-0x09EDBC00, uid=4bf, partition=2, name='ThreadMan-Stack-0x4be-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC0C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC0C00-0x09EC1400, uid=55e, partition=2, name='ThreadMan-Stack-0x55d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC1400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC1400-0x09EC1C00, uid=55b, partition=2, name='ThreadMan-Stack-0x55a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC1C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC1C00-0x09EC2400, uid=558, partition=2, name='ThreadMan-Stack-0x557-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC2400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC2400-0x09EC2C00, uid=555, partition=2, name='ThreadMan-Stack-0x554-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC2C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC2C00-0x09EC3400, uid=552, partition=2, name='ThreadMan-Stack-0x551-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC3400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC3400-0x09EC3C00, uid=54f, partition=2, name='ThreadMan-Stack-0x54e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC3C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC3C00-0x09EC4400, uid=54c, partition=2, name='ThreadMan-Stack-0x54b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC4400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC4400-0x09EC4C00, uid=549, partition=2, name='ThreadMan-Stack-0x548-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC4C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC4C00-0x09EC5400, uid=546, partition=2, name='ThreadMan-Stack-0x545-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC5400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC5400-0x09EC5C00, uid=543, partition=2, name='ThreadMan-Stack-0x542-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBB400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBB400-0x09EBBC00, uid=57f, partition=2, name='ThreadMan-Stack-0x57e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBC400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBC400-0x09EBCC00, uid=579, partition=2, name='ThreadMan-Stack-0x578-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBBC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBBC00-0x09EBC400, uid=57c, partition=2, name='ThreadMan-Stack-0x57b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBCC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBCC00-0x09EBD400, uid=576, partition=2, name='ThreadMan-Stack-0x575-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBD400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBD400-0x09EBDC00, uid=573, partition=2, name='ThreadMan-Stack-0x572-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBE400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBE400-0x09EBEC00, uid=56d, partition=2, name='ThreadMan-Stack-0x56c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBDC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBDC00-0x09EBE400, uid=570, partition=2, name='ThreadMan-Stack-0x56f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBEC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBEC00-0x09EBF400, uid=56a, partition=2, name='ThreadMan-Stack-0x569-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBF400-0x09EBFC00, uid=567, partition=2, name='ThreadMan-Stack-0x566-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC0400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC0400-0x09EC0C00, uid=561, partition=2, name='ThreadMan-Stack-0x560-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBFC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBFC00-0x09EC0400, uid=564, partition=2, name='ThreadMan-Stack-0x563-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECBC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECBC00-0x09ECC400, uid=51c, partition=2, name='ThreadMan-Stack-0x51b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECC400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECC400-0x09ECCC00, uid=519, partition=2, name='ThreadMan-Stack-0x518-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECB400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECB400-0x09ECBC00, uid=51f, partition=2, name='ThreadMan-Stack-0x51e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECD400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECD400-0x09ECDC00, uid=513, partition=2, name='ThreadMan-Stack-0x512-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECCC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECCC00-0x09ECD400, uid=516, partition=2, name='ThreadMan-Stack-0x515-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECEC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECEC00-0x09ECF400, uid=50a, partition=2, name='ThreadMan-Stack-0x509-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECDC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECDC00-0x09ECE400, uid=510, partition=2, name='ThreadMan-Stack-0x50f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECE400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECE400-0x09ECEC00, uid=50d, partition=2, name='ThreadMan-Stack-0x50c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECFC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECFC00-0x09ED0400, uid=504, partition=2, name='ThreadMan-Stack-0x503-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ED0400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ED0400-0x09ED0C00, uid=501, partition=2, name='ThreadMan-Stack-0x500-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECF400-0x09ECFC00, uid=507, partition=2, name='ThreadMan-Stack-0x506-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC6C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC6C00-0x09EC7400, uid=53a, partition=2, name='ThreadMan-Stack-0x539-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC6400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC6400-0x09EC6C00, uid=53d, partition=2, name='ThreadMan-Stack-0x53c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC5C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC5C00-0x09EC6400, uid=540, partition=2, name='ThreadMan-Stack-0x53f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC8400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC8400-0x09EC8C00, uid=531, partition=2, name='ThreadMan-Stack-0x530-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC7C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC7C00-0x09EC8400, uid=534, partition=2, name='ThreadMan-Stack-0x533-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC7400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC7400-0x09EC7C00, uid=537, partition=2, name='ThreadMan-Stack-0x536-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC9400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC9400-0x09EC9C00, uid=52b, partition=2, name='ThreadMan-Stack-0x52a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC8C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC8C00-0x09EC9400, uid=52e, partition=2, name='ThreadMan-Stack-0x52d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECAC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECAC00-0x09ECB400, uid=522, partition=2, name='ThreadMan-Stack-0x521-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09ECA400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09ECA400-0x09ECAC00, uid=525, partition=2, name='ThreadMan-Stack-0x524-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EC9C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EC9C00-0x09ECA400, uid=528, partition=2, name='ThreadMan-Stack-0x527-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EACC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EACC00-0x09EAD400, uid=5d6, partition=2, name='ThreadMan-Stack-0x5d5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAD400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAD400-0x09EADC00, uid=5d3, partition=2, name='ThreadMan-Stack-0x5d2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAB400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAB400-0x09EABC00, uid=5df, partition=2, name='ThreadMan-Stack-0x5de-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EABC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EABC00-0x09EAC400, uid=5dc, partition=2, name='ThreadMan-Stack-0x5db-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAC400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAC400-0x09EACC00, uid=5d9, partition=2, name='ThreadMan-Stack-0x5d8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAF400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAF400-0x09EAFC00, uid=5c7, partition=2, name='ThreadMan-Stack-0x5c6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAFC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAFC00-0x09EB0400, uid=5c4, partition=2, name='ThreadMan-Stack-0x5c3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB0400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB0400-0x09EB0C00, uid=5c1, partition=2, name='ThreadMan-Stack-0x5c0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EADC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EADC00-0x09EAE400, uid=5d0, partition=2, name='ThreadMan-Stack-0x5cf-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAE400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAE400-0x09EAEC00, uid=5cd, partition=2, name='ThreadMan-Stack-0x5cc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAEC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAEC00-0x09EAF400, uid=5ca, partition=2, name='ThreadMan-Stack-0x5c9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA7400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA7400-0x09EA7C00, uid=5f7, partition=2, name='ThreadMan-Stack-0x5f6-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA8400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA8400-0x09EA8C00, uid=5f1, partition=2, name='ThreadMan-Stack-0x5f0-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA7C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA7C00-0x09EA8400, uid=5f4, partition=2, name='ThreadMan-Stack-0x5f3-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA6400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA6400-0x09EA6C00, uid=5fd, partition=2, name='ThreadMan-Stack-0x5fc-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA5C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA5C00-0x09EA6400, uid=600, partition=2, name='ThreadMan-Stack-0x5ff-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA6C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA6C00-0x09EA7400, uid=5fa, partition=2, name='ThreadMan-Stack-0x5f9-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAA400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAA400-0x09EAAC00, uid=5e5, partition=2, name='ThreadMan-Stack-0x5e4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA9C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA9C00-0x09EAA400, uid=5e8, partition=2, name='ThreadMan-Stack-0x5e7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EAAC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EAAC00-0x09EAB400, uid=5e2, partition=2, name='ThreadMan-Stack-0x5e1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA8C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA8C00-0x09EA9400, uid=5ee, partition=2, name='ThreadMan-Stack-0x5ed-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA9400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA9400-0x09EA9C00, uid=5eb, partition=2, name='ThreadMan-Stack-0x5ea-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB7C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB7C00-0x09EB8400, uid=594, partition=2, name='ThreadMan-Stack-0x593-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB8400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB8400-0x09EB8C00, uid=591, partition=2, name='ThreadMan-Stack-0x590-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB7400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB7400-0x09EB7C00, uid=597, partition=2, name='ThreadMan-Stack-0x596-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB6C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB6C00-0x09EB7400, uid=59a, partition=2, name='ThreadMan-Stack-0x599-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB5C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB5C00-0x09EB6400, uid=5a0, partition=2, name='ThreadMan-Stack-0x59f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB6400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB6400-0x09EB6C00, uid=59d, partition=2, name='ThreadMan-Stack-0x59c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBAC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBAC00-0x09EBB400, uid=582, partition=2, name='ThreadMan-Stack-0x581-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB9C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB9C00-0x09EBA400, uid=588, partition=2, name='ThreadMan-Stack-0x587-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EBA400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EBA400-0x09EBAC00, uid=585, partition=2, name='ThreadMan-Stack-0x584-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB9400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB9400-0x09EB9C00, uid=58b, partition=2, name='ThreadMan-Stack-0x58a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB8C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB8C00-0x09EB9400, uid=58e, partition=2, name='ThreadMan-Stack-0x58d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB2C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB2C00-0x09EB3400, uid=5b2, partition=2, name='ThreadMan-Stack-0x5b1-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB2400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB2400-0x09EB2C00, uid=5b5, partition=2, name='ThreadMan-Stack-0x5b4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB1C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB1C00-0x09EB2400, uid=5b8, partition=2, name='ThreadMan-Stack-0x5b7-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB1400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB1400-0x09EB1C00, uid=5bb, partition=2, name='ThreadMan-Stack-0x5ba-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB0C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB0C00-0x09EB1400, uid=5be, partition=2, name='ThreadMan-Stack-0x5bd-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB5400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB5400-0x09EB5C00, uid=5a3, partition=2, name='ThreadMan-Stack-0x5a2-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB4C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB4C00-0x09EB5400, uid=5a6, partition=2, name='ThreadMan-Stack-0x5a5-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB4400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB4400-0x09EB4C00, uid=5a9, partition=2, name='ThreadMan-Stack-0x5a8-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB3C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB3C00-0x09EB4400, uid=5ac, partition=2, name='ThreadMan-Stack-0x5ab-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EB3400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EB3400-0x09EB3C00, uid=5af, partition=2, name='ThreadMan-Stack-0x5ae-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9DC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9DC00-0x09E9E400, uid=630, partition=2, name='ThreadMan-Stack-0x62f-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9E400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9E400-0x09E9EC00, uid=62d, partition=2, name='ThreadMan-Stack-0x62c-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9EC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9EC00-0x09E9F400, uid=62a, partition=2, name='ThreadMan-Stack-0x629-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9F400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9F400-0x09E9FC00, uid=627, partition=2, name='ThreadMan-Stack-0x626-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9FC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9FC00-0x09EA0400, uid=624, partition=2, name='ThreadMan-Stack-0x623-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA0400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA0400-0x09EA0C00, uid=621, partition=2, name='ThreadMan-Stack-0x620-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x0888B800
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x0888B800-0x0888C000, uid=63c, partition=2, name='ThreadMan-Stack-0x63b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9C400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9C400-0x09E9CC00, uid=639, partition=2, name='ThreadMan-Stack-0x638-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9CC00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9CC00-0x09E9D400, uid=636, partition=2, name='ThreadMan-Stack-0x635-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09E9D400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09E9D400-0x09E9DC00, uid=633, partition=2, name='ThreadMan-Stack-0x632-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA3400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA3400-0x09EA3C00, uid=60f, partition=2, name='ThreadMan-Stack-0x60e-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA4400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA4400-0x09EA4C00, uid=609, partition=2, name='ThreadMan-Stack-0x608-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA3C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA3C00-0x09EA4400, uid=60c, partition=2, name='ThreadMan-Stack-0x60b-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA4C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA4C00-0x09EA5400, uid=606, partition=2, name='ThreadMan-Stack-0x605-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA5400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA5400-0x09EA5C00, uid=603, partition=2, name='ThreadMan-Stack-0x602-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA0C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA0C00-0x09EA1400, uid=61e, partition=2, name='ThreadMan-Stack-0x61d-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA1400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA1400-0x09EA1C00, uid=61b, partition=2, name='ThreadMan-Stack-0x61a-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA2400
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA2400-0x09EA2C00, uid=615, partition=2, name='ThreadMan-Stack-0x614-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA1C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA1C00-0x09EA2400, uid=618, partition=2, name='ThreadMan-Stack-0x617-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x09EA2C00
15:12:47 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x09EA2C00-0x09EA3400, uid=612, partition=2, name='ThreadMan-Stack-0x611-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:47 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:47 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48 DEBUG hle.ThreadManForUser - GUI - really deleting thread:'SceIofileAsync'
15:12:48 DEBUG hle.ThreadManForUser - GUI - thread:'SceIofileAsync' freeing stack 0x00000000
15:12:48  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
15:12:48 DEBUG  runtime - GUI - RuntimeContext.exit
15:12:48 DEBUG  runtime - GUI - Thread idle0_4, State=WAITING
15:12:48 DEBUG  runtime - GUI - Thread file man_18, State=WAITING
15:12:48 DEBUG  runtime - idle0_4 - Scheduled, restarting...
15:12:48 DEBUG  runtime - file man_18 - Scheduled, restarting...
15:12:48 DEBUG  runtime - GUI - Thread SceWaveMain_29, State=WAITING
15:12:48 DEBUG  runtime - file man_18 - End of Thread file man - stopped
15:12:48 DEBUG  runtime - idle0_4 - End of Thread idle0 - stopped
15:12:48 DEBUG  runtime - file man_18 - End of Thread file man - sync
15:12:48 DEBUG  runtime - SceWaveMain_29 - Scheduled, restarting...
15:12:48 DEBUG  runtime - GUI - Thread file merge man_1d, State=WAITING
15:12:48 DEBUG  runtime - SceWaveMain_29 - End of Thread SceWaveMain - stopped
15:12:48 DEBUG  runtime - file man_18 - End of Thread file man_18
15:12:48 DEBUG  runtime - idle0_4 - End of Thread idle0 - sync
15:12:48 DEBUG  runtime - Emu - End of run
15:12:48 DEBUG  runtime - SceWaveMain_29 - End of Thread SceWaveMain - sync
15:12:48 DEBUG  runtime - file merge man_1d - Scheduled, restarting...
15:12:48 DEBUG  runtime - SceWaveMain_29 - End of Thread SceWaveMain_29
15:12:48 DEBUG  runtime - idle0_4 - End of Thread idle0_4
15:12:48 DEBUG  runtime - file merge man_1d - End of Thread file merge man - stopped
15:12:48 DEBUG  runtime - file merge man_1d - End of Thread file merge man - sync
15:12:48 DEBUG  runtime - file merge man_1d - End of Thread file merge man_1d
